netjak's Scores

  • Games
For 952 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 98 Disgaea 2: Cursed Memories
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
952 game reviews
    • 90 Metascore
    • 70 Critic Score
    The left handed hitter bug and the player progression bug affect both the game dynamics and the franchise mode’s lasting value respectively.
    • netjak
    • 81 Metascore
    • 70 Critic Score
    An expensive game doesn't seem so pricey if it's good, but it seems even MORE expensive if it's bad. You'll get both feelings with the Growlanser: Generation experience.
    • netjak
    • 65 Metascore
    • 70 Critic Score
    An above average action game for the PS2 that has some great character designs and a world that needs more fleshing out. Still with all it's small faults it's still a game I keep coming back to just to witness another beatdown, and if a game can do that it's not so bad in my book.
    • netjak
    • 89 Metascore
    • 70 Critic Score
    Hardly a vast leap forward for the series, but it's not a simple graphical improvement with a minor gameplay upgrade thrown in either.
    • netjak
    • 68 Metascore
    • 70 Critic Score
    I also have to say that I've only played the game as Brandon and Juji. This is because Rocketbilly Redcadillac is the single worst character ever created. Imagine Vash the Stampede with a guitar that shoots bolts of electricity and talks like a hick. (Or more precisely like the English voice for Chou from Ruroni Kenshin.) Not good times. Bad times.
    • netjak
    • 82 Metascore
    • 70 Critic Score
    The game isn’t really innovative, and it won’t wow anyone. But at the end of the day, you’ll find yourself still laughing about how the health meter cookies have the Japanese word for “monkey” on them as well as the subtle joke behind Pierrot the clown monkey.
    • netjak
    • 89 Metascore
    • 70 Critic Score
    Both in terms of plot and in terms of battle engine, this could have been easily done in the 8-bit days. While certainly a workman's RPG, it's one best suited for those who want something like they were fifteen years ago.
    • netjak
    • 71 Metascore
    • 70 Critic Score
    This game isn't as revolutionary as I'd hoped, and what was changed for the most part was changed in a way that I didn't like so much.
    • netjak
    • 78 Metascore
    • 70 Critic Score
    Basically the same as the Star Wars Lego kits. You'll complete it in under a day, and then put it up on the shelf, never to be played with again.
    • netjak
    • 64 Metascore
    • 70 Critic Score
    A fine piece of work, but a little hastily put together...Due to the lack of a random map generator and due to the limited replay value of the maps, the most you can get from the expansion is a week of playing.
    • netjak
    • 88 Metascore
    • 70 Critic Score
    The characters, levels, and game modes are entertaining enough, and it's got just the right sense of humor. I really can't recommend it for solo players, as most of it's solo modes are aimed towards unlocking multiplayer content.
    • netjak
    • 81 Metascore
    • 70 Critic Score
    No matter how much fun I had while playing through Academy, I could never shake the feeling that I was playing an expansion pack to Outcast rather than a full-fledged sequel.
    • netjak
    • 77 Metascore
    • 70 Critic Score
    Despite the cutesy idea, there is a pretty solid game buried inside of Lego Indiana Jones.
    • netjak
    • 88 Metascore
    • 70 Critic Score
    Nothing more than a fair game. It's not quite as innovative as Advance Wars, but it still manages to offer a fun, nice-looking strategy gaming experience despite the frustration factor.
    • netjak
    • 73 Metascore
    • 70 Critic Score
    Whichever side of the fence you sit on, it's probably safe to say that Xenosaga II is one of the better movies to come out in 2005.
    • netjak
    • 85 Metascore
    • 70 Critic Score
    As a $30 puzzle magazine, Professor Layton leaves quite a bit to be desired.
    • netjak
    • 60 Metascore
    • 70 Critic Score
    I think most people will find Generation of Chaos too tough to get into and end up overwhelmed by the amount of things they can do before they ever get settled into their own style of play.
    • netjak
    • 74 Metascore
    • 70 Critic Score
    The Armored Core franchise will never be something for the casual gamer. It simply requires more thought and creativity than most people want to employ for a videogame.
    • netjak
    • 76 Metascore
    • 70 Critic Score
    It just doesn’t bring the same level of excitement as its predecessor.
    • netjak
    • 75 Metascore
    • 70 Critic Score
    While Transformers is a great game, the replay value is surprisingly low. This is mostly because it consists of just a single player campaign mode. While increasing the difficulty level will bring different and more challenging combinations of enemies, the strategies remain the same.
