NGC Magazine UK's Scores

  • Games
For 28 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 92 Animal Crossing: Wild World
Lowest review score: 40 Top Spin 2
Score distribution:
  1. Positive: 16 out of 28
  2. Negative: 2 out of 28
28 game reviews
    • 86 Metascore
    • 92 Critic Score
    The ultimate Animal Crossing: despite its familiarity, this retains the ability to charm your socks off. [Apr 2006, p.34]
    • NGC Magazine UK
    • 83 Metascore
    • 91 Critic Score
    Persistence is one thing that Magical Melody does reward - both materially and spiritually. [June 2006, p.22]
    • NGC Magazine UK
    • 75 Metascore
    • 90 Critic Score
    If you buy into the weirdness and air of wonder you'll find this as soothing as it is soulful. [May 2006, p.34]
    • NGC Magazine UK
    • 85 Metascore
    • 90 Critic Score
    This is easily equatable with PC shooters or even classics like "GoldenEye." [May 2006, p.22]
    • NGC Magazine UK
    • 84 Metascore
    • 90 Critic Score
    If you're one of the many who rarely got to play multiplayer "Tetris," you'll love this. It's a thing of beauty. [May 2006, p.52]
    • NGC Magazine UK
    • 81 Metascore
    • 82 Critic Score
    It's all over pretty quickly and there isn't much in teh way of extras, but Drill Dozer's a little beauty all the same. And not a Pokemon in sight. [Apr 2006, p.45]
    • NGC Magazine UK
    • 81 Metascore
    • 82 Critic Score
    Wackier than Ally McBeal, but in a good way. Addictive and amusing lawyerly hi-jinks. [Apr 2006, p.38]
    • NGC Magazine UK
    • 68 Metascore
    • 80 Critic Score
    Half of it is flashy, imposing and slightly annoying. The other half demands your blood, sweat and tears. [June 2006, p.48]
    • NGC Magazine UK
    • 71 Metascore
    • 80 Critic Score
    Sadly, the game loses its way in the later levels, devolving into overly difficult and repetitive combat. [May 2006, p.48]
    • NGC Magazine UK
    • 77 Metascore
    • 80 Critic Score
    Like nothing you've ever played before and, for that reason, a great talking point in the pub. Plus, it's good for you. [June 2006, p.40]
    • NGC Magazine UK
    • 83 Metascore
    • 79 Critic Score
    While being mostly traditional in substance and style, its use of stylus and internet play makes the old feel pretty new. [JPN Import; June 2006, p.30]
    • NGC Magazine UK
    • 74 Metascore
    • 78 Critic Score
    Immediately compelling and addictive but only short-term. It's enjoyable but there are already better options on DS. [May 2006, p.48]
    • NGC Magazine UK
    • 81 Metascore
    • 77 Critic Score
    Original, clever, cute, frustrating, too bloody hard and slavishly linear. Love and hate wrapped up in one antiseptic pack. [Apr 2006, p.32]
    • NGC Magazine UK
    • 64 Metascore
    • 76 Critic Score
    It's not going to offer you the strategic wonder of "Advance Wars," but with its refreshing silliness (we like the scouse worms best) and turn-based carnage, it remains an oddball tactical treat, and a reminder that, in these days of incredible technical advances, sometimes good game design is all you need. [Apr 2006, p.30]
    • NGC Magazine UK
    • 76 Metascore
    • 75 Critic Score
    It's terribly unforgiving; the early battles - and there are plenty of random encounters as you wander around the game world - can be tough as nails, and the enjoyment of simply exploring is often spoilt by yet another scuffle with Bugbears or Giant Bees. [May 2006, p.33]
    • NGC Magazine UK
    • 59 Metascore
    • 75 Critic Score
    Fast, furious and frustrating, this Sonic is full of spectacle but sadly lacking in subtlety. [Apr 2006, p.24]
    • NGC Magazine UK
    • 76 Metascore
    • 72 Critic Score
    A pleasure to play at first, but too many easy wins and duplicate goals mean it won't last much past the 30 days' finals. [June 2006, p.34]
    • NGC Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Forget the weird controls and it's just Bust-A-Move all over again. A reliable, sensible puzzle choice. [Apr 2006, p.40]
    • NGC Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Quite straightforward but solid enjoyment - it's not just for girls who like crying, though they'll probably like it too. [June 2006, p.33]
    • NGC Magazine UK
    • 51 Metascore
    • 70 Critic Score
    A rewarding, challenging and compelling sim, but once you come off the grass, it can be as punishingly serious and uncharismatic as an Andrew Murray interview. [May 2006, p.45]
    • NGC Magazine UK
    • 73 Metascore
    • 70 Critic Score
    A mixed bag of seen-it-all-before RPG standards, totally weird plot devices and unspeakable gaming in-jokes. Both like and unlike everything you've played before. [Nov 2006, p.67]
    • NGC Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Sequels can't be unique, and without any novelty, there isn't enough fun to last the day. Less than the sum of its slick parts. [Apr 2006, p.48]
    • NGC Magazine UK
    • 76 Metascore
    • 70 Critic Score
    Neat and enjoyable, but surpassed by flashier, more compelling puzzlers. Feels like a launch game because it was. [June 2006, p.39]
    • NGC Magazine UK
    • 59 Metascore
    • 69 Critic Score
    Simple, wistful, funny and charming, yet grindingly tedious at the same time. A curious contradiction - but fun. [May 2006, p.30]
    • NGC Magazine UK
    • 54 Metascore
    • 68 Critic Score
    View this as a new game and not a remake of a classic one and you'll find some colourful, stylus-waving fun. [Apr 2006, p.47]
    • NGC Magazine UK
    • 63 Metascore
    • 61 Critic Score
    Tilted too far into fantasy, FIFA has become as unbalanced as Didier Drogba on ice. [Apr 2006, p.48]
    • NGC Magazine UK
    • 62 Metascore
    • 48 Critic Score
    Cross-breeding between a pinball table and strategy game hasn't lead to a thoroughbred. This one is pure ass. [May 2006, p.28]
    • NGC Magazine UK
    • tbd Metascore
    • 40 Critic Score
    You wouldn't believe hitting a ball could be so annoying. Go out and get "Mario Tennis" instead. [May 2006, p.40]
    • NGC Magazine UK

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