NintendoWorldReport's Scores

  • Games
For 2,083 reviews, this publication has graded:
  • 60% higher than the average critic
  • 5% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 4.1 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 World of Goo
Lowest review score: 10 Flapp & Zegeta
Score distribution:
2086 game reviews
    • 68 Metascore
    • 50 Critic Score
    Jump Start: Escape from Adventure Island has good intentions and a noble goal: to teach via the fun and accessibility of the Wii. But its gameplay feels rushed, and its less-than-inspired presentation put a very disappointing damper on things.
    • tbd Metascore
    • 60 Critic Score
    The DS game feels much better than the Wii game, as the lower production values and pick-up-and-play gameplay is much better suited to the handheld platform.
    • 68 Metascore
    • 65 Critic Score
    This game ambitiously combines several gameplay ideas but never figures out how to balance them against each other for a refined experience. If you're the kind of gamer who can be taken in by artful storytelling even in the absence of polished gameplay, give it a shot.
    • 68 Metascore
    • 60 Critic Score
    Skylanders: Swap Force on 3DS is not the best version of what will most likely be one of this year’s hottest games, but it is a version that can fulfill the needs of the gamer on the go. It may lack some of the quirks that make the console versions so appealing, but with plenty to do and plenty of Skylanders to collect, Skylanders: Swap Force will keep you reasonably entertained for quite a while.
    • 67 Metascore
    • 50 Critic Score
    Grand Battle might be alright for two-player games, but the single-player experience is worn out in six hours or so, and I'm not sure how many people would want to jump into a tournament with this fighting system.
    • 67 Metascore
    • 70 Critic Score
    The most damaging change in the series is the overwhelming focus on ground exploration.
    • 67 Metascore
    • 55 Critic Score
    RRR2 has taken all the charm and thoughtful originality of the first game and reduced it to a catatonically simple formula that even the most ardent fan will find hard to enjoy for longer than a few hours.
    • 67 Metascore
    • 50 Critic Score
    Well presented, but a bit uninteresting, repetitive, and limited. Most of the game is just running and shooting at enemies with the auto-targeting, which isn't amazingly fun.
    • 67 Metascore
    • 70 Critic Score
    Fans of the sport can't do wrong to pick this up, and if you think you're a gamer that can stomach a sports game, you might do well to take a look as well.
    • 67 Metascore
    • 55 Critic Score
    It's disappointing that while Adventure Time: Hey Ice King! Why'd you steal our garbage?! does its license justice, the mechanical side of things doesn't translate as well. The game refuses to make a name for itself, instead relying on nostalgia to cover its mistakes.
    • 67 Metascore
    • 70 Critic Score
    That's the huge problem with Nerf N-Strike Elite: the lack of content. All it has is a short story mode and the same shooting range for each gun. The co-op is fun, and the Nerf gun aesthetic is nifty, but there just isn't a lot to do.
    • 67 Metascore
    • 70 Critic Score
    The Wii Shop Channel has seen plenty of great puzzle titles, and while developer Virtual Toys certainly can brag about having one of the more creative titles, Spaceball Revolution grows old fast. It's nice to see some online leader boards thrown into the mix, but due to the game's repetitive nature, it provides little reason to return.
    • 67 Metascore
    • 55 Critic Score
    It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
    • 67 Metascore
    • 60 Critic Score
    Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
    • 67 Metascore
    • 60 Critic Score
    The lack of identity and direction is unfulfilling, and while a select group of mini-games are entertaining and original, many of them feel generic and bland. But in the end, it's the lack of simultaneous multiplayer that makes the game nearly pointless.
    • 67 Metascore
    • 70 Critic Score
    But for a game that wishes to fill the need of those who want the Minecraft experience on the 3DS, this is probably one of the best to succeed in that regard.
    • 67 Metascore
    • 70 Critic Score
    Despite the game’s AI issues, Never Alone is definitely worth playing—maybe with another person. It’s a very short game and can be finished in two or three sessions. But it’s the educational aspect that I appreciated most, and I imagine you will, too.
    • 67 Metascore
    • 65 Critic Score
    Those willing to put the time in to grasp the game’s frustrating controls (Monkey Ball maniacs perhaps) will most likely squeeze a lot of fun out of the game. The rest of us, however, are better off steering clear.
    • 67 Metascore
    • 65 Critic Score
    Cooking Mama was fun for a while, but after the novelty wore off, the repetition of the mini-games and the janky stylus controls just became a bigger and more noticeable defect, and while I’d love to praise the game for trying something different, I have to fault it for not having much depth. [JPN Import]
    • 67 Metascore
    • 65 Critic Score
    A solid puzzler that might garner some fans thanks to its compelling gameplay concepts and interesting character designs. Unfortunately, its sometimes overcomplicated gameplay causes it to fall short of greatness.
    • 66 Metascore
    • 70 Critic Score
    Madden NFL 06 DS is not a better game than "Madden NFL 2005 DS." Madden should improve with every year, but for the reasons above, it didn't this time.
    • 66 Metascore
    • 70 Critic Score
    A game that has a great set of concepts, but inevitably falls short once you realize there's not much to it, and that you're essentially traveling along a linear path and repeating the same process over and over again until you reach the end, with your only occasional relief being the driving sessions.
    • 66 Metascore
    • 65 Critic Score
    Despite its innovative touch screen swing concept, True Swing Golf simply doesn’t deliver. There isn’t enough customization, gameplay variety, or fun to be found.
    • 66 Metascore
    • 70 Critic Score
    Kirby Fighters Deluxe is a nice standalone version of a fun bonus mode from Kirby: Triple Deluxe that I can only really recommend if you ever see yourself playing local multiplayer.
    • 66 Metascore
    • 70 Critic Score
    For long-time Tecmo Bowl fans looking for a new fix, Tecmo Bowl: Kickoff gets the job done as a solid, if unspectacular, entry in the storied franchise. However, neophytes are unlikely to appreciate its arcade spin on football and retro-gaming appeal.
    • 66 Metascore
    • 50 Critic Score
    Animal Crossing: Happy Home Designer has its moments, but overall it can’t escape the feeling of being a superficial game.
    • 66 Metascore
    • 60 Critic Score
    In the end, We Ski & Snowboard reminds me how much more awesome real skiing is. It's fun at first, but with a lack of challenge, mediocre graphics, and no real sense of speed, it gets old quickly.
    • 66 Metascore
    • 70 Critic Score
    As an innovative first try, Duck Amuck is a success.
    • tbd Metascore
    • 70 Critic Score
    It's a light but undeniably cute virtual pet game, and it's also a little bit of an educational opportunity. Oh, and there are pandas.
    • 66 Metascore
    • 60 Critic Score
    Unsolved Crimes is not a terrible title, but it always feels lacking in some way across each aspect of the game.