MondoXbox's Scores

  • Games
For 650 reviews, this publication has graded:
  • 75% higher than the average critic
  • 4% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 1.9 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Michael Phelps: Push the Limit
Score distribution:
  1. Negative: 37 out of 650
650 game reviews
    • 52 Metascore
    • 60 Critic Score
    Blades of Time offers a good combat system and a charismatic heroine, but it's undermined by a dull story and a mediocre technical production.
    • 61 Metascore
    • 60 Critic Score
    Up
    An honest tie-in, with nice gameplay and enjoyable both by children and parents. Buy suggested especially if you're looking for a game to play together with your kids.
    • 79 Metascore
    • 60 Critic Score
    If you never played MvC 3 and love fighting games, this is a recommended buy with a larger roster and more balanced gameplay. But if you already own the previous game, the added content isn't enough to justify the expense. The added fighters aren't charismatic enough and the new Galactus mode just feels like a gimmick. Nothing that couldn't be made with a simple DLC.
    • 64 Metascore
    • 60 Critic Score
    Magic 2015: Duels of the Planeswalkers finally adds a deck editor, but cuts away many previous game modes resulting in a quite poor offering compared with the older games in the series. We didn't like the too-invasive microtransactions model, too.
    • 53 Metascore
    • 60 Critic Score
    Halo: Spartan Assault succeeds in keeping the Microsoft series' feeling also thanks to a great sound design, but gets dragged down by game-crashing bugs, an half-baked co-op and an overly higher price considering the same game is available for much less in the Windows Store. The worst game in the Halo franchise as of today.
    • 44 Metascore
    • 60 Critic Score
    A decent game for cycling lovers, with an interesting managerial side but lacking on several aspects, like shoddy sounds and the complete absence of a tutorial for newcomers to the series.
    • 59 Metascore
    • 60 Critic Score
    Hydrophobia could have been much better if it only included horror elements and a more involving story. What we've got instead is an uninspired game, even uncapable of making us feel what its title suggests: the main character's fear of water.
    • 50 Metascore
    • 60 Critic Score
    Yoostar 2 could have been very entertaining if it wasn't for some defects like the awkward player positioning in front of the camera and some user interface problems. Moreover, Arcade console owners without an Hard Drive won't be able to fully use the game: an information that should have been evident on the game's cover, rather than being hidden in tiny print on the back.
    • 70 Metascore
    • 60 Critic Score
    Virtua Tennis 4 fails to give enough reasons to keep playing it for a long time, due to its unrewarding and quite dull gameplay, including the not very successful Kinect integration.
    • 59 Metascore
    • 60 Critic Score
    Even if being the best episode of the Empires series as of today, the game offers repetitive and in the long run boring gameplay. And the graphical defects, with an annoying pop-in/pop-out effect on environment objects, don't help.
    • 55 Metascore
    • 60 Critic Score
    Rugby World Cup 2011 sports a solid gameplay foundation, but it's dragged down by a mediocre technical production ad the lack of content, limited only to the World Cup teams and competitions.
    • 59 Metascore
    • 60 Critic Score
    A missed chance, expecially after the very good War for Cybertron. Unpolished and too short, its main value resides in the story bridging the second and third movie.
    • 61 Metascore
    • 60 Critic Score
    Shaun White Skateboarding bets on easy controls and some interesting and original stylistic choices, but it isn't a perfect title due to macroscopic gameplay and technical defects. Suggested only to people interested in a skateboarding game that aren't willing to deal with the more complex controls of other titles on the market.
    • 63 Metascore
    • 60 Critic Score
    A crude, violent and enjoyable game, even if somewhat monotonous in its many firefights. Too bad for its really too short duration: you'll end up shelving it after few hours of play.
    • 61 Metascore
    • 60 Critic Score
    A plain porting from PC which doesn't contain enough substance to justify the admission ticket, quickly ending up on the boring side of the spectrum.
    • 56 Metascore
    • 60 Critic Score
    Kung-Fu High Impact does well on what it promises: immersing the player - both phisically and visually - in a fighting game creating a funny and fresh gaming experience. But once the novelty effect wears off, what's left is a short, repetitive and artistically amateurish game, more suited as a title to show when you've got people at home rather than a real fully-fledged game. It would have been perfect as a Live Arcade game, rather than an overly priced retail Kinect game.
    • 43 Metascore
    • 59 Critic Score
    Naughty Bear shows some good ideas and a great ironic violent vein, but it isn't enough to overcome the general dullness and the lackluster technical realization. It would have surely benefited from more time spent on polishing and adding deeper gameplay.
    • 38 Metascore
    • 59 Critic Score
    What many were hoping to be one of the first real hardcore Kinect games turned into a very frustrating experience; the core concept is good and it's got some nice visuals too, but the motion control is too cumbersome.
    • 61 Metascore
    • 59 Critic Score
    SBK Generations will probably disappoint all the series fans due to the constant feeling of deja vĂ¹ it gives. It keeps however its strong simulative gameplay, so it's suitable for racing fans who never bought the previous games and want to race across four entire SBK seasons.
    • 53 Metascore
    • 59 Critic Score
    A forgettable title in Dragon Ball series, with some good ideas poorly executed. Here's hoping that the next chapters in the series will bring a needed revamp in quality.
    • 61 Metascore
    • 58 Critic Score
    If judged only by the variety of available cars and circuits, this could be one of the best racing games around. Too bad it's dragged down by a frustrating gameplay made of odd design choices and awkward driving model.
    • 40 Metascore
    • 58 Critic Score
    Prison Break: The Conspiracy offers nothing new under the sun, with a lackluster gameplay and a forgettable story. Lovers of the TV series should keep watching it instead of playing this game.
    • 47 Metascore
    • 58 Critic Score
    Call of Juarez: The Cartel doesn't add anything special to the FPS landscape except for the three-characters storyline, with a mediocre and unpolished technical production. A big step backwards compared to Bound in Blood, and departing from the old wild west setting didn't help.
    • 51 Metascore
    • 57 Critic Score
    Fairytale Fights showed how the Playlogic team contains some exceptional artists and developers, capable to realize some wonderful worlds: unfortunately, it highlighted too some great problems in their game design and QA divisions. Great visual and a very intriguing base idea have been ruined by a very repetitive and unchallenging gameplay. It's a real pity, because this was one of our most watched games and it deserved a better treatment.
    • 58 Metascore
    • 57 Critic Score
    A disappointing sequel for Ryu's saga, stripped of all the features that made the previous chapters stand out in the action games crowd.
    • 61 Metascore
    • 57 Critic Score
    A mixed bag, with some unforgettable classics but many uninteresting or badly aged ones too, and without any extras to make the package more interesting.
    • 64 Metascore
    • 55 Critic Score
    Slightly better than its quadriennial predecessors, London 2012 suffers from an highly unbalanced difficulty, short longevity and the absence of real-world athletes. Mostly enjoyable in multiplayer.
    • 68 Metascore
    • 55 Critic Score
    Need for Speed: The Run fails where it was supposed to be stronger: its story mode is embarrassingly short, with gameplay problems like the automatic resets each time you even slightly go off-course, and with a dull and badly developed plot. What's left is a frantic and spectacular arcade racer with a solid online multiplayer, but lacking enough variety and content.
    • 48 Metascore
    • 55 Critic Score
    A missed chance both for Sega/Gearbox and every Aliens or even FPS genre fan. Unsatisfying in every aspect, Aliens: Colonial Marines doesn't do justice to the name it carries.
    • 46 Metascore
    • 55 Critic Score
    A mediocre movie tie-in, incapable of adding anything meaningful to the previous game outside of the revamped swinging mechanic.

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