NintendoWorldReport's Scores

  • Games
For 1,674 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 World of Goo
Lowest review score: 10 Chronicles of Vampires: The Awakening
Score distribution:
1,674 game reviews
    • 71 Metascore
    • 60 Critic Score
    None of the mini-games are particularly enjoyable, but they’re there, and they break the monotony as well as provide you with some practice.
    • 71 Metascore
    • 60 Critic Score
    All in all, Vicarious Visions has created a very generic 3D platformer that just traverses old territory. Even for a children’s game, Over the Hedge completely lacks challenge, subtlety, and length. The game does show signs of high production values, as evidenced by the lovely graphics, convincing voice-acting, and clever use of the two screens. However, those elements just prevent the game from being downright poor.
    • 63 Metascore
    • 60 Critic Score
    The overall gameplay in Red Steel would have been much better if it had just focused on the shooting part and dumped the swordplay. Most of the game's controls are not very intuitive. There's nothing special about the game's story or its gameplay, either.
    • 54 Metascore
    • 60 Critic Score
    Cars for the DS is not a terrible licensed game; in fact, it is beautifully presented and even includes some clever mini-game ideas. But it never surmounts the feeling that these mini-games should have been a side offering to a real, main game that just doesn't exist.
    • 69 Metascore
    • 60 Critic Score
    The main control scheme works really well and makes the game worth a rental for anyone who just wants to get their hands on a Wii shooter. However, some of the simpler tasks are somehow completely broken, and the game as a whole is pretty uninspiring.
    • 69 Metascore
    • 60 Critic Score
    If the location sub-areas were each as large as a full location, this game would be a blast, even with its other blemishes. In the end though, Downhill Jam is too short, and with the recent announcement of a full-fledged "SSX" game coming to the Wii in 2007, anybody looking to pick up Downhill Jam might want to think twice.
    • 71 Metascore
    • 60 Critic Score
    It saddens me to give a Kirby platformer such a lukewarm review, but Squeak Squad's underused powers, severely obtuse puzzles, and marginal variety sets the series back over a decade.
    • 69 Metascore
    • 60 Critic Score
    At the end of the day, Magical Starsign is your average, run-of-the-mill JRPG with some touch screen gameplay thrown in, hoping to disguise an old horse as a new pony.
    • 62 Metascore
    • 60 Critic Score
    If 400 puzzles sounds like more Sudoku than you could ever want, much less need, I highly recommend Nintendo's own "Brain Age" as a superior alternative. It includes only 100 puzzles, but the interface is significantly better, and you get all the Brain Age stuff in addition to Sudoku, which is really just a side offering in that game.
    • 56 Metascore
    • 60 Critic Score
    If you like the show, you won't mind playing through the game to see what antics Aang and crew get themselves into in the game's original story. You'll just wish the game's shortcomings didn't get in the way.
    • 52 Metascore
    • 60 Critic Score
    Far from a well executed game, but it gets bonus points for an interesting base concept.
    • 63 Metascore
    • 60 Critic Score
    Spectrobes tries to accomplish a lot but succeeds at very little. Its innovations are marred by rote repetition. The exploration and battle modes are at best boring and at worst mind-numbingly frustrating.
    • 73 Metascore
    • 60 Critic Score
    On the one hand, the games included in Metal Slug Anthology are a blast, they're translated perfectly from the arcade, and they're just as fun, over-the-top, and well-designed as they were ten years ago. On the other hand, this is a stripped-down package with no meaningful extras to speak of, its Wii-specific control options are an almost complete bust, and the lack of Classic Controller support is puzzling to say the least.
    • 65 Metascore
    • 60 Critic Score
    All of these things would make the game easy to recommend except that the racing gameplay at its core is simply too frustrating, the controls too inconsistent, and the races far too long.
    • 46 Metascore
    • 60 Critic Score
    WSOP is a good way learn poker, but not so good if you want to win first and ask questions later, like most gamers do.
    • 62 Metascore
    • 60 Critic Score
    The series is screaming for reinvention, and even the introduction of Wii control was not enough to invigorate it.
    • 62 Metascore
    • 60 Critic Score
    When you add camera issues to the mediocre graphics and unreliable controls, you end up with a final package that is somewhat disappointing.
    • 75 Metascore
    • 60 Critic Score
    More frustrating than fun.
    • 53 Metascore
    • 60 Critic Score
    It's truly a mess, and in many ways it is a step backwards from the excellent Spider-Man 2 game released a few years ago. However, I do think the web-swinging mechanic is big enough and fun enough to make this game worth renting.
    • 70 Metascore
    • 60 Critic Score
    But the singular failure to execute multiplayer effectively means that the game's merits are not capitalised upon, and therefore it struggles to provide any lasting impact.
    • 61 Metascore
    • 60 Critic Score
    The different disciplines may work in the real world, but not so much as Need for Speed ProStreet presents it in video game form. While racing game fans will find a decent NFS game behind the hip-hop facade, most people shouldn't bother with it.
    • 65 Metascore
    • 60 Critic Score
    Wii Sports demonstrated just how much depth can be wrung out of the simplest of mechanics like swinging the Remote. FIFA 08’s approach is almost the opposite, offering a huge variety of gestures that only superficially interact with the game. FIFA is a solid game, but this Wii port makes it harder than it should be to enjoy the strengths of the core design.
    • 71 Metascore
    • 60 Critic Score
    Puzzle Quest isn't a bad game, but the Wii version tries very hard to make it so. It's playable as long as you don't mind squinting at the text, don't find the control scheme too uncomfortable, and don't pay much attention to music.
    • 60 Metascore
    • 60 Critic Score
    The Spiderwick Chronicles is a wolf in sheep’s clothing. While its children’s book license and wealth of tutorials clearly mark it as a game intended for younger players, its frustratingly difficult battles, annoying checkpoint system, and lack of level mapping make it a tough nut for even experienced gamers to crack.
    • 64 Metascore
    • 60 Critic Score
    Cranium Kabookii is fun for a time, but only if you've got a large group of people or big family to play it with. That makes it a good rental game, but not much else.
    • 77 Metascore
    • 60 Critic Score
    Sadly, Square-Enix still hasn't nailed the multiplayer component, and the obvious faults in its single-player gameplay will turn off most everyone else.
    • 68 Metascore
    • 60 Critic Score
    It's nice to revisit some of those wonderful Twilight Princess environments, but don't expect the disc to live in your Wii for very long.
    • 61 Metascore
    • 60 Critic Score
    Graded on the "it's only a DS game" scale, it's not a bad effort. But where is the track editor? Where is the online play? Why is the main single-player game so repetitive and soulless?
    • 50 Metascore
    • 60 Critic Score
    Deca Sports offers an efficient interface and a couple of high points during gameplay… but only that.
    • 73 Metascore
    • 60 Critic Score
    Though an amicable attempt, Monster Lab is plagued by a number of issues. Monster creation falls flat, not feeling truly creative or interesting. Mini-games are excessive and as one would expect, entirely Wii Remote feature-based. Battling is unfulfilling as well because getting into a fight does nothing but net creation parts that are neither unique nor hard to come by.