Nintendophiles' Scores

  • Games
For 461 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score:
Lowest review score:
Score distribution:
  1. Negative: 56 out of 461
461 game reviews
    • Metascore: 77
    • Critic Score 80
    From the story, to the music to graphics to the gameplay, Rayman 3 is fun to play.
    • Metascore: 72
    • Critic Score 80
    I stand in absolute awe of how underrated F1 2002 is.
    • Metascore: 80
    • Critic Score 80
    It feels enough like Bond and plays well enough for players to forgive any technical issues.
    • Metascore: 79
    • Critic Score 80
    There’s a lot crammed in that small GCN disc, so if you get the game, don’t forget to browse around and find the neat additions.
    • Metascore: 72
    • Critic Score 80
    It’s the best golf game I’ve ever played, and with all the extras, I’m sure to be playing it for many months to come.
    • Metascore: 80
    • Critic Score 80
    If you already have All-Star Baseball 2003, 2004 probably doesn't have enough additions to make it a worthwhile purchase.
    • Metascore: 83
    • Critic Score 80
    This is a clear example of a shoddy port to a terrific game. No one would stand up to these misgivings on any other title, but for some reason you can forgive Hitman 2. At moments things just get so bad, and the distractions become too much.
    • Metascore: 72
    • Critic Score 80
    I cannot stress the genius of the game’s real-time, party based combat, which offers a far more satisfying combat play than the "Aidyn Chronicles" could ever achieve.
    • Metascore: 91
    • Critic Score 80
    A sign that Nintendo is listening to the fans! The only major downside is that the graphics show their age. [Import]
    • Metascore: 79
    • Critic Score 80
    The Geo-Mod system was better utilized this time around and also very well tied into the multiplayer mode. But one can’t just stop thinking about the possibilities if a game like Red Faction was made from the ground up on the GameCube hardware.
    • Metascore: 73
    • Critic Score 80
    Lost Expedition suffers a bit because there isn’t much to make it stand out from other games in the genre, but it is still a fun ride for the ten hours it lasts and even includes the first two Pitfall games as a bonus.
    • Metascore: 85
    • Critic Score 80
    Treasure/Atari/Infogrames/whoever have failed to add anything significant to the game or remedy it's main deficiency: replayability and variety -- the prototype mode notwithstanding. [Import]
    • Metascore: 68
    • Critic Score 80
    A significant improvement over the original. The game is longer, the quests are more varied, and the game looks a lot prettier.
    • Metascore: 76
    • Critic Score 80
    Donkey Konga is a rare, fun, campy game that can cross gender lines and close age gaps. It is a great party game for 1 or 100 players, and the congas just look too damn cool to not get this game ASAP! [JPN Import]
    • Metascore: 77
    • Critic Score 80
    Even at its hardest, the GC version is quite a bit easier than the Xbox version. Considering the challenge was one of the best things about the game previously, this is one of the ports biggest downfalls in my eyes.
    • Metascore: 78
    • Critic Score 80
    It's motocross to the extreme. There is nothing out there like this, except for "SSX Tricky," and this is better than Tricky. If you like Tricky, you'll love Freekstyle.
    • Metascore: 66
    • Critic Score 80
    One possible complaint is that the game, for all its excellent aesthetic features and options, may simply be too difficult for the average gamer, even in the “novice” difficulty mode.
    • Metascore: tbd
    • Critic Score 80
    Just blowing up anything seen was entertainment at its finest.
    • Metascore: 83
    • Critic Score 80
    The quirkiness of the game, along with its innovative premise, promises a pleasant time to be had by all the family.
    • Metascore: 61
    • Critic Score 78
    If you pick up Kirby Air Ride expecting a great racing experience, you're not going to find it, go buy "F-Zero GX." The level themes seem more like platformer worlds than racing environments.
    • Metascore: 68
    • Critic Score 78
    If you’re a Medal of Honor fan, it’s a must have, although I would be prepared for a little disappointed. If you’re an FPS fan, there are probably better games out there for you, but if you’re not big on strategy, then it’s definitely worth a shot.
    • Metascore: 68
    • Critic Score 78
    It's a throwback to days gone by and is successful in what it sets out to do. It's a fun game overall, where thinking comes second and blowing the aliens away is the primary goal.
    • Metascore: 46
    • Critic Score 77
    While it’s not a perfect port, R-Type III still plays like it was made for the GBA. The few shortcomings are forgivable since the immortal gameplay of the original hasn’t changed.
