Metro GameCentral's Scores

  • Games
For 1,895 reviews, this publication has graded:
  • 13% higher than the average critic
  • 3% same as the average critic
  • 84% lower than the average critic
On average, this publication grades 10.8 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 100 Super Mario Galaxy 2
Lowest review score: 0 Dungeon Keeper
Score distribution:
1,895 game reviews
    • 82 Metascore
    • 70 Critic Score
    Not the most obvious portable game to bring to the PlayStation Network but it makes good use of Move and the gameplay remains as mesmerising as always.
    • 77 Metascore
    • 70 Critic Score
    Easily the best of the series so far, but the actual driving is still nowhere near as much fun as the tracks and the stunning 3D visuals.
    • 77 Metascore
    • 70 Critic Score
    The pinnacle of arcade scrolling beat ‘em-ups and still amongst the best the genre can offer today, despite some change-chomping difficulty spikes.
    • 78 Metascore
    • 70 Critic Score
    A pointless rehash for series regulars, but if you've never experienced the joys of being a totalitarian dictator this is still good clean city-building fun.
    • 70 Metascore
    • 70 Critic Score
    By no means the lazy cash-in you might expect, although neither is it the complete reinvention needed.
    • 87 Metascore
    • 70 Critic Score
    Perhaps the closest there’ll ever be to a portable version of Dark Souls, but the unreliable controls make the punishing difficulty harder to bare.
    • 74 Metascore
    • 70 Critic Score
    A football sim and role-playing game may be one of the oddest genre mix-ups ever attempted but this shoots and scores with surprising accuracy.
    • 82 Metascore
    • 70 Critic Score
    A slightly disappointing sequel that abandons much of the mellow charm of the original in favour of more action and a lot more aggravation.
    • 76 Metascore
    • 70 Critic Score
    Consistently surprising, technically accomplished and instantly likeable, this portable adventure has more good ideas than it seems to know what to do with.
    • 79 Metascore
    • 70 Critic Score
    A great showcase for the PS Vita and at times as good as WipEout has ever been, despite a few questionable options and graphical issues.
    • 79 Metascore
    • 70 Critic Score
    Japanese role-player that massages the usual formula into an unusually nuanced and exciting epic.
    • 79 Metascore
    • 70 Critic Score
    Neither rip-off nor bargain, but Treyarch and Activision are clearly playing things safe - despite the excesses of Call Of The Dead.
    • 77 Metascore
    • 70 Critic Score
    Viewing this simply as a re-release it's still a hugely enjoyable game, overshadowed only by its own sequel - with its longer, more complex missions, no time limit and multiplayer modes. Since it's getting the New Play Control treatment too it makes this a little harder to recommend... but not much.
    • 79 Metascore
    • 70 Critic Score
    It's Tekken with better graphics, again. And yet it's still hard to dislike a fighter this good.
    • 74 Metascore
    • 70 Critic Score
    Not nearly as uninspiring or derivative as it first appears, but instead one of the most engrossing and thoughtful puzzlers of the year.
    • 72 Metascore
    • 70 Critic Score
    One of the oldest games to be revamped for the PS Vita's launch, but still an impressive, if frustratingly difficult, third person actioner.
    • 82 Metascore
    • 70 Critic Score
    Dungeon Master is finally reborn, as a role-playing game that mixes the best conventions of old and new in a refreshingly different kind of first person adventure.
    • 84 Metascore
    • 70 Critic Score
    An unsatisfying facsimile of Resident Evil 4 with none of the style or excitement, just more bugbears.
    • 72 Metascore
    • 70 Critic Score
    Many will argue as to whether it’s a ‘real’ game or not, but Proteus’ ability to stimulate your imagination and your senses makes it a more satisfyingly interactive experience than many.
    • 81 Metascore
    • 70 Critic Score
    Clever, funny, and beautiful to look at, but this is a game of two halves and the second one is such a peculiar tonal shift in terms of gameplay that even the story suffers as a result.
    • 82 Metascore
    • 70 Critic Score
    One of the best Tower Defence games of the year, with fast-paced action and deep, addictive strategy.
    • 69 Metascore
    • 70 Critic Score
    Top Spin 4 wins this year's tennis trophy but this more arcade style alternative is still a valid alternative with some great gimmicks.
    • 74 Metascore
    • 70 Critic Score
    Not necessarily an essential experience, but despite the repetitive elements the game’s co-op thrills and winning humour ensure entertainment for both new fans and old.
    • 77 Metascore
    • 70 Critic Score
    Simpler, shallower but more accessible, this will divide fans but should engage the less committed.
    • 81 Metascore
    • 70 Critic Score
    Unsophisticated and sloppily made but there’s a heart of gold beneath the game’s erratic exterior, as it successfully skewers some of gaming’s more pompous franchises.
    • 79 Metascore
    • 70 Critic Score
    On consoles it's merely good, but with a full complement of 64 players this is the best, and biggest, that Battlefield has ever been.
    • 79 Metascore
    • 70 Critic Score
    Still an object lesson in how to make a kids' game, even with added complexity and some confusing puzzles.
    • 82 Metascore
    • 70 Critic Score
    It may not be a great game but even card-carrying metal haters will get drawn into this gutsy homage.
    • 74 Metascore
    • 70 Critic Score
    The concept is clearly not going to appeal to anyone with an age in double digits but the game makes much better and more varied use of Kinect than almost any other title so far released.
    • 78 Metascore
    • 70 Critic Score
    Possibly the best looking game of all time, mixed with not quite there combat but a great multiplayer.