NTSC-uk's Scores

  • Games
For 579 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
  1. Negative: 69 out of 579
579 game reviews
    • Metascore: 78
    • Critic Score 80
    Thoroughly recommended and the campaign for a similar game on a more powerful platform begins now.
    • Metascore: 83
    • Critic Score 80
    GSH carefully sidesteps out of the shadow of its imposing ancestor and manages to be one of the most addictive and unadulterated blasters on Nintendo's handheld.
    • Metascore: 76
    • Critic Score 80
    Offline, the game is ordinary and without much originality to it. Online, though, it is another kettle of fish all together, and there are few games out there that can match it for thrills, chills, and spills. The variety of play is just incredible.
    • Metascore: 77
    • Critic Score 80
    Fatal Frame feels like a breath of fresh air in a genre which has spent most of the last decade moving forward only in terms of narrative, and while it's a gruesome and disturbing way to spend an evening, the awe-inspiring power of the narrative style, hammered home by a brutally efficient game engine and nerve-wracking game mechanics, makes this the most compelling game of this nature yet to appear on a console.
    • Metascore: 95
    • Critic Score 80
    No single level in Halo 2 is as good as The Silent Cartographer (though the second level does come close), and there are moments that are just as repetitive and lazy as The Library.
    • Metascore: 90
    • Critic Score 80
    Its feature list is a master class for the attention of both gamers and developers. Whereas once it was cursed for snubbing widescreen TV owners and indulging in trivialities, the series has matured and finally come of age.
    • Metascore: 77
    • Critic Score 80
    While certainly not flawless, Call of Cthulhu: Dark Corners of the Earth is the perfect game for followers of Lovecraft's work, but the title also offers an intriguing and involving adventure for those who aren't and just want something a little different from a normal first-person game.
    • Metascore: 70
    • Critic Score 80
    Line of Contact does provide the online experience many players wanted. Even with the steep learning curve involved, the game is something everyone should experience.
    • Metascore: 87
    • Critic Score 80
    Then the corner was gone, and the car was still under perfect control. They had done it, they had managed to capture the powerslide.
    • Metascore: 89
    • Critic Score 80
    What will sell Jade Empire (and something it has in spades) is Oriental charm; from the story to the environment, the fighting to the character interaction, it's all very enjoyable and immersive; which is exactly how an RPG should be.
    • Metascore: 76
    • Critic Score 80
    Played as it should be, with minimum lives and maximum difficulty, Metal Slug can provide jaded gamers with a sublime and simple gaming experience. Unapologetically tough, Metal Slug will remind players of a time when all games set this frustrating a challenge.
    • Metascore: 86
    • Critic Score 80
    The term 'Sandbox' has been bandied around for many games on this generation's hardware, but with the aptly titled 'Mercenaries: Playground of Destruction', Pandemic have created just that - a wondrous and inspiring playground which will provide hours of entertainment.
    • Metascore: 92
    • Critic Score 80
    Where Madden's defensive co-ordination has been tightened up, ESPN's is a little slacker, with offensives able to turn up the heat on the occasionally sleepy and slow rearguard with little effort.
    • Metascore: 86
