NintendoWorldReport's Scores

  • Games
For 1,546 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 4.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,546 game reviews
    • Metascore: 63
    • Critic Score 60
    The difficulty gets brutal, but the game is relatively forgiving. If you're interested in a short, fun puzzle game for DS, you could do much better, but you could also do worse.
    • Metascore: 64
    • Critic Score 60
    Exit DS has some likeable aspects, but the tedious control scheme keeps it from greatness.
    • Metascore: 66
    • Critic Score 60
    In the end, We Ski & Snowboard reminds me how much more awesome real skiing is. It's fun at first, but with a lack of challenge, mediocre graphics, and no real sense of speed, it gets old quickly.
    • Metascore: 73
    • Critic Score 60
    Cubello is definitely shallower and less sublime than Orbient, with at least one glaring design flaw and unfortunate sound design. Nevertheless, it can still be a fun diversion, and it does manage to present a unique sort of puzzle gameplay.
    • Metascore: 62
    • Critic Score 60
    While most adults may have a hard time finding enjoyment, the game's character and goofy nature makes for a great experience for the younger demographic.
    • Metascore: 57
    • Critic Score 60
    Kung-Fu Panda: Legendary Warriors is one you should leave on the shelf. Even the little ones will appreciate Brawl more than this, both as a single-player game and a party game.
    • Metascore: 68
    • Critic Score 60
    Overall, Pokémon Ranger: Shadows of Almia is a solidly produced title, but given its close resemblance to its predecessor and the lack of more substantial or dynamic gameplay and narrative elements, its appeal will be limited mostly to those Pokémon enthusiasts eager to see the creatures from Diamond and Pearl represented elsewhere.
    • Metascore: 56
    • Critic Score 60
    Tokyo Beat Down isn't a great game. It isn't really even that good of a game. But fans of similar games will appreciate what the Beast Cops have to offer, and even gamers lukewarm on brawlers will find some merit in Tokyo Beat Down alongside its painfully unfair and tedious moments.
    • Metascore: 47
    • Critic Score 60
    The biggest problem with Monsters vs. Aliens is its unbelievably short length.
    • Metascore: 53
    • Critic Score 60
    Transformers: Revenge of the Fallen would have been better if there was more focus on its vehicular sequences. As it stands, it is a mediocre beat‘em-up that you can safely pass by.
    • Metascore: tbd
    • Critic Score 60
    If you are a huge fan of AC/DC, don't mind live versions of their songs (all performed by Brian Johnson), and are fine with swapping out your Rock Band 1 or 2 disc, AC/DC Live is a worthy addition to your game collection. Players with only a passing interest in the band will likely want to skip the track pack as due to the extremely simple note charts, limited song variety, and difficult vocals.
    • Metascore: 78
    • Critic Score 60
    A decent, but not great, first MotionPlus and tennis effort from EA. It isn't very fun as a pick-up-and-play title because of the steep learning curve. However, if you take your time and read up on the controls online, it can be a great game.
    • Metascore: 76
    • Critic Score 60
    Bubble Bobble Plus would be the ultimate Bubble Bobble experience, were it not marred by the lack of any kind of save or password feature. It’s enjoyable, no doubt, until you realize that you have to start at stage 1 every time you start it up.
    • Metascore: 60
    • Critic Score 60
    Avatar's control issues and mediocre utilization of the Wii's unique features lessen the enjoyment it provides a great deal. It looks good, but it doesn't have the gameplay to match its visuals. In the end, Avatar is a long on style but short on substance.
    • Metascore: 55
    • Critic Score 60
    The core problem with C.O.P. is that it is unfinished. The “dramatic” story is comical: there is a large cast of characters that I don't know anything about nor do I care to, and the plot is confounding and hard to follow. The gameplay is unpolished: driving isn't fun and gunplay is defective. The sound is just not good.
    • Metascore: 68
    • Critic Score 60
    Treasure World is an interesting experiment that is successful in what it sets out to accomplish. However, for most players the content is too thin to be enjoyable.
    • Metascore: 65
    • Critic Score 60
    If you have a friend who's willing to pick the game up and join you for the playthrough, then a great time could be had. Most players, however, will play through the game solo and be bored with it before the conclusion.
    • Metascore: 73
    • Critic Score 60
    If you’re starved for some FPS love on your DS, you might want to give this game a shot. However, even its predecessor provides a more engaging experience, not to mention a few other notable DS titles, specifically Moon.
    • Metascore: 64
    • Critic Score 60
    Overly simplistic and surprisingly light on soccer itself, the game never manages to capture my attention or motivate me to keep playing.
    • Metascore: tbd
    • Critic Score 60
    I suppose the final verdict is that Stunt Cars is fun if you have a room full of people who want to play a racing game that’s not called Mario Kart. Its single-player flaws are crippling and ensure that Stunt Cars remains a strictly multiplayer experience.
    • Metascore: 78
    • Critic Score 60
    Overall, if you are the type of gamer that enjoys tough puzzle games then The Magic Obelisk will impress with its unique concept and wonderful presentation. For everyone else, the difficulty and control issues may be too much.
    • Metascore: 59
    • Critic Score 60
    A middling effort from Activision.
