Machinima's Scores

  • Games
For 524 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 BioShock Infinite
Lowest review score: 10 NCIS
Score distribution:
  1. Negative: 27 out of 524
524 game reviews
    • 85 Metascore
    • 70 Critic Score
    I won't say that the framerate issue is a deal-breaker, but it's definitely keeping me from wholeheartedly recommending Armored Edition.
    • 76 Metascore
    • 70 Critic Score
    The core of the Horizon Rally DLC is solid; it recreates superbly the rally racing experience. Only in the additional features does this DLC fall short, which is less forgivable given its price point.
    • 68 Metascore
    • 70 Critic Score
    EDF2017 has a particular magic that defies logic. If you've played the original to death, you may simply want an excuse to play the game again despite the disappointing renovations in Portable. Hell, I'm in that camp myself, so I won't talk you out of it. Just make sure you have some friends lined up for co-op ahead of time.
    • 75 Metascore
    • 70 Critic Score
    The whole experience feels like an anachronism. Younger gamers might accept some of these problems more readily, and when the game is on, it’s a lot of fun. If you enjoy the simplicity of the gameplay or collecting lots and lots of shiny objects, you’ll get tons of that here, giving you more entertainment after you’ve completed the main story.
    • 69 Metascore
    • 70 Critic Score
    The HD treatment, online multiplayer, casual mode for newbies, and extra goodies to unlock ensure plenty of playtime for each of the various titles.
    • 63 Metascore
    • 70 Critic Score
    The roster of Sega stars and tracks is commendable. When the game hits its strides it can even be as entertaining as genre king Mario. But more often than not the game’s suite of issues holds it back from greatness.
    • 64 Metascore
    • 70 Critic Score
    SimCity as a game is thoroughly entertaining, if flawed in several areas, and now at least we can experience it fully, and hopefully put the disaster of launch in our rear view mirror.
    • 82 Metascore
    • 70 Critic Score
    Monster Hunter takes for granted a lot of extracurricular effort on behalf of its players. How much extra research are you willing to do on a game’s systems before you expect to have fun with it? How many nonsensical, anachronistic hoops are you willing to jump through just for a slight taste of what this game will hopefully become in ten years’ time?
    • 62 Metascore
    • 70 Critic Score
    I do wish that the story had more meat, and did more to make me care about the four characters.
    • 61 Metascore
    • 70 Critic Score
    If you’re a fan of RTS and strategy games, you can get a few good evenings out of StarDrive, just don’t expect the endless addiction and spotless interface of Civilization.
    • 78 Metascore
    • 70 Critic Score
    Racing die-hards may find GRID 2′s schizophrenic approach to driving physics an interesting curiosity, but you can find any angle of GRID 2′s experience executed more successfully in other games.
    • 61 Metascore
    • 70 Critic Score
    Playing for the humor and Deadpool’s banter with other Marvel characters are good enough reasons to give Deadpool (the game) a shot. The best jokes are evenly spread out and make the journey through generic levels more tolerable. Yet, if the likes of God of War and Ninja Gaiden have spoiled you with sublime and fluid framerates, Deadpool might be hard to swallow.
    • 70 Metascore
    • 70 Critic Score
    Though actual gameplay is on the lower end, witty writing and impressive visual variety ensure your time spent with the crossover strategy RPG is memorable.
    • 69 Metascore
    • 70 Critic Score
    Foul Play is a combination of good and not so good. On one hand the overarching theme, visuals, and humor are top notch. But on the other the gameplay is boring and there is little challenge.
    • 62 Metascore
    • 70 Critic Score
    Ultimately, it seems a bit unfair to give Continue? a score—it’s a game that can mean everything or nothing depending greatly on your worldly interpretation. Where games like Gone Home and Papers Please have a clear fundamental message tugging on your principles, Continue? is either answering life’s questions or presenting some you weren’t considering before—apparently while “late at night with a glass of wine or some weed.”
    • 76 Metascore
    • 70 Critic Score
    Ultimately the pace of Smoke and Mirrors is quite different from Faith, but it’s a change that seems necessary for Bigby to do his job. Familiar camera angle issues and an oddly placed fight aside, The Wolf Among Us continues to deliver. The game is still a great bridge for new fans to familiarize themselves with the Fables lore and old fans to connect the dots only they know exist.
    • 83 Metascore
    • 70 Critic Score
    Despite this episode’s focus on item collecting instead of verbal crime solving, it continues to deliver on the fairytale angst.
    • 74 Metascore
    • 65 Critic Score
    Sadly, its targeting and save point distribution make it tough to recommend for all gamers. If you're a highly skilled player that loves a challenge then you might be able to look past the game's artificial difficulty.
    • 49 Metascore
    • 65 Critic Score
    Unforgiving quick-time events, unintelligent AI, frustrating cheap deaths, and confusing level design are just a few problems.
    • 68 Metascore
    • 65 Critic Score
    It's better than last year's abysmal effort, that's for sure. But it's still not the supreme racer the biking scene deserves.
    • 61 Metascore
    • 65 Critic Score
    Qoga adheres to every JRPG trope you can imagine but manages to be disarmingly charming and original within that framework. Think of it as a low-budget Tales of Vesperia.
    • 69 Metascore
    • 65 Critic Score
    A mixed bag. The action and strategy implemented in an already demanding sub-genre of shooters is engaging and fun, but a lack of gameplay modes and stages cuts the experience short all too quickly. Dreadful voice acting, bland sound, and a lack of a compelling story keep the game from being stellar.
    • 63 Metascore
    • 65 Critic Score
    But its hugely let down by this DLC idea of THQ's which, executed in the way it has been, has left the game lacking in any real content to justify laying down the initial $40.
    • 49 Metascore
    • 65 Critic Score
    Duke, it's great to see you back again, I never thought I'd see the day. My memories mean you've earned a few runarounds online, and completing the campaign, but it is more nostalgia driven than being pulled through a compelling, polished experience.
    • 57 Metascore
    • 65 Critic Score
    But if you have more refined tastes, you will see through Dark of the Moon's rushed, clichéd flair and find yourself put off by repetitive, uninspired gameplay, cramped level design, and patchy physics.
    • 65 Metascore
    • 65 Critic Score
    It offers nothing profound, but improves incrementally over the last in the series (as the franchise is wont to do). Series regulars already know everything there is to know, and as such probably haven't bothered to read any reviews.
    • 69 Metascore
    • 65 Critic Score
    I really enjoyed the ridiculousness of playing poker to stop ice wolves and castle guardians (just think about it…).
    • 71 Metascore
    • 65 Critic Score
    Unfortunately their goal of creating an epic, apocalyptic first-person zombie survival gameends up cracking under the weight of their own ambition. A smaller scale and some more time in development and Dead Island could have been the zombie game we've always wanted.
    • 67 Metascore
    • 65 Critic Score
    The convenience of modern games makes this Resident Evil Code: Veronica X feel dated.
    • 69 Metascore
    • 65 Critic Score
    But the new game types, cartoon graphics and on-rails acceleration turn it into a car version of the human slingshot PSN game Pain.