Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Fantastic Four: Rise of the Silver Surfer
Score distribution:
2179 game reviews
    • 68 Metascore
    • 76 Critic Score
    Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]
    • Nintendo Power
    • 67 Metascore
    • 76 Critic Score
    Even after you've completed the missions, you'll enjoy the depth of developing relationships with Urbz and collecting a catalog full of items. [Feb 2005, p.114]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The game's 3-D driving engine provides one of the GBA's best automotive experiences - fast action with a smooth frame rate. [Oct 2003, p.141]
    • Nintendo Power
    • 72 Metascore
    • 76 Critic Score
    A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Sunningly powerful. [Feb 2004, p.148]
    • Nintendo Power
    • 65 Metascore
    • 76 Critic Score
    With hundreds of parts to collect and diverse abilities to bestow on your robo, the customization elements are endless! The story starts out a little slow, but it really picks up. [June 2004, p.118]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]
    • Nintendo Power
    • 50 Metascore
    • 76 Critic Score
    The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    A solid and enjoyable action title with great control and gritty graphics. [Nov 2004, p.131]
    • Nintendo Power
    • 82 Metascore
    • 76 Critic Score
    Guest characters such as Ben Franklin, the THPS-style Classic mode and an incredible soundtrack of old and new hits add to the mix. [Dec 2004, p.144]
    • Nintendo Power
    • 73 Metascore
    • 76 Critic Score
    It's a fun baseball sim, but not a grand slam. [Apr 2003, p.135]
    • Nintendo Power
    • 73 Metascore
    • 76 Critic Score
    After solving Polarium's first 30 puzzles, I now plan to have my cranium resized - I swear that my brain's gotten bigger. On to the final 70! [June 2005, p.95]
    • Nintendo Power
    • 64 Metascore
    • 76 Critic Score
    Offers a brilliant mix of realistic physics and arcade-style gameplay that gives you a strong sense of both speed and control over your machine. [Nov 2004, p.131]
    • Nintendo Power
    • 61 Metascore
    • 76 Critic Score
    It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]
    • Nintendo Power
    • 79 Metascore
    • 76 Critic Score
    The control is great, the missions are creative and the dialogue is hilarious. [Oct 2003, p.138]
    • Nintendo Power
    • 69 Metascore
    • 76 Critic Score
    Unlockable characters and tons of secrets add to the game's replayability. [Oct 2003, p.140]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Packs in six simple, but fun, games for one or two players. [Nov 2002, p.76]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    The control scheme takes some getting used to, but the thorough tutorial irons out the complications. [July 2003, p.145]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    Advanced difficulty keeps you from getting by with button mashing alone. [Dec 2004, p.144]
    • Nintendo Power
    • 59 Metascore
    • 76 Critic Score
    Flashy moves, stylized art and cool characters make Samurai Jack's GCN turn every bit as entertaining as his animated series. [May 2004, p.121]
    • Nintendo Power
    • 70 Metascore
    • 76 Critic Score
    A big collection of blast-'em-all missions packed witih combat action. [Nov 2002, p.226]
    • Nintendo Power
    • 57 Metascore
    • 76 Critic Score
    Loaded with enemy-blasting action, the colorful action game is great for arcade fans. [July 2002, p.150]
    • Nintendo Power
    • 80 Metascore
    • 76 Critic Score
    While surf locations are not as varied as THPS skateparks, the game delivers fun in the sun. [Nov 2002, p.224]
    • Nintendo Power
    • 70 Metascore
    • 76 Critic Score
    The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
    • Nintendo Power
    • 58 Metascore
    • 76 Critic Score
    The story loses something in its translation from Japanese, but the game play is still crazy fun. [Feb 2003, p.155]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    Intuitive and fun. [Apr 2003, p.135]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    An open format, great driving physics and stylized graphics contribute to a rewarding playing experience. [Feb 2005, p.113]
    • Nintendo Power
    • 64 Metascore
    • 75 Critic Score
    Adam West and the cartoon cast lend their vocal stylings to humorous cut-scenes. [Nov 2005, p.118]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    A significant step up from its predecessor. [Mar 2010, p.89]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 78 Metascore
    • 75 Critic Score
    There's a lot of good stuff in SmackDown vs. Raw 2010, but more attention to detail could have made it great. [Dec 2009, p.85]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    Granted, it has the same basic, easy-to-pick-up-and-play gameplay, but it also has some neat DS-exclusive features(touch-screen minigames, for example)that make it stand out. [July 2008, p.90]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    Downhill Jam will almost certainly surrender its extreme-sports crown by the time the next generation of Wii games ollies onto the scene, but for now it's the best way I can think of to get down a hill. [Feb. 2007, p.95]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
    • Nintendo Power
    • 67 Metascore
    • 75 Critic Score
    The graphic quality (especially in the above-ground city) is a step up from that of the initial Incredibles GCN title. [Dec 2005, p.120]