    • netjak
    • tbd Metascore
    • 70 Critic Score
    A classic example of how to go above and beyond the expectations of a budget title. At $20, the game is an absolute steal, especially in comparison to the dismally limited "World Championship Poker."
    • netjak
    • 71 Metascore
    • 70 Critic Score
    The learning curve is low and the atmosphere engrossing enough for this game to be the perfect introduction to the adventure games genre.
    • netjak
    • 73 Metascore
    • 70 Critic Score
    It is a little light on the value side, and you're going to have to put up with a couple of doozies in the way of missions.
    • netjak
    • 72 Metascore
    • 70 Critic Score
    Within its current price range it's one of the best games around outside of the Greatest Hits titles, especially for anyone craving a good action game that happened to slide under the radar.
    • netjak
    • 73 Metascore
    • 70 Critic Score
    European Assault hasn't broken down any barriers or added much to the FPS genre, but the gameplay additions make it a small step forward and also a pleasant return to form for the series.
    • netjak
    • 67 Metascore
    • 69 Critic Score
    This game would smoke "Tokyo Racer Extreme 01" off the line. But, "Initial D," "Auto Modellista," and "Gran Turismo 4 Prologue" are all better.
    • netjak
    • 67 Metascore
    • 69 Critic Score
    It feels more along the lines of an expansion pack to the original game as opposed to a new game, and the heavy use of recycled environments does nothing to mitigate the fact that it's basically the same game.
    • netjak
    • 65 Metascore
    • 69 Critic Score
    Not a bad addition to the ranks of dance games; it is simply as unpolished as one would expect from a company's first entry into the genre.
    • netjak
    • 76 Metascore
    • 69 Critic Score
    If you don't like Penny Arcade, or the humor that their strip usually relies upon, the odds are good that you won't find much here to justify the price tag; Precipice's story does little to bring the player's character into the universe as more than just an observer or someone along for the ride.
    • netjak
    • 80 Metascore
    • 69 Critic Score
    If you're going to buy a copy of the game and can meet its intimidating PC sys. requirements (128 mb video, need an Nvidia FX 5700 or better, or the Radeon equivalent), get that. Otherwise, the X-Box version is probably your next best bet.
    • netjak
    • 70 Metascore
    • 69 Critic Score
    The game just doesn’t scream “play me” after the first time or even after a few hours. The interesting little hooks are just too few and far between.
    • netjak
    • 79 Metascore
    • 69 Critic Score
    For some reason, I could not tear myself away from playing this game...I got through the game in about six hours under the normal mode.
    • netjak
    • 81 Metascore
    • 69 Critic Score
    If you find yourself in a charitable frame of mind, and can overlook the ridiculous story, one-dimensional characters, and hackneyed story elements, Trauma Center is a great twitch-action game.
    • netjak
    • 72 Metascore
    • 69 Critic Score
    May not be the best Banjo Kazooie, nor is it very long, but it's sure to be enjoyed by BK fans and any person who is looking for a fun little game to play on their GBAs. If you didn't like the first two games, then chances are you won't like Grunty's Revenge.
    • netjak
    • 75 Metascore
    • 69 Critic Score
    There's no doubt it's a fun game-- after all, who doesn't like hopping in a plane and making a rain of lead-- but its flaws make it a bit inaccessible to someone new to the style of play.
    • netjak
    • 63 Metascore
    • 69 Critic Score
    Nothing spectacular here, but it'll do.
    • netjak
    • 83 Metascore
    • 69 Critic Score
    Like a really hot looking Mercedes with only an AM radio, no cruise control, and cloth seats. It looks great, and it's fun to drive for a bit, but without all those sweet extras that are offered with virtually every other luxury sedan out there, it loses its charm rather quickly.
    • netjak
    • 66 Metascore
    • 68 Critic Score
    The repetitiveness of the game got to me quickly. With similar level designs, background music, and graphics, the single player mode made me feel like I was playing the same three or four levels over and over again.
    • netjak
    • 75 Metascore
    • 68 Critic Score
    If all you really wanted out of life was to be able to roll up new objects and read what someone writes about them when they've been given the go-ahead to be as wacky as possible, Me & My Katamari might be enough to keep you satiated.
    • netjak
    • 69 Metascore
    • 68 Critic Score
    For most gamers, this is a pass. There's just not enough value in the game long term in the 2 games to make this worth your money at a $40 price point, or even $30.
    • netjak
    • 68 Metascore
    • 68 Critic Score
    Anyone who has already played through one of its predecessors may as well leave this on the shelf.
