Metro GameCentral's Scores

  • Games
For 2,146 reviews, this publication has graded:
  • 14% higher than the average critic
  • 3% same as the average critic
  • 83% lower than the average critic
On average, this publication grades 10.3 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Super Street Fighter IV
Lowest review score: 0 Postal III
Score distribution:
2146 game reviews
    • 84 Metascore
    • 70 Critic Score
    A good start to what is likely to be one of gaming's most important new sports franchises.
    • 77 Metascore
    • 70 Critic Score
    Despite its obvious gameplay failings this is still one of the scariest video games ever made, and this Wii edition a surprisingly effective update.
    • 74 Metascore
    • 70 Critic Score
    An almost classic just misses out for a second time, but this is still a successful attempt to show that real-time strategy can be done differently.
    • 72 Metascore
    • 70 Critic Score
    Behind the bizarre concept is one of the best scripts of the year, and a game that subverts your expectations with effortless regularity.
    • 80 Metascore
    • 70 Critic Score
    A welcome return for the pioneering space adventure, but despite a solid start it will need a steady supply of new content and tweaks to reach elite status.
    • 74 Metascore
    • 70 Critic Score
    An unexpected, but largely successful, change of pace as Norse melodrama meets strategic role-playing.
    • tbd Metascore
    • 70 Critic Score
    If you don't like Spec Ops or Face Off there's nothing for you here, but if you do then these new maps, and the excellent Chaos mode, are a lot more hit than miss.
    • 72 Metascore
    • 70 Critic Score
    One of the best Japanese-made third person shooters of the generation, and one that doesn't just seek to copy the West but offer interesting new ideas of its own.
    • 83 Metascore
    • 70 Critic Score
    More a new episode than a full-blown sequel, but the clever blend of strategic, tactical, and moral decision-making is as compelling as ever.
    • 75 Metascore
    • 70 Critic Score
    The best and worst of Fallout in one giant-sized new expansion, with better storytelling than the main game but even worse graphics.
    • 77 Metascore
    • 70 Critic Score
    A heavy-handed but impressively sincere attempt to tackle a subject most other games would never dare, with the end resulting being both affecting and entertaining.
    • 75 Metascore
    • 70 Critic Score
    The core gameplay is as excitingly well-crafted as usual but some strange design decisions, and odd omissions, make this an underwhelming sequel.
    • 78 Metascore
    • 70 Critic Score
    Insurmountable problems with the controls stop this from being another Platinum classic but it’s still a fun game, overflowing with charm and wonderfully silly action.
    • 85 Metascore
    • 70 Critic Score
    The best portable Castlevania yet, with a long needed change of structure and a new focus on combat.
    • 74 Metascore
    • 70 Critic Score
    It's still the best graphic adventure of the modern age, but the Xbox controls do it no favours.
    • 81 Metascore
    • 70 Critic Score
    Despite borrowing so much from so many different games Capcom’s Western style role-player is still very much its own game – with plenty of interesting ideas of its own.
    • 82 Metascore
    • 70 Critic Score
    Not the most obvious portable game to bring to the PlayStation Network but it makes good use of Move and the gameplay remains as mesmerising as always.
    • 77 Metascore
    • 70 Critic Score
    Easily the best of the series so far, but the actual driving is still nowhere near as much fun as the tracks and the stunning 3D visuals.
    • 77 Metascore
    • 70 Critic Score
    The pinnacle of arcade scrolling beat ‘em-ups and still amongst the best the genre can offer today, despite some change-chomping difficulty spikes.
    • 78 Metascore
    • 70 Critic Score
    A pointless rehash for series regulars, but if you've never experienced the joys of being a totalitarian dictator this is still good clean city-building fun.
    • 70 Metascore
    • 70 Critic Score
    By no means the lazy cash-in you might expect, although neither is it the complete reinvention needed.
    • 87 Metascore
    • 70 Critic Score
    Perhaps the closest there’ll ever be to a portable version of Dark Souls, but the unreliable controls make the punishing difficulty harder to bare.
    • 74 Metascore
    • 70 Critic Score
    A football sim and role-playing game may be one of the oddest genre mix-ups ever attempted but this shoots and scores with surprising accuracy.
    • 72 Metascore
    • 70 Critic Score
    As much strategy game as it is sports sim, this enjoyably bizarre mix of influences and genres has much to offer the more patient gamer.
    • 80 Metascore
    • 70 Critic Score
    The least funny Disgaea yet, but arguably the best in terms of the actual gameplay – even if there is a lack of genuinely new ideas.
    • 81 Metascore
    • 70 Critic Score
    A crossover between Persona and Fire Emblem proves to be just as peculiar as it sounds, but this is a surprisingly fun mash-up for Japanese role-playing fans.
    • 82 Metascore
    • 70 Critic Score
    A slightly disappointing sequel that abandons much of the mellow charm of the original in favour of more action and a lot more aggravation.
    • 76 Metascore
    • 70 Critic Score
    Consistently surprising, technically accomplished and instantly likeable, this portable adventure has more good ideas than it seems to know what to do with.
    • 79 Metascore
    • 70 Critic Score
    A great showcase for the PS Vita and at times as good as WipEout has ever been, despite a few questionable options and graphical issues.
    • 79 Metascore
    • 70 Critic Score
    Japanese role-player that massages the usual formula into an unusually nuanced and exciting epic.