    • Metascore: 57
    • Critic Score 60
    With the control issues that some of these games have, you'll probably have to play Deca Sports DS quite a few times just to decide if you like any of them at all.
    • Metascore: tbd
    • Critic Score 60
    The DS game feels much better than the Wii game, as the lower production values and pick-up-and-play gameplay is much better suited to the handheld platform.
    • Metascore: 70
    • Critic Score 60
    The good does outshine the bad in Origins 2, just not enough to make it worth most people's while.
    • Metascore: 58
    • Critic Score 60
    Fun but criminally short, Gunblade NY: Special Air Assault Force & LA Machineguns: Rage of the Machines Arcade Hits Pack is probably not for most of us.
    • Metascore: 64
    • Critic Score 60
    Pirates! is a light-hearted diversion. It's a game that you can invest time in casually without any real concern for forgetting what you were doing or losing your place. However, the Wii port added control issues to a game that has a need for tight controls, therefore, it's hard to recommend Pirates! for Wii.
    • Metascore: 79
    • Critic Score 60
    Despite the good presentation and fun aspects of the game, the underlying poor design dirties up the game.
    • Metascore: 70
    • Critic Score 60
    These may be some of the greatest games ever made, but this package isn't worth double dipping for again.
    • Metascore: 65
    • Critic Score 60
    Sengoku Basara: Samurai Heroes isn't a bad game. The problem is that there is so little depth in the gameplay that the experience can quickly grow old.
    • Metascore: 72
    • Critic Score 60
    A lot of thought and creativity went into the creation of this title. For a first time effort, it impresses.
    • Metascore: 49
    • Critic Score 60
    Madden NFL Football isn't a bad game; it's just empty. The content that's there is polished, but there just isn't a lot of it.
    • Metascore: 62
    • Critic Score 60
    Gameplay is what makes or breaks a puzzle game, and that's where Mr. Driller 2 falls flat. It can't seem to decide if it wants to be an action game or a puzzle game.
    • Metascore: 59
    • Critic Score 60
    It’s a very standard platform game with some nice graphics and speech thrown in. The password save will infuriate you, along with game music that will most likely send you to an asylum.
    • Metascore: 57
    • Critic Score 60
    Does a great job at capturing the spirit of the show. Graphics and sound suit the game well, and there is an assortment of different mini-games to keep you interested. The only real problem with the game is that it's extremely short.
    • Metascore: 60
    • Critic Score 60
    Not a terrible game, and it does have redeeming features, but the game design is rather lacking in ingenuity and variety. Most players will find this game to be too repetitive and too easy.
    • Metascore: 60
    • Critic Score 60
    Everything about the game feels like it needs just a little bit more polish, especially the tilt sensor. What could be a very innovative and fun mechanic to add to a platforming game ultimately falls short of its goal and only manages to hamper the gameplay.
    • Metascore: 69
    • Critic Score 60
    The game is only moderately difficult (and, as with most Disney games, cheat codes are included), the graphics are pretty, and you're rewarded with short clips from the movie whenever you pass a level.
    • Metascore: 52
    • Critic Score 60
    It looks and sounds fantastic, no question. There are some moments when the gameplay really does shine, but most of the time it's unreasonably difficult, or just dull.
    • Metascore: 48
    • Critic Score 60
    This is a beautiful game for the younger audiences. Not too much interactivity for anyone older than a third grader. If you love "Nintendogs," don't take the large step backwards to this game.
    • Metascore: 57
    • Critic Score 60
    Kids who are fans of the movies will probably enjoy every minute of it, but parents may want to find a longer game to invest their money in.
    • Metascore: 54
    • Critic Score 60
    By far the worst part of Vendetta is the controls. Bad graphics and sound can be forgiven if the game itself is worth playing. Unfortunately, it's hard to enjoy a game with controls as bad as this.
    • Metascore: 63
    • Critic Score 60
    The problems with Evolution are many, but in the end it still tells a cute story featuring charming characters.
    • Metascore: 65
    • Critic Score 60
    A game that can only hope to succeed by banking on name recognition… if it weren't for the title's roots it would never have even registered on anyone's radar.
    • Metascore: 71
    • Critic Score 60
    Although the character models and environments are modeled decently, Wario’s console debut suffers from one of Nintendo’s worst GameCube texture jobs to date, barring ports.
    • Metascore: 75
    • Critic Score 60
    A pretty terrible port of an excellent PC title. The trick to enjoying the GameCube incarnation will be coming to terms with the control and graphic inadequacies.
    • Metascore: 77
    • Critic Score 60
    There is very little depth, and although the multiplayer mode holds promise as a fun pick-up-and-play diversion at parties, there are better wrestling games, and better fighting games to be had. [Import]
    • Metascore: 69
    • Critic Score 60
    Chances are that players anticipating a wacky brand of golf are going to be frustrated by the precision-based swinging, while die-hard golf addicts will be put off by the silly elements.
    • Metascore: 63
    • Critic Score 60
    Its core gameplay is initially attractive and mildly addictive, but the missions and enemies offer little variety or depth. You might enjoy playing with the different suits and upgrades, but unlocking any of the good stuff requires hours and hours of playing through the bland trial missions.
