Joystiq's Scores

  • Games
For 723 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Halo: Reach
Lowest review score: 20 Rush'N Attack Ex-Patriot
Score distribution:
  1. Negative: 66 out of 723
723 game reviews
    • 97 Metascore
    • 100 Critic Score
    I'm absolutely in love with SMG2. It's a near-perfect mix of superb controls, unequaled level design and pure creative genius. Simply, it'll never fail to put you in a good mood. You can't ask for more from a game than that.
    • 97 Metascore
    • 90 Critic Score
    An ambitious game, attempting to meld three very different characters together to tell one encompassing story of survival in what amounts to the worst place in America. That story stumbles, but the open-ended gameplay remains a showpiece for the vast amount of content that can be poured into a virtual world.
    • 96 Metascore
    • 100 Critic Score
    This is the deepest, lovliest world ever created for a single player to explore, and one that no one should deny themselves. This is a game about following Emerson's advice, leaving the trail and finding that the most powerful force on Earth or Tamriel isn't fire or sword, but the ever-insistent desire to know what lies beyond.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is not a cheerful story, but it's a damned good one.
    • 95 Metascore
    • 90 Critic Score
    Between real, actual co-op and Chell's adventure, Portal 2 provides a stupendous package. So stupendous, in fact, that I feel tremendously guilty admitting that somewhere, way deep down in whatever critics have in place of a heart, I kind of wish it didn't exist.
    • 94 Metascore
    • 90 Critic Score
    Rocksteady has made the greatest Batman game ever crafted, and they've done that before. But breathing life into a staggeringly beautiful world; one which hums not only with opportunity, but ambition? That's a new trick altogether.
    • 94 Metascore
    • 90 Critic Score
    It sets a new standard for modern remakes of past-generation titles, proving that there's absolutely nothing wrong with a publisher capitalizing on gamers' nostalgia, so long as they can find a developer who loves the source material just as much as -- if not more than -- we do.
    • 94 Metascore
    • 100 Critic Score
    Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.
    • 93 Metascore
    • 100 Critic Score
    Put simply, Super Mario 3D World is stunning. Its world is beautiful, its design is impeccable, and its fun is infectious. I'm running out of superlatives here, so let me finish where I started: Go play it.
    • 93 Metascore
    • 100 Critic Score
    StarCraft 2 didn't change the formula because it didn't need to. This isn't just a fresh coat of paint on StarCraft, it is StarCraft, right down to its pixelated bones. It's proof that games don't have to be disposable, that some games are so creative and balanced and fun that they don't go out of style or disappear over the years. Some games, it turns out, really are timeless.
    • 93 Metascore
    • 90 Critic Score
    It is a game punctuated by near-constant moments of genuine exhiliration, dishing out a stream of physical and mental satisfaction which moves between taxing and rewarding the player with an almost flawless equipoise. It is, however, a stream that's tragically interrupted by the filler which has reared its ugly head in so many of the series' past iterations.
    • 93 Metascore
    • 100 Critic Score
    Video games -- not just rhythm games, but all video games -- rarely show this much ambition. Even more rare are occasions where developers manage to fulfill the impossibly lofty goals they set before themselves. Rock Band 3 manages both with ease, backing up brilliant ideas with flawless execution.
    • 92 Metascore
    • 90 Critic Score
    Moment to moment, it outshines just about every other game on the market, and while it doesn't exactly break the action-adventure mold, it fills it with such practiced substance that you don't really mind the familiarity of its shape.
    • 92 Metascore
    • 90 Critic Score
    Most importantly, though, Fire Emblem: Awakening resembles a soap opera in how thoroughly addictive it can be. Once you get hooked on the combat and these characters and their stories, you'll feel the overpowering need to keep checking in on them. Instead of an hour a day, though, you can visit Fire Emblem at any time, pulling out your 3DS on the bus or on your lunch break or before dozing off at night.
    • 92 Metascore
    • 100 Critic Score
    I don't want to be misconstrued as generic or uninspired when I say that Journey is an awesome game. In the most classical, archaic sense of the word, Journey is a beautiful, evocative and unequivocally transcendental experience.
