Metro GameCentral's Scores

  • Games
For 1,883 reviews, this publication has graded:
  • 14% higher than the average critic
  • 3% same as the average critic
  • 83% lower than the average critic
On average, this publication grades 10.7 points lower than other critics. (0-100 point scale)
Average Game review score: 62
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 0 Postal III
Score distribution:
1,883 game reviews
    • 70 Metascore
    • 40 Critic Score
    The laziest HD collection yet, with just two titles from an eight game franchise, neither of which have been recreated with anything like the effort and care they deserve.
    • 69 Metascore
    • 40 Critic Score
    There's plenty of potential and good ideas here but very little fun, in a game that tries to make a pirate's life seem as frustrating and repetitive as possible.
    • 59 Metascore
    • 40 Critic Score
    The weapon-crafting is great but given the manipulative microtransactions this free-to-play shooter is not worth your time, let alone your money.
    • 52 Metascore
    • 40 Critic Score
    As a quick and dirty port this is no disgrace but it doesn't make any meaningful use of the 3DS's functions or the concept's potential.
    • 58 Metascore
    • 40 Critic Score
    Unwanted and unnecessary, but despite the bland third person shooting there’s an unexpectedly light touch to the script that hints at other lost opportunities.
    • 63 Metascore
    • 40 Critic Score
    The limitations of the PSP and a wrong-headed emphasis on combat ruin an otherwise promising spin-off.
    • 55 Metascore
    • 40 Critic Score
    A disappointing misstep for Harvest Moon's sister series, where neither monster fighting nor crop planting offers any real entertainment or variety.
    • 58 Metascore
    • 40 Critic Score
    Three obscure lightgun games and the world's most unpopular online shooter do not exactly prove a great showcase for PlayStation Move.
    • 75 Metascore
    • 40 Critic Score
    A horrible disappointment that not only fails to capture the magic of its predecessors but seems oblivious to what made them popular in the first place.
    • 73 Metascore
    • 40 Critic Score
    A tepid sequel to Kirby And The Power Paintbrush, that even with its short running time barely manages to stretch it’s small collection of ideas across a whole game.
    • 53 Metascore
    • 40 Critic Score
    A pale shadow of the original turning a perfectly constructed platformer into a bland retread.
    • 67 Metascore
    • 40 Critic Score
    The corpse of Symphony Of The Night proves far too putrefied to work as a co-operative platformer.
    • 58 Metascore
    • 40 Critic Score
    No matter how the new movie turns out this tie-in makes all the usual mistakes with bland, unoriginal action and an incoherent narrative.
    • 28 Metascore
    • 40 Critic Score
    Not nearly as awful as it first appears and a surprisingly effective movie adaptation, that channels much of the same mindless energy as the first two sequels.
    • 62 Metascore
    • 40 Critic Score
    An inexplicably bland shooter from the usually reliable Insomniac that has no personality and no sense of purpose beyond a few hours of empty co-op action.
    • 53 Metascore
    • 40 Critic Score
    An ill-conceived port of a game that seems to make little sense on the 3DS, especially given the compromises in controls and graphics.
    • tbd Metascore
    • 40 Critic Score
    Far Cry is a series that’s gone on to much better things since the flawed original, and revisiting it 10 years later almost feels like pointing and laughing at the afflicted.
    • 55 Metascore
    • 40 Critic Score
    It looks and controls like the originals, but this lacks anything of the challenge, design flair or variety of a really super Monkey Ball.
    • 66 Metascore
    • 40 Critic Score
    A beautiful-looking space combat sim with many fine ideas… all of which are almost ruined by horrendous difficultly spikes and the galaxy's stupidest spaceship pilots.
    • 50 Metascore
    • 40 Critic Score
    The Wii U version has slightly less control issues than the original Kinect game, but also less of the novelty – although it's still mindless comic book fun while it lasts.
    • 55 Metascore
    • 40 Critic Score
    By no means the worst mini-game collection there's ever been but in terms of genuine party entertainment it's only a few steps above the Tory Conference.
    • 63 Metascore
    • 40 Critic Score
    Despite a few interesting ideas this never manages to relive the glory days of top-down racing.
    • 65 Metascore
    • 40 Critic Score
    The production values seem to justify the high price but this is an annoyingly awkward mix of third person action and Tower Defence, which never really gels.
    • 59 Metascore
    • 40 Critic Score
    As repetitive and predictable as any movie tie-in, but the core combat is sound and Green Lantern's powers are handled well.
    • 70 Metascore
    • 40 Critic Score
    The ingredients are there for a transcendent action strategy but the reality is that Code Name: S.T.E.A.M. is disappointingly mundane and only fitfully entertaining.
    • 60 Metascore
    • 40 Critic Score
    First person shooters clearly do work on the PS Vita, but proving that fact is the only real achievement of this otherwise insipid portable experience.
    • 55 Metascore
    • 40 Critic Score
    The excitement and flow of rugby is there, but the numerous technical and budgetary limitations see the game's aim go wide.
    • 54 Metascore
    • 40 Critic Score
    A classic case of a racer that doesn't know whether to be a simulation or arcade game and in the end never ends up a satisfying example of either.
    • 73 Metascore
    • 40 Critic Score
    A hugely disappointing side venture from the creators of Pokémon, which barely seems to understand the rhythm action genre let alone try and evolve it.
    • 66 Metascore
    • 40 Critic Score
    Despite the outrageous plot and bizarre weapons this is a disappointingly mundane expansion beneath all the silliness, and one that addresses none of the parent game’s failings.