    • Nintendo Power
    • 66 Metascore
    • 75 Critic Score
    Capcom Classics Mini Mix delivers a triple dose of old-school fun, and as long as you don't expect more than that, you'll be in for a nostalgically good time. [Nov. 2006, p.88]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    If you're a fan of the genre, there are few better ways to get your fix on the go. [Aug 2008, p.89]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Awakened Shadows continues the ongoing Blue Dragon storyline, which may please the series' handful of fans but will probably bore any newcomers. [July 2010, p.88]
    • Nintendo Power
    • 79 Metascore
    • 75 Critic Score
    In the past I've said that I've grown a tad weary of the LEGO formula. Harry Potter, on the other hand, proves to be a great match. [Aug 2010, p.91]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    With tons of modes and options initially available and more goodies to unlock as you win races, you'll be pushing the pedal to the medal for a long time to come. [Sep 2007, p.87]
    • Nintendo Power
    • 67 Metascore
    • 75 Critic Score
    While the game never really blows you away, it's hard to imagine that any fans of Mario, Sonic, or party games wouldn't be glad to have this in their collection. [Holiday 2007, p.79]
    • Nintendo Power
    • 83 Metascore
    • 75 Critic Score
    Picross 3D isn't quite as fun as 2007's 2-D Picross DS, but it's a very good puzzle game nonetheless. [June 2010, p.87]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    The team obviously had a blast making Raving Rabbids; I only wish they had prolonged that enjoyment to deliver a meatier game. [Jan. 2007, p.97]
    • Nintendo Power
    • 53 Metascore
    • 75 Critic Score
    Samurai Warriors: Katana is fun, and makes good use of the Wii's motion controls without being tiring. [Jan 2008, p.87]
    • Nintendo Power
    • tbd Metascore
    • 75 Critic Score
    Fishing quests, tournaments, seven worldwide regions, fish boss battles, and a Nintendo Wi-Fi Connection-enabled leaderboard keep this fish fresh for a while, but ultimately the game is more of a deep lake than a vast ocean. [Feb 2009, p.90]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    LEGO Batman is lots of fun, especially if you haven't played a LEGO title before. [Dec 2008, p.96]
    • Nintendo Power
    • 66 Metascore
    • 75 Critic Score
    And although much of the game is played with the control pad and buttons, there are also stylus/touch-screen actions, so be prepared to juggle. [Mar 2008, p.90]
    • Nintendo Power
    • tbd Metascore
    • 75 Critic Score
    With Gauntlet on the DS, I think they've finally hit the sweet spot--a nice balance of old-school mentality and modern game-design sensibilities. [Holiday 2008, p.82]
    • Nintendo Power
    • 70 Metascore
    • 75 Critic Score
    It doesn't quite live up to the historic pairing of gaming's two biggest icons, but then again, not much could. [Feb 2008, p.88]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    If you can see past its ho-hum looks and you don't mind that this isn't significantly different from the original, the formula still works for puzzle and RPG aficionados alike. [Aug 2010, p.89]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    If you've haven't played a Tony Hawk game in a while, this is a decent edition to snatch up. [Jan. 2007, p.110]
    • Nintendo Power
    • 84 Metascore
    • 75 Critic Score
    LEGO star Wars laid the groundwork for a solid sequel, and LEGO Star Wars II delivers. [Nov. 2006, p.88]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    You have to take a Zen approach to it; just explore, collect mushrooms and flowers, capture bugs with your wand-turned-net, and let things happen. [June 2009, p.89]
    • Nintendo Power
    • 65 Metascore
    • 75 Critic Score
    If you manage your play sessions wisely, Resident Evil: The Mercenaries 3D can be entertaining--it is, after all, plain fun to shoot and stab monsters with an array of weapons. [July 2011, p.86]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    The tacked-on story is unnecessary, however, and the music isn't as good as that of the original. [Apr 2009, p.85]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Loads of unlockables and a handful of multiplayer modes round out the respectable package. [Aug 2007, p.88]
    • Nintendo Power
    • 79 Metascore
    • 75 Critic Score
    Frontier isn't for everybody, but it delivers on its promise of providing a deep, engrossing experience while letting you live a relaxing life. [Apr 2009, p.88]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher. [Apr 2007, p.85]
    • Nintendo Power
    • 61 Metascore
    • 75 Critic Score
    More importantly, Cook Off doesn't fix the one glaring flaw of the DS game: There's still no story/career/arcade mode to sink your teeth into--just a bunch of individual recipes. [June 2007, p.104]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    The stylus control is perfectly tuned and single-swipe boosts are easy to trigger, yet quick and accurate movement gets tiring after several minutes. [Oct 2005, p.97]
    • Nintendo Power
    • 81 Metascore
    • 75 Critic Score
    Despite some frustratingly expert-level AI in the compute opponents, Open Warfare 2 is one you don't want squirming away from you. [Nov 2007, p.104]
    • Nintendo Power
    • 44 Metascore
    • 75 Critic Score
    Faithfully reproduces the ZT experience, from building exhibits and guest facilities to managing cash flow. [Nov 2005, p.112]
    • Nintendo Power
    • 78 Metascore
