NintendoWorldReport's Scores

  • Games
For 1,791 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Charlie's Angels
Score distribution:
1,791 game reviews
    • 50 Metascore
    • 55 Critic Score
    A half-finished game designed so poorly that it probably shouldn't have been started in the first place. Only the most stubborn Spyro fan should even consider picking this up and even then, I implore you to wait until it's on clearance.
    • 59 Metascore
    • 55 Critic Score
    If you are utterly starved for an RPG to play on your DS, rejoice my pitiful friend, because Lunar: Dragon Song is a traditional, predictable take on the genre that will last forty or fifty hours. If, however, you have anything less than the patience of a statue, this game will bore you to tears long before the anticlimactic ending sequence.
    • 64 Metascore
    • 55 Critic Score
    Though the game's stylus-based controls are tight, and for a while seems to offer a nice distraction, it soon becomes a chore to pick it up at all. With little story incentive and no hope for variety, you probably won't make it past the halfway mark.
    • 73 Metascore
    • 55 Critic Score
    The touch-screen controls interrupt the flow of the action and lead to plenty of frustration. Furthermore, the puzzles are too simple, the challenge too lacking, and the overall length too short.
    • 44 Metascore
    • 55 Critic Score
    The technical ambition is overcome by nonsensical design and a general lack of creativity.
    • 74 Metascore
    • 55 Critic Score
    Had this game been packaged with the system instead of Wii sports, there would be many confused owners. At least developers will know how not to use the Wii remote's features in the future.
    • 68 Metascore
    • 55 Critic Score
    Magnetica is so difficult that I find it hard to recommend not only to the people Nintendo is targeting with their Touch Generations line, but also to anybody else.
    • 62 Metascore
    • 55 Critic Score
    All of the benefits of level grinding found in the classic Pokemon games are either removed or cheapened in this title. Without anything to look forward to, it's hard to deal with the monotony of the dungeons.
    • 60 Metascore
    • 55 Critic Score
    A fun puzzle game for a little while, but after playing for more than a few hours it becomes tedious and tiring.
    • 67 Metascore
    • 55 Critic Score
    RRR2 has taken all the charm and thoughtful originality of the first game and reduced it to a catatonically simple formula that even the most ardent fan will find hard to enjoy for longer than a few hours.
    • 46 Metascore
    • 55 Critic Score
    A strange beast full of half-baked ideas and poor controls, yet it contains deceptively clever level designs.
    • 70 Metascore
    • 55 Critic Score
    Unfortunately, if you're outside the targeted demographic, the game will most likely make you feel old, or at least bored, or probably both.
    • 66 Metascore
    • 55 Critic Score
    Octomania is not by any stretch a terrible game. It is a very lightly featured game with absolutely no frills and a decently fun battle mode that can provide a nice experience at times.
    • 55 Metascore
    • 55 Critic Score
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • 55 Metascore
    • 55 Critic Score
    The story is awful, and the gameplay isn't solid enough to carry the weight of an entire RPG.
    • 55 Metascore
    • 55 Critic Score
    Madagascar: Escape 2 Africa is filled with a lot of unnecessary elements - like touch screen mini-games - that attempt to extend the life of a short game. It is perfectly suited to children who enjoyed the movies and can overlook the game's more glaring flaws.
    • 52 Metascore
    • 55 Critic Score
    Again is a combination of various things, from crime shows to adventure games, but it seemingly takes the bad parts of all of them.
    • 71 Metascore
    • 55 Critic Score
    Outside of the excellent multiplayer, there is still some fun to be had in Force Unleashed II.
    • 64 Metascore
    • 55 Critic Score
    With the lack of any counterattacks (excluding the Issin command), the game plays something like an RPG set on a SRPG map. There is little strategy involved in clearing a stage, as you can attack with abandon and the areas themselves are far from interesting.
    • 66 Metascore
    • 55 Critic Score
    The game simply has too many design flaws for it to get anywhere near the quality level of its predecessors.
    • 78 Metascore
    • 55 Critic Score
    Fun if you're not sick of doing this over and over and over in the previous games. It's a great presentation, but individual mileage may vary.
    • 67 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 66 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 63 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 55 Critic Score
    Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
    • 62 Metascore
    • 55 Critic Score
    A worthy entry to the series. However, the port was clearly pushed out to get a few thousand more copies sold, rather than to improve upon the original game.
    • 64 Metascore
    • 55 Critic Score
    Floaty physics and a sore lack of variety in track design are the standout issues that prevent this game from even garnering a rental recommendation.
    • 59 Metascore
    • 55 Critic Score
    It’s not to say I didn’t have fun playing it. That, I did. However, Ghost Recon just does not stack up to the games of today.
    • 56 Metascore
    • 55 Critic Score
    You'd be much better off saving some of your hard-earned cash for that tattoo you've been wanting, the diamond-stud earring at your local pawn shop, or the superior GameCube title Street Hoops wants so badly to be.
    • 62 Metascore
    • 55 Critic Score
    While it’s not terrible, it approaches a level of bland mediocrity that is all too typical of today’s mass market gaming industry.