NintendoWorldReport's Scores

  • Games
For 1,864 reviews, this publication has graded:
  • 59% higher than the average critic
  • 5% same as the average critic
  • 36% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Prince of Persia: The Sands of Time
Lowest review score: 10 The Smurfs 2
Score distribution:
1,864 game reviews
    • 59 Metascore
    • 50 Critic Score
    In the end, ColorZ has some good intentions, and as a multiplayer title, it's very solid. The problem is that the single-player side hasn't been designed to accommodate one player, making the game too hard and possibly alienating many gamers who thought there was something to look forward to underneath all the color.
    • 68 Metascore
    • 50 Critic Score
    While NHL Hitz 2003 would be a great mini game in a console game, maybe something one would see in a Midway adaptation of "Animal Crossing," it’s not a deep or fun enough game worthy of a $40 purchase.
    • 55 Metascore
    • 50 Critic Score
    Although fairly competent and often challenging, Battleship is a mediocre licensed game through and through.
    • 69 Metascore
    • 50 Critic Score
    The presentation might be lacking, but there's still a good deal of content tucked away in this package.
    • 48 Metascore
    • 50 Critic Score
    This is what happens when you get an old, dated license and have absolutely no idea what to do with it.
    • 52 Metascore
    • 50 Critic Score
    While the integration of RPG elements and Reversi doesn't work too well, Neopets Puzzle Adventure’s basic game is fun enough to carry players through some, but not all, of its issues. Only Neopets diehards will be able to stand its crippling load times. Nobody else will have the patience.
    • 61 Metascore
    • 50 Critic Score
    A game that could have been great. But due to the glaring control issues and lack of player rewards, it becomes a chore rather than a game, and most players will probably be bored or frustrated if they bother to play it.
    • 50 Metascore
    • 50 Critic Score
    • 52 Metascore
    • 50 Critic Score
    The game will last most players fewer than three or four hours, which may indeed be an estimate on the high side.
    • 60 Metascore
    • 50 Critic Score
    Beast of the 5th Sun is unfortunately yet another mediocre licensed game. It has some good ideas and tries valiantly to present the cartoon universe in video gameform, but only fans of the series will be able to fully enjoy this title.
    • 47 Metascore
    • 50 Critic Score
    With more polish and a longer development cycle, Shattered Crystal could have been very enjoyable. Now it is just what it wants to be: An okayish tie-in to a new Sonic cartoon.
    • 57 Metascore
    • 50 Critic Score
    Completely average and exactly what you'd expect from a licensed GBA game. There's very little bang for your buck.
    • 48 Metascore
    • 50 Critic Score
    There are moments in Brave which impress, but these moments are invariably surrounded by frustration, boredom, and lots of head-scratching.
    • 63 Metascore
    • 50 Critic Score
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • 69 Metascore
    • 50 Critic Score
    If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
    • 60 Metascore
    • 50 Critic Score
    Christ, staying up and watching late-night weekend Cinemax or even renting any given title in the “Wild Comedy” section at any mom and pop video store gives you more than that. Where’s the filth?
    • 53 Metascore
    • 50 Critic Score
    I didn't really care for Splinter Cell 3D, but for once it's not really the game's fault-it's the developer's fault for trying to cram a control scheme onto a system not designed for it, and the fact that you can't really see what you're doing half the time. The exclusion of all multiplayer is disappointing too.
    • 45 Metascore
    • 50 Critic Score
    AquaSpace's biggest selling point was the ability to swim with your Mii character, and it is a shame that that part turned out to be such a disappointment. For just 100 Wii Points less, My Aquarium is a much more enjoyable fish tank simulator.
    • 28 Metascore
    • 50 Critic Score
    Chatting with Ping Pals is completely functional, but manually typing text gets annoying quickly, and the more intuitive and fun drawing feature is simply inferior to "PictoChat."
    • 38 Metascore
    • 50 Critic Score
    Darts Up is straight up better on the Nintendo 3DS. While you can play Darts on the big screen, you will be mostly looking to the little screen anyway.
    • tbd Metascore
    • 50 Critic Score
    This might be fun for a quick play every now and then, but otherwise Toss N Go is a game that exists, is perfectly acceptable for 30 minutes or so of play, and not much else.
    • 66 Metascore
    • 50 Critic Score
    Jam Sessions 2 isn't a terrible game, but it seems to be a huge step in the wrong direction for the series.
    • 58 Metascore
    • 50 Critic Score
    Tron Evolution is a serviceable licensed game that doesn't do anything bad, but it also doesn't do anything great. The short adventure will likely entertain fans of the franchise, but outside of that, it's not worth playing.
    • 70 Metascore
    • 50 Critic Score
    Endless is simply an endurance mode, take the between-level break out of Stages mode and this is what you're left with. Survival takes away the chance of surviving an impact, and Zones forces you to contend with a fuel gauge (in the place of shield pick-ups are those that add fuel). While these modes are different from one another, it all just feels the same. There is no feeling of progression in SpeedX 3D, if you can dodge obstacles in one event, you can and will in any other.
    • 72 Metascore
    • 50 Critic Score
    Running around trying to solve puzzles with trial and error just isn't fun, but it is an improvement over the last game.
    • 60 Metascore
    • 50 Critic Score
    Mega Man Star Force, despite all the changes they have made to the Battle Network formula, still feels, plays, and looks like its ancestor.
    • 72 Metascore
    • 50 Critic Score
    The graphics and sound are rather bland, and novice players will spend a lot of time blundering through their mistakes until they figure out how to play the game through trial and error. Not much fun at all.
    • 70 Metascore
    • 50 Critic Score
    There is nothing inherently challenging about the mechanics of Samurai Defenders, because it is ultimately the same tower defense game we have all played before.
    • 61 Metascore
    • 50 Critic Score
    Elite Forces: Unit 77 is a game that had potential thanks to its great touch screen controls. But decisions like forcing the player to start all over again when one character dies, the lack of additional game modes, and bland missions make this title a modest, slightly rushed effort that could have been something special.
    • tbd Metascore
    • 50 Critic Score
    The true test of whether or not this game is worthwhile for purchase is your tolerance for mediocrity. Need for Speed: Most Wanted is a perfectly acceptable racer that simply doesn't try very hard to please or impress.