    • netjak
    • 83 Metascore
    • 68 Critic Score
    In terms of a remake compared to the original, Final Fantasy V Advance manages to faithfully reproduce the experience of the original game. The biggest problem with that is that Final Fantasy V was never a great game in the first place.
    • netjak
    • 60 Metascore
    • 68 Critic Score
    The rest of the game looked markedly sharper than the cutscenes, and that really bothers me.
    • netjak
    • 68 Metascore
    • 68 Critic Score
    Its story is masterful, woven by an absolute master of the genre. However, the graphical flaws and awkward missteps keep this from being a truly great game.
    • netjak
    • 66 Metascore
    • 68 Critic Score
    A resoundingly average shooter. It has its flashes of brilliance, flashes of idiocy, but overall, it rounds out to be a run of the mill shooter. It does have a bit going for it in the likes of running smoothly and without much error beyond clipping issues when your bad guy dies a static death, but still a fully average title on the whole.
    • netjak
    • 72 Metascore
    • 68 Critic Score
    I can definitely say that it does add to the lifespan of DW3, and that it is definitely worth a rental if you have the original and enjoyed playing it, maybe even worth buying if you can find it for under $20, like I did.
    • netjak
    • 60 Metascore
    • 68 Critic Score
    Still, those who loved the original GoldenEye may find the improved controls, unique weapon set up and hectic environments worth checking out, at least as a rental.
    • netjak
    • 82 Metascore
    • 68 Critic Score
    If there's to be a Gradius VI, please, Konami, ditch the insistence on the six power-ups. Give your weapons a lot more variety, give the multipliers options, too. Equip them with say, rate of fire and damage boosts, maybe even so AI so they stray and stay locked on to the boss when the player gives the order. Anything but the same maps, system and enemies we've fought before, only in 3D.
    • netjak
    • 68 Metascore
    • 68 Critic Score
    While the combat is simplistic and the game doesn't take a lot of risks, it does make for a solid enough package that like Arc the Lad: Twilight of Spirits, is slightly better than the sum of its parts.
    • netjak
    • 76 Metascore
    • 68 Critic Score
    A partially fun, partially frustrating escapade for Phoenix. Once again, the puzzle construction is likely to send you running for a FAQ when, if it was done right it should have you yelling "Take THAT!" at your digital legal foe right along with Phoenix.
    • netjak
    • 49 Metascore
    • 68 Critic Score
    "Rave Mode" looks cool, but offers little "wow" factor after a few minutes, and the "create-a-club" mode that was supposed to be deep just wasn’t. It just felt like a whole bunch of promises that were never fulfilled.
    • netjak
    • 75 Metascore
    • 68 Critic Score
    Just an average game. It started out strong, but then it simply lost steam toward the end.
    • netjak
    • 57 Metascore
    • 68 Critic Score
    The elements of a fun and hugely successful game are here, Bandai and Capcom. You've just got to want to put some cash and effort into making it something more than a retread.
    • netjak
    • 64 Metascore
    • 68 Critic Score
    It's nice to look at, and the simple gameplay and quick story progression allow you to get into it pretty quick. It's just that there isn't a whole lot that you would want to keep it around for.
    • netjak
    • 77 Metascore
    • 68 Critic Score
    Without characters that you care about and with very little fleshing out, you don't have a compelling story. Without a compelling story, a lot of the flaws one could overlook due a more complete overall package, like Disgaea, become major annoyances.
    • netjak
    • 61 Metascore
    • 68 Critic Score
    Combat is frustrating noce you get multiple party members, basically because they don't do what you want them to do.
    • netjak
    • 80 Metascore
    • 68 Critic Score
    As far as replay value is concerned, Def Jam: Vendetta has absolutely none. Zilch. Once you run through the story mode with the four playable characters, that pretty much ends it.
    • netjak
    • 78 Metascore
    • 68 Critic Score
    Wade's too easy to figure out, and it just doesn't have the staying power to be able to go toe-to-toe with the best of all time. It has the feel of the champ, but just doesn't have the heart of a champion.
    • netjak
    • 80 Metascore
    • 68 Critic Score
    While not a very good fighting game, a very minimal puzzle game and a boring RPG – The total package is truly more than the sum of its parts.
    • netjak
    • 74 Metascore
    • 68 Critic Score
    It doesn't have as much as its esteemed cousin, Brain Age, but what it does offer is fun. You will quickly find a favorite game, and spend some exasperating moments trying to best your top score.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    This title lacks the coherence and the qualities of a confined, scary space that helped to make the first part of the series so great.
