Nintendo Gamer's Scores

  • Games
For 1,483 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 12.9 points lower than other critics. (0-100 point scale)
Average Game review score: 60
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,483 game reviews
    • Metascore: 77
    • Critic Score 81
    Turn-based fighting of the highest order on Nintendo DS. [Mar 2007, p.66]
    • Metascore: 72
    • Critic Score 81
    It's a labour of love for fans of the anime and, as such, is about as hardcore an intro to the DBZ universe as you could imagine. Underneath the layers of story there's a spectacular fighter. [Feb 2007, p.60]
    • Metascore: 85
    • Critic Score 81
    With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]
    • Metascore: 85
    • Critic Score 81
    With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]
    • Metascore: 69
    • Critic Score 81
    Kororinpa wowed us with its lithe 3D flexibility, but it lied about its depth. Now we're stuck: we can't ever go back to "Monkey Ball," but know we've been cheated. Life is so hard. [JPN Import; Mar 2007, p.48]
    • Metascore: 69
    • Critic Score 81
    Just what the DS should be doing. As long as it's done right. Which it is. Ropey disaster minigames and the odd niggle aside, this is right up our street. [May 2007, p.62]
    • Metascore: 72
    • Critic Score 81
    A logical evolution of "Guitar Hero." Being able to record our sounds and keep them ensures longevity. [Nov 2007, p.64]
    • Metascore: 67
    • Critic Score 81
    It doesn't reinvent the winter sports genre but it does understand the limits of the board and knows how to be charming with them. A really pleasant surprise. [June 2008, p.48]
    • Metascore: 80
    • Critic Score 81
    It's as a never-before-played adventure that Dragon Quest most impresses. Forgive it its age and appreciate its forward-thinking. We be tellin' yers so.
    • Metascore: 48
    • Critic Score 81
    A narrative oddity that we couldn't put down. [May 2009, p.73]
    • Metascore: 81
    • Critic Score 81
    A very pleasant diversion and a great start for genre newbies. [Aug 2009, p.75]
    • Metascore: 77
    • Critic Score 81
    Another engrossing and attractive RPG adventure. [Oct 2010, p.62]
    • Metascore: 78
    • Critic Score 81
    A really enjoyable adventure with thrilling acrobatics, spectacular locations and satisfying rewards. [January 2007, p.66]
    • Metascore: 85
    • Critic Score 81
    Lacking only an RPG mode and the option to wander off into the woods and play a Duck Hunt minigame. [Apr 2011, p.55]
    • Metascore: 76
    • Critic Score 81
    A rugged, handsome and confident adventure that while not the deepest or most original game, still wears its heart on its sleeve for all to see. [July 2011, p.62]
    • Metascore: 75
    • Critic Score 81
    Punishing yet utterly charming. [Feb 2012, p.98]
    • Metascore: 75
    • Critic Score 81
    A colourful, entertaining Paper Mario game with a clever battle mechanical and some smart 3D effects. Be prepared for the occasional frustrating moment and spot of aimless backtracking, though.
    • Metascore: 79
    • Critic Score 80
    Video pinball is great when it's done well, and Metroid Prime Pinball is at the upper end of the scale. Nice tables and a very Metroid-y feel.
    • Metascore: 67
    • Critic Score 80
    Working yourself into a state of anaemia hasn't - well, actually it has been this much fun before, but with added animal touchery this will still delight. [Nov 2006, p.64]
    • Metascore: 74
    • Critic Score 80
    A great, less-serious complement to "Brain Training," far and away the more accessible of the two and less prone to human error and recognition niggles. [Aug 2006, p.60]
    • Metascore: 81
    • Critic Score 80
    Fans will find a massive playing experience with solid controls. [January 2007, p.65]
    • Metascore: 69
    • Critic Score 80
    It controls really well and it handles heavy gunfire better than "Red Steel." Shame that it's just the same old Call of Duty experience all over again. [January 2007, p.48]
    • Metascore: 83
    • Critic Score 80
    A hefty online-enabled super-retro collection. [Dec 2006, p.38]
    • Metascore: 68
    • Critic Score 80
    Another excellent addition to the DS's catalogue of puzzlers. It's the clacking sounds that do it for us. And the pretty colours. Mmm. [Nov 2006, p.71]
    • Metascore: 76
    • Critic Score 80
    If you're good enough, it'll last ages. If you're just an amateur dabbler, at least you'll get to see the ending. What's not to like? [Dec 2006, p.32]
