NintendoWorldReport's Scores

  • Games
For 1,674 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Charlie's Angels
Score distribution:
1,674 game reviews
    • 72 Metascore
    • 50 Critic Score
    The graphics and sound are rather bland, and novice players will spend a lot of time blundering through their mistakes until they figure out how to play the game through trial and error. Not much fun at all.
    • 59 Metascore
    • 50 Critic Score
    It is the one of the ports you were afraid would flood the GBA when you heard it had SNES-like capabilities. It is quick and dirty, and tied in to another product to boot.
    • 69 Metascore
    • 50 Critic Score
    If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
    • tbd Metascore
    • 50 Critic Score
    Unsurprisingly mediocre. Its attempts at realistic physics are interesting, but the gameplay and level design make the spinning more of a liability than a fun new element to an otherwise familiar formula.
    • 54 Metascore
    • 50 Critic Score
    A dull title with next to no actual gameplay to be found...Most people are going to fall asleep playing this game.
    • 58 Metascore
    • 50 Critic Score
    It's easy to see why this game never made it over to the states in the first place. It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
    • 48 Metascore
    • 50 Critic Score
    This is what happens when you get an old, dated license and have absolutely no idea what to do with it.
    • 56 Metascore
    • 50 Critic Score
    This game will only last you few for a few hours, if you're lucky.
    • 56 Metascore
    • 50 Critic Score
    A mediocre game in just about every department.
    • 61 Metascore
    • 50 Critic Score
    A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
    • 57 Metascore
    • 50 Critic Score
    Completely average and exactly what you'd expect from a licensed GBA game. There's very little bang for your buck.
    • tbd Metascore
    • 50 Critic Score
    The true test of whether or not this game is worthwhile for purchase is your tolerance for mediocrity. Need for Speed: Most Wanted is a perfectly acceptable racer that simply doesn't try very hard to please or impress.
    • 58 Metascore
    • 50 Critic Score
    I never thought I'd say this, but not even cleaning up poop can save The Sims 2 (GBA) from being a pile in its own right. Sure, it's got an award-worthy presentation and cool mini-games, but when the central gameplay isn't worth its weight, I simply can't recommend it in good faith.
    • 55 Metascore
    • 50 Critic Score
    There are some good things about the game, but unfortunately the bad outweigh the good.
    • 72 Metascore
    • 50 Critic Score
    Running around trying to solve puzzles with trial and error just isn't fun, but it is an improvement over the last game.
    • 60 Metascore
    • 50 Critic Score
    Christ, staying up and watching late-night weekend Cinemax or even renting any given title in the “Wild Comedy” section at any mom and pop video store gives you more than that. Where’s the filth?
    • 67 Metascore
    • 50 Critic Score
    Well presented, but a bit uninteresting, repetitive, and limited. Most of the game is just running and shooting at enemies with the auto-targeting, which isn't amazingly fun.
    • 63 Metascore
    • 50 Critic Score
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • 55 Metascore
    • 50 Critic Score
    A very bland and unremarkable game plagued by poor control and design.
    • 50 Metascore
    • 50 Critic Score
    Thankfully, most levels shouldn’t take more than thirty minutes to complete. Regardless, it’s still incredibly inconvenient and stupid to not let the player save whenever necessary.
    • 67 Metascore
    • 50 Critic Score
    Grand Battle might be alright for two-player games, but the single-player experience is worn out in six hours or so, and I'm not sure how many people would want to jump into a tournament with this fighting system.
    • 44 Metascore
    • 50 Critic Score
    Unfortunately, it runs on the same engine and is built on nearly the same game design as the last two TMNT games, which were less than spectacular to begin with... At full price, it would be hard to recommend Mutant Melee to anyone.
    • 61 Metascore
    • 50 Critic Score
    It's a dry, repetitive game with glaring design flaws and even some programming bugs.
    • 62 Metascore
    • 50 Critic Score
    All flash and no substance, something that the Viewtiful Joe franchise has never been about. Gone are the side-scrolling levels and intense action of the first two games; in their place is a bunch of mush that Capcom is trying to pass off as a Smash Bros. clone.
    • 50 Metascore
    • 50 Critic Score
    • 61 Metascore
    • 50 Critic Score
    The camera still proves erratic, the stages are small by modern standards, and anyone who cares to play this game has played it many times before. Platformers have moved on since 1999. Rayman hasn't.
    • 44 Metascore
    • 50 Critic Score
    All in all, the game's okay, but feels thrown together.
    • 52 Metascore
    • 50 Critic Score
    The game will last most players fewer than three or four hours, which may indeed be an estimate on the high side.
    • 53 Metascore
    • 50 Critic Score
    I didn't really care for Splinter Cell 3D, but for once it's not really the game's fault-it's the developer's fault for trying to cram a control scheme onto a system not designed for it, and the fact that you can't really see what you're doing half the time. The exclusion of all multiplayer is disappointing too.
    • 59 Metascore
    • 50 Critic Score
    While the game can be quite enjoyable with patience and perseverance, the story premise is overdone and ridiculous, and Lego fans would be better off to play with the actual toy bricks.