Nintendophiles' Scores

  • Games
For 461 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Tales of Symphonia
Lowest review score: 8 Mucha Lucha! Mascaritas of the Lost Code
Score distribution:
  1. Negative: 56 out of 461
461 game reviews
    • 65 Metascore
    • 58 Critic Score
    It would almost be a extraordinary game to play if only it weren't for the game's bouncy difficulty levels, slightly sluggish gameplay when groups of enemies are present and the requirement of all players having separate game cards.
    • 59 Metascore
    • 58 Critic Score
    To be blunt, if you played this game to death on the Super Nintendo, there really is no convincing reason to revisit it on the GBA. The bonus levels don't give it enough of a rationale to verify a purchase. With no multiplayer and literally no replay value, you'll be done with this game within a day if you try.
    • 76 Metascore
    • 58 Critic Score
    A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
    • 64 Metascore
    • 58 Critic Score
    Not enough work was put in to the GCN version, which only helps to hinder a game that is ultimately mediocre in its execution anyway.
    • 69 Metascore
    • 58 Critic Score
    Starts by presenting a strong mood and setting, but the feeling wears off soon. The best ideas for rooms and puzzles seem to be used at the beginning of the game, and everything comes together more suitably in the first half of the game.
    • 69 Metascore
    • 58 Critic Score
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • 66 Metascore
    • 58 Critic Score
    Despite its admirable music and noteworthy play control, Pac 3 is too bland for the common gamer to take notice. It's pleasant for a while, but you'll quickly grow tired of it.
    • 76 Metascore
    • 58 Critic Score
    A fun game that's worth a play through but is brought down by a lack of variety in the game play.
    • 72 Metascore
    • 57 Critic Score
    It can be fun, quick, breathtaking, and all sorts of great things. However, the bad control problems pop up too often, and just ruin the entire experience. It comes down to five or ten minutes of great gameplay ruined by the game not working where and when it should.
    • 60 Metascore
    • 55 Critic Score
    Star X had a lot of promise – the game opened up superbly. But as the game went on – with twenty-three levels in all, I just didn’t feel like going on.
    • 58 Metascore
    • 55 Critic Score
    Nothing special, and unless you really want to try out the arcade mode and multiplayer mode, you should stay out of the way of this one.
    • 52 Metascore
    • 55 Critic Score
    There was certainly enough material to make Kong a perfectly decent ‘me too’ platformer, but apparently gameplay wasn’t the focus during development.
    • 60 Metascore
    • 55 Critic Score
    A mediocre fighting game. The unique battle system simply does not make up for the short and simple gameplay.
    • 57 Metascore
    • 55 Critic Score
    In creating only six levels they decided to make this path system that actually frustrated me in the Fairy Woods level where "many paths look the same and you don’t want to get lost."
    • 49 Metascore
    • 55 Critic Score
    The execution just wasn’t there. The entire game seemed to walk across the line between mediocre and good. The gameplay, while having the right concept, just isn’t as fun as it might have been.
    • tbd Metascore
    • 55 Critic Score
    The levels are entertaining to a degree, and retain interest for most of the game, but when inching towards the end with only two or so bosses remaining it becomes a chore that isn’t as rewarding as the work put forth to finish.
    • 53 Metascore
    • 55 Critic Score
    The days of a simple beat-em-up being acceptable passed with the Double Dragon franchise on the NES. Nowadays, this simply won't do.
    • 67 Metascore
    • 55 Critic Score
    Like the difference between a fight in real-life (scrappy, brawling, inelegant) and a fight from your favourite movie (balletic, graceful, dynamic), buy this if you like to see two blokes battering each other into submission. If you like a bit of style, skill and excitement with your violence, don't bother.
    • 70 Metascore
    • 55 Critic Score
    The franchise has become an exercise in monotony.
    • 69 Metascore
    • 55 Critic Score
    It is simply not fun...and what pains me even more is that the dog-fighting mechanics could easily have made this an amazing game!
    • 55 Metascore
    • 55 Critic Score
    No fun to play, no fun to watch, and no fun to listen to.
    • 46 Metascore
    • 55 Critic Score
    Too short and not enough fun to be recommended for anymore than a desperate rent. You might find it entertaining for a short time if you are a huge fan of Donald.
    • 54 Metascore
    • 55 Critic Score
    A slightly frustrating and resolutely average game which does nothing to capitalize on its source material or distinguish itself from other games, and displays worrying signs of rushed development and technical inadequacy.
    • 66 Metascore
    • 55 Critic Score
    I usually love kid's games, but this one was an exercise in monotony. I really had no desire to keep going.
    • 55 Metascore
    • 55 Critic Score
    Decent as a virtual pet game, but anyone over the age of seven will get bored fast so matter how much they enjoy Pokemon.
    • 62 Metascore
    • 55 Critic Score
    Surprisingly one-dimensional in gameplay. The accelerator is the key to winning. I never caught on to the fun experience of the racing or strategy, if there is any in the game.
    • 39 Metascore
    • 53 Critic Score
    The graphics system works, not too well, but every level is playable and enjoyable if it weren’t for having to start over completely after each life.
    • 71 Metascore
    • 50 Critic Score
    It's too frustrating for an eleven year old and too mindless for anyone older, so it's hard to tell exactly who this game is for or even why it was made in the first place.
    • 61 Metascore
    • 50 Critic Score
    A short game. It has its flaws, but it can be an enjoyable title, if only for a little while, and the price is a little cheaper than other titles coming out this holiday season.
    • 79 Metascore
    • 50 Critic Score
    There is some refreshing additions to gameplay, but the replay value is diminishing as this game gets older... It's old yet somewhat refreshing.