    • netjak
    • 75 Metascore
    • 67 Critic Score
    The core gameplay is enjoyable enough, and would be more so if it weren't for the run marking bug, but there is little about the game that makes it seem designed for a handheld platform.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    It had the story, humor and graphics worthy of a Monkey Island sequel. Unfortunately, the game included several tedious and repetitive tasks, as well as a very frustrating arcade sequence, all of which managed to destroy the joy of playing and negated all good that the game offered.
    • netjak
    • 93 Metascore
    • 67 Critic Score
    I have to say, in terms of presentation, Okami by far is the bet game I’ve ever seen...However, games are meant to be played. And honestly, between the humor that falls flat at times, the worst plot twist I’ve seen in a game since college, and the sheer lack of challenge in the game, Okami falls well short of greatness.
    • netjak
    • 62 Metascore
    • 67 Critic Score
    Odama is the third-best console game that involves rolling a giant ball over people. This is not the faint praise that it would initially seem to be, but neither is it the best of recommendations.
    • netjak
    • 66 Metascore
    • 67 Critic Score
    What disappoints me so much is that in the end, the game could have been done so much better, just by applying some of the last five years' worth of gameplay innovations to the tried-and-true formula-- namely, obscure origins for its creature roster and maybe throwing a couple mini-games in.
    • netjak
    • 91 Metascore
    • 67 Critic Score
    All in all it's not really much of a replay incentive as the levels are fairly simplistic and very linear. However, it's worth hanging on to the game solely because it can be hard to find, and also because it's a unique experience on the PS2.
    • netjak
    • 72 Metascore
    • 67 Critic Score
    This game needed to get a big kick in the pants in the gameplay and graphics area, and that plot seriously needed to be worked on. This could have been a lot more fun...but it definitely needed a lot more work.
    • netjak
    • 61 Metascore
    • 66 Critic Score
    Kim Possible: Kimmunicator is short on replay and originality, but it is still a solid platformer for the next generation of gamers. The variety of levels and moves makes it more enjoyable than many similar titles.
    • netjak
    • 66 Metascore
    • 66 Critic Score
    It does, apart from the lack of options and jumping puzzles, have solid gameplay, decent graphics, and excellent sound, but the lack of originality and poor story keeps it from being really worth anything more than a casual rental.
    • netjak
    • 83 Metascore
    • 66 Critic Score
    It is a shame as the game that I was actually able to play was really damned good, but the absurd overuse of cut scenes, terrible voices, and ridiculously clichéd storyline destroyed the potential that was within.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    "Gun-porn" turns out to be the most accurate descriptor anyone slapped onto the game. I mean, how many times can you rewatch the same bit of pr0n before you're completely unstimulated by it? It's intense for the first experience, but completely diminishing returns every time after that.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    Now that it's over, however, it's obvious that the game will disappoint people looking for an RPG on the 360 that's truly on the level of Final Fantasy.
    • netjak
    • 78 Metascore
    • 65 Critic Score
    Card game fanatics who are willing to accept that victory or defeat is often out of their control will probably enjoy the game a great deal. However, those of you who wish to have a greater hand in your own fate will likely be frustrated by the sheer randomness of it all.
    • netjak
    • 61 Metascore
    • 65 Critic Score
    Completing missions and putting together issues of the magazine were a lot of fun at first, but because there was so much repetition, they became more like chores rather than a pleasant diversion.
    • netjak
    • 64 Metascore
    • 65 Critic Score
    Project Sylpheed has just enough there to feel like you're about to get your need for another good Wing Commander game satiated, and then it doesn't.
    • netjak
    • 65 Metascore
    • 65 Critic Score
    For every new innovation, solid gameplay design, and visual accomplishment, there’s another half-hour of gameplay that seems just like the last.
    • netjak
    • 73 Metascore
    • 65 Critic Score
    First and foremost, the amount of shots it can take to kill your enemies is absurd. It's so inconsistent that not even a headshot will always drop your enemies, and I have a HUGE problem with that.
    • netjak
    • 80 Metascore
    • 65 Critic Score
    Sure you can play 3-player ad-hoc, but why pay for 3 copies of what basically amounts to each one of you getting the side of the cabinet with the busted controller?
    • netjak
    • 76 Metascore
    • 65 Critic Score
    This game is available for multiple systems, but if you happen to have a Wii, then that is the system on which you need to play this game.
    • netjak
    • 67 Metascore
    • 65 Critic Score
    Deluxe Series is no more than baby steps beyond its predecessor, and is only recommended on the theory that the card games selected for the package lend themselves better to a portable format than the console versions.