    • Metascore: 62
    • Critic Score 60
    Tube Slider had a lot of potential and new ideas, but the game is somewhat lacking in execution.
    • Metascore: 72
    • Critic Score 60
    Due to the lack of a four-player mode and the fact that it is essentially the same game as the GBA version, Puyo Pop Fever isn’t for everyone.
    • Metascore: 67
    • Critic Score 60
    Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
    • Metascore: 74
    • Critic Score 60
    It does approach greatness on a few occasions, and the intensity of some of the battles will certainly give you an adrenaline boost that the majority of first-person shooters cannot. However, the great number of irritating flaws and the lack of a multiplayer mode will ultimately hurt your enjoyment of the game.
    • Metascore: 62
    • Critic Score 60
    The end result is a game as refreshing as it is frustrating. It deserves credit for its originality, but not for its controls and visuals.
    • Metascore: 57
    • Critic Score 60
    Rampage is an ancient kind of game, unabashedly repetitive and simple, and that makes it a good choice for older gamers who remember pumping quarters into arcade machines other than Dance Dance Revolution.
    • Metascore: 58
    • Critic Score 60
    It's just another episode of the TV show.
    • Metascore: 59
    • Critic Score 60
    Sonic Riders tries to do something new with racing but in the end doesn't deliver a polished package.
    • Metascore: 61
    • Critic Score 60
    While definitely not the sort of game that makes you spaz when you hear about it, Over the Hedge does deliver on the goal of all movie games. That is, to not be a complete pile of garbage.
    • Metascore: 66
    • Critic Score 60
    A reasonably well-made game that desperately needs a soul.
    • Metascore: 64
    • Critic Score 60
    Thor DS, from what I've heard, might be the best Thor game, but it's not much more than a slightly-better-than-mediocre brawler with great art. WayForward junkies and big Thor fans should be the only people that look into getting this game, though it should satiate those folks quite well.
    • Metascore: 56
    • Critic Score 60
    Thor's not a bad game, it just doesn't seem to care whether or not it does well.
    • Metascore: 60
    • Critic Score 60
    Though the game lacks depth, it is, however, a good introduction to the controller and a decent party game for kids. For those who already have their fair share of Wii Remotes, Wii Play: Motion isn't worth paying for.
    • Metascore: 52
    • Critic Score 60
    Far from being extreme, this Deca Sports title is best ignored. I think Hudson would do well to start making games with fewer sports in each title so they can focus a little.
    • Metascore: 50
    • Critic Score 60
    A frustrating game that I can't recommend. It's a shame, too, since I like the Gryptonite games and, based on Dark Void Zero, I had a lot of hope for Other Ocean's take on the formula. The game looks okay and there's voicework in the narration, but the game itself is pretty weak. There are good ideas here, but they're just not well implemented.
    • Metascore: 33
    • Critic Score 60
    This DS game is pretty good, but doesn't really hit as hard as it could have. With average graphics and music accompanied with the average gameplay, nothing about the game really stands out... except for Wolverine. He's a cool guy.
    • Metascore: 57
    • Critic Score 60
    Call of Duty: Modern Warfare 3: Defiance isn't going to win any awards, but as a DS port of a popular franchise, it does a decent job making the experience portable.
    • Metascore: 54
    • Critic Score 60
    I Heart Geeks is a puzzle game that provides short-lived fun. My initial reaction to the play style was favorable, but my high opinion of the game slowly dwindled as its problems began to take shape.
    • Metascore: 73
    • Critic Score 60
    Pro Evolution Soccer 2012 is a better version of last year's game. It fixes some of the flaws in the previous version, and adds new modes on top of it. This is what you should expect from an annualized sports game, and while it introduces some problems of its own, it offers a solid soccer experience for the 3DS.
    • Metascore: 54
    • Critic Score 60
    If anything is wrong with Battleship, it is that there is nothing remarkable about it. The game is fun and challenging, but bogged down by the very movie that inspired it. It might have also benefited from some sort of multiplayer option, but as it stands, you could buy far worse on the Wii.
    • Metascore: 54
    • Critic Score 60
    As a Creatures, Inc. developed application, everything is highly polished and works as it's supposed to. It's not especially fun (though my face-off with each legendary critter was a heart-pounding experience), and the clear purpose of the application is to obtain Pokémon and items to transfer to the upcoming sequels. If you plan to own either Black 2 or White 2, this is a necessity, as it will give you a leg up in the game (as well as some exclusive Pokémon). If you don't plan on getting either game, don't mistake this title for a neat eShop diversion. There is nothing here for you.
    • Metascore: 75
    • Critic Score 60
    The wait for NightSky on a Nintendo platform has been long, and, unfortunately, may not have been worth it. While the graphical and aural presentation is worth celebrating, the actual gameplay comes up short, feeling like the primitive form of a much better game.
    • Metascore: 61
    • Critic Score 60
    If you are a fan of match-three games, you will enjoy the puzzles but not much else.
    • Metascore: 48
    • Critic Score 60
    The game may be more entertaining for the younger set, but you would never haul this game out at parties over, say, Nintendo Land or Sonic & Sega All-Stars Racing Transformed. You'd bore your guests to tears. Avoid this one, guys, unless your kids are huge fans of the movie. Even then… maybe not.
