Joystiq's Scores

  • Games
For 767 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 BioShock Infinite
Lowest review score: 20 Power Gig: Rise of the SixString
Score distribution:
  1. Negative: 68 out of 767
767 game reviews
    • 63 Metascore
    • 40 Critic Score
    To release a game that's just plain not finished and to expect people -- to expect your fans -- to pay the full $60 for it? That's where you lose me.
    • 38 Metascore
    • 40 Critic Score
    Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.
    • 61 Metascore
    • 40 Critic Score
    It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.
    • 55 Metascore
    • 40 Critic Score
    The War of the Worlds has the trappings of a solid game. But because it's such a frustrating chore to play, in the end it only proved extremely effective at stressing me out with little reward. Good games just don't do that.
    • 59 Metascore
    • 40 Critic Score
    There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.
    • 36 Metascore
    • 40 Critic Score
    The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.
    • 60 Metascore
    • 40 Critic Score
    Kinect Sports Rivals feels cheap. A few of the multiplayer games – namely tennis and water racing – are fun in short bursts, but other games – bowling and target shooting – are duds, even with another person. The biggest challenge in gameplay is often hassling with the Kinect and, overall, the games themselves are insultingly simple.
    • 62 Metascore
    • 40 Critic Score
    Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.
    • 68 Metascore
    • 40 Critic Score
    Why is there almost no tutorial? Why can't co-op players join your game in the middle of a mission? Why is water traversable in some missions, but lethal in others? Why can your grappling hook only connect to some surfaces? Why is your healing ability mapped to the Start button?
    • 57 Metascore
    • 40 Critic Score
    The largest issue is that the games simply aren't much fun. It's clear that players are expected to repeatedly play each game, hoping for a high score and the elusive gold rating, but I found myself intentionally failing after achieving a bronze, the minimum requirement for unlocking new games. "New games," might be a little generous, actually, considering many of them are simply new levels for game types you've already played.
    • 54 Metascore
    • 40 Critic Score
    Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.
    • 57 Metascore
    • 40 Critic Score
    If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.
    • 49 Metascore
    • 40 Critic Score
    It may look like just another sloppy licensed game, but beneath the surface squirms a dissonant yet introspective deconstruction of the genre (probably).
    • 42 Metascore
    • 40 Critic Score
    Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.
    • 62 Metascore
    • 40 Critic Score
    Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.
    • 45 Metascore
    • 40 Critic Score
    A brutal combination of brain-numbing monotony and maddening aggravation. Unless you're in dire need of a Dynasty Warriors-esque fix, Ninety-Nine Nights 2 is not for you.
    • 53 Metascore
    • 40 Critic Score
    Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.
    • 64 Metascore
    • 40 Critic Score
    By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.
    • 69 Metascore
    • 40 Critic Score
    It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.
    • 50 Metascore
    • 40 Critic Score
    In this modern remake, the original vision is lost in favor of trying to reach a new generation of potential fans with some half-baked ideas on what would make A Cool Sci-Fi Game™. And in the process of doing that, Flashback has lost its identity entirely.
    • 43 Metascore
    • 40 Critic Score
    NBA Live 14 is a bungled attempt to produce a viable basketball simulation, and its failures are likely to linger in the minds of players for years to come.
    • 60 Metascore
    • 40 Critic Score
    The single-player mode doesn't do anything that Rock Band or other karaoke games haven't already done, and the rigid competitive structure of Team mode limits the usefulness of its dual-screen display.
    • 48 Metascore
    • 40 Critic Score
    Nearly 1000 milligrams of ibuprofen are coursing through my system while I finish this review, slightly dulling the pain of the strained muscles in my chest and torso that I endured at the hands of The Fight: Lights Out.
    • 59 Metascore
    • 40 Critic Score
    With NHL 15, EA Canada has taken its secret weapon and buried it under a thick sheet of beautiful, glistening ice...Though there's some enjoyment to be had on the ice, NHL 15 feels like the first major misstep the series has made in years.
    • 68 Metascore
    • 40 Critic Score
    Brink's artistically compelling soldiers can sail effortlessly over obstacles, landing acrobatic maneuvers never before seen in the genre with effortless poise -- unfortunately, just about everything else lands flat on its face.
    • 49 Metascore
    • 40 Critic Score
    What has, at long last, been committed to a disc and placed into a box might have been alright a dozen years ago, but by today's standards it simply doesn't hold up.
    • 65 Metascore
    • 40 Critic Score
    Wii Party U isn't terrible, it's just uninspired. If you're looking for something that can be replayed for months and months, like Wii Sports, you won't find it here.
    • tbd Metascore
    • 40 Critic Score
    Fans of the comic may enjoy a new way to experience Blue Estate's universe, directly from the creator himself, but the game's pacing is forced and its characters ill-developed. I wonder how many Blue Estate comic fans own a Leap Motion in the first place.
    • 58 Metascore
    • 40 Critic Score
    If APB was just another Grand Theft Auto clone, it wouldn't be worth a second look. But because it's an MMO, it still has that chance to improve and do better. The ad-hoc versus mission mechanic is ingenious, and that customization can be intoxicating, especially when you get a clear idea of exactly what you want your character and vehicle to look like.
    • 52 Metascore
    • 40 Critic Score
    Resident Evil: Operation Raccoon City is everything I hoped it wouldn't be: a mediocre shooter hoping to be bolstered by the Resident Evil name. It takes what is arguably the series' best setting and wastes it, forcing players to plod through generic underground facilities and the occasional, oddly vacant street from one boring encounter to the next.