    • netjak
    • 88 Metascore
    • 65 Critic Score
    DO NOT buy this game if you are looking to play just that multi-player/battle mode because you will be $40 poorer and you will probably be throwing your GBA against the wall. But, if you like Pokemon and Bomberman, then by all means, pick this game up.
    • netjak
    • 80 Metascore
    • 65 Critic Score
    It had the best story in a game in a long time and an incredible voice acting effort. Unfortunately, the worst engine coding I’ve seen in a long time, along with simple quality control issues, bog it down.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    With some better graphics and sound this could have really been an impressive title.
    • netjak
    • 81 Metascore
    • 65 Critic Score
    The game is inconsistent. I'll nail the ball perfectly, taking lie of the land and wind speed into consideration; yet the results are never what they should be. What I'm saying is, is that playing with the "auto" is much more productive than "playing for real". This really disappointed me.
    • netjak
    • 81 Metascore
    • 65 Critic Score
    And so, we come to the conclusion, and that conclusion is a sad one: stick with Links 2004, Hotshots Golf 3, Hotshots Golf Fore!, or even Tiger Woods PGA Tour 2005. At least those games had rewarding gameplay.
    • netjak
    • 73 Metascore
    • 65 Critic Score
    A great game for the beginners to start out with, however I can’t really suggest to purchase the game unless you’re a fan of the run n’ gun type games.
    • netjak
    • 92 Metascore
    • 65 Critic Score
    The camera angles were enigmatic and frustrating. The action on the screen was great when we were fairly close to the fighting, but once scaled out became chaotic. The personal feel of smacking each other around when close was decent and enjoyable; but once the action panned became impersonal and out of touch.
    • netjak
    • 58 Metascore
    • 65 Critic Score
    Is it worth the twenty-bucks? Without hesitation I say "yes". Is it the same value as a "Serious Sam"? Nopers.
    • netjak
    • 63 Metascore
    • 65 Critic Score
    A pretty good job porting the game, but if you don't get into this game for the sake of make a run at the top of the leaderboard, or if you're not a shooter aficionado, you're probably not going to be to enthralled by this game.
    • netjak
    • 77 Metascore
    • 65 Critic Score
    The graphics are good and the sound/voices are good, but the gameplay is sorely lacking. Between not knowing I could wall sneak because of the wonky activation of the A button and constantly losing my beans, I became increasingly frustrated with the game.
    • netjak
    • 76 Metascore
    • 65 Critic Score
    Super Mario Strikers both surprised me and disappointed me at the same time: it looks good, it plays good, and it takes the dreadfully boring sport of soccer and makes it somewhat enjoyable.
    • netjak
    • 78 Metascore
    • 65 Critic Score
    This is an incredibly short game... and short lived. I'm all for games that are a romp to play, and is classic "renter" material. But, for their flagship release; I question the integrity of Nintendo.
    • netjak
    • 75 Metascore
    • 65 Critic Score
    The sad truth is that after playing the first level, you’ve already seen everything that the game has to offer. The game’s unique take on the typical shooter is interesting and well executed, but it isn’t enough to justify Kill.Switch’s decidedly one-dimensional gameplay.
    • netjak
    • 76 Metascore
    • 65 Critic Score
    Donkey Konga's Tarukonga feels flimsy. The drums are too small to give a solid thump with your hand and so the layer of abstraction that's supposed to be formed there (i.e. you feel like you're playing an instrument, not hitting buttons on a controller.) is VERY quickly peeled back.
    • netjak
    • 75 Metascore
    • 65 Critic Score
    Forgettable but playable. With few faults, fans of the first who want more of the same should check it out. Otherwise, with so many great platformers to choose from on the GBA, I suggest N-Tranced only to the kids who have never experienced the joys of Crash on the bigger screen.
    • netjak
    • 79 Metascore
    • 65 Critic Score
    I found the gameplay elements in Head On to get stale, even with the infrastructure gameplay in place.
    • netjak
    • 85 Metascore
    • 65 Critic Score
    Too many of my experiences with this game were about boredom and annoyance.
    • netjak
    • 80 Metascore
    • 65 Critic Score
    If you have a friend on your list who enjoyed "Katamari Damacy," but hasn't played Incredible Crisis yet, and you're looking for an new zany challenge for them to mess with, you might want to pop over to your local game store and see if they're got a copy of this used.
    • netjak
    • 86 Metascore
    • 65 Critic Score
    The one shining ray of hope in this game is the hopefully more game companies will seek to utilize more Asian heroines with British accents. Come on, LucasArts...it's the least you can do after this stinker.
    • netjak