NintendoWorldReport's Scores

  • Games
For 1,792 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Metroid Prime
Lowest review score: 10 Flapp & Zegeta
Score distribution:
1,792 game reviews
    • 54 Metascore
    • 40 Critic Score
    Another gripe is the 3D playfield. It's almost impossible to see the balls behind the balls that are in the front.
    • 70 Metascore
    • 40 Critic Score
    Speaking of ill-thought, the controls are maddeningly unresponsive. If it were not for the glitch deaths, all of the frustration would come from repeating the level over and over due to deaths from buggy control response.
    • 48 Metascore
    • 40 Critic Score
    With its plodding gameplay and bizarre design flaws, Disney’s Hide & Sneak is more of a chore to play than an entertaining game. Kids are probably going to look at this game and ask the obvious: "Why doesn’t Mickey just jump over the enemies, or throw some stars or something?"
    • 66 Metascore
    • 40 Critic Score
    Unworthy of its namesake, and I really wish the developer had taken its time to study what was great about the original game before starting work on the sequel – the lack of finesse present in CTR really shows.
    • 60 Metascore
    • 40 Critic Score
    This is a hardest type of game to review, where its substandard qualities are hidden inside the most mediocre and unremarkable package.
    • 51 Metascore
    • 40 Critic Score
    A disappointment. The focus on gyroscope controls limits the game's level design and makes it awkward and boring for players who use the Circle Pad. With the aid of the level creator, better levels can be made, but the controls are still bad.
    • 43 Metascore
    • 40 Critic Score
    The game isn't especially good and I can't recommend it. The developer successfully made a game about summer chores feel like a chore, but I don't know if that was the point.
    • 34 Metascore
    • 40 Critic Score
    This is not a good game by any stretch, and I should probably mention again that it's a Transformers game that has undercut the core mechanic of the entire franchise: transforming.
    • 50 Metascore
    • 40 Critic Score
    In the end, I wouldn't call Samurai Sword Destiny a disaster or even unplayable-it's just extremely repetitious in every aspect of its design and frustrating because of it. I certainly don't like it, but if you want to see what a roguelike brawler looks like, this is a good entry point. All others would do well to avoid this deeply flawed game.
    • 53 Metascore
    • 40 Critic Score
    Doctor Lautrec and the Forgotten Knights is interesting only in how miserably it misses the Layton mark. While its presentation is wondrous, the actual game part is terrible. No part of the game succeeds enough to make the other parts worth slogging through. Unless you're hard up for a game that slightly resembles much better games, you are best off avoiding Doctor Lautrec's debut journey at all costs.
    • 54 Metascore
    • 40 Critic Score
    If Spirit Camera wasn't so tied to the AR booklet, the experience might be a little better, but the inherent problems with the 3DS' camera sensitivity and being tied to the booklet really drags the game down. Add to that a boring storyline and uninspired puzzles and you're left with a pretty worthless experience. No real reason to pick up this ghost story, folks. The AR games that came with your 3DS are better.
    • 42 Metascore
    • 40 Critic Score
    Block Factory is a neat idea that is too ambitious for its own good.
    • 27 Metascore
    • 40 Critic Score
    Mad Dog McCree on 3DS might be worth it for folks who want to play the famously awful FMV game and have no other way to do so. But the vast majority of players are better off either ignoring this silly game or tracking it down on a system where light gun games are more fun to play.
    • 55 Metascore
    • 40 Critic Score
    Even as a fairly hardcore fan of Spider-Man, I can't recommend the 3DS version. The GameCube Spider-Man games from ten years ago were better than this.
    • 39 Metascore
    • 40 Critic Score
    One especially glaring issue is the game's lack of a way to save your progress mid-challenge in the campaign mode-you must complete the entire challenge in one go. Even more confusing is that the save function is present in the sandbox mode. All of this is especially infuriating when you know the game was delayed for half a year-time that apparently wasn't used to fix its myriad of problems.
    • 45 Metascore
    • 40 Critic Score
    In the end, Tank! Tank! Tank! feels like a game that should have been stripped of its single-player and sold on the eShop as a multiplayer-only experience. The only true redeeming quality of the solo experience is the presentation, which is the same in multiplayer. It isn't the worst of the Wii U launch titles, but it certainly is nowhere near the best.
    • 50 Metascore
    • 40 Critic Score
    Offering nothing for the fans while having gameplay that's fun to no one, Marvel Avengers: Battle for Earth is impossible to recommend.
    • 47 Metascore
    • 40 Critic Score
    Hometown Story is a woeful game that promises much and delivers little.
    • 42 Metascore
    • 40 Critic Score
    The open sea of 3DS software has a bevy of good games to explore but sadly, Romance Dawn isn't one of them.
    • 48 Metascore
    • 40 Critic Score
    The concept of badgers in space suits fighting evil seems promising, but Gravity Badgers ends up being little more than a poor Angry Birds clone. The gameplay is repetitive, without much of a challenge and the visuals feel barren and uninspired. I played my way through the levels without ever feeling good about it.
    • 52 Metascore
    • 40 Critic Score
    Yu-Gi-Oh! Zexal: World Duel Carnival is emaciated and borderline offensive to loyal fans who just want the full 3DS trading card experience.
    • 44 Metascore
    • 35 Critic Score
    This game is bad. It's not painfully bad, but it will bore you into hatred.
    • 53 Metascore
    • 35 Critic Score
    Based on a thirteen-year-old puzzle game, Bash lacks depth, has very little content, and presents a seriously flawed multiplayer mode.
    • 72 Metascore
    • 35 Critic Score
    Super Swing Golf is obnoxious, gimmicky, featureless, and, despite its best attempts otherwise, humorless.
    • 48 Metascore
    • 35 Critic Score
    A thoroughly disappointing and discouraging game.
    • 50 Metascore
    • 35 Critic Score
    But as a Wii title in 2008, a few added control gimmicks can't save this from the bargain bin of the slowing trend PS2 and PC ports that just shouldn't be.
    • 58 Metascore
    • 35 Critic Score
    This game is worth ten bucks at the most. If you pay any more than that, you're doing a disservice to developers striving to provide above-average experiences to gamers.
    • 55 Metascore
    • 35 Critic Score
    Spider-Man: Friend or Foe's levels can be played cooperatively in multi-card mode, but with such boring gameplay I cannot recommend one, let alone two, purchases.
    • 47 Metascore
    • 35 Critic Score
    It's got bad graphics, boring, repetitive missions, and not enough variety to justify toiling through race after race. The game is really nothing more than a photo and video collection of the race's history with some interactive parts to tie it together.
    • tbd Metascore
    • 35 Critic Score
    The biggest problem of Go Play Lumberjacks is its crippling lack of gameplay variety.