    • Metascore: 83
    • Critic Score 80
    The "game" itself is entirely unchanged, with the same old firsbee competititions, agility and obedience trials. [Aug 2006, p.66]
    • Metascore: 68
    • Critic Score 80
    The thrill of using logical reasoning to kick someone's arse is a phenomenal experience. Single player's a good laugh, too. [May 2007, p.61]
    • Metascore: 82
    • Critic Score 80
    "Zoo Keeper: The RPG." As barmy as that might sound, that's about the best way to describe PQ: CTW. [June 2007, p.71]
    • Metascore: 77
    • Critic Score 80
    This substantial race-against-the-clock ball puzzler will reduce even the most hardcore player to a sobbing emotional wreck in need of institutionalisation. In a good way. Not one for the lazy. [May 2007, p.54]
    • Metascore: 75
    • Critic Score 80
    Makes you feel like a daring aventurer making progress, but at the expense of in-your-face thrills. [Aug 2007, p.63]
    • Metascore: 62
    • Critic Score 80
    Fast as you like, fun to control and a mindless diversion for military fetishists. Difficult, even on the easiest setting, but if you're up to the challenge you'll get loads of value from it. [May 2007, p.46]
    • Metascore: 62
    • Critic Score 80
    Punchy, cheap and cheerful splatter gaming. [Christmas 2008, p.60]
    • Metascore: 74
    • Critic Score 80
    A completely manic fighting game that makes it satisfyingly simple to do some impressively simple moves. [Jan 2008, p.54]
    • Metascore: 72
    • Critic Score 80
    Deep, involving management sim with an appealing theme and enough comical touches to make you forget that you're really playing a piece of A-level economics coursework. [May 2007, p.59]
    • Metascore: 72
    • Critic Score 80
    A full console game intelligently squeezed into a handheld. [Sept 2007, p.58]
    • Metascore: 67
    • Critic Score 80
    If you like laughing and sweating - and especially both at the same time - this is Olympic gold. Some duff events, but you'll be giggling too hard to care. [Christmas 2007, p.44]
    • Metascore: 78
    • Critic Score 80
    A fluid run-jump-fire actioner with something new at every turn. [JPN Import; Oct 2007, p.72]
    • Metascore: 76
    • Critic Score 80
    Not exactly the kind of thing you'd expect to see on the DS, and certainly not in as slick and professional a package as this. Well worth a go if you're into your racing sims. [Nov 2007, p.62]
    • Metascore: 76
    • Critic Score 80
    An improvement on last year's release in almost every regard, but don't think EA's push to bring families to the game will help you convince your mum to play sift through the huge play book. [Nov 2007, p.52]
    • Metascore: 57
    • Critic Score 80
    Whether you're into Warhammer or not, this is fantastic turn-based strategising, great to see on DS, with a brilliant multiplayer. [Mar 2008, p.69]
    • Metascore: 81
    • Critic Score 80
    Good, this. [Dec 2007, p.70]
    • Metascore: 75
    • Critic Score 80
    Camelot have done it again, weaving their unique brand of golfing simplicity on a console where swing confusion rules. It could do with some padding, but this is a great start. [Mar 2008, p.56]
    • Metascore: 70
    • Critic Score 80
    Longevity is questionable and some will find it too bitty, but there are few titles on Wii so full of childish glee. If this is Frontier off the rails, we can't wait to see them on track. [Christmas 2007, p.54]
    • Metascore: 78
    • Critic Score 80
    Not exactly the dazzling reinvention we hoped for, but Apollo Justice more than holds his own. [May 2008, p.55]
    • Metascore: 79
    • Critic Score 80
    There was nothing wrong with it last time, and this is the same except with a more polished track editor. Top stuff for real driving fans. [July 2008, p.69]
    • Metascore: 71
    • Critic Score 80
    The grip makes it feel like more of a silly Guitar Hero toy than a hardcore contender, but hand cramps aside, this is a thoughtful adaptation for DS. [Oct 2008, p.63]
    • Metascore: 80
    • Critic Score 80
    Taken on its own merits, this is a great multiplayer music game with plenty of replay value. It's just a pity other consoles get much more bang for their buck. [Oct 2008, p.61]
    • Metascore: 81
    • Critic Score 80
    Feels like a real-deal Wii title, so a purchase is a real no-brainer. [Aug 2008, p.71]
    • Metascore: 78
    • Critic Score 80
    As essential as buying the DVD box set of the first three films. Just a bit Lego-ier. [Aug 2008, p.54]
    • Metascore: 79
    • Critic Score 80