    • Metascore: 63
    • Critic Score 77
    If you're not into the idea of constantly shooting and blowing stuff up, this may not be the game for you. Up to this point I have used the word shooting sixteen times in this review, and there's a reason for that. That is the bulk of the game.
    • Metascore: 71
    • Critic Score 77
    The game may be boring for the casual strategy fan, and may not have enough depth for the hardcore strategy fan so it hits that horrible middle point that most companies strive to avoid.
    • Metascore: 79
    • Critic Score 76
    As much as I just ripped it apart, Bustin’ Out is a very solid little game. It lacks the infinite replay value of the other Sims games, but it still outlasts most Game Boy games.
    • Metascore: 60
    • Critic Score 75
    With a high sense of speed, and a wide variety of gameplay, for the first time racing feels appropriate for the handheld scene. Aside from some frustrating traffic and driving issues, the graphics, controls, style and use of touch screen really brings out the best in this oft-mediocre driving series.
    • Metascore: 73
    • Critic Score 75
    Aesthetically, the game carries over the same visual style seen in Yoshi’s Island except that now the colors are more solid and the environment less sketchy.
    • Metascore: 71
    • Critic Score 75
    While there are only eight levels and gameplay could be more polished (such as improved enemies and a worthwhile Multiplayer mode), Nanostray still offers everything you could expect from a shooter.
    • Metascore: 91
    • Critic Score 75
    But what about all those who can't get online? Sadly you're out of luck, because the single player is fairly repetitive and the cheap computer players don't help it.
    • Metascore: 79
    • Critic Score 75
    If pinball play isn't your cup of tea, you may get bored or even frustrated before you get accomplished enough to unlock new tables. The bottom line is that if you are a fan of Metroid and even causally like to play pinball, you will become quickly addicted to aiding Samus in her quest to kick alien ass.
    • Metascore: 82
    • Critic Score 75
    The game itself is extremely short and can be beat in less than two hours or so; however, unlocking all the features and playing all five characters adds to the replay value.
    • Metascore: 78
    • Critic Score 75
    I honestly don't really dig this game. The graphics are pretty, and the sound is hilarious, it's a little brief, but I never could get into the game.
    • Metascore: 65
    • Critic Score 75
    The graphics engine developed for Dark Arena is something I never expected to see on the GBA. It seems that the more developers that dig into the hardware, the more impressive it gets.
    • Metascore: 74
    • Critic Score 75
    In the end any substantial complaints I have regarding Spryo: Season of Ice are centered on the fact that current platformers have turned into giant scavenger hunts. Those may be fun but I’ve had my fill already.
    • Metascore: 53
    • Critic Score 75
    It’s like that delicious piece of cake you receive at a party; scrumptious but anything but filling. Such is this, short indeed but an enjoyable experience while it lasts.
    • Metascore: 78
    • Critic Score 75
    It’s well polished and has a pretty lengthy eight worlds. The power-up system is really cool and works for both novice and stronger players.
    • Metascore: 87
    • Critic Score 75
    A very, very good game and definitely worth a purchase. It's just a disappointment compared to the sheer greatness that was "Circle of the Moon."
    • Metascore: 53
    • Critic Score 75
    Nothing on a technical level is incompetent in Britney’s Dance Beat, but nothing is done so well as to make it fun outside of its core audience.
    • Metascore: 83
    • Critic Score 75
    The game shrinks down the arcade game successfully, even if it's not as good as that game was. It has some flaws, including some major ones in doubles play, but the rest of the game is too good to overlook.
    • Metascore: 72
    • Critic Score 75
    I was certainly interested and entertained, but I just felt more could have been given to you.
    • Metascore: 61
    • Critic Score 75
    There are some noticeable flaws in the every department. For instance, in arcade mode there's one hard fighter and all the rest are fairly easy – I would have enjoyed more balance.
    • Metascore: 63
    • Critic Score 75
    "It wants to be Castlevania." The double-jump, the wall-jump, double-click dash, the save-monoliths, they’re all here.
    • Metascore: 68
    • Critic Score 75
    Definitely a unique action-hero game that has Mega Man/Bob SNES qualities and style of gameplay. It can rival some of the better-known superhero GBA games on the market today.
    • Metascore: 83
    • Critic Score 75
    I’m not sure why it wasn’t a little harder to beat in the end though. There are many goodies to unlock and keep you busy for a while, but it all depends on how much you like puzzle games.
    • Metascore: 72
    • Critic Score 75
    I love the way Vicarious Visions does this beginning level as a training level to get you used to the gameplay a bit and then each level progresses slowly with more difficulty.