    • Metascore: 57
    • Critic Score 60
    The Wii U version should be your last resort. I can't help but think it must have been rushed to meet the release date, when it would have benefited from some extra time in development.
    • Metascore: 50
    • Critic Score 55
    A half-finished game designed so poorly that it probably shouldn't have been started in the first place. Only the most stubborn Spyro fan should even consider picking this up and even then, I implore you to wait until it's on clearance.
    • Metascore: 59
    • Critic Score 55
    If you are utterly starved for an RPG to play on your DS, rejoice my pitiful friend, because Lunar: Dragon Song is a traditional, predictable take on the genre that will last forty or fifty hours. If, however, you have anything less than the patience of a statue, this game will bore you to tears long before the anticlimactic ending sequence.
    • Metascore: 64
    • Critic Score 55
    Though the game's stylus-based controls are tight, and for a while seems to offer a nice distraction, it soon becomes a chore to pick it up at all. With little story incentive and no hope for variety, you probably won't make it past the halfway mark.
    • Metascore: 73
    • Critic Score 55
    The touch-screen controls interrupt the flow of the action and lead to plenty of frustration. Furthermore, the puzzles are too simple, the challenge too lacking, and the overall length too short.
    • Metascore: 44
    • Critic Score 55
    The technical ambition is overcome by nonsensical design and a general lack of creativity.
    • Metascore: 74
    • Critic Score 55
    Had this game been packaged with the system instead of Wii sports, there would be many confused owners. At least developers will know how not to use the Wii remote's features in the future.
    • Metascore: 68
    • Critic Score 55
    Magnetica is so difficult that I find it hard to recommend not only to the people Nintendo is targeting with their Touch Generations line, but also to anybody else.
    • Metascore: 62
    • Critic Score 55
    All of the benefits of level grinding found in the classic Pokemon games are either removed or cheapened in this title. Without anything to look forward to, it's hard to deal with the monotony of the dungeons.
    • Metascore: 60
    • Critic Score 55
    A fun puzzle game for a little while, but after playing for more than a few hours it becomes tedious and tiring.
    • Metascore: 67
    • Critic Score 55
    RRR2 has taken all the charm and thoughtful originality of the first game and reduced it to a catatonically simple formula that even the most ardent fan will find hard to enjoy for longer than a few hours.
    • Metascore: 46
    • Critic Score 55
    A strange beast full of half-baked ideas and poor controls, yet it contains deceptively clever level designs.
    • Metascore: 70
    • Critic Score 55
    Unfortunately, if you're outside the targeted demographic, the game will most likely make you feel old, or at least bored, or probably both.
    • Metascore: 66
    • Critic Score 55
    Octomania is not by any stretch a terrible game. It is a very lightly featured game with absolutely no frills and a decently fun battle mode that can provide a nice experience at times.
    • Metascore: 55
    • Critic Score 55
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • Metascore: 55
    • Critic Score 55
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • Metascore: 55
    • Critic Score 55
    Madagascar: Escape 2 Africa is filled with a lot of unnecessary elements - like touch screen mini-games - that attempt to extend the life of a short game. It is perfectly suited to children who enjoyed the movies and can overlook the game's more glaring flaws.
    • Metascore: 52
    • Critic Score 55
    Again is a combination of various things, from crime shows to adventure games, but it seemingly takes the bad parts of all of them.
    • Metascore: 71
    • Critic Score 55
    Outside of the excellent multiplayer, there is still some fun to be had in Force Unleashed II.
    • Metascore: 64
    • Critic Score 55
    With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
    • Metascore: 66
    • Critic Score 55
    The game simply has too many design flaws for it to get anywhere near the quality level of its predecessors.
    • Metascore: 78
    • Critic Score 55
    Fun if you're not sick of doing this over and over and over in the previous games. It's a great presentation, but individual mileage may vary.
    • Metascore: 67
    • Critic Score 55
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • Metascore: 66
    • Critic Score 55
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • Metascore: 63
    • Critic Score 55
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • Metascore: 62
    • Critic Score 55
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • Metascore: 62
    • Critic Score 55
    A worthy entry to the series. However, the port was clearly pushed out to get a few thousand more copies sold, rather than to improve upon the original game.
    • Metascore: 64
    • Critic Score 55
    Floaty physics and a sore lack of variety in track design are the standout issues that prevent this game from even garnering a rental recommendation.
    • Metascore: 59
    • Critic Score 55
    It’s not to say I didn’t have fun playing it. That, I did. However, Ghost Recon just does not stack up to the games of today.
    • Metascore: 56
    • Critic Score 55
    You'd be much better off saving some of your hard-earned cash for that tattoo you've been wanting, the diamond-stud earring at your local pawn shop, or the superior GameCube title Street Hoops wants so badly to be.
    • Metascore: 62
    • Critic Score 55
    While it’s not terrible, it approaches a level of bland mediocrity that is all too typical of today’s mass market gaming industry.
    • Metascore: 63
    • Critic Score 55
    Tedious, buggy, irritating gameplay.
    • Metascore: 71
    • Critic Score 55
    In all honesty, European Assault is just boring.
    • Metascore: 57
    • Critic Score 55
    If the characters were anywhere close to balanced, or if it were four-player or had some other awesome redeeming quality, I could recommend Zatch Bell, but the value is just not there.
