Next Generation Magazine's Scores

  • Games
For 96 reviews, this publication has graded:
  • 29% higher than the average critic
  • 5% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Madden NFL 2002
Lowest review score: 20 Kabuki Warriors
Score distribution:
  1. Positive: 47 out of 96
  2. Negative: 17 out of 96
96 game reviews
    • 90 Metascore
    • 100 Critic Score
    The changes mostly seem to increase your options for trying new strategies, without altering the core game. And actually, that’s a brilliant approach. [Jan 2002, p.90]
    • 97 Metascore
    • 100 Critic Score
    Neversoft’s conspicuously elite design ability has created some of the most challenging, yet most rewarding levels ever conceived in a skateboarding game. [Dec 2001, p.94]
    • 96 Metascore
    • 100 Critic Score
    A stunning creation, a tremendous achievement. [Jan 2002, p.73]
    • 97 Metascore
    • 100 Critic Score
    One of the best games you'll ever play. Period. [Jan 2002, p.25]
    • 79 Metascore
    • 100 Critic Score
    Graphically…it is superior to both [Madden and 2K2], with the textures on the field looking particularly amazing. [Jan 2002, p.36]
    • 87 Metascore
    • 100 Critic Score
    It's fast, it's deep, and it's so beautiful it almost hurts. [Jan 2002, p.33]
    • 90 Metascore
    • 100 Critic Score
    Simply a further refinement of last year’s excellent PS2 effort. [Jan 2002, p.36]
    • 92 Metascore
    • 80 Critic Score
    The simple fact remains that it’s difficult to play deliberate, defensive oriented hockey. [Dec 2001, p.108]
    • 69 Metascore
    • 80 Critic Score
    Everything carries with it an amazing sense of speed, and the detail on the planes is staggeringly good. [Nov 2002, p.113]
    • 80 Metascore
    • 80 Critic Score
    The eye-catching graphics, solid sound effects, easy interface, and some nice multiplayer options more than make up for missing skirmishes. [Nov 2002, p.113]
    • 78 Metascore
    • 80 Critic Score
    The best “wacky” sports game we’ve played in years. [Jan 2002, p.81]
    • 80 Metascore
    • 80 Critic Score
    Yes, at times it can be frustrating with its meandering, endless execution, but few titles can match its eerie atmosphere. [Jan 2002, p.81]
    • 82 Metascore
    • 80 Critic Score
    It's that eclectic mix of gameplay and personality that makes this a must-play. [Nov 2001, p.105]
    • 79 Metascore
    • 80 Critic Score
    Delighting and mystifying in equal parts. [Jan 2002, p.81]
    • 75 Metascore
    • 80 Critic Score
    The seamless merger of the old and new Star Wars worlds creates a beautiful, highly detailed game that will keep you enthralled for weeks. [Jan 2002, p.93]
    • 75 Metascore
    • 80 Critic Score
    Palpably incomplete…[yet] the deepest mech game yet made for a console. [Nov 2001, p.100]
    • 82 Metascore
    • 80 Critic Score
    The most authentic feeling (not to mention the prettiest) soccer sim on the market. [Jan 2002, p.78]
    • 84 Metascore
    • 80 Critic Score
    The only problem is there just isn’t enough of it. [Nov 2001, p.108]
    • 77 Metascore
    • 80 Critic Score
    A safe, but extremely fun sequel. [Jan 2002, p.82]
    • 81 Metascore
    • 80 Critic Score
    There are over 1500 different tricks possible in this game, and it never gets boring trying to find every one. [Dec 2001, p.100]
    • 89 Metascore
    • 80 Critic Score
    The action, though, is simply repetitive, as even the most common creatures must be bludgeoned repeatedly to “kill” them (and there are a lot of creatures). [Nov 2001, p.100]
    • 97 Metascore
    • 80 Critic Score
    Adding to the frustration is the fact that your targeting system is practically useless, and the vehicle physics model is annoyingly floaty. [Jan 2002, p.78]
    • 83 Metascore
    • 80 Critic Score
    This is not another button-mashing game; skill and artistry are equally involved. Give it a try and you’ll be hooked. [Jan 2002, p.78]
    • 92 Metascore
    • 80 Critic Score
    It’s interesting to watch but by no means as compelling as a true sequel would have been. [Jan 2002, p.81]
    • 90 Metascore
    • 80 Critic Score
    ICO
    Approached as an interactive and emotionally satisfying bedtime story, Ico succeeds wonderfully. Just be aware that it’s a very short story. [Nov 2001, p.105]
    • 94 Metascore
    • 80 Critic Score
    It is simply far too difficult...and this level of difficulty seems to exist entirely to keep you from beating it within a few hours. [Nov 2001, p.96]
    • 78 Metascore
    • 80 Critic Score
    The most old-school, hardcore RPG we’ve played in years…the new game’s scale is simply gargantuan. [Jan 2002, p.88]
    • 73 Metascore
    • 80 Critic Score
    Graphically solid, slickly presented, and sporting a solid selection of mission types in a complex storyline, SF3 is perhaps the last great PSX action title. [Jan 2002, p.88]
    • 62 Metascore
    • 80 Critic Score
    This excellent PlayStation effort restores some of the shine to the franchise. [Nov 2001, p.112]
    • 80 Metascore
    • 80 Critic Score
    Munch has risen above its storied past to provide a unique, ultimately fulfilling gaming experience. [Jan 2002, p.41]