    • Metascore: 56
    • Critic Score 75
    It has just the right mix of challenge.
    • Metascore: 74
    • Critic Score 75
    Improves in mostly all aspects of the original but the game is aging and better series are emerging to compete with MTO and THQ’s.
    • Metascore: 74
    • Critic Score 75
    It lasts for about 6-10 hours, but it’s an interesting game and you will want to play it over.
    • Metascore: 73
    • Critic Score 75
    Acclaim did a good job fixing much of the problems of "All-Star Baseball 2003" with this year’s version, but they added very little to the series.
    • Metascore: 60
    • Critic Score 75
    For the short time it lasts the game is a lot of fun and harkens back to the days of the classic 2D side-scrolling games.
    • Metascore: 68
    • Critic Score 75
    The selling point is the automatic save system. You can play as long as you want, and you won’t miss anything important and can’t cheat in your business.
    • Metascore: 79
    • Critic Score 75
    Easier than "Mega Man Zero" but harder than most of the NES titles.
    • Metascore: 75
    • Critic Score 75
    Fans of the series will like this game. It controls well, follows the story of the show almost religiously, and has some replay if you like leveling up.
    • Metascore: 71
    • Critic Score 75
    It's dramatic and overdone in typical Burton style. You can continue where you last saved or simply quit, but I'd recommend letting Jack die at least once just so that you can witness how cool it looks.
    • Metascore: 76
    • Critic Score 75
    I admit the series is beginning to run dry in the gameplay innovation, but at its core Pokémon Emerald is still a solid RPG with pretty graphics, an overall well made game.
    • Metascore: 76
    • Critic Score 75
    To somebody used to reflex-hungry games like Wario Ware or the videogame crack equivalent Meteos, Kim Possible 3 is nothing more than a platformer which could be very solid had the controls been tightened up and the audio enhanced before release. To a Kim Possible fan, however, it becomes an extension of the television show and takes on a interactive element unable to be experienced passively.
    • Metascore: 49
    • Critic Score 75
    I personally am not a wrestling fan, but I am a fan of the SK/Mummy movies, and enjoyed myself despite the game being mostly average.
    • Metascore: 74
    • Critic Score 75
    The camera hampers the experience considerably, but the fun of the main game itself is still there.
    • Metascore: 68
    • Critic Score 75
    The amount of events available makes for a busy amount of things to do, with a great multiplayer mode to complement it. The control can sometimes be a bit tight though.
    • Metascore: 54
    • Critic Score 75
    The perfect example of a good game that just takes a bit too much from other games than it should.
    • Metascore: 67
    • Critic Score 75
    While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
    • Metascore: 80
    • Critic Score 75
    Multiplayer is less fun than trading dead bugs, and the one player game is about as linear as a novel.
    • Metascore: 64
    • Critic Score 75
    The best experience you’ll have in this game is the multiplayer mode, which I played for literally hours on end.
    • Metascore: 55
    • Critic Score 75
    Short, but completing the game 100% was a challenge and the arcade mode was good as well.
    • Metascore: 61
    • Critic Score 75
    While the gameplay was addicting and fun, the graphics and sound are where the games problems come in.
    • Metascore: 62
    • Critic Score 75
    My number one complaint is nothing is that exciting.
    • Metascore: 58
    • Critic Score 75
    Though it lacks certain technical aspects that hard-core driving gamers may have come to expect, City Racer offers players from all walks of gaming genre a very inviting, as well as forgiving, chance to join in the video driving scene – a claim of which very few racers out there can boast.
    • Metascore: 78
    • Critic Score 75
    On the whole I probably enjoyed the first one more, simply because it came first and was a new experience. Some of the levels, though, make up for it, and bring you back to that level of excitement and tension which I don't feel any other game has ever matched.
    • Metascore: 76
    • Critic Score 75
    It contains solid gameplay, which involves a great amount of tactical decision-making.
    • Metascore: 76
    • Critic Score 75
    Players will wonder what could have been had Nintendo and Namco implemented a deeper single player experience. Where's the season mode? Thankfully multiplayer exhibitions greatly extend the game's life.
    • Metascore: 51
    • Critic Score 75
    At its worst, Shadow is a solid platformer with enough fun to keep hardcore Sonic fans in one place for a few days. At its best, it's an engaging gameplay experience that isn't jaded by its otherwise glaring storyline-related setbacks.
    • Metascore: 62
    • Critic Score 73
    It's the same thing that has been on a couple of different consoles. If you only played the original Code: Veronica, the only thing that X offers you is some new storyline elements and a few extra cut-scenes. However, if you've never played this game before, you should really give it a shot.
