Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 35 Metascore
    • 44 Critic Score
    An exercise in difficult play control and low visibility. [May 2004, p.122]
    • Nintendo Power
    • 57 Metascore
    • 44 Critic Score
    Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    A freestyle section during each song lets you improvise and employ your special moves. [June 2003, p.140]
    • Nintendo Power
    • 67 Metascore
    • 44 Critic Score
    The kookiness gets hairy since the objectives tend to be fuzzy and the graphics and controls are sloppy. [Aug 2002, p.147]
    • Nintendo Power
    • 36 Metascore
    • 42 Critic Score
    A fist-flying, flame-belching 2-D romp in a twisted fairy-tale world. [Dec 2002, p.218]
    • Nintendo Power
    • 52 Metascore
    • 42 Critic Score
    Advanced players may find the games to be too simple, but novices will appreciate the simplicity. [Nov 2004, p.132]
    • Nintendo Power
    • 35 Metascore
    • 42 Critic Score
    You'll have a difficult time mounting an effective defense since opposing teams drive the ball with lightning speed. [Nov 2003, p.156]
    • Nintendo Power
    • 47 Metascore
    • 42 Critic Score
    Flight levels between adventure sequences look cool, but an angled view throws a wrench in the vehicle-piloting works. [Dec 2004, p.156]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Since the characters have unusual strides, the movement can be slow and unpredictable. [July 2003, p.146]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]
    • Nintendo Power
    • 44 Metascore
    • 42 Critic Score
    Controls are slightly sluggish. [June 2005, p.97]
    • Nintendo Power
    • 27 Metascore
    • 42 Critic Score
    It's basic kart racing that's gigantic fun if you're a Shrek fan. [May 2002, p.140]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 39 Metascore
    • 42 Critic Score
    They have such wonderful monsters to draw from, but don’t really use them. [Jan 2002, p.127]
    • Nintendo Power
    • 36 Metascore
    • 40 Critic Score
    Essentially a poorly executed flat-ground version off "Tony Hawk's Downhill Jam", BMX Challenge provides very little payoff for our excitement. [Oct 2007, p.89]
    • Nintendo Power
    • 59 Metascore
    • 40 Critic Score
    Stays firmly in the for-fans-only bin. [Oct 2009, p.89]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • 28 Metascore
    • 40 Critic Score
    Unfortunately, the ThunderCats game we finally got is an incredibly simple side-scrolling romp through boring levels populated by similar looking enemies.
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A bonus garden simulation allows you to grow unusual hybrid plants, though the goals and gameplay are difficult to interpret. [March 2005, p.108]
    • Nintendo Power
    • 49 Metascore
    • 40 Critic Score
    With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    But the tie-ins and unlockable minigames are not enough to make the game any more entertaining than counting sheep. [Dec 2008, p.94]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    Someday, somebody is going to make something fun out of this concept, but the folks making this game haven't gotten there yet. [Jan 2009, p.91]
    • Nintendo Power
    • 64 Metascore
    • 40 Critic Score
    It's too bad the execution fails so miserably, because many of the ideas are great. [Holiday 2007, p.85]
    • Nintendo Power
    • 50 Metascore
    • 40 Critic Score
    As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]
    • Nintendo Power
    • 82 Metascore
    • 40 Critic Score
    Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]
    • Nintendo Power
    • 44 Metascore
    • 40 Critic Score
    Poor hit detection and sluggish controls make the game's challenges more frustrating than fun. [Dec 2003, p.150]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    If you vallue quantity over quality in your game collections, Games Explosion! fits the bill. If you prefer polish, you'll do better by sticking to the WarioWare games or established classics compilations. [Oct. 2006, p.92]
    • Nintendo Power
    • 52 Metascore
    • 40 Critic Score
    Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]
    • Nintendo Power

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