    Ideal for dip-in, dip-out puzzling play, but with the smarts to outlast many other titles. [Aug 2008, p.74]
    • Metascore: 70
    • Critic Score 80
    Ignore all the neon '80s nonsense going on around it and this is a solid game. There's plenty of it, and it gets tough as old boots as well. [Sept 2008, p.68]
    • Metascore: 70
    • Critic Score 80
    All the aural pleasure of a Newton's cradle mixed with the explosive satisfaction of Mii-controlled, cannon-propelled marbles. What's not to love? [Sept 2008, p.66]
    • Metascore: 67
    • Critic Score 80
    A simple, fluffy and light-hearted affair, but one that will charm your socks off and make you giggle if you give it a chance. [May 2009, p.74]
    • Metascore: 73
    • Critic Score 80
    Easily the best Rabbids have been, making TV Party the minigame compilation to get. Wobbly and very, very silly. What more can we say? [Christmas 2008, p.44]
    • Metascore: tbd
    • Critic Score 80
    The minigames and presentation are great for very young gamers. [Oct 2008, p.76]
    • Metascore: 76
    • Critic Score 80
    Comical catnip for fans. [Nov 2008, p.72]
    • Metascore: 73
    • Critic Score 80
    Only the stony-hearted would fail to appreciate at least some of this game. [Jan 2009, p.48]
    • Metascore: 70
    • Critic Score 80
    Really get into it and you'll spend weeks finding the perfect 'solutions". For everyone else, this is a rare actioner on Wii, and very competently handheld. [JPN Import; Mar 2009, p.58]
    • Metascore: 82
    • Critic Score 80
    Unique and addictive. [Apr 2009, p.73]
    • Metascore: 73
    • Critic Score 80
    A puzzle that's traded beauty for intelligence. [Feb 2008, p.75]
    • Metascore: 80
    • Critic Score 80
    Accessible, socially acceptable strategy action. [Jan 2009, p.72]
    • Metascore: 86
    • Critic Score 80
    It's one hell of a block party, but Tetris has always lost a little of its lustre on the big screen. [Jan 2009, p.74]
    • Metascore: 72
    • Critic Score 80
    Brevity is pretty much the only complaint we can level at the game. [Dec 2008, p.81]
    • Metascore: 68
    • Critic Score 80
    An original, challenging and addictive shooter that will keep you coming back to the shop menu to buy the rest of the downloadable levels. Episodic! Ace! [Dec 2008, p.75]
    • Metascore: 71
    • Critic Score 80
    Succeeds in delivering Phantasy Star Online to DS, but niggling flaws and missed opportunities tarnish an otherwise great online RPG. [Mar 2010, p.62]
    • Metascore: 77
    • Critic Score 80
    A cynical reissue to exploit the game-starved hardcore on Wii? This is far too complicated for your mum to play. Still, it's a genuine (prequel to a) classic.
    • Metascore: 78
    • Critic Score 80
    Even minus bongos Beat is too good a core experience to criticise. [Aug 2009, p.66]
    • Metascore: 79
    • Critic Score 80
    It has all the elements of a brilliant game, but they don't quite come together as the classic it could have been. Very good all the same. [Nov 2009, p.54]
    • Metascore: 89
    • Critic Score 80
    A suitably reverential tribute to the world's most enduringly lucrative band. [Dec 2009, p.53]
    • Metascore: 79
    • Critic Score 80
    A very strong, well-rounded pop package. [Christmas 2009, p.56]
    • Metascore: 78
    • Critic Score 80
    With 30 stages, Magic Obelisk is a great little package. [Mar 2010, p.74]
    • Metascore: 77
    • Critic Score 80
    This is a game you'll want to run and shout about immediately - if only all those dinosaurs and robots weren't in your way. [Feb 2010, p.72]
    • Metascore: 80
    • Critic Score 80
    For fans of Atlus' other RPGs, this is a real must-have. It might prove too slow or horrifically doom-laden for less seasoned role-playing fans, however. [May 2010, p.60]
    • Metascore: 67
    • Critic Score 80
    Great value. [Mar 2010, p.75]
    • Metascore: 81
    • Critic Score 80
    Deadly tough retro platformer that won't give you an inch. Feat its power. [Apr 2010, p.77]
    • Metascore: 81
    • Critic Score 80
    Compact, deep and great fun to get stuck into. [June 2010, p.77]
    • Metascore: 63
    • Critic Score 80
    Although limited in scope, Flipper executes its few ideas with great panache and bags of charm. [July 2010, p.77]
    • Metascore: 76
    • Critic Score 80
    One of the most successful Art Style experiments we've played, with a concept that deserves more. [July 2010, p.71]
    • Metascore: 77
    • Critic Score 80
    But if you love the trappings of heavy metal, you'll have a blast. [Oct 2010, p.50]
    • Metascore: 68
    • Critic Score 80