    • Metascore: 52
    • Critic Score 55
    Not an awful game; it's merely not well suited in its current form for the handheld.
    • Metascore: 59
    • Critic Score 55
    Kyotokei wears its influences brazenly, and though it attempts to differentiate itself in a few ways, the best part of the game is still that which it directly borrows from Ikaruga.
    • Metascore: 58
    • Critic Score 55
    The game has a balance of both decent and not-so-great content. Spy missions are just not fun, while the racing is only decent.
    • Metascore: 66
    • Critic Score 55
    Even the best games in this package are fun no more than five times, and anything below that was lucky to be played more than twice. If there was more content, and Sega put more focus into making more of the games fun rather than making more games, I might have viewed the experience more fondly.
    • Metascore: 65
    • Critic Score 55
    Dillon's Rolling Western is an interesting take on the tower defense genre, but it's just too scattered and plodding to be that entertaining. The look of the world and the characters are charming, but the gameplay is just dreary and repetitive. While the 3DS had an impressive run of great eShop games, it appears that the well has dried up in this desert-ridden title.
    • Metascore: 64
    • Critic Score 55
    Baby mode's simple objective, controls, and consequences set it apart from the directionless chaos of the main activity; there's a strategy in deciding just how much you think you can ingest and still evade the growing virus horde. It's not substantially deeper than the normal mode, but it is quite a bit more fun.
    • Metascore: 52
    • Critic Score 55
    A few fun moments show up every now and then, chiefly courtesy of the bombastic weaponry, but it's just not worth playing the rest of the game to get to those fleeting moments of explosion-ridden car chase excellence.
    • Metascore: 40
    • Critic Score 55
    Johnny Hotshot misses the mark for the most part. The game is fun, but being forced to play through the same stages over and over again just to make progress is irritating. It's simply poor design.
    • Metascore: 64
    • Critic Score 55
    As it stands, Chasing Aurora is the weakest of the launch Wii U eShop games, and is only worth checking out if you value style over substance.
    • Metascore: 50
    • Critic Score 55
    If you want to "get funky" please select a different farm. Funky Barn starts off decent, but a little bit of playing will make you realize that it is a boring game that offers nothing of substance. Unless you are a fan of low quality farming games, I would have to say this is one Wii U title worth skipping
    • Metascore: 68
    • Critic Score 55
    It's disappointing that while Adventure Time: Hey Ice King! Why'd you steal our garbage?! does its license justice, the mechanical side of things doesn't translate as well. The game refuses to make a name for itself, instead relying on nostalgia to cover its mistakes.
    • Metascore: 49
    • Critic Score 55
    Children might not mind the perplexing enemy design as long as the game is blindingly pastel enough, and they might have a higher tolerance for mindless gameplay, but I like my games to be more stimulating.
    • Metascore: 62
    • Critic Score 55
    Overall, the game isn't a complete travesty, despite all of its issues. It controls well enough, and is generally fun to play in short spurts, but I can't really recommend it to anyone that's not a child, as it's just a bit too basic.
    • Metascore: 28
    • Critic Score 50
    Chatting with Ping Pals is completely functional, but manually typing text gets annoying quickly, and the more intuitive and fun drawing feature is simply inferior to "PictoChat."
    • Metascore: 68
    • Critic Score 50
    It’s simply too easy and skews to an incredibly young audience. I can only recommend it to anyone who has never been able to beat a game and would like to know how it feels.
    • Metascore: 65
    • Critic Score 50
    The controls are marred with inaccuracy. Precise movement, which should be very easy based on the simple gameplay mechanics, is amazingly frustrating. Changing direction is an exercise in frustration.
    • Metascore: 61
    • Critic Score 50
    This game probably wouldn't have been so harshly judged if the previous two Kim Possible games, also made by A2M, weren't much better than any other Disney game by comparison. But due to their surprising quality, it's even more disappointing that Kimminucator is so average.
    • Metascore: 69
    • Critic Score 50
    Where Secret Rings really falls apart is in level design. Replicating the main mistake of Shadow the Hedgehog, Sonic Team has put too many obstacles in the way of Sonic as he attempts to zoom through a level at high speed.
    • Metascore: 60
    • Critic Score 50
    While Master of Disguise may look like a Wario platformer on the surface, the game is plagued by terrible pacing, obfuscated level design, and unsatisfying controls. If you're not going to do a Wario game right, Nintendo, don't do it at all.
    • Metascore: 53
    • Critic Score 50
    Pokemon Battle Revolution would have been perfect as a $10-20 WiiWare game. $50 at retail just doesn't make any sense.
    • Metascore: 58
    • Critic Score 50
    Bleach: The Shattered Blade will only appeal to fans of the show, and barely at that. It's mediocre as an extension of the anime, and even worse as a video game. Though the Wii motion controls work like they are supposed to, they simply don't fit with the fast pace and repetitiveness of this style of fighting game.
    • Metascore: 60
    • Critic Score 50
    Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor.
    • Metascore: 58
    • Critic Score 50
    Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor.
    • Metascore: 60
    • Critic Score 50
    Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor.