    • Metascore: 71
    • Critic Score 73
    As I kept playing it got boring, but worse, it got cheap.
    • Metascore: 65
    • Critic Score 71
    It may not be the best stealth game out there, and some weird control issues hold Rogue Ops back from being all it could be, but Nikki passes her first real mission.
    • Metascore: 64
    • Critic Score 70
    Simply put, the graphics are disappointing.
    • Metascore: 79
    • Critic Score 70
    Graphics wise this game is merely OK, but let’s face it, what kind of graphics does a dodge ball game really need?
    • Metascore: 77
    • Critic Score 70
    Unfortunately, there are major problems in the gameplay that will make just about any player go on strike.
    • Metascore: 58
    • Critic Score 70
    Even though it’s very fun, it’s just over way too fast.
    • Metascore: 76
    • Critic Score 70
    A game that definitely gets old quick.
    • Metascore: 55
    • Critic Score 70
    There’s something about driving around Springfield as Grounds Keeper Willie. He’s mega-awesome and anyone who disagrees is just lying to themselves.
    • Metascore: 37
    • Critic Score 70
    There is immense replay value, as the game contains 27 levels, and you can re-enter area once you’ve already completed them, should you desire to.
    • Metascore: 59
    • Critic Score 70
    It’s simple enough to come back to and won’t boggle you down with controls, but at the same time if you play long enough you’ll become bored.
    • Metascore: 72
    • Critic Score 70
    The experience was a mixed bag because it was loads of fun with all the different weapons, but yet again, the really annoying respawning of soldiers will turn off many gamers.
    • Metascore: 62
    • Critic Score 70
    The straightforward nature of the levels begs for more openness, which isn't available. It was fun while it lasted, but even that wasn't that long.
    • Metascore: 73
    • Critic Score 70
    Unfortunately Knuckles/Rogue gameplay, camera problems, some sound problems and limited replay value hurt the game in the long run.
    • Metascore: 60
    • Critic Score 70
    I don’t particularly understand the reasoning behind selling this as a standalone game.
    • Metascore: 50
    • Critic Score 70
    Sound for this game is very poor.
    • Metascore: 73
    • Critic Score 70
    It's not the deepest game out there; in fact, it has almost no depth whatsoever. It's all about violence and action, and fortunately for BloodRayne it is successful in delivering some good action.
    • Metascore: 73
    • Critic Score 70
    A little bit more polish would have helped this game considerably, but right now in its current form it more than satisfies my craving for devastation.
    • Metascore: 63
    • Critic Score 70
    The game could be better if the control were tighter and some of those driving missions were more fun, but for what it is Enter The Matrix is enjoyable for all the right reasons.
    • Metascore: 71
    • Critic Score 70
    Linear and repetitive gameplay, inferior hit detection, and unattractive visuals makes a good deal of this title difficult to go through even once.
    • Metascore: 70
    • Critic Score 70
    The career is extremely short and can be beaten quickly.
    • Metascore: 43
    • Critic Score 70
    If you liked the previous cruisn' games, you'll like this one as well.
    • Metascore: 80
    • Critic Score 69
    It’s not the worst game I’ve ever played in my life; in fact, it’s fairly decent, but it’s just so disappointing. Like all Nintendo gamers, I had high hopes for this game and we got a totally half-assed game.
    • Metascore: 79
    • Critic Score 68
    The missions do get repetitive, what there is to do outside of the main story missions are the same race and collection in every level, and the controls are somewhat loose.
    • Metascore: 58
    • Critic Score 67
    Combine the lack of utilization of the DS’ unique capabilities and any improvements over the original with sloppy graphics, horrid controls, and a dreadful save feature, and the Rayman name begins a steady decline into mediocrity with this title.
    • Metascore: 68
    • Critic Score 67
    Feels too much like the average cart racer. And the fact that you take hold of a plane rather then a cart is entertaining, but still doesn't feel any different, and has just as many boundries (and some odd ones at that).
    • Metascore: 76
    • Critic Score 67
    A mildly amusing game that half-heartedly struggles to maintain the feel of its predecessor while still maintaining an air of uniqueness. It'll definitely serve to entertain, though those who haven't played the original game may be a little lost.
    • Metascore: 79
    • Critic Score 67
    While the graphics (or lack thereof) may be a turn off, solid gameplay and storylines free from excessive details help keep Dawn of Souls from derailing like so many RPGs out there today.