    Lovely. [Oct 2010, p.65]
    • Metascore: 76
    • Critic Score 80
    Familiar farming fun. [Christmas 2010, p.52]
    • Metascore: 47
    • Critic Score 80
    Look beyond the shoddy exterior and there's a surprisingly rich and varied arcade flyer. [Christmas 2010, p.58]
    • Metascore: 77
    • Critic Score 80
    Excellent character portraits. [Christmas 2010, p.61]
    • Metascore: 81
    • Critic Score 80
    If CoD is you thing, you'll get loads of value from this. [Christmas 2010, p.62]
    • Metascore: 71
    • Critic Score 80
    Simply put, it's a better looking, better functioning version of the original (voice recognition is noticeably improved). It's forgiving and accessible, almost to a fault, but rewards investment with those idiosyncratic movements that Nintendo do so well. And it makes nice use of the hardware. [Mar 2011, p.52]
    • Metascore: 71
    • Critic Score 80
    Simply put, it's a better looking, better functioning version of the original (voice recognition is noticeably improved). It's forgiving and accessible, almost to a fault, but rewards investment with those idiosyncratic movements that Nintendo do so well. And it makes nice use of the hardware. [Mar 2011, p.52]
    • Metascore: 71
    • Critic Score 80
    Simply put, it's a better looking, better functioning version of the original (voice recognition is noticeably improved). It's forgiving and accessible, almost to a fault, but rewards investment with those idiosyncratic movements that Nintendo do so well. And it makes nice use of the hardware. [Mar 2011, p.52]
    • Metascore: 79
    • Critic Score 80
    A solid mix of platforming and virtual-pet raising, but with a bit too much step-retracing. [May 2011, p.57]
    • Metascore: 79
    • Critic Score 80
    You could play much of it one-handed (er, so to speak), but nonetheless, this is an engaging beat-'em-up with (marginally) more brain than boob.
    • Metascore: 73
    • Critic Score 80
    It builds on the films' best bits and dumps the worst. [June 2011, p.60]
    • Metascore: 73
    • Critic Score 80
    A stripped-down version that retains the best part of the full retail game. [June 2011, p.71]
    • Metascore: 76
    • Critic Score 80
    Like a chestburster, Infestation arrives out of nowhere to great surprise. Unlike a chestburster, it's dinky alien thrills are very much welcomed. [Oct 2011, p.66]
    • Metascore: 82
    • Critic Score 80
    This platformer-racer's cartoon graphics mask some knuckle-chewing difficulty. A little gem. [Oct 2011, p.74]
    • Metascore: 61
    • Critic Score 80
    Ignore the pong of rotting flesh and dive in. [Oct 2011, p.76]
    • Metascore: 81
    • Critic Score 80
    A fun, silly, occasionally challenging romp. [Dec 2011, p.67]
    • Metascore: 73
    • Critic Score 80
    By far and away the best football sim on a handheld - but the things that make the 3DS hardware so different are the things that make PES 2012 worse. [Jan 2012, p.116]
    • Metascore: 73
    • Critic Score 80
    Refreshing, but there's potential for even better things next time. [March 2012, p.92]
    • Metascore: 77
    • Critic Score 80
    Still a very tough cookie, but one that gets tastier as you go and is perfectly suited to handheld play. [March 2012, p.109]
    • Metascore: 69
    • Critic Score 80
    The special moves might be a tad too powerful, but otherwise the plumber serves up a well-aimed slice of sporting fun. [June 2012, p.94]
    • Metascore: 69
    • Critic Score 80
    Samey combat can cause biff-fatigue to set in, but the nearly endless loot treadmill coupled with skills that are enjoyable to use make Heroes of Ruin a dungeon that's fun to run. [July 2012, p.94]
    • Metascore: 71
    • Critic Score 80
    A port that's slower, blurrier, and missing multiplayer, but for all that it's still the 3DS' best non-Mario platformer. Beautiful, fluid and packed with value. [July 2012, p.97]
    • Metascore: 83
    • Critic Score 80
    Works really well within the sometimes frustrating limitations of the DSi, providing reasonably user-friendly access to a set of fun, creative, flexible animation tools. [July 2012, p.106]
    • Metascore: 78
    • Critic Score 80
    Scatty, overambitious design disappoints, but the Final Fantasy love rings out loud and clear like the honk of a Chocobo with its head trapped in a tuba. [Aug 2012, p.95]
    • Metascore: 78
    • Critic Score 80
    NSMB2 is yet another great Mario platform game, with some cracking new features, but it's too similar to earlier games in the 'New' series to be a classic in its own right.