    • Metascore: 49
    • Critic Score 50
    Course designs are limiting and don’t really take advantage of the "Nitro" in Nitrobike. But worst of all, the game’s generic characters and setting rob it of any personality. Nitrobike is not extreme - it’s just boring.
    • Metascore: 68
    • Critic Score 50
    The thing that really shakes me about Table Tennis, though, is that Rockstar did virtually nothing to spice up the sport. Like I said before, there are no actual players or Career-type mode. There are no power-ups, and no stat improvements. The closest thing to "technique" you’ll find is in putting spin on the ball and using your focus meter, which actually doesn’t help very much. In all, Table Tennis is a game that just screams "lack of effort."
    • Metascore: 59
    • Critic Score 50
    Unfortunately, fans of the genre are going to find nothing to enjoy here. The dumbed-down simulation gameplay, simple missions and tedious mini-games all bog the game down.
    • Metascore: 70
    • Critic Score 50
    Kung Fu Panda does little to elevate itself above the typical movie tie-in game, and manages to lower itself in a few instances (e.g. graphics and sound). You’d be better off seeing the movie instead.
    • Metascore: 64
    • Critic Score 50
    This legend ultimately isn’t very legendary, stumbling in way too many places to get a good grade. You’re better off replaying Twilight Princess if you want something epic, or watching Lord of the Rings if you want something with Frodo Baggins in it!
    • Metascore: 57
    • Critic Score 50
    The decision to focus on the superficialities of visuals and voice work rather than gameplay defines Dawn of the Dragon as a work of style over substance.
    • Metascore: 72
    • Critic Score 50
    It's a simple, bland, but competent game for kids and no one else.
    • Metascore: 48
    • Critic Score 50
    There are moments in Brave which impress, but these moments are invariably surrounded by frustration, boredom, and lots of head-scratching.
    • Metascore: 52
    • Critic Score 50
    While the integration of RPG elements and Reversi doesn't work too well, Neopets Puzzle Adventure’s basic game is fun enough to carry players through some, but not all, of its issues. Only Neopets diehards will be able to stand its crippling load times. Nobody else will have the patience.
    • Metascore: tbd
    • Critic Score 50
    Konami had a very strong franchise from which to derive good ideas, but they instead decided to stick too closely to the basics and release a game that very few fans of Winx Club or newcomers will find enjoyable.
    • Metascore: tbd
    • Critic Score 50
    Jake Power: Fireman/Policeman isn't bad for young kids, as it certainly appeals to their tastes; however, the game's length makes it a rental at best.
    • Metascore: tbd
    • Critic Score 50
    Jake Power: Fireman/Policeman isn't bad for young kids, as it certainly appeals to their tastes; however, the game's length makes it a rental at best.
    • Metascore: 61
    • Critic Score 50
    Elite Forces: Unit 77 is a game that had potential thanks to its great touch screen controls. But decisions like forcing the player to start all over again when one character dies, the lack of additional game modes, and bland missions make this title a modest, slightly rushed effort that could have been something special.
    • Metascore: 59
    • Critic Score 50
    Ultimately, Bleach: The 3rd Phantom isn't a terrible game, but it isn't a very satisfying one either. The actual gameplay is a small part of the game, and due to the high degree of fan service it can only be truly recommended for hardcore Bleach fans.
    • Metascore: 61
    • Critic Score 50
    Its difficulty ranges from challenging to brutal, and its track designs do not coincide with the behavior of the chariots meant to traverse them.
    • Metascore: 59
    • Critic Score 50
    In the end, ColorZ has some good intentions, and as a multiplayer title, it's very solid. The problem is that the single-player side hasn't been designed to accommodate one player, making the game too hard and possibly alienating many gamers who thought there was something to look forward to underneath all the color.
    • Metascore: 53
    • Critic Score 50
    Ultimately, The Three Musketeers: One For All! is a mediocre game with numerous issues, both technical and design-related. It is also hard to recommend it due to its bland and archaic gameplay design. There are much better titles on WiiWare.
    • Metascore: 66
    • Critic Score 50
    Jam Sessions 2 isn't a terrible game, but it seems to be a huge step in the wrong direction for the series.
    • Metascore: 37
    • Critic Score 50
    Game Party 3 can be fun with friends, but in the end, the lack of variety of the game selection and wonky controls hold it back from competing with the top dogs of mini-game genre.
    • Metascore: 50
    • Critic Score 50
    The Hardy Boys: The Hidden Theft tries hard to recreate the golden days of point-and-click adventure gaming. While its intentions are good, the exploration and puzzle-solving suffer from poor planning and execution.
    • Metascore: tbd
    • Critic Score 50
    I've certainly played better shooters, and the mere addition of dinosaurs doesn't amount to much when the vast majority of your opponents are raptors.
    • Metascore: 60
    • Critic Score 50
    Beast of the 5th Sun is unfortunately yet another mediocre licensed game. It has some good ideas and tries valiantly to present the cartoon universe in video gameform, but only fans of the series will be able to fully enjoy this title.
    • Metascore: 68
    • Critic Score 50
    Jump Start: Escape from Adventure Island has good intentions and a noble goal: to teach via the fun and accessibility of the Wii. But its gameplay feels rushed, and its less-than-inspired presentation put a very disappointing damper on things.