    • Metascore: 59
    • Critic Score 67
    It's a youthful and entertaining way to fill some time; I happily played through it while doing laundry the other day and found that time just flew by.
    • Metascore: 69
    • Critic Score 67
    A must for hardcore Mario buffs, as well as those GameCube owners dying to get on the Dance Dance bandwagon.
    • Metascore: 66
    • Critic Score 67
    If you can't sit down with three other friends, don't bother, but I'll tell you right now this kicks the pants out of "Mario Kart: Double Dash!!" - yes, you heard me.
    • Metascore: 67
    • Critic Score 66
    The game isn’t fun to play, which is the only really glaring problem with it...It needs more polished mechanics, enhanced physics, and overall better ideas.
    • Metascore: 72
    • Critic Score 65
    A solid game that might not make enough use of the license in terms of plot and overall presentation, but it’s certainly fun and there are a wide variety of obstacles and environments throughout the game although much of it may be frustrating.
    • Metascore: 77
    • Critic Score 65
    My main gripe is the lack of a batter-save and there really is no excuse for its absence.
    • Metascore: 64
    • Critic Score 65
    Take decent sound and graphics, and inject unoriginal platforming with a kid’s license and you have Dinotopia.
    • Metascore: 70
    • Critic Score 65
    A mixed bag with some really awesome levels and gameplay; yet it has bland graphics and music.
    • Metascore: 49
    • Critic Score 65
    Perhaps the best aspect of the game is that you will care a lot about collecting treasure.
    • Metascore: 75
    • Critic Score 65
    Good fighting, awesome link up features, and incentives to keep playing, it's just not Mortal Kombat.
    • Metascore: tbd
    • Critic Score 65
    The game itself is fun, but after a while the excitement fades and all that remains is a soccer game that you might pull out every once in a while for a quick Exhibition run.
    • Metascore: 58
    • Critic Score 65
    The rigid and debilitating controls work very much against the game. While it may be the prettiest soccer game on the Gamecube, it's not the best.
    • Metascore: 63
    • Critic Score 65
    It has some solid aspects, but tedium just overcomes whatever satisfaction I could have garnered.
    • Metascore: 70
    • Critic Score 65
    The developer’s weariness with the franchise was accentuated by the drastic difference in quality between the flight and ground missions. The actual shooting in this FPS is only half complete, and it was greatly overshadowed by the in-game flying.
    • Metascore: 68
    • Critic Score 65
    There just seems to be something empty in the gameplay. The fighting does not seem solid, and the tournament is less than exciting.
    • Metascore: 67
    • Critic Score 65
    There may be some people in this world who revel in this degree of complexity, but the rest of us mere mortals may wish for something a little less taxing.
    • Metascore: 67
    • Critic Score 65
    Jango Fett is quite possibly my favorite character in the current trilogy, and I think it was an absolute genius idea to formulate a game around him... The game, on the other hand, just kind of wallows in mediocrity.
    • Metascore: 62
    • Critic Score 65
    Just be warned that it can get very frustrating.
    • Metascore: 84
    • Critic Score 65
    Street mode play feels like the same thing over and over again, and the franchise mode also lacks spice. It’s hard to play this game and have unique experiences.
    • Metascore: 71
    • Critic Score 65
    It's not bad, it's just too short and without enough substance.
    • Metascore: 75
    • Critic Score 65
    A tedious adventure ridden with pointless, almost "Resident Evil"-esque puzzles.
    • Metascore: 72
    • Critic Score 65
    Disappointing considering NHL Hitz has a solid franchise mode where you can build a team from the ground up, and then play a series of games against other fantasy teams and eventually real NHL teams.
    • Metascore: 70
    • Critic Score 65
    The worst part of the sound, though, is the soundtrack.
    • Metascore: 59
    • Critic Score 65
    A game that has aged and rusted, some visual and technical enhancements would have raised the game value.
    • Metascore: 56
    • Critic Score 65
    Camera problems and lack of opponents turned me away from the overall good gameplay.
    • Metascore: 58
    • Critic Score 65
    With how quick the missions move, the whole thing gets glazed over. Having the graphics of the Xbox game could have really benefited this port. Multiplayer mode does not save the title, only hurts its image.
    • Metascore: 60
    • Critic Score 65
    Not the greatest adventure experience, and some shoddy controls make platforming sections a real nuisance.
    • Metascore: 69
    • Critic Score 64
    The hit or miss of long-range weapons is a back breaker, especially in the single player against a computer opponent that knows how to judge everything perfectly.