    • Metascore: 79
    • Critic Score 80
    A truly unique experience, Little Inferno isn't really a game - it's more of a toy box with sinister undertones and a beautiful ending. Had it been a fiver we'd have told everyone to go and snap it up immediately, but at £12.99 for a four-hour game think long and hard about taking the risk since it isn't for everyone. Those who click with it will adore it.
    • Metascore: 70
    • Critic Score 79
    Unmatched interactivity. [Nov 2006, p.74]
    • Metascore: 76
    • Critic Score 79
    The game overcomes its scrolling-through-text flaws with strong writing and entertaining graphics. [JPN Import; January 2007, p.69]
    • Metascore: 76
    • Critic Score 79
    Has more love in its bones than Konami's usual dead-horse-floggers - and it's great value at the current dollar-pound exchange rate.
    • Metascore: 71
    • Critic Score 79
    The Wii handles violent OTT theatrics like no other console, but a fresh game would have been much appreciated. [July 2007, p.48]
    • Metascore: 75
    • Critic Score 79
    Resi fanboys should feel free to add ten to the score; straight-up shooter fans with no love for zombies should deduct ten. Chronicles is set to become the most divisive game on the Wii.
    • Metascore: 72
    • Critic Score 79
    Genuinely atmospheric and unnervingly scary - a grown up treat for your DS. [Jan 2008, p.60]
    • Metascore: 83
    • Critic Score 79
    We haven't played a game this demanding in some time... a refreshing kick in the teeth. [Feb 2008, p.67]
    • Metascore: 71
    • Critic Score 79
    The controls are solid and satisfyingly straightforward. [Mar 2008, p.71]
    • Metascore: 71
    • Critic Score 79
    In short: if you've got a DS, get the DS version. If not, get this. [Feb 2008, p.55]
    • Metascore: 59
    • Critic Score 79
    Great characters, great value, an addictive story and loads of furious fighting fun. [June 2008, p.51]
    • Metascore: 75
    • Critic Score 79
    It's incredibly slick. [Dec 2008, p.80]
    • Metascore: 66
    • Critic Score 79
    A brilliant Zapper title with plenty to offer. [May 2008, p.52]
    • Metascore: 78
    • Critic Score 79
    Despite our misgivings about the game's long-term appeal, Soul Bubbles is still considerably more polished and better produced than the vast majority of DS software.
    • Metascore: 79
    • Critic Score 79
    As far as the DS series goes this is a big leap. For Trauma Center as a whole? Nothing new. [Oct 2008, p.64]
    • Metascore: 69
    • Critic Score 79
    It isn't quite the game we were hoping for, but taken as another Mario sports game rather than a baseball sim, it's as solid and enjoyable as you'd expect. [JPN Import; Sept 2008, p.52]
    • Metascore: 74
    • Critic Score 79
    Despite being a slow starter, it reboots the Sonic franchise with style. There are plenty of solid foundations here for a potentially brilliant sequel. Go to it, Bioware.
    • Metascore: 83
    • Critic Score 79
    Brilliantly odd music game made slightly less good by the replacement of four of the best tracks. not fair! [July 2009, p.75]
    • Metascore: 74
    • Critic Score 79
    Not bad at all. [May 2009, p.75]
    • Metascore: 77
    • Critic Score 79
    For anyone who doesn't 'get' in-depth gridiron action but wants in on the fun. [Dec 2009, p.60]
    • Metascore: 75
    • Critic Score 79
    You won't find a better looking DS shooter and it's engaging while it lasts, though your hands and eyes will hate you for playing extended sessions. [May 2010, p.57]
    • Metascore: 78
    • Critic Score 79
    Edgeworth is always good company, but what this spin-off fixes in execution, it loses in melodrama. Still, nice to have the gang back. [Feb 2010, p.58]
    • Metascore: 78
    • Critic Score 79
    Oh PES, we do love you but you've gone all boring on us. [Nov 2010, p.50]
    • Metascore: 78
    • Critic Score 79
    Decent, but let down by bland presentation and annoying bugs. [Oct 2006, p.69]
    • Metascore: 75
    • Critic Score 79
    There's no surprises other than neat plot twists and an interesting battle system unique to the series. [Dec 2006, p.45]
    • Metascore: 61
    • Critic Score 79
    It's basically a history lesson meets the X-Men, and every bit as goofy as that sounds. [Apr 2011, p.70]
    • Metascore: 84
    • Critic Score 79
    A stern memory and reflex test. [Nov 2011, p.69]
    • Metascore: 66
    • Critic Score 79
    Good-looking and fan-pleasing, but a bit short. [Dec 2011, p.65]
    • Metascore: 79
    • Critic Score 79
    Still great, but if you have last year's game there's little reason to shell out. [Dec 2011, p.69]
    • Metascore: 69
    • Critic Score 79
    Liberation Maiden is a solid shooter with top-notch presentation (the cut-scenes by anime studio Bones are superb) and frantic action. It's by no means the longest game in the world so only high score fiends will get the best out of it, but if you fall into that category this is well worth your £7.19.
