Machinima's Scores

  • Games
For 532 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 BioShock Infinite
Lowest review score: 10 NCIS
Score distribution:
  1. Negative: 27 out of 532
532 game reviews
    • 61 Metascore
    • 65 Critic Score
    It's totally fine, and if you feel like devoting an afternoon to this game, you could certainly do a lot worse. But considering the robust, low-cost options that offer solid online multiplayer action on the Xbox LIVE Marketplace, why bother with a game that's content to be merely better than average?
    • 52 Metascore
    • 65 Critic Score
    Operation Raccoon City is not wanting for cool ideas and ambition, but cool ideas don't create a new game experience by themselves. It's a clunky, glitchy third-person shooter that just happens to have zombies in it. You can do better, so you might as well.
    • 69 Metascore
    • 65 Critic Score
    A mixed bag. The action and strategy implemented in an already demanding sub-genre of shooters is engaging and fun, but a lack of gameplay modes and stages cuts the experience short all too quickly. Dreadful voice acting, bland sound, and a lack of a compelling story keep the game from being stellar.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately their goal of creating an epic, apocalyptic first-person zombie survival gameends up cracking under the weight of their own ambition. A smaller scale and some more time in development and Dead Island could have been the zombie game we've always wanted.
    • 69 Metascore
    • 65 Critic Score
    But the new game types, cartoon graphics and on-rails acceleration turn it into a car version of the human slingshot PSN game Pain.
    • 76 Metascore
    • 65 Critic Score
    Aliens: Infestation is a bit of a mixed bag: blasting through aliens in a desperate fight for survival that is both challenging and fun. Unfortunately these parts of the game are separated by a lot of backtracking that is both tiresome and frustrating.
    • 57 Metascore
    • 65 Critic Score
    But if you have more refined tastes, you will see through Dark of the Moon's rushed, clichéd flair and find yourself put off by repetitive, uninspired gameplay, cramped level design, and patchy physics.
    • 74 Metascore
    • 65 Critic Score
    Don't get me wrong, I love the amount of jiggle, it's been a ridiculous and hilarious theme for several sequels now. But what I was really hoping for was more focus on how to play the game and tools to improve. I didn't see that in this installment.
    • 66 Metascore
    • 65 Critic Score
    The gravity fluctuating gameplay combined with simple platforming make for devilishly difficult levels that only hardcore puzzle fans need apply for.
    • 78 Metascore
    • 65 Critic Score
    Only problem is that novelty doesn't make the game concept really workable, and thus you get a jumble of mechanics that partially invalidate themselves.
    • 68 Metascore
    • 65 Critic Score
    The core gameplay is still enjoyable and the addition of DC characters makes this game the most expansive yet. But if you’ve already played around as God with Maxwell’s notebook then there is little reason to return.
    • 74 Metascore
    • 65 Critic Score
    Sadly, its targeting and save point distribution make it tough to recommend for all gamers. If you're a highly skilled player that loves a challenge then you might be able to look past the game's artificial difficulty.
    • 79 Metascore
    • 65 Critic Score
    At its core, this is a really good game with a winning gameplay mechanic, but its flaws often grind the fun to a screeching halt.
    • 80 Metascore
    • 60 Critic Score
    I really wanted to love From Dust. I love the concept. I love Eric Chahi. But the gameplay feels like it was never play-tested, and the difficulty curve is wild and unsatisfying.
    • 61 Metascore
    • 60 Critic Score
    Everything about this game is fantastic except the parts where you have to actually play it. That's what makes recommending this game really tough. Devout Fable fans will enjoy the check-in with the world as well as promises of what's to come, and some children may be indiscriminate enough to not care about perfect accuracy in controls. Everyone else should avoid the heartache.
    • 67 Metascore
    • 60 Critic Score
    There's a little more depth to Primal Carnage than its premise might imply, but only a little. The interplay of the game's classes provide some intelligent play, but at the end of the day there's simply not enough game here to justify its cost.
    • 69 Metascore
    • 60 Critic Score
    While it partially succeeds in exploring some of the aspects of pirate life, it doesn't deliver on it enough to make the experience super exciting.
    • 50 Metascore
    • 60 Critic Score
    For all the Criterion/Black-related hype that went into Bodycount, the end result is a disappointingly generic shooter that controls well, but doesn't offer anything that shooter fans haven't played before.
    • 57 Metascore
    • 60 Critic Score
    I'm glad that this game didn't focus on four different versions of Spider-Man, like Shattered Dimensions did, delivering a more focused gameplay experience overall. But it seems like that focus became too narrow, leaving out the rest of what makes the character great: crazy-awesome villains and Spidey doing "whatever a spider can."
    • 86 Metascore
    • 60 Critic Score
    It’s really hard to be excited about the future of Tomb Raider after this game. It fails where more successful films and games of its kind succeed: in its characters. The way in which Lara goes from inexperienced to full-on action movie hero survivalist is so jarring that it’s near impossible as a player to remain on the same emotional wavelength as the story. Because of this the rest of the game falters.
    • 45 Metascore
    • 60 Critic Score
    007 Legends isn't completely terrible; Bond fans could even enjoy it. But for every step forward it takes two steps back.
    • 57 Metascore
    • 60 Critic Score
    My most concerning issue with Special Forces: Team X, though, is how lost it seems. It lacks personality even though its title and pre-launch trailers exude it; it seems to exist as just another multiplayer shooter with no innovation aside from its map system.
    • 69 Metascore
    • 60 Critic Score
    The 3DS itself seems like an odd choice for a game like this, what with its small screen and isolated user base-compared, at least, to the massive communities surrounding PC games in the same genre.
    • 77 Metascore
    • 60 Critic Score
    Despite how interesting the gamepad is used to play the game, the ten-plus hour campaign itself just isn't fun. The multiplayer is a better experience, but that's not saying much. ZombiU is for those gamers that truly want difficult survival horror with no end purpose, and that's fine for those that don't need complexity to their zombie apocalypse.
    • 72 Metascore
    • 60 Critic Score
    Disappointing. On its own the game is mediocre with a missed opportunity in character variety, short time to completion, and only a small amount of enemies. Compared to past games this is a downright disaster.
    • 52 Metascore
    • 60 Critic Score
    Game of Thrones is satisfactory at best, and dreadfully slow and ugly at worst. But there is fun to be had here. Despite all the shortcomings, I had fun, and with video games that's the most important element for my enjoyment. It's not for everyone.
    • 76 Metascore
    • 60 Critic Score
    Despite the fact that PixelJunk Sidescroller isn't that bad, it isn't that good either. It's a mildly-entertaining-but-shallow offering from a studio that's usually at the pinnacle of PSN development.
    • 65 Metascore
    • 60 Critic Score
    Essentially a no-frills score attack game with base-capture, twin-analogue shooter and real-time strategy elements all rolled into one. Its lacking content and technical niggles give it a cheap, rushed feel, yet it still manages to provide a surprisingly carrot-on-a-stick, addictive experience with just the right level of complexity for its 10-minute missions.
    • 64 Metascore
    • 60 Critic Score
    The core fighting system has been ported perfectly to the 3DS and the animation is very well done, but everything else has been stripped down to the bare essentials. Substantial lag makes most online matches unplayable, and just two single player modes doesn't give too many options for replayability.
    • 77 Metascore
    • 60 Critic Score
    Starhawk is definitely a game that was made; I just don't know if it was a game that was designed. Its scope seems at odds with its mechanics. There's nothing inherently broken about Starhawk, it's just painfully straightforward, as if the question of "why" was never asked. And it's one I continued to ponder as I played the game and don't think I ever really came up with a satisfying answer.

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