    • Metascore: 49
    • Critic Score 63
    Able to separate itself form the pack through its simple control scheme and fast action gameplay. If you are looking for a racer for the kid who always crashes into the wall in other racing games, then Slot Car Thunder is the perfect choice.
    • Metascore: 78
    • Critic Score 62
    Little variety in the gameplay coupled with a mere four hour timespan would probably make Max Payne a bad idea for a purchase, but if you can find it cheap, it's decent fun.
    • Metascore: 69
    • Critic Score 62
    Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
    • Metascore: 63
    • Critic Score 62
    I’ve never seen better vocal acting and cut-scenes in a videogame. It’s just like the cartoon show, only more mature.
    • Metascore: 53
    • Critic Score 60
    Meets my expectations in many areas, but it completely fails when it comes to lastability.
    • Metascore: 55
    • Critic Score 60
    Not that bad. Salt Lake 2002’s main problem is in the number of events provided, as six just do not last long enough and the events do not really lend themselves for much replay value anyway.
    • Metascore: 48
    • Critic Score 60
    I’m not saying Catch a Ride is bad, because it does the best job that Crazy Taxi could possibly do on a Game Boy. There are just certain places that the GBA should not go, and a full-out 3D port of a 128-bit game is one of them.
    • Metascore: 61
    • Critic Score 60
    If not for the accursed password system, the wonky controls, and collecting, I would've said, "Great job."
    • Metascore: 56
    • Critic Score 60
    A surprisingly decent game. But that’s what it is: decent. It’s not magnificent on any account, but it’s not horrible. It just fails to utilize any of its franchise’s qualities.
    • Metascore: 57
    • Critic Score 60
    The level design becomes ho-hum after a few levels and there isn’t anything in the gameplay that breaks up all the sameness of it.
    • Metascore: tbd
    • Critic Score 60
    Just a slightly above-average, simple platformer containing Disney characters.
    • Metascore: 65
    • Critic Score 60
    The majority of the famous Muppets were used for the game and password save is not a big deal with just a few letters or numbers to remember.
    • Metascore: 62
    • Critic Score 60
    The Arrangements could have had much better graphics and the sound in the Arrangements is absolutely horrid.
    • Metascore: 67
    • Critic Score 60
    Gets very boring after a while. There isn’t enough strategy or different battle methods to keep most people interested.
    • Metascore: 66
    • Critic Score 60
    A slow-moving game. Most of everything you do in it is platform jumping and the jumping is not exact enough. It was also tiresome; I didn’t want to have to do any part of the level over.
    • Metascore: 62
    • Critic Score 60
    The courses don’t strike me as highly creative, and there aren’t any things like shortcuts. Tube Slider isn’t an impressive game, but there is still quality that can be found in it.
    • Metascore: 73
    • Critic Score 58
    If you’re a fan of brain teasers, then the game’s 100 puzzles are definitely worth the price of admission (even though it is a little steep). If, on the other hand, you tend to enjoy the more traditional puzzle games that involve making falling objects disappear, you might want to skip Polarium.
    • Metascore: 65
    • Critic Score 58
    It would almost be a extraordinary game to play if only it weren't for the game's bouncy difficulty levels, slightly sluggish gameplay when groups of enemies are present and the requirement of all players having separate game cards.
    • Metascore: 59
    • Critic Score 58
    To be blunt, if you played this game to death on the Super Nintendo, there really is no convincing reason to revisit it on the GBA. The bonus levels don't give it enough of a rationale to verify a purchase. With no multiplayer and literally no replay value, you'll be done with this game within a day if you try.
    • Metascore: 76
    • Critic Score 58
    A great experience for a niche crowd, but you'll just have to figure out for yourself whether or not you're part of that niche.
    • Metascore: 64
    • Critic Score 58
    Not enough work was put in to the GCN version, which only helps to hinder a game that is ultimately mediocre in its execution anyway.
    • Metascore: 69
    • Critic Score 58
    Starts by presenting a strong mood and setting, but the feeling wears off soon. The best ideas for rooms and puzzles seem to be used at the beginning of the game, and everything comes together more suitably in the first half of the game.
    • Metascore: 69
    • Critic Score 58
    Donkey Konga 2's main mode Street Performance is just as fun as the original's, even though it has no good music what-so-ever (well, not counting the REM songs).
    • Metascore: 66
    • Critic Score 58
    Despite its admirable music and noteworthy play control, Pac 3 is too bland for the common gamer to take notice. It's pleasant for a while, but you'll quickly grow tired of it.
