NintendoWorldReport's Scores

  • Games
For 1,792 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 4.2 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shovel Knight
Lowest review score: 10 The Smurfs 2
Score distribution:
1,792 game reviews
    • 58 Metascore
    • 50 Critic Score
    I never thought I'd say this, but not even cleaning up poop can save The Sims 2 (GBA) from being a pile in its own right. Sure, it's got an award-worthy presentation and cool mini-games, but when the central gameplay isn't worth its weight, I simply can't recommend it in good faith.
    • 55 Metascore
    • 50 Critic Score
    There are some good things about the game, but unfortunately the bad outweigh the good.
    • 72 Metascore
    • 50 Critic Score
    Running around trying to solve puzzles with trial and error just isn't fun, but it is an improvement over the last game.
    • 60 Metascore
    • 50 Critic Score
    Christ, staying up and watching late-night weekend Cinemax or even renting any given title in the “Wild Comedy” section at any mom and pop video store gives you more than that. Where’s the filth?
    • 67 Metascore
    • 50 Critic Score
    Well presented, but a bit uninteresting, repetitive, and limited. Most of the game is just running and shooting at enemies with the auto-targeting, which isn't amazingly fun.
    • 63 Metascore
    • 50 Critic Score
    Neither a horrible nor excellent game, but it is most certainly disappointing in light of the time and money spent on its development. In regards to its claim to be an indispensable companion piece to "The Matrix: Reloaded," it's just as lackluster.
    • 55 Metascore
    • 50 Critic Score
    A very bland and unremarkable game plagued by poor control and design.
    • 50 Metascore
    • 50 Critic Score
    Thankfully, most levels shouldn’t take more than thirty minutes to complete. Regardless, it’s still incredibly inconvenient and stupid to not let the player save whenever necessary.
    • 67 Metascore
    • 50 Critic Score
    Grand Battle might be alright for two-player games, but the single-player experience is worn out in six hours or so, and I'm not sure how many people would want to jump into a tournament with this fighting system.
    • 44 Metascore
    • 50 Critic Score
    Unfortunately, it runs on the same engine and is built on nearly the same game design as the last two TMNT games, which were less than spectacular to begin with... At full price, it would be hard to recommend Mutant Melee to anyone.
    • 61 Metascore
    • 50 Critic Score
    It's a dry, repetitive game with glaring design flaws and even some programming bugs.
    • 62 Metascore
    • 50 Critic Score
    All flash and no substance, something that the Viewtiful Joe franchise has never been about. Gone are the side-scrolling levels and intense action of the first two games; in their place is a bunch of mush that Capcom is trying to pass off as a Smash Bros. clone.
    • 50 Metascore
    • 50 Critic Score
    • 61 Metascore
    • 50 Critic Score
    The camera still proves erratic, the stages are small by modern standards, and anyone who cares to play this game has played it many times before. Platformers have moved on since 1999. Rayman hasn't.
    • 44 Metascore
    • 50 Critic Score
    All in all, the game's okay, but feels thrown together.
    • 52 Metascore
    • 50 Critic Score
    The game will last most players fewer than three or four hours, which may indeed be an estimate on the high side.
    • 53 Metascore
    • 50 Critic Score
    I didn't really care for Splinter Cell 3D, but for once it's not really the game's fault-it's the developer's fault for trying to cram a control scheme onto a system not designed for it, and the fact that you can't really see what you're doing half the time. The exclusion of all multiplayer is disappointing too.
    • 59 Metascore
    • 50 Critic Score
    While the game can be quite enjoyable with patience and perseverance, the story premise is overdone and ridiculous, and Lego fans would be better off to play with the actual toy bricks.
    • 58 Metascore
    • 50 Critic Score
    As you'd expect from a Disney production, it's a technically sound game with a decent amount of content, but the tedious nature of most of the levels make this hard to recommend to anyone, other than to Cars 2 fans who only own a DS and are desperate to play as their favorite characters.
    • 61 Metascore
    • 50 Critic Score
    All the great graphics and soundtrack can't hide the fact that Disney Universe is one of the most disappointing releases of the year.
    • 43 Metascore
    • 50 Critic Score
    If you're thirsting for some Pac-Man partying, I'd go out and find the Wii version, as it's more accessible and, for pete's sake, the game was clearly designed for the Wii.
    • 56 Metascore
    • 50 Critic Score
    Cooking Mama 4 is nothing more than a new iteration of a played out series. This game is for fans of touch screen-based mini-games and references to cooking only. Oddly, despite the term being in the title, there is little actual learning about the craft. For most players, you're better off skipping this title, as it is just more of the same.
    • 45 Metascore
    • 50 Critic Score
    Zombie Slayer Diox tries decently hard to be a good game, but it just misses the mark. The rhythm gameplay gets repetitive, and the music is extremely plain. There's nothing functionally wrong with it, the game just never evolves, remaining stagnant from start to finish.
    • 55 Metascore
    • 50 Critic Score
    Although fairly competent and often challenging, Battleship is a mediocre licensed game through and through.
    • 64 Metascore
    • 50 Critic Score
    You just boot up the game, enjoy it for almost 100 seconds, and move on. You can come back and play later, but there's no need to.
    • 70 Metascore
    • 50 Critic Score
    Endless is simply an endurance mode, take the between-level break out of Stages mode and this is what you're left with. Survival takes away the chance of surviving an impact, and Zones forces you to contend with a fuel gauge (in the place of shield pick-ups are those that add fuel). While these modes are different from one another, it all just feels the same. There is no feeling of progression in SpeedX 3D, if you can dodge obstacles in one event, you can and will in any other.
    • 43 Metascore
    • 50 Critic Score
    Maybe Spirit Hunters needs a Proton Pack and a ghost trap, but it sure isn't impressive in its current state.
    • 43 Metascore
    • 50 Critic Score
    Maybe Spirit Hunters needs a Proton Pack and a ghost trap, but it sure isn't impressive in its current state.
    • 65 Metascore
    • 50 Critic Score
    Unchained Blades does shine in its presentation. The anime-style art is unique, as each character was designed by a different manga/anime artist. And of course, there's the music from famed composer Nobuo Uematsu of the Final Fantasy series and The Last Story. It's just too bad that the rest of the game couldn't live up to designs and music put forth by these artists.
    • 40 Metascore
    • 50 Critic Score
    The bloody legacy of Fist of the North Star could have yielded a satisfying, violent melee action game, but intrusive and uninteresting cut scenes, neutered enemies, and repetitious combat make Ken's Rage 2 an exercise in tedium instead.