    • Metascore: 56
    • Critic Score 50
    If you have a DSi and you find yourself playing it around friends a lot, then Globulos Party might be worth the plunge. However, if you’re a solo gamer, there are much better single-player experience on DS and DSiWare.
    • Metascore: 45
    • Critic Score 50
    Despite its promise of being a visually-detailed fighting game that uses all of Wii's assets to the fullest, Tournament of Legends can best be described as a painfully average title.
    • Metascore: 69
    • Critic Score 50
    The presentation might be lacking, but there's still a good deal of content tucked away in this package.
    • Metascore: 45
    • Critic Score 50
    AquaSpace's biggest selling point was the ability to swim with your Mii character, and it is a shame that that part turned out to be such a disappointment. For just 100 Wii Points less, My Aquarium is a much more enjoyable fish tank simulator.
    • Metascore: 58
    • Critic Score 50
    Aragorn's Quest is, at its core, a decent interpretation of the franchise. But it is dragged down by too many small flaws and gameplay that can only be described as derivative.
    • Metascore: 47
    • Critic Score 50
    It's clear that Flip's Twisted World aims to not only evoke comparisons to high quality 3D platformers like Super Mario Galaxy, but also high-concept puzzle platformers such as Braid, And Yet It Moves, and A Boy and His Blob. However, the unimaginative level design, overall bugginess, and general lack of polish really stop it from achieving those goals.
    • Metascore: 48
    • Critic Score 50
    FlingSmash is full of interesting gameplay ideas that would've been a lot more fun if the game controlled well, or at the very least, compensated for the poor controls by being a little more forgiving.
    • Metascore: 53
    • Critic Score 50
    In summary, Namco Museum Megamix is, for all its ambitions, an average classic games collection.
    • Metascore: 59
    • Critic Score 50
    Shaun White Skateboarding has a good hook with the transforming environments, but the bland level design and unsatisfactory gameplay make it, at best, a mediocre skateboarding game.
    • Metascore: 50
    • Critic Score 50
    Hot Pursuit on Wii doesn't even pretend to try to live up to the standards set by its HD siblings. Avoid this one at all costs. Go play Mario Kart or Excitebots instead.
    • Metascore: 58
    • Critic Score 50
    If you've never played a Worms game before, only own a Wii, and want a low barrier for entry, then I highly recommend this game. However, if you've ever played a Worms game before, or own any other video game system released sometime in the past decade, find a Worms game for that system, as it is probably way better than this neutered Wii version.
    • Metascore: 58
    • Critic Score 50
    Tron Evolution is a serviceable licensed game that doesn't do anything bad, but it also doesn't do anything great. The short adventure will likely entertain fans of the franchise, but outside of that, it's not worth playing.
    • Metascore: 70
    • Critic Score 50
    There is nothing inherently challenging about the mechanics of Samurai Defenders, because it is ultimately the same tower defense game we have all played before.
    • Metascore: 76
    • Critic Score 50
    I did not play all of it, but I did play enough to find AI flaws, get bored, and generally not like it at all.
    • Metascore: 68
    • Critic Score 50
    An unremarkable game that plays like a standard soccer title with Disney characters thrown on the rosters -- and that's about it.
    • Metascore: 68
    • Critic Score 50
    While NHL Hitz 2003 would be a great mini game in a console game, maybe something one would see in a Midway adaptation of "Animal Crossing," it’s not a deep or fun enough game worthy of a $40 purchase.
    • Metascore: 72
    • Critic Score 50
    The graphics and sound are rather bland, and novice players will spend a lot of time blundering through their mistakes until they figure out how to play the game through trial and error. Not much fun at all.
    • Metascore: 59
    • Critic Score 50
    It is the one of the ports you were afraid would flood the GBA when you heard it had SNES-like capabilities. It is quick and dirty, and tied in to another product to boot.
    • Metascore: 69
    • Critic Score 50
    If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
    • Metascore: tbd
    • Critic Score 50
    Unsurprisingly mediocre. Its attempts at realistic physics are interesting, but the gameplay and level design make the spinning more of a liability than a fun new element to an otherwise familiar formula.
    • Metascore: 54
    • Critic Score 50
    A dull title with next to no actual gameplay to be found...Most people are going to fall asleep playing this game.
    • Metascore: 58
    • Critic Score 50
    It's easy to see why this game never made it over to the states in the first place. It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
    • Metascore: 48
    • Critic Score 50
    This is what happens when you get an old, dated license and have absolutely no idea what to do with it.
    • Metascore: 56
    • Critic Score 50
    This game will only last you few for a few hours, if you're lucky.
    • Metascore: 56
    • Critic Score 50
    A mediocre game in just about every department.
    • Metascore: 61
    • Critic Score 50
    A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
    • Metascore: 57
    • Critic Score 50
    Completely average and exactly what you'd expect from a licensed GBA game. There's very little bang for your buck.
    • Metascore: tbd
    • Critic Score 50
    The true test of whether or not this game is worthwhile for purchase is your tolerance for mediocrity. Need for Speed: Most Wanted is a perfectly acceptable racer that simply doesn't try very hard to please or impress.
