netjak's Scores

  • Games
For 952 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 98 Grand Theft Auto III
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
952 game reviews
    • 49 Metascore
    • 68 Critic Score
    "Rave Mode" looks cool, but offers little "wow" factor after a few minutes, and the "create-a-club" mode that was supposed to be deep just wasn’t. It just felt like a whole bunch of promises that were never fulfilled.
    • netjak
    • 75 Metascore
    • 68 Critic Score
    Just an average game. It started out strong, but then it simply lost steam toward the end.
    • netjak
    • 57 Metascore
    • 68 Critic Score
    The elements of a fun and hugely successful game are here, Bandai and Capcom. You've just got to want to put some cash and effort into making it something more than a retread.
    • netjak
    • 64 Metascore
    • 68 Critic Score
    It's nice to look at, and the simple gameplay and quick story progression allow you to get into it pretty quick. It's just that there isn't a whole lot that you would want to keep it around for.
    • netjak
    • 77 Metascore
    • 68 Critic Score
    Without characters that you care about and with very little fleshing out, you don't have a compelling story. Without a compelling story, a lot of the flaws one could overlook due a more complete overall package, like Disgaea, become major annoyances.
    • netjak
    • 61 Metascore
    • 68 Critic Score
    Combat is frustrating noce you get multiple party members, basically because they don't do what you want them to do.
    • netjak
    • 80 Metascore
    • 68 Critic Score
    As far as replay value is concerned, Def Jam: Vendetta has absolutely none. Zilch. Once you run through the story mode with the four playable characters, that pretty much ends it.
    • netjak
    • 78 Metascore
    • 68 Critic Score
    Wade's too easy to figure out, and it just doesn't have the staying power to be able to go toe-to-toe with the best of all time. It has the feel of the champ, but just doesn't have the heart of a champion.
    • netjak
    • 80 Metascore
    • 68 Critic Score
    While not a very good fighting game, a very minimal puzzle game and a boring RPG – The total package is truly more than the sum of its parts.
    • netjak
    • 74 Metascore
    • 68 Critic Score
    It doesn't have as much as its esteemed cousin, Brain Age, but what it does offer is fun. You will quickly find a favorite game, and spend some exasperating moments trying to best your top score.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    This title lacks the coherence and the qualities of a confined, scary space that helped to make the first part of the series so great.
    • netjak
    • 75 Metascore
    • 67 Critic Score
    The core gameplay is enjoyable enough, and would be more so if it weren't for the run marking bug, but there is little about the game that makes it seem designed for a handheld platform.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    It had the story, humor and graphics worthy of a Monkey Island sequel. Unfortunately, the game included several tedious and repetitive tasks, as well as a very frustrating arcade sequence, all of which managed to destroy the joy of playing and negated all good that the game offered.
    • netjak
    • 93 Metascore
    • 67 Critic Score
    I have to say, in terms of presentation, Okami by far is the bet game I’ve ever seen...However, games are meant to be played. And honestly, between the humor that falls flat at times, the worst plot twist I’ve seen in a game since college, and the sheer lack of challenge in the game, Okami falls well short of greatness.
    • netjak
    • 62 Metascore
    • 67 Critic Score
    Odama is the third-best console game that involves rolling a giant ball over people. This is not the faint praise that it would initially seem to be, but neither is it the best of recommendations.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    What disappoints me so much is that in the end, the game could have been done so much better, just by applying some of the last five years' worth of gameplay innovations to the tried-and-true formula-- namely, obscure origins for its creature roster and maybe throwing a couple mini-games in.
    • netjak
    • 91 Metascore
    • 67 Critic Score
    All in all it's not really much of a replay incentive as the levels are fairly simplistic and very linear. However, it's worth hanging on to the game solely because it can be hard to find, and also because it's a unique experience on the PS2.
    • netjak
    • 72 Metascore
    • 67 Critic Score
    This game needed to get a big kick in the pants in the gameplay and graphics area, and that plot seriously needed to be worked on. This could have been a lot more fun...but it definitely needed a lot more work.
    • netjak
    • 61 Metascore
    • 66 Critic Score
    Kim Possible: Kimmunicator is short on replay and originality, but it is still a solid platformer for the next generation of gamers. The variety of levels and moves makes it more enjoyable than many similar titles.
    • netjak
    • 66 Metascore
    • 66 Critic Score
    It does, apart from the lack of options and jumping puzzles, have solid gameplay, decent graphics, and excellent sound, but the lack of originality and poor story keeps it from being really worth anything more than a casual rental.
    • netjak
    • 83 Metascore
    • 66 Critic Score
    It is a shame as the game that I was actually able to play was really damned good, but the absurd overuse of cut scenes, terrible voices, and ridiculously clichéd storyline destroyed the potential that was within.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    "Gun-porn" turns out to be the most accurate descriptor anyone slapped onto the game. I mean, how many times can you rewatch the same bit of pr0n before you're completely unstimulated by it? It's intense for the first experience, but completely diminishing returns every time after that.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    Now that it's over, however, it's obvious that the game will disappoint people looking for an RPG on the 360 that's truly on the level of Final Fantasy.
    • netjak
    • 78 Metascore
    • 65 Critic Score
    Card game fanatics who are willing to accept that victory or defeat is often out of their control will probably enjoy the game a great deal. However, those of you who wish to have a greater hand in your own fate will likely be frustrated by the sheer randomness of it all.
    • netjak
    • 61 Metascore
    • 65 Critic Score
    Completing missions and putting together issues of the magazine were a lot of fun at first, but because there was so much repetition, they became more like chores rather than a pleasant diversion.
    • netjak
    • 64 Metascore
    • 65 Critic Score
    Project Sylpheed has just enough there to feel like you're about to get your need for another good Wing Commander game satiated, and then it doesn't.
    • netjak
    • 65 Metascore
    • 65 Critic Score
    For every new innovation, solid gameplay design, and visual accomplishment, there’s another half-hour of gameplay that seems just like the last.
    • netjak
    • 73 Metascore
    • 65 Critic Score
    First and foremost, the amount of shots it can take to kill your enemies is absurd. It's so inconsistent that not even a headshot will always drop your enemies, and I have a HUGE problem with that.
    • netjak
    • 80 Metascore
    • 65 Critic Score
    Sure you can play 3-player ad-hoc, but why pay for 3 copies of what basically amounts to each one of you getting the side of the cabinet with the busted controller?
    • netjak
    • 76 Metascore
    • 65 Critic Score
    This game is available for multiple systems, but if you happen to have a Wii, then that is the system on which you need to play this game.
    • netjak

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