    • Metascore: 76
    • Critic Score 58
    A fun game that's worth a play through but is brought down by a lack of variety in the game play.
    • Metascore: 72
    • Critic Score 57
    It can be fun, quick, breathtaking, and all sorts of great things. However, the bad control problems pop up too often, and just ruin the entire experience. It comes down to five or ten minutes of great gameplay ruined by the game not working where and when it should.
    • Metascore: 60
    • Critic Score 55
    Star X had a lot of promise – the game opened up superbly. But as the game went on – with twenty-three levels in all, I just didn’t feel like going on.
    • Metascore: 58
    • Critic Score 55
    Nothing special, and unless you really want to try out the arcade mode and multiplayer mode, you should stay out of the way of this one.
    • Metascore: 52
    • Critic Score 55
    There was certainly enough material to make Kong a perfectly decent ‘me too’ platformer, but apparently gameplay wasn’t the focus during development.
    • Metascore: 60
    • Critic Score 55
    A mediocre fighting game. The unique battle system simply does not make up for the short and simple gameplay.
    • Metascore: 57
    • Critic Score 55
    In creating only six levels they decided to make this path system that actually frustrated me in the Fairy Woods level where "many paths look the same and you don’t want to get lost."
    • Metascore: 49
    • Critic Score 55
    The execution just wasn’t there. The entire game seemed to walk across the line between mediocre and good. The gameplay, while having the right concept, just isn’t as fun as it might have been.
    • Metascore: tbd
    • Critic Score 55
    The levels are entertaining to a degree, and retain interest for most of the game, but when inching towards the end with only two or so bosses remaining it becomes a chore that isn’t as rewarding as the work put forth to finish.
    • Metascore: 53
    • Critic Score 55
    The days of a simple beat-em-up being acceptable passed with the Double Dragon franchise on the NES. Nowadays, this simply won't do.
    • Metascore: 67
    • Critic Score 55
    Like the difference between a fight in real-life (scrappy, brawling, inelegant) and a fight from your favourite movie (balletic, graceful, dynamic), buy this if you like to see two blokes battering each other into submission. If you like a bit of style, skill and excitement with your violence, don't bother.
    • Metascore: 70
    • Critic Score 55
    The franchise has become an exercise in monotony.
    • Metascore: 69
    • Critic Score 55
    It is simply not fun...and what pains me even more is that the dog-fighting mechanics could easily have made this an amazing game!
    • Metascore: 55
    • Critic Score 55
    No fun to play, no fun to watch, and no fun to listen to.
    • Metascore: 46
    • Critic Score 55
    Too short and not enough fun to be recommended for anymore than a desperate rent. You might find it entertaining for a short time if you are a huge fan of Donald.
    • Metascore: 54
    • Critic Score 55
    A slightly frustrating and resolutely average game which does nothing to capitalize on its source material or distinguish itself from other games, and displays worrying signs of rushed development and technical inadequacy.
    • Metascore: 66
    • Critic Score 55
    I usually love kid's games, but this one was an exercise in monotony. I really had no desire to keep going.
    • Metascore: 55
    • Critic Score 55
    Decent as a virtual pet game, but anyone over the age of seven will get bored fast so matter how much they enjoy Pokemon.
    • Metascore: 62
    • Critic Score 55
    Surprisingly one-dimensional in gameplay. The accelerator is the key to winning. I never caught on to the fun experience of the racing or strategy, if there is any in the game.
    • Metascore: 39
    • Critic Score 53
    The graphics system works, not too well, but every level is playable and enjoyable if it weren’t for having to start over completely after each life.
    • Metascore: 71
    • Critic Score 50
    It's too frustrating for an eleven year old and too mindless for anyone older, so it's hard to tell exactly who this game is for or even why it was made in the first place.
    • Metascore: 61
    • Critic Score 50
    A short game. It has its flaws, but it can be an enjoyable title, if only for a little while, and the price is a little cheaper than other titles coming out this holiday season.
    • Metascore: 79
    • Critic Score 50
    There is some refreshing additions to gameplay, but the replay value is diminishing as this game gets older... It's old yet somewhat refreshing.
    • Metascore: 50
    • Critic Score 50
    It simply does not capture the spirit of the Daredevil character and his universe.
    • Metascore: 54
    • Critic Score 50
    You can tell this is a budget game through and through. There is no battery save, so your looking at a pass code system. Get your pad and paper ready.
    • Metascore: 79
    • Critic Score 50
    It just doesn't feel like the same series we've come to know, and follows the traits of similar action games of today, rather then the simple style to that of our yester years. It has its fair share of problems sure, but still remains fun.