    • 92 Metascore
    • 100 Critic Score
    A charming cast of characters that interact constantly, a uniquely designed and fascinating setting, forward-thinking gameplay systems that combine the best of East and West, and the exhilarating feeling that comes from taking part in an adventure that feels truly epic.
    • 92 Metascore
    • 90 Critic Score
    If you've ever gleaned enjoyment from a platformer in your life, there's simply no reason to pass up Rayman Legends. Should you own a Wii U you'll be treated to the original, if occasionally frustrating experience, though the game will make you smile no matter what system you call home.
    • 91 Metascore
    • 100 Critic Score
    Yes, it's an incredible platformer, categorically and exponentially improved over its predecessor, but there's a much larger picture that might take you a few evenings of madcap, freeform architecture to discover. LittleBigPlanet 2 isn't just a great platformer, it's a veritable celebration of creativity.
    • 91 Metascore
    • 100 Critic Score
    Ridiculous Fishing's art, by Greg Wohlwend, is unlike anything I've seen on any platform, an intricate arrangement of creatures, backdrops made entirely of 45-degree angles. Any screenshot you take of this game would make an amazing wallpaper – quite an achievement for a game about a guy sitting alone in a boat.
    • 91 Metascore
    • 100 Critic Score
    ODST could have been a clever little shimmy, but it came out a misstep. Reach brings us right back into the dance that hooked us nine years ago, introduces some cool new steps, and leaves us twirling in enchantment as Bungie graciously bows out. Just keep twirling, Spartan.
    • 91 Metascore
    • 90 Critic Score
    The level of synergy between Career and multiplayer feels precise and balanced; one constantly bolsters the other, yet neither take priority or feel parasitic. It's an equalized, symbiotic relationship that neither hampers nor enables, and players that prefer one over the other need not worry over missing out.
    • 91 Metascore
    • 100 Critic Score
    On one side, it represents a powerful elegy, a close to a series that has done much to define this console generation. It's a melancholy thing, seeing a solid conclusion for characters that a lot of us liked despite ourselves, that make themselves even more understood in the end. But Gears of War 3 does it with respect and grace, and even subtlety, for a fantastic experience from start to finish. And it bestows a postscript of one of the most full featured, fun, and polished multiplayer experiences I've ever played.
    • 91 Metascore
    • 100 Critic Score
    A perfect handheld Zelda experience, offering the classic gameplay you cherish at a snappier pace. Link's new 2D ability, combined with the nonlinear progression, provide a flexibility that makes exploring the land – both Hy and Lo – exciting all over again.
    • 91 Metascore
    • 90 Critic Score
    It has excellent, explicit design layered on top of system-based chaos – which is a fancy way of saying that just about everything in Far Cry 3 feels like a reward.
    • 91 Metascore
    • 80 Critic Score
    Dark Souls 2 may not be what came before, but it is its own game, with its own hilarious deaths, ridiculous traps, haunting melodies, and foreboding bosses, and it still stands out with ease. That punch to the ribs may not wind as hard, but you'll still want to get up and explore this dark, devious world, over and over again.
    • 90 Metascore
    • 100 Critic Score
    In short, every addition RedLynx has made to Evolution serves to bolster the offerings of Trials HD, while continuing to highlight the game's base: a fantastic physics engine that drives a flow that is simultaneously simple, addictive and frantic. Now if you'll excuse me, I have another nine years of mastering Trials Evolution ahead of me.
    • 90 Metascore
    • 90 Critic Score
    The best additions this year are bits of the unexpected, something almost never achieved in sports video games. FIFA 12 delivers enough of those flashes of brilliance to feel a little less like a game, and more like a true soccer simulator.
    • 90 Metascore
    • 100 Critic Score
    Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.
    • 90 Metascore
    • 90 Critic Score
    Though Mark of the Ninja's informative design makes it easy to obtain that perfect stealth run, there's still a healthy amount of fear throughout.
    • 90 Metascore
    • 90 Critic Score
    Super Meat Boy comes down to personal skill, which might be the only reason I didn't fling the controller through the window. In other words, if you fail, it's your fault. If the levels weren't well-designed, or if the controls were off even by the slightest bit, Super Meat Boy would be an entirely different experience. As it stands, it's one of the best platformers I've ever played.