Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 60
Highest review score: 100 Final Fantasy Crystal Chronicles: My Life as a King
Lowest review score: 0 Academy: Checkers
Score distribution:
1482 game reviews
    • 87 Metascore
    • 91 Critic Score
    Life-consuming, epic entertainment. [July 2010, p.44]
    • Nintendo Gamer
    • 87 Metascore
    • 88 Critic Score
    The Pokemon formula stays unchanged, but Gold and Silver remain our favourites. Essential for Johto newcomers and veterans. [Mar 2010, p.94]
    • Nintendo Gamer
    • 87 Metascore
    • 85 Critic Score
    Curiously forgettable and throwaway compared to the Mario platforming standard, but as a social experience ti's up there with the best on Wii. [Winter 2009, p.46]
    • Nintendo Gamer
    • 87 Metascore
    • 77 Critic Score
    The crappy songs don't help, but this remains a decent rhythm action game for the DS. And it makes no more sense for being in English. It's no "Rhythm Tengoku," of course. [January 2007, p.73]
    • Nintendo Gamer
    • 87 Metascore
    • 86 Critic Score
    Top-class music game with great tunes and difficulty levels to suit beginners and experts alike. Shame about the 'aspirational' pricing. [Winter 2009, p.50]
    • Nintendo Gamer
    • 87 Metascore
    • 87 Critic Score
    A relatively superficial, flashy platformer elevated by raucous level design and heaps of bonus goals. [Christmas 2010, p.54]
    • Nintendo Gamer
    • 87 Metascore
    • 90 Critic Score
    The thrill of the eureka moment is Zack And Wiki's currency. Combine this with a control scheme that puts even first-party efforts to shame, and you've got the easiest Zack And Wiki conundrum to solve: should you buy it? The score's a hint.
    • 87 Metascore
    • 92 Critic Score
    Peril, puzzles, laughs and rabbits - everything you'd want for a cracking Christmas romp. [Christmas 2009, p.42]
    • Nintendo Gamer
    • 87 Metascore
    • 88 Critic Score
    The Pokemon formula stays unchanged, but Gold and Silver remain our favourites. Essential for Johto newcomers and veterans. [Mar 2010, p.94]
    • Nintendo Gamer
    • 87 Metascore
    • 92 Critic Score
    Funny, exciting, intelligent, weird and rewarding. This is what happens when great minds dare to be different. [May 2009, p.42]
    • 87 Metascore
    • 88 Critic Score
    Strip away the unmanageable bulk and Pokémon is a truly great RPG. Add it back on later and it remains a flashy, if conventional, entry in the franchise.
    • 87 Metascore
    • 87 Critic Score
    A rollercoaster straight to Bullet Hell. [Christmas 2009, p.58]
    • Nintendo Gamer
    • 86 Metascore
    • 100 Critic Score
    There's no way you coudn't call it a good buy. [Dec 2008, p.72]
    • Nintendo Gamer
    • 86 Metascore
    • 87 Critic Score
    The lack of challenge will annoy some, but it's a game that anyone can enjoy, and most will love. [Issue#56, p.42]
    • Nintendo Gamer
    • 86 Metascore
    • 88 Critic Score
    If you've ever delighted in kicking down a sandcastle, demolishing a house of toy bricks or, indeed, playing Jenga, you'll love this. Creatively destructive. [July 2009, p.56]
    • Nintendo Gamer
    • 86 Metascore
    • 90 Critic Score
    A life-consuming wonder-gem. [Winter 2009, p.65]
    • Nintendo Gamer
    • 86 Metascore
    • 92 Critic Score
    A cracking idea done almost flawlessly. Tied with World Of Goo as WiiWare's best.
    • 86 Metascore
    • 85 Critic Score
    Punch-Out!! is an odd choice for a revival, but it suits the Wii perfectly. Thumpy and brash but not without brains. It's time to get reacquainted.
    • 86 Metascore
    • 88 Critic Score
    A solid follow-up to one of the best eShop games. It's obviously not quite as revolutionary as its predecessor and the new freedom it gives may put off some people but it's another impressive puzzler.
    • 86 Metascore
    • 83 Critic Score
    If only the MIDI tech were better, and the song list tighter, this would be utterly essential. [Jan 2009, p.52]
    • Nintendo Gamer
    • 86 Metascore
    • 88 Critic Score
    Lovely. [Oct 2010, p.47]
    • 86 Metascore
    • 93 Critic Score
    Advance Wars: Dark Conflict is outrageously good, taking a simple formula and tuning it to perfection. This is a console-defining game.
    • 86 Metascore
    • 91 Critic Score
    An incomparable gaming experience, well worth the expense. And Wi-Fi (co-op and competitive) means no need to splash out on a second guitar. Deserves to be a rocking hit. [Christmas 2007, p.40]
    • Nintendo Gamer
    • 86 Metascore
    • 80 Critic Score
    It's one hell of a block party, but Tetris has always lost a little of its lustre on the big screen. [Jan 2009, p.74]
    • Nintendo Gamer
    • 85 Metascore
    • 82 Critic Score
    Fun story and great combat. [Apr 2011, p.73]
    • Nintendo Gamer
    • 85 Metascore
    • 100 Critic Score
    Not a huge game but an intricate, sumptuous and reassuringly old-fashioned one. [Mar 2011, p.76]
    • Nintendo Gamer
    • 85 Metascore
    • 78 Critic Score
    Excellent for beginners, looks great, has masses to do, but doesn't really improve on previous games. Shame, really, with some adjustment this could have been a work of art. [Feb 2007, p.70]
    • Nintendo Gamer
    • 85 Metascore
    • 85 Critic Score
    Loads of variety, some of the most spectacular moves we've seen and a control system that lets everyone get the best out of it. Aces.! [Jan 2010, p.70]
    • Nintendo Gamer
    • 85 Metascore
    • 87 Critic Score
    A staggering port of an exceptional fighting game, but for all its accomplishments this is not the definitive version of the game. [Mar 2011, p.47]
    • Nintendo Gamer
    • 85 Metascore
    • 81 Critic Score
    With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]
    • Nintendo Gamer