Next Generation Magazine's Scores

  • Games
For 94 reviews, this publication has graded:
  • 29% higher than the average critic
  • 5% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Madden NFL 2002
Lowest review score: 20 Shrek
Score distribution:
  1. Positive: 47 out of 94
  2. Negative: 16 out of 94
94 game reviews
    • 74 Metascore
    • 60 Critic Score
    Not as exceptional as the original. [Nov 2001, p.112]
    • Next Generation Magazine
    • 74 Metascore
    • 60 Critic Score
    The ease of control and built-in tutorials keep everything surprisingly accessible – a very nice balance. [Jan 2002, p.31]
    • Next Generation Magazine
    • 73 Metascore
    • 80 Critic Score
    Graphically solid, slickly presented, and sporting a solid selection of mission types in a complex storyline, SF3 is perhaps the last great PSX action title. [Jan 2002, p.88]
    • Next Generation Magazine
    • 72 Metascore
    • 60 Critic Score
    It’s not as polished as we’d like it to be, but it still has that “one more level” draw that keeps you going past midnight. [Jan 2002, p.90]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    The game looks quite nice, and it’s by no means bad, but it falls far short of its intriguing potential. [Jan 2002, p.42]
    • Next Generation Magazine
    • 71 Metascore
    • 60 Critic Score
    It earns our admiration for simply being different and is likely to have everybody crowding around the television at your next party. [Nov 2001, p.105]
    • 70 Metascore
    • 60 Critic Score
    Once the truly tricked-out sport trucks are unlocked, the speed, fun, and Metallica-heavy soundtrack are hard to actively dislike. [Nov 2001, p.108]
    • Next Generation Magazine
    • 70 Metascore
    • 60 Critic Score
    What keeps FF from being a truly superb game are the vague onscreen instructions and the confusion that often results from cramming too many special effects onto the screen. [Jan 2002, p.26]
    • Next Generation Magazine
    • 69 Metascore
    • 60 Critic Score
    To be blunt, ‘80s flashbacks come with the territory here. Both whip-wieldin’ play and archaic visuals evoke images of an NES cartridge on steroids. [Nov 2001, p.112]
    • Next Generation Magazine
    • 69 Metascore
    • 80 Critic Score
    Undoubtedly the best baseball game in the Dreamcast history. [Nov 2001, p.109]
    • Next Generation Magazine
    • 69 Metascore
    • 80 Critic Score
    Everything carries with it an amazing sense of speed, and the detail on the planes is staggeringly good. [Nov 2002, p.113]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    The clunky construction interface offers no way to replace a section of track other than erasing and rebuilding every single piece that comes after it, making spontaneous adjustments a chore. [Dec 2001, p.115]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    Fun but frustrating. Ultimately, the steep learning curve (formations? Don’t even ask ...)and increased micromanagement keep the game from being a "Diablo II" killer. [Dec 2001, p.115]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    These intriguing elements can only offset, and not make up for, the often frustrating gameplay. [Dec 2001, p.100]
    • Next Generation Magazine
    • 68 Metascore
    • 60 Critic Score
    A pleasant diversion, but it’s about as deep as a puddle, and frustratingly finicky. [Jan 2002, p.93]
    • Next Generation Magazine
    • 67 Metascore
    • 60 Critic Score
    Differentiates itself as a faster-paced action title, and holds its own with a few minor problems. [Nov 2001, p.100]
    • Next Generation Magazine
    • 66 Metascore
    • 60 Critic Score
    Worst of all, the load times are horrendous. [Dec 2001, p.100]
    • Next Generation Magazine
    • 65 Metascore
    • 60 Critic Score
    Mad Dash has an incredibly steep learning curve for a game featuring a cartoon boar named Chops. [Jan 2002, p.42]
    • Next Generation Magazine
    • 65 Metascore
    • 40 Critic Score
    The biggest problem is that the weapons are far too powerful, resulting in a near-constant cycle of death and respawning. [Jan 2002, p.26]
    • Next Generation Magazine
    • 65 Metascore
    • 40 Critic Score
    Suffers from shallow gameplay and outright boring level design throughout its six-hour adventure. [Nov 2001, p.108]
    • Next Generation Magazine
    • 64 Metascore
    • 40 Critic Score
    The Xbox version boasts improved controls over its PS2 counterpart, but the basic gameplay is just as dull. [Jan 2002, p.31]
    • Next Generation Magazine
    • 62 Metascore
    • 80 Critic Score
    This excellent PlayStation effort restores some of the shine to the franchise. [Nov 2001, p.112]
    • Next Generation Magazine
    • 61 Metascore
    • 40 Critic Score
    It’s not bad, but there’s really not anything new to see here. [Jan 2002, p.26]
    • Next Generation Magazine
    • 61 Metascore
    • 40 Critic Score
    Significant only as the most shameless incident of design burglary in recent memory. [Jan 2002, p.35]
    • Next Generation Magazine
    • 59 Metascore
    • 40 Critic Score
    Mostly, 4x4 Evo 2 is just bland. [Dec 2001, p.96]
    • Next Generation Magazine
    • 58 Metascore
    • 60 Critic Score
    It isn’t bad, just eccentric – perhaps too much for its own good. [Jan 2002, p.82]
    • Next Generation Magazine
    • 58 Metascore
    • 40 Critic Score
    The lack of multiplayer combat consigns this one to mediocrity. [Nov 2001, p.108]
    • Next Generation Magazine
    • 57 Metascore
    • 60 Critic Score
    Standard automotive thrills with a mildly amusing twist – vehicle design options. [Jan 2002, p.82]
    • Next Generation Magazine
    • 57 Metascore
    • 40 Critic Score
    Manages to stay bland despite high speeds and lots of explosions. Go figure. [Jan 2002, p.31]
    • Next Generation Magazine
    • 49 Metascore
    • 20 Critic Score
    Simply put, this game sucks. [Jan 2002, p.42]
    • Next Generation Magazine