Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 SoulCalibur II
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 59 Metascore
    • 50 Critic Score
    A ludicrous save system punishes you mercilessly for trying to be daring. [Feb 2009, p.89]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Though spawning new Spores is as fun as ever, you're left to wonder, "Well, then what?" [Nov 2009, p.88]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    The graphics are a bright point in an otherwise dull experience. [Oct 2005, p.101]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    You might think that having a 360-degree shooting radius would make the game easier, but that's offset by the fact that you can be shot by enemies offscreen. [June 2008, p.90]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    In the end, unless you're really into bass fishing or want a throwback to the Dreamcast days, Sega Bass Fishing isn't worth your time. [Apr 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Touch Mechanic's controls work well, but you just can't do enough to the cars. [May 2009, p.91]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    The motion-controlled melee combat is flawed, so the most effective way to defeat baddies is by playing the game like a twin-stick shooter---albeit a twin-stick shooter with sometimes-temperamental auto-aim. [July 2012, p.82]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Yes, it sounds like Phoenix Wright in that respect, but Crime Scene has none of the charm, character, or creativity of Capcom's courtroom series. [Apr 2010, p.89]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Finicky touch-screen controls slow down the action occasionally, but mainly Indy 2 just lacks the charm of other LEGO titles due to a poorly adapted story and humor that falls flat most of the time. [Holiday 2009, p.90]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    Deca Sports Extreme is fun at first, but it won't hold your interest long enough to justify spending $40. [Sept 2011, p.73]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    And sadly, the dead-simple games themselves lack much of the charm, spark, and ingenuity of the older Mama entries. [Sept 2011, p.73]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    Imagine one terrifically long, drawn-out dungeon from "The Legend of Zelda: A link to the Past", then yank out enemy variety, cool weapons, and a constant sense of acomplishment. That's kinda how Monster House for the GBA is. [Sep 2006, p.85]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    A drab experience that takes little advantage of the DS hardware (menu issues annoy) and rarely rises above the level of sufficiency. [May 2009, p.91]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Line Rider's transition from Flash-based phenomenon to full-fledged Wii game is a bumpy one. [Nov 2008, p.98]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    The enemies are dim-witted but manage to stay alive longer than they should thanks to awful hit detection. [Oct 2005, p.100]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Though the art style, from the folks who brought us "Parappa the Rapper," is delightfully bizarre, the rest of the game is pretty bland, simplistic, and repetitive. [Mar 2006, p.87]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    There are problems inherent to bringing console dancing games to handhelds--like, for instance, the fact that they just don't work as originally intended. [Nov 2011, p.85]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    There have been enough subpar movie games of late that you should know what to expect, and The Ant Bully meets those expectations. [Oct. 2006, p.87]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    For all the flair and weirdness of Furu Furu Park, the real meat of the product -- the minigames -- ends up being a thin and unimpressive experience.
    • 37 Metascore
    • 50 Critic Score
    It's hard to enjoy your bouts when your biggest fight is against the controls. [Apr 2009, p.90]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    It tends to feel more like running in place - as the man says, there's not much point to it. [Mar 2010, p.91]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    The riding mechanics aren't terrible, but Full Throttle's open-ended, GTA-wannabe world just doesn't work. [Mar 2006, p.86]
    • Nintendo Power
    • 39 Metascore
    • 50 Critic Score
    The minigames are fun, but someof them are quite confusing and more challening than most party game minigames. [Apr 2003, p.134]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    Random encounters happen too often, take too long, and involve too much sitting and waiting for the active-time gauge to fill up. [June 2009, p.90]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    Spider-Man has definitely seen better days. [Nov 2011, p.83]
    • Nintendo Power
    • 65 Metascore
    • 50 Critic Score
    And the most basic element of LEGOs - building things from blocks - is entirely absent. [July 2009, p.86]
    • Nintendo Power
    • 63 Metascore
    • 50 Critic Score
    With a few more enemy types, longer levels and a higher difficulty level, Gumby vs. The Astrobots could have joined the ranks of great GBA platformers. [Oct 2005, p.97]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    This first-person shooter plays fine a lot of the time, but the frame rate can get extremely choppy and the graphics go from so-so to downright ugly. [Jan 2009, p.90]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Considering how basic Swords is, it would have been better suited to WiiWare; as a full retail release, it's disappointing. [Nov 2010, p.91]
    • Nintendo Power

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