    • Metascore: 51
    • Critic Score 50
    Climax Studios restricted themselves too much by maintaining this old style though; gorgeous environments fall short of their potential and elements to enhance gameplay were intentionally left out, and yet with more of a negative result than their exclusion from original games back in the day.
    • Metascore: tbd
    • Critic Score 50
    A good looking, mediocre title that, though fun in a few respects, will only impress fans of the show. If you're into the cartoon, and enjoy its humor, you'll find a lot of fun in this licensed title.
    • Metascore: 29
    • Critic Score 50
    The gameplay here sucks. It is heinous, hideous, and despicable. The game's presentation, though, does shine through and makes the game bearable.
    • Metascore: 65
    • Critic Score 50
    One boring and frustrating game... The controls and sheer monotony simply ruin the game.
    • Metascore: 62
    • Critic Score 50
    If it really was designed with the younger gamer in mind, the excessively long load times should really have been minimized. If the slightly older sibs/parents were also the intended audience, some more button controls during both the 3d and side-scrolling sequences would have been very much appreciated.
    • Metascore: 46
    • Critic Score 50
    A painful experience.
    • Metascore: 71
    • Critic Score 50
    On paper, Narnia could have been so much more, but the predictable and often annoying gameplay mechanics, combined with unpolished presentations and weak sound effects take away from the overall experience.
    • Metascore: 53
    • Critic Score 50
    With some poor attempts to capitalize on the extreme sports genre, Beach Bandits doesn't have a whole lot to offer, even for the younger gamers this game was intended for.
    • Metascore: 64
    • Critic Score 50
    Even with less than average graphics the basic gameplay wasn't too hard and it would prove easy for kids to get into playing as Bugs and Daffy.
    • Metascore: 54
    • Critic Score 49
    The idea of taking hostages in a first person shooter is novel, and stealth also can be interesting. None of that negates the impact the auto-aim has on the game, or how frustrating the controls can be. Throw in the terrible graphics, the linear missions, and the lack of any sort of multiplayer and Die Hard Vendetta is one of the worse Gamecube FPS’s.
    • Metascore: 72
    • Critic Score 45
    But if you're not a diehard fan of history or just don't like the sound of this game you won't like it and I wouldn't suggest it.
    • Metascore: 60
    • Critic Score 45
    Right now, I don’t see any point in buying a couple of mediocre Genesis titles, and "Sonic Spinball" can be found for the Genesis for less than ten bucks.
    • Metascore: 71
    • Critic Score 45
    Making a game that requires the user to move a cube in all directions with a D-pad is tough. This causes a major flaw in the control scheme.
    • Metascore: 46
    • Critic Score 45
    Ends up being a pretty bad, even for a movie licensed game, which will only appeal to young girls that would enjoy a horse taming simulation, with or without the license.
    • Metascore: 37
    • Critic Score 45
    Good variety, no sound, and a flawed concept.
    • Metascore: 47
    • Critic Score 45
    What is there that's new could be passed on, and the different options, excluding hold, create an all too easy Tetris. There are other Tetrises out there that do it better.
    • Metascore: 61
    • Critic Score 45
    The presentation and effort are very respectable. The music is some of the best ever, but the gameplay is slow and highly un-original and sometimes downright stupid.
    • Metascore: 61
    • Critic Score 45
    Gameplay is mildly entertaining at times, but gets repetitive quite often, and the clumsy controls are a pain to deal with, especially when precise jumps is required.
    • Metascore: 54
    • Critic Score 45
    The gameplay is fun, yet control issues and repetitiveness really gets on your nerves after a few hours. The lack of extras also hurts the replay value in a major way.
    • Metascore: 57
    • Critic Score 45
    If you or someone you know is interested in Sonic Adventure DX please save my sanity and get "Sonic Adventure 2: Battle" instead.
    • Metascore: 48
    • Critic Score 42
    Yet at the bottom of it all it doesn't flash the most impressive gameplay, and certain missions can become tedious and so out of the norm they can become extremely frustrating.
    • Metascore: 60
    • Critic Score 42
    The game mechanics are fairly simple and the controls respond well enough; though I did find the dash ability a tad sensitive, often dashing into a bottomless pit when my intention was just to jump over them. All the levels are a simple “make your way from left to right” fare where you are occasionally locked within a screen-width section of the level and must kill a set number of enemies before progressing.
    • Metascore: 66
    • Critic Score 42
    Unlike the AI, the graphics and sound are pretty good.