    • Metascore: 85
    • Critic Score 78
    Excellent for beginners, looks great, has masses to do, but doesn't really improve on previous games. Shame, really, with some adjustment this could have been a work of art. [Feb 2007, p.70]
    • Metascore: 70
    • Critic Score 78
    Another excellent head-scratcher for the DS, with great music, slightly over-complicated graphics and loads of cool stuff to unlock. [JPN Import; January 2007, p.76]
    • Metascore: 73
    • Critic Score 78
    Paradoxical. A celebration of old school and simplicity appearing on a machine capable of so much more. Accept that it won't push the Wii, and it's highly enjoyable. [Mar 2007, p.50]
    • Metascore: 79
    • Critic Score 78
    Short of game modes, reliant on powerups, sweatily frustrating at times. But it exerts a strange pull that will draw you back in, assuming you haven't smashed your remote. [July 2007, p.40]
    • Metascore: 67
    • Critic Score 78
    Rabbids provide multiplayer lunacy and joy in a minigame collection that's one of the nicest on Wii at the moment. [Jan 2008, p.46]
    • Metascore: 77
    • Critic Score 78
    The new challenges are fun, but there's not really enough different stuff here to make it a must-have purchase if you've already got the first one. [Aug 2007, p.60]
    • Metascore: 73
    • Critic Score 78
    Online fighting action with loads of blood, comical fatalities and a slightly dodgy bonus puzzle mode. Hardly 'ultimate' but fun all the same. [Feb 2008, p.69]
    • Metascore: 75
    • Critic Score 78
    Fan of the first? You'll probably have a blast online. [Jan 2008, p.38]
    • Metascore: 68
    • Critic Score 78
    Incredibly addictive. [Nov 2008, p.74]
    • Metascore: 65
    • Critic Score 78
    As a happy-go-lucky bit of racket-fuelled froth it'll keep you pleasantly diverted. [June 2008, p.70]
    • Metascore: 82
    • Critic Score 78
    If you have the 07 or 08 versions then only get this for online play. If not, it's worth a punt. [Nov 2008, p.58]
    • Metascore: 78
    • Critic Score 78
    Epic missions will take a lot of train journeys to finish, but this comes recommended for players who know what they're doing and can tame the irritating controls. [Mar 2009, p.66]
    • Metascore: 69
    • Critic Score 78
    Another tip-top DS god game. [Dec 2008, p.80]
    • Metascore: 58
    • Critic Score 78
    A bit disappointing in terms of its presentation but we can recommend it to anyone with a hankering for an unusually sweet god game. [Mar 2009, p.54]
    • Metascore: 68
    • Critic Score 78
    Highly amusing premise, but as the game goes on, the returns diminish sharply. Do give it a whirl though. [Dec 2008, p.68]
    • Metascore: 75
    • Critic Score 78
    This is great fun with a few friends on board and on DS it handles exceptionally smoothly, but Wii owners may end up feeling a bit short-changed by it.