    • 75 Critic Score
    It's a winning formula, so familiarity isn't necessarily a bad thing, but even a little gameplay innovation would have been welcome. [Dec 2008, p.98]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The 3D looks great, and the visual special effects that indicate your character's status (stunned, powered up, etc.) are fully implemented, making it much easier to follow the action. [Dec 2011, p.81]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The good news is that Squeak Squad doesn't need a whopping dose of DS innovation or pretty environments to make it enjoyable--it's a big, midly challenging adventure with gobs of gameplay variety and replay value. [Feb. 2007, p.93]
    • Nintendo Power
    • 73 Metascore
    • 75 Critic Score
    If you have no interest in art or DIY game design, then you should steer clear of DTL, but if you're itching to cook up some digital art, you'll have a blast. [Nov 2007, p.105]
    • Nintendo Power
    • 82 Metascore
    • 75 Critic Score
    A deep and satisfyingly lengthy RPG experience. [Dec 2005, p.112]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    The traditional controls feel a little more precise than the new touch screen feature, but the touch screen allows for faster response. [Feb 2006, p.99]
    • Nintendo Power
    • tbd Metascore
    • 75 Critic Score
    The title manages to stay true to the original board game but adds enough to justify a GBA adaptation. [July 2005, p.99]
    • Nintendo Power
    • 68 Metascore
    • 75 Critic Score
    With more than 70 pick-up-and-play games, this title is bound to have something you'll like. [Nov 2010, p.88]
    • Nintendo Power
    • 67 Metascore
    • 75 Critic Score
    Not everyone will appreciate Legacy of Ys's retro charm, but if you're looking for a solid adventure not bogged down by needless convolution this one fits the bill. [Feb 2009, p.90]
    • Nintendo Power
    • 66 Metascore
    • 75 Critic Score
    Spyborgs may not revitalize its genre, but it makes a respectable effort. [Nov 2009, p.79]
    • Nintendo Power
    • 77 Metascore
    • 75 Critic Score
    If you can endure the grind, however, you'll find that having an earth-shattering trio of beasts at your disposal is well worth the trouble. [Sept 2011, p.84]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Another stunning technical achievement. [Holiday 2008, p.84]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Think "Mario Kart" on ice. [Jan 2006, p.108]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    An action-adventure that's unlike anything else out there. Fortunately, there's more to it than just a good concept; the game is eerie and atmospheric, and its unique tarantula and scorpion protagonists stand out from the usual heroes. [Mar 2009, p.89]
    • Nintendo Power
    • 67 Metascore
    • 75 Critic Score
    A fun little flier that pretty much anyone can get into and even hardcore players will enjoy. [Nov 2010, p.88]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    The series' transition to the Wii has produced mixed results. [Dec 2007, p.82]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    Either way, Clash of Ninja 2 is a solid fighter that should appeal to Naruto and fighting-game fans alike. [Dec. 2006, p.105]
    • Nintendo Power
    • 77 Metascore
    • 75 Critic Score
    Still, Yggdra Union has style all its own, and is a breath of fresh air in the sometimes-stale strategy-RPG genre. [Jan. 2007, p.114]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    Super Swing Golf takes the same arcade-style approach as titles like "Mario Golf" and "Hots Shots Golf", yet it manages to stand out thanks largely to the controls. [Feb. 2007, p.94]
    • Nintendo Power
    • 82 Metascore
    • 75 Critic Score
    If you haven't played it and strategy RPGs are your thing, though, it's hard to get much better than this. [Oct 2008, p.88]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    At its core, the game plays, not surprisingly, a lot like older 2-D Mario titles. [Apr 2006, p.83]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    If making a mess without cleaning it up appeals to you, plug in Elebits. [Feb. 2007, p.94]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote PLus controller. [June 2011, p.87]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    With so many versions of Tetris already on the market, it's hard to say that Tetris Axis is a must-buy. [Oct 2011, p.83]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    If you've ever played a Sims game, you should feel right at home with The Sims 3 Pets--you create and manipulate a group of Sims, this time with cats and dogs included. [Nov 2011, p.85]
    • Nintendo Power
    • 59 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But even with its faults, this is the best DS Madden title. [Oct 2007, p.87]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Ace Combat: Assault Horizon Legacy may not be a beefy adventure, but because virtually everything that's great about Namco Bandai's long-running series is present here, it's well worth playing. [Nov 2011, p.78]
    • Nintendo Power
    • 57 Metascore
    • 75 Critic Score
    There isn't a world of difference between this game and last October's FIFA 06, but it's a worthy upgrade for those who have World Cup fever. [Jun 2006, p.86]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    The Nintendo 3DS version of Natsume's latest farming RPG isn't a major step up from the Nintendo DS release--in fact, they're essentially the same. [Oct 2011, p.84]
    • Nintendo Power