Nintendojo's Scores

  • Games
For 1,301 reviews, this publication has graded:
  • 67% higher than the average critic
  • 3% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 0 LEGO Friends
Score distribution:
1,301 game reviews
    • 55 Metascore
    • 49 Critic Score
    A painfully average portable that offers nothing but ugly graphics and stale gameplay.
    • 57 Metascore
    • 49 Critic Score
    There are also plenty of more entertaining and more educational games out there that you can pick up for your youngun at the same price, if not lower. Stay away from this one. It doesn't belong in your collection.
    • 47 Metascore
    • 48 Critic Score
    The controls are atrocious, a definitely no-no when they're also your big hook. However, the game is not without any redeeming qualities. It really all depends on how much players are willing to pay for a game that ends up being mediocre at best.
    • 63 Metascore
    • 48 Critic Score
    As brief as it is shallow -- pacing the gamer through six modest levels of gameplay -- there is little to no reason for you to invest in this title.
    • 36 Metascore
    • 47 Critic Score
    The controls are buggy, the graphics are choppy, the sound is average and the voices will make you crawl up a wall in fear of your life.
    • 48 Metascore
    • 47 Critic Score
    Everything from the graphics, sound and the frame rate should have been a whole lot better, not to mention the confusing and burdensome control scheme.
    • tbd Metascore
    • 46 Critic Score
    Something like a trick match or dunk contest in "NBA Street" would have been far more in keeping with the team's character than a run-of-the-mill two-on-two basketball game.
    • 48 Metascore
    • 46 Critic Score
    Astro Boy: The Video Game is not a bad game. It's also not a good game.
    • 52 Metascore
    • 45 Critic Score
    Hammy is merely average, but is made worse in the light of other games that its key demographic will enjoy.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, it's that combination of small subject matter and small target audience that keeps this game from reaching its goals. I Love Beauty tries, but road trips with your daughter will be annoying as ever.
    • 34 Metascore
    • 45 Critic Score
    If you really want a good Astro Boy handheld experience, pick up Astro Boy: Omega Factor if you can. Otherwise, you would be better off looking elsewhere for a platforming experience on Nintendo DS.
    • tbd Metascore
    • 45 Critic Score
    Is this game for you? Why bother? Pick up a newspaper and flip to their crossword puzzle. You'll end up with more money in your wallet and less frustration in the long run.
    • 49 Metascore
    • 45 Critic Score
    Unfortunately, Over the Hedge for the GBA is a typical example of uninspired licensed game design.
    • 55 Metascore
    • 45 Critic Score
    It feels unpolished and gives very little bang for its buck.
    • 59 Metascore
    • 45 Critic Score
    True Crime: New York City is bad for entirely different reasons than expected: the graphics are awful, but the scope in certain ways outstrips its GTA ancestor.
    • 53 Metascore
    • 45 Critic Score
    It’s way too hard in places for the youngest gamers, but older players will be annoyed by the trite story and senseless collecting.
    • 46 Metascore
    • 45 Critic Score
    You can easily play through it over a weekend. If countless bad reviews cannot dissuade you, then perhaps submerging yourself in AM: SH2's zombie-like framerate will bring you to your senses.
    • 50 Metascore
    • 44 Critic Score
    A castrate of its GameCube counterpart, Splinter Cell for the DS lacks many of the levels, abilities, features, pathways, and audio enjoyed in said console version. Bungled load times and inherent slowdown (in simple menu navigation!) is completely unacceptable on such a powerful handheld.
    • 56 Metascore
    • 43 Critic Score
    Greater attention to gameplay mechanics might have resulted in a broader appeal, but with an off-putting control setup, poor hit detection and repetitive objectives, gamers who've never heard of Naruto probably won't want to take the plunge.
    • 75 Metascore
    • 42 Critic Score
    The control and QA problems are unfortunate, really, because this is easily the best Spider-Man game in nearly every other respect.
    • 58 Metascore
    • 42 Critic Score
    As modern games go, this one looks pretty bad, is short, and has very little beyond the core game.
    • 54 Metascore
    • 42 Critic Score
    It's frustratingly hard but well-made; easy to pick up but quickly repetitive.
    • 70 Metascore
    • 42 Critic Score
    With so much effort going into presentation, it seems like more could have been spent on tweaking the game mechanics.
    • 56 Metascore
    • 42 Critic Score
    On the whole, Thor: God of Thunder is probably only going to be for people who are seriously hardcore about their Thor, as it's clear the Wii version did not get the lion's share of the development resources.
    • 65 Metascore
    • 42 Critic Score
    Virtua Tennis 4 isn't a terrible game, but given that there is a better option on Wii, system owners looking for their tennis fix probably want to look elsewhere.
    • 54 Metascore
    • 42 Critic Score
    Really just The Incredible Machine gussied up with new paint, courtesy of Marc Eckō and his company. The story framework is just that– a very, very loose framework– and new tools, though interesting, don't do anything particularly newfangled.
    • 53 Metascore
    • 42 Critic Score
    A collection of missed opportunities. It's a game that wants to be like a Layton game and not be like one, and suffers in the comparison because of all the ways it falls short. The incredible amount of French history, clever story elements and extensive dialogue filling the game establish this wasn't a title that was thrown on shelves with minimal investment.
    • 58 Metascore
    • 42 Critic Score
    This is not the first time an Activision-published title has taken shortcuts on a Wii version of a multiplatform title, and in each case it has left Wii fans not simply with a lower-res product (which ought to be expected), but a completely different and inferior game (which ought not to be).
    • 59 Metascore
    • 42 Critic Score
    The core of the experience is sound, and even works, but a game is only as good as its technical parameters, which means Giants suffers and stutters far too often.
    • 71 Metascore
    • 42 Critic Score
    The game cuts its own legs out from under it by locking content so many different ways– whether it’s via toys or play sets. And possibly the worst offense is the lottery system within Toy Box, which holds back cool items like helicopters or assets from Tron (can you tell I like that universe yet?). Disney Infinity shows a spark of brilliance with the Toy Box mode, but everything else in game is rough, raw or boring.