    • Metascore: 72
    • Critic Score 78
    A decent yarn with unashamedly retro mechanics. [Christmas 2009, p.67]
    • Metascore: 72
    • Critic Score 78
    It's all fun and games until someone remembers how good SSX used to be. [Christmas 2009, p.62]
    • Metascore: 72
    • Critic Score 78
    A dizzying array of stuff will keep you tinkering for a while. [Christmas 2009, p.54]
    • Metascore: 77
    • Critic Score 78
    The ideal next step for puzzle-hungry gamers who've exhausted Zoo Keeper and the like. [Apr 2010, p.68]
    • Metascore: 78
    • Critic Score 78
    Shameless lack of originality aside, this might be worth a look if you've exhausted the real thing. [Mar 2010, p.52]
    • Metascore: 81
    • Critic Score 78
    Scientific and thoroughly accurate. [June 2010, p.64]
    • Metascore: tbd
    • Critic Score 78
    As a full retail release it's difficult to justify the price. [June 2010, p.70]
    • Metascore: 73
    • Critic Score 78
    "Quotation Forthcoming"
    • Metascore: 82
    • Critic Score 78
    Almost as surprisingly great as the Wii version, so worth the money. [Dec 2011, p.72]
    • Metascore: 87
    • Critic Score 77
    The crappy songs don't help, but this remains a decent rhythm action game for the DS. And it makes no more sense for being in English. It's no "Rhythm Tengoku," of course. [January 2007, p.73]
    • Metascore: 72
    • Critic Score 77
    A skimpy package that you'll probably finish in record time. Definitely exciting, but also a great advertisement for videogame rentals. [Feb 2007, p.54]
    • Metascore: 65
    • Critic Score 77
    It's a perfect fit for the dual screens, and the simultaneous two-rabbit control works well:: each half on its own would be too simple, but playing them together is interesting. [Oct 2007, p.73]
    • Metascore: 72
    • Critic Score 77
    It's challenging, fast-paced and really rather pretty. [Dec 2007, p.69]
    • Metascore: 73
    • Critic Score 77
    Has more than enough inspired moments to help you see past the shortcomings. [Dec 2007, p.61]
    • Metascore: 67
    • Critic Score 77
    Not entirely convincing, and far less smooth than Nintendo's unnamed dog-related game. But it's well put-together feline fun with minigames. [June 2007, p.68]
    • Metascore: 70
    • Critic Score 77
    An improvement on the first. [Feb 2008, p.63]
    • Metascore: 75
    • Critic Score 77
    Blisteringly fast racer with slightly dodgy handling but a great track editor. Link up with four other players for maximum fun. [Dec 2008, p.75]
    • Metascore: 67
    • Critic Score 77
    The puzzling work definitely hits the mark like a shovel to the jugular. [May 2008, p.74]
    • Metascore: 59
    • Critic Score 77
    This is a game that rewards patience and routine. [June 2008, p.63]
    • Metascore: 68
    • Critic Score 77
    It feels like more of a launching point for a fresh fighting mechanic than a game that fully makes something of it. We're interested to see what they do wtih the Wii version. [Aug 2008, p.64]
    • Metascore: 65
    • Critic Score 77
    With the basic controls it's like a jazzed up version of Wii Sports. With the full manual controls it's a mess. Take your pick.
    • Metascore: 75
    • Critic Score 77
    A solid second outing for the Puzzle Quest series that will keep you busy for light years if you can overlook a few frustrating elements. [June 2009, p.65]
    • Metascore: 70
    • Critic Score 77
    If only it supported four players, this would be a definite must have. [Dec 2006, p.44]
    • Metascore: 54
    • Critic Score 77
    Dream Trigger 3D is quirky to the point of brain-bursting confusion. But it's a welcome change from 3DS's current line-up of simplified titles.
    • Metascore: 76
    • Critic Score 77
    There's plenty of anger-tinged excitement here for your money. [Feb 2012, p.107]
    • Metascore: 64
    • Critic Score 77
    There's no denying what it does do is gripping, challenging and enjoyable. [Sept 2012, p.107]
    • Metascore: 64
    • Critic Score 77
    A limited single-player experience is supported by a brilliant (if basic) multiplayer mode. Very much a case of style over substance, but the substance it does have should keep you entertained for a while.
    • Metascore: 66
    • Critic Score 76
    A frustratingly slow pace and the sad realisation that a humdinger of a plot is zooming over our heads are the only problems here. Otherwise one of the best RTS games on DS. [JPN Import; June 2007, p.54]
    • Metascore: 79
    • Critic Score 76
    Way too over reliant on the D-pad diagonals. [July 2007, p.71]
    • Metascore: 59
    • Critic Score 76
    Ignore the fighting's mechanical edge and this is about as good a shot as wrestling has at reaching a wider audience. But wrestling fans, beware - this probably isn't for you. [Christmas 2007, p.60]
    • Metascore: 78
    • Critic Score 76
    Quite charming and colourful RTS, with a simple and accessible stylus-only control scheme and a fun multiplayer. Not really that much depth for hardened RTSites though. [Sept 2007, p.65]
    • Metascore: 68
    • Critic Score 76
    A rather impressive little package. [Jan 2008, p.64]
    • Metascore: 55
    • Critic Score 76
    Although not quite as challenging as it could have been, there is still much fun to be had in this quaint little forestry world. [June 2008, p.55]
    • Metascore: 71
    • Critic Score 76
    Not an Empire Strikes Back life-changer, but a Return of hte Jedi romp. Plenty of technical hiccups, but fun is never far off. Duelling is alright, too. [Nov 2008, p.50]
    • Metascore: 68
    • Critic Score 76
    Too shallow and formulaic to be anything other than an RPG footnote, but this is still a robust, accessible and enjoyable game. [Winter 2009, p.59]
    • Metascore: 70
    • Critic Score 76
    A perfect foil for the well-received film, well designed and executed. But their respective running times are rather too close for comfort. [Oct 2008, p.71]
    • Metascore: 73
    • Critic Score 76
    The visuals are spiffier, though, and the music is top-notch. [Dec 2009, p.69]
    • Metascore: 80
    • Critic Score 76
    Lock's Quest is definitely a slow burner and takes a while to get going. Invest your time, however, and you'll be rewarded with a solid and competent strategy game. [Dec 2008, p.67]
    • Metascore: 68
    • Critic Score 76
    Not only a ferocious challenge but a hearty high-score chaser to boot. Derivative, but derives from the best. [Apr 2009, p.71]
    • Metascore: 80
    • Critic Score 76
    Lovingly crafted, sure, but for a game revolving around the rich variety of jelly beans A Boy And His Blob can be flavourless stuff.
    • Metascore: 74
    • Critic Score 76
    If you haven't gotten the PC version, you'll be pleasantly surprised by this on Wii - once you've got past the so-so early stages. [Oct 2010, p.52]
    • Metascore: 68
    • Critic Score 76
    If you fancy saving the world from aliens on your DS, this is worth having a spin on. [Oct 2006, p.70]
    • Metascore: tbd
    • Critic Score 76
    Fun, frustrating exploration fest that you <I>will</I> want to finish no matter how many times you have to kill Lara to do so. [Dec 2006, p.40]
    • Metascore: 64
    • Critic Score 76
    A good-looking and solid take on Tekken 6 that packs in a ton of content. But single-player modes are unsatisfying and the fighting feels dated compared to Street Fighter 3D. [Feb 2012, p.90]
    • Metascore: 76
    • Critic Score 76
    The constant shift in direction will leave you confused. But there are genuine pockets of excitement amongst the humdrum. [Apr 2012, p.92]
    • Metascore: tbd
    • Critic Score 75
    There's only so much you can do with a Japanese "Love Hamster," but we already love the cute music, behaviour and entertaining minigame frolicks. [JPN Import; Jan 2007, p.77]
    • Metascore: 78
    • Critic Score 75
    Proper Bomberman action that makes wise use of the Wi-Fi features built into DS. Consider the solo mode as a bonus in a great value package. [JPN Import; Oct 2006, p.63]
    • Metascore: 72
    • Critic Score 75
    The cuteness may drive away sports gamers, and the realistic gameplay may drive away others, but this is surprisingly deep. [Mar 2007, p.56]
    • Metascore: 72
    • Critic Score 75
    Not bad at all. [Oct 2007, p.77]
    • Metascore: 78
    • Critic Score 75
    So what if it's the same old Fire Emblem? The score's for non-Japanese speakers - the UK version will likely do much better. [JPN Import; May 2007, p.45]
    • Metascore: 79
    • Critic Score 75
    Much better, faster and smoother on a big screen. [Feb 2008, p.47]
    • Metascore: 73
    • Critic Score 75
    Survive like Ray Mears while fretting over how good you look in a grass skirt. It's a whole news Sims experience. [Christmas 2007, p.50]
    • Metascore: 82
    • Critic Score 75
    N+
    Unbelievably annoying and liable to trigger extreme rage at any moment, but it's as addictive as it is nasty, and worth a punt for masochistic fans of the online original. [Dec 2008, p.71]
    • Metascore: 78
    • Critic Score 75
    A great concept hampered by some boring level design and clumsy interfaces. [Sept 2008, p.56]
    • Metascore: 72
    • Critic Score 75
    There's loads to do. [Feb 2009, p.77]
    • Metascore: 85
    • Critic Score 75
    A brilliantly made challenge, but rarely much fun. [Jan 2009, p.64]
    • Metascore: 71
    • Critic Score 75
    Part dating sim, part rhythm-action dancing game, Princess Debut is perfectly pitched at its girly audience. [Dec 2008, p.81]
    • Metascore: 84
    • Critic Score 75
    Another strong offering for RPG fans to sink their teeth into, with some great graphical updates, but be warned: this is two parts work, one part play.
    • Metascore: 76
    • Critic Score 75
    It's short and fairly basic, but well presented. [Jan 2009, p.71]
    • Metascore: 71
    • Critic Score 75
    Worth a look if you're a connoisseur of action RPGs. [Apr 2010, p.66]