    • Metascore: 58
    • Critic Score 50
    I never thought I'd say this, but not even cleaning up poop can save The Sims 2 (GBA) from being a pile in its own right. Sure, it's got an award-worthy presentation and cool mini-games, but when the central gameplay isn't worth its weight, I simply can't recommend it in good faith.
    • Metascore: 55
    • Critic Score 50
    There are some good things about the game, but unfortunately the bad outweigh the good.
    • Metascore: 72
    • Critic Score 50
    Running around trying to solve puzzles with trial and error just isn't fun, but it is an improvement over the last game.
    • Metascore: 60
    • Critic Score 50
    Christ, staying up and watching late-night weekend Cinemax or even renting any given title in the “Wild Comedy” section at any mom and pop video store gives you more than that. Where’s the filth?
    • Metascore: 67
    • Critic Score 50
    Well presented, but a bit uninteresting, repetitive, and limited. Most of the game is just running and shooting at enemies with the auto-targeting, which isn't amazingly fun.
    • Metascore: 63
    • Critic Score 50
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • Metascore: 55
    • Critic Score 50
    A very bland and unremarkable game plagued by poor control and design.
    • Metascore: 50
    • Critic Score 50
    Thankfully, most levels shouldn’t take more than thirty minutes to complete. Regardless, it’s still incredibly inconvenient and stupid to not let the player save whenever necessary.
    • Metascore: 67
    • Critic Score 50
    Grand Battle might be alright for two-player games, but the single-player experience is worn out in six hours or so, and I'm not sure how many people would want to jump into a tournament with this fighting system.
    • Metascore: 44
    • Critic Score 50
    Unfortunately, it runs on the same engine and is built on nearly the same game design as the last two TMNT games, which were less than spectacular to begin with... At full price, it would be hard to recommend Mutant Melee to anyone.
    • Metascore: 61
    • Critic Score 50
    It's a dry, repetitive game with glaring design flaws and even some programming bugs.
    • Metascore: 62
    • Critic Score 50
    All flash and no substance, something that the Viewtiful Joe franchise has never been about. Gone are the side-scrolling levels and intense action of the first two games; in their place is a bunch of mush that Capcom is trying to pass off as a Smash Bros. clone.
    • Metascore: 50
    • Critic Score 50
    • Metascore: 61
    • Critic Score 50
    The camera still proves erratic, the stages are small by modern standards, and anyone who cares to play this game has played it many times before. Platformers have moved on since 1999. Rayman hasn't.
    • Metascore: 44
    • Critic Score 50
    All in all, the game's okay, but feels thrown together.
    • Metascore: 52
    • Critic Score 50
    The game will last most players fewer than three or four hours, which may indeed be an estimate on the high side.
    • Metascore: 53
    • Critic Score 50
    I didn't really care for Splinter Cell 3D, but for once it's not really the game's fault-it's the developer's fault for trying to cram a control scheme onto a system not designed for it, and the fact that you can't really see what you're doing half the time. The exclusion of all multiplayer is disappointing too.
    • Metascore: 59
    • Critic Score 50
    While the game can be quite enjoyable with patience and perseverance, the story premise is overdone and ridiculous, and Lego fans would be better off to play with the actual toy bricks.
    • Metascore: 58
    • Critic Score 50
    As you'd expect from a Disney production, it's a technically sound game with a decent amount of content, but the tedious nature of most of the levels make this hard to recommend to anyone, other than to Cars 2 fans who only own a DS and are desperate to play as their favorite characters.
    • Metascore: 61
    • Critic Score 50
    All the great graphics and soundtrack can't hide the fact that Disney Universe is one of the most disappointing releases of the year.
    • Metascore: 43
    • Critic Score 50
    If you're thirsting for some Pac-Man partying, I'd go out and find the Wii version, as it's more accessible and, for pete's sake, the game was clearly designed for the Wii.
    • Metascore: 56
    • Critic Score 50
    Cooking Mama 4 is nothing more than a new iteration of a played out series. This game is for fans of touch screen-based mini-games and references to cooking only. Oddly, despite the term being in the title, there is little actual learning about the craft. For most players, you're better off skipping this title, as it is just more of the same.
    • Metascore: 45
    • Critic Score 50
    Zombie Slayer Diox tries decently hard to be a good game, but it just misses the mark. The rhythm gameplay gets repetitive, and the music is extremely plain. There's nothing functionally wrong with it, the game just never evolves, remaining stagnant from start to finish.
    • Metascore: 55
    • Critic Score 50
    Although fairly competent and often challenging, Battleship is a mediocre licensed game through and through.
    • Metascore: 64
    • Critic Score 50
    You just boot up the game, enjoy it for almost 100 seconds, and move on. You can come back and play later, but there's no need to.
    • Metascore: 70
    • Critic Score 50
    Endless is simply an endurance mode, take the between-level break out of Stages mode and this is what you're left with. Survival takes away the chance of surviving an impact, and Zones forces you to contend with a fuel gauge (in the place of shield pick-ups are those that add fuel). While these modes are different from one another, it all just feels the same. There is no feeling of progression in SpeedX 3D, if you can dodge obstacles in one event, you can and will in any other.
    • Metascore: 43
    • Critic Score 50
    Maybe Spirit Hunters needs a Proton Pack and a ghost trap, but it sure isn't impressive in its current state.