Nintendo Insider's Scores

  • Games
For 74 reviews, this publication has graded:
  • 67% higher than the average critic
  • 1% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 99 The Legend of Zelda: A Link to the Past
Lowest review score: 20 Van Helsing
Score distribution:
  1. Positive: 40 out of 74
  2. Negative: 9 out of 74
74 game reviews
    • 81 Metascore
    • 73 Critic Score
    It's like being equipped with a six-shooter and only being allowed to pistol whip the bad guys.
    • 79 Metascore
    • 70 Critic Score
    A solid title, with an exceptional co-op mode, lots of unlockables, and let's face it, a better ending than the actual trilogy it's based on.
    • 75 Metascore
    • 70 Critic Score
    The controls in the game are very responsive and are very tight.
    • 74 Metascore
    • 55 Critic Score
    The sad truth is, Pokémon Trozei isn’t a bad game persay... it’s just BORING.
    • 70 Metascore
    • 72 Critic Score
    The game now relies more on luck than actual skill and thinking; things such as mini-games, Charabom battles/merging and Coin Battle in Battle Mode have been taken out; and the game just seems too “cute” at times.
    • 68 Metascore
    • 70 Critic Score
    Almost too hard.
    • 68 Metascore
    • 50 Critic Score
    Removing the forced random space battles, and maybe bookending them between the exploration levels would have helped this title immensely.
    • 67 Metascore
    • 55 Critic Score
    A pretty lackluster package that could have been so much more if the platform elements, which previous games focused on, were given attention in the newest game. Instead, the platforming is mainly a way to get in between mini-games and offers no challenge at all.
    • 64 Metascore
    • 65 Critic Score
    But the racing system is boring and slow, taking away the feel of excitement and thrill that the rush of illegal fast driving would normally bring -- this game seems to have none of that.
    • tbd Metascore
    • 70 Critic Score
    Very repetitive. However, anyone who enjoys old school button mashers will quickly adapt to this game and enjoy it. Because the graphics look as nice as they do, fans of the series will likely enjoy this in any capacity.
    • 62 Metascore
    • 66 Critic Score
    The perfect example of an experiment gone awry. If only the physics were just a little more realistic, it would help a great deal, but as it is, the game just gets to be annoying before you ever start to have fun.
    • 62 Metascore
    • 65 Critic Score
    While Digimon Racing won’t knock anyone’s socks off, it’s fast-paced fun if you want a simple racing game and you’re already tired of Mario Kart. You will get tired of this even sooner due to its length, but fans of Digimon will find it easier to get into.
    • 62 Metascore
    • 65 Critic Score
    It's a decent enough puzzler, a sort of Dig Dug/Puyo Pop hybrid. Some players may get frustrated by being crushed by blocks falling from off screen, as well as the length of the later stages.
    • 61 Metascore
    • 68 Critic Score
    A package that is full of potential, with over 60 games and several bonus features. However, there are many problems with everything in between – especially the keypad and controls, but also with the lack of graphical quality outside of the faithfully reproduced Intellivision graphics, and the short soundtrack.
    • 60 Metascore
    • 55 Critic Score
    Unlike most Nintendo-published titles, the game really feels like it lacked direction, and as a result the game is more annoying than fun. If you're a diehard for Yoshi platformers, you'll enjoy the game on some.
    • 60 Metascore
    • 60 Critic Score
    But after a while, hitting frogs just doesn't fufill the same amount of happiness that it did when you started.
    • 60 Metascore
    • 67 Critic Score
    The character modeling is downright fantastic, but the pieces that make up their world are far less so. Level interiors are usually drab and lifeless, and sometimes repetitive.
    • 60 Metascore
    • 51 Critic Score
    Spyro’s new developer, Vicarious Visions, has changed the focus of Spyro to mini-games, which are very easy, boring and repetitive; they have also taken away the 3-D look of the games, which presents some problems in gameplay, not forgetting the fact that the 3-D isometric look simply looked better.
    • 59 Metascore
    • 68 Critic Score
    Poor play control, non-threatening AI, and a story that is inconsistent with previous Sonic games and ultimately befuddling (which is quickly becoming the new standard for Sonic.)
    • 59 Metascore
    • 65 Critic Score
    Amazing Island has good graphics and sound, but the gameplay, with its mini-games, is too repetitive... Of course, the lack of multiplayer hurts this game the most.
    • 58 Metascore
    • 63 Critic Score
    If you've played Rayman 2 before, there's really no good reason to pick this title up. If you haven't played it before, then I strongly suggest you find a copy for the N64, Sega Dreamcast, or PS2.
    • 57 Metascore
    • 63 Critic Score
    It just feels as though everything in the game (like the extra modes) is either tacked on, or has an equal setback for every positive stride it makes.
    • 57 Metascore
    • 61 Critic Score
    While Carmen Sandiego won’t set any precedents in any one of the three genres it dabbles in, the mix between them is somewhat refreshing, and actually simple fun.
    • 54 Metascore
    • 50 Critic Score
    So boring that you only have to play it for a couple minutes to figure out that you have already played the whole extent of the game.
    • tbd Metascore
    • 55 Critic Score
    After you beat all 1,001 puzzles, you can wipe the memory and go again. They tend to reuse words and clues. After a few puzzles, you'll know what word they want.