MondoXbox's Scores

  • Games
For 593 reviews, this publication has graded:
  • 75% higher than the average critic
  • 3% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Halo 4
Lowest review score: 20 Michael Phelps: Push the Limit
Score distribution:
  1. Negative: 36 out of 593
593 game reviews
    • 57 Metascore
    • 55 Critic Score
    A step back for the series, with a more repetitive gameplay and not enough differentiation between the classic spidey and the 2099 one.
    • 57 Metascore
    • 80 Critic Score
    A very immediate and entertaining game, expecially if played with friends. Its only flaw is in the too-few available circuits, only six.
    • 56 Metascore
    • 65 Critic Score
    A very good story and great music are the main upsides in an otherwise weak game both from the technical and gameplay standpoints. If you're great fantasy stories lovers, you could be willing to give it a shot: for every one else there are better games out there.
    • 56 Metascore
    • 70 Critic Score
    A good party game, mainly thanks to the nice visual stile and the great variety of games: the lack of a true party mode for involving more than two players is disappointing, though.
    • 56 Metascore
    • 50 Critic Score
    A good level design and some good ideas loaned from more successful titles aren't enough to make a good game of Velvet Assassin. Frustration always around the corner and a rough gameplay unavoidably worsen the game experience.
    • 56 Metascore
    • 75 Critic Score
    A valid managerial game, deep and with a lot of freedom for the player. Anyway it pays for the lack of a proper tutorial and a somewhat excessively fast playing speed.
    • 56 Metascore
    • 83 Critic Score
    Dragon Ball: Raging Blast manages to recreate with great fidelity Dragon Ball's anime series. The great richness of characters, modes and other contents makes it the best game in the series, absolutely suggested to all Toriyama fans, but not only: it's a good fighting game suited also for every lover of this genre.
    • 56 Metascore
    • 60 Critic Score
    Kung-Fu High Impact does well on what it promises: immersing the player - both phisically and visually - in a fighting game creating a funny and fresh gaming experience. But once the novelty effect wears off, what's left is a short, repetitive and artistically amateurish game, more suited as a title to show when you've got people at home rather than a real fully-fledged game. It would have been perfect as a Live Arcade game, rather than an overly priced retail Kinect game.
    • 55 Metascore
    • 55 Critic Score
    One of the mostly anticipated Kinect games ended up being one of the sensor's poorest displays. It simply isn't fun even for kids, except for the dance portion of the game. If you can't resist wielding a virtual lightsaber, you might want to wait for a bargain price.
    • 55 Metascore
    • 55 Critic Score
    Spike's new game feels like a missed occasion: due a repetitive and limited gameplay and a bad storytelling, even fans of the series will feel uncomfortable with it.
    • 55 Metascore
    • 81 Critic Score
    Ken's Rage 2 doesn't diverge from the first game's structure, enriching it with many more playable characters and the new Legend story mode. If you are Hokuto No Ken fans and appreciated the first game, you will love Koei Tecmo's new title.
    • 55 Metascore
    • 62 Critic Score
    The game tries to broaden the series focus to the classic FPS lovers thanks to a more tight and interesting plot, while trying to please the causal public thanks to the new controller gun and a less simulative gameplay. A controversial title, that even if not excelling in any particular area, could be quite interesting for some gamers.
    • 55 Metascore
    • 80 Critic Score
    A funny and very immediate game that could please Fable lovers willing to enjoy some time with their friends.
    • 55 Metascore
    • 60 Critic Score
    Rugby World Cup 2011 sports a solid gameplay foundation, but it's dragged down by a mediocre technical production ad the lack of content, limited only to the World Cup teams and competitions.
    • 55 Metascore
    • 50 Critic Score
    A delusion in almost every aspect. The free-roaming gameplay, which should have been its strength point, revealed to be instead one of its main shortcomings. Other than the fascinating environments, there aren't many more reasons to buy this game.
    • 54 Metascore
    • 70 Critic Score
    MUD's immediate and very arcade experience could disappoint the most serious gamers, but the great number of teams, bikes, riders and tracks coming from the MX1 and MX2 licenses are enough to attract every motocross lover.
    • 54 Metascore
    • 55 Critic Score
    THQ's graphic tablet proved to be a solid and well-thought product, but the bundle price is too high for what's inside, due to the lack of quality and contents in the Instant Artist software. Bundling it with Marvel Super Hero Squad or Pictionary - at the same price - would have been a wiser choice.
    • 54 Metascore
    • 75 Critic Score
    A very good Kinect experience, mainly suited for kids. Grown-up Harry Potter fans won't find great satisfaction in it.
    • 54 Metascore
    • 50 Critic Score
    A disappointing game, ruined by a too short longevity and the complete lack of charm.
    • 54 Metascore
    • 55 Critic Score
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
    • 54 Metascore
    • 60 Critic Score
    Warriors: Legends of Troy brings some novelty to the hack'n slash genre successfully distinguishing its gameplay from the previous Koei productions, but it lacks in some important areas like the only one mode available and short longevity.
    • 54 Metascore
    • 55 Critic Score
    Rise of Nightmares is a missed opportunity. The idea of a first person horror game made more immersive thanks to motion controls is a very good one, but it fumbles in the controls department due to a clunky exploration system and a too simplistic and repetitive combat system. It deserved to be better thought out and developed.
    • 53 Metascore
    • 67 Critic Score
    A completely unconvincing campaign is coupled with a good multiplayer with some interesting modes and choices.
    • 53 Metascore
    • 59 Critic Score
    A forgettable title in Dragon Ball series, with some good ideas poorly executed. Here's hoping that the next chapters in the series will bring a needed revamp in quality.
    • 53 Metascore
    • 50 Critic Score
    A dated gameplay concept, poor enemy AI and barren environments are the main weaknesses of a game conceived almost ten years ago; nothing much more remains, except the game's budget price.
    • 53 Metascore
    • 65 Critic Score
    Inversion feels like a missed chance: Saber nailed the gameplay basics following Gears of War's footsteps, but the gravity-based mechanics needed a more creative and emergent approach. An interesting plot would have helped too.
    • 53 Metascore
    • 50 Critic Score
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
    • 53 Metascore
    • 60 Critic Score
    Halo: Spartan Assault succeeds in keeping the Microsoft series' feeling also thanks to a great sound design, but gets dragged down by game-crashing bugs, an half-baked co-op and an overly higher price considering the same game is available for much less in the Windows Store. The worst game in the Halo franchise as of today.
    • 53 Metascore
    • 65 Critic Score
    If Eat Lead developers wanted to revive some of 80's gaming cliches, they succeeded: but this brought with it some heavy shortcomings, like great linearity, no environment interaction, and a very repetitive soundtrack. Nevertheless, the game is still enjoyable, mainly due to some very crazy moments. We suggest to give it a chance just for trying, but only when you'll be able to find it at a budget price.
    • 52 Metascore
    • 60 Critic Score
    Kinect Joy Ride can be entertaining for short play sessions with our friends, but ends up tiring the players very quickly, failing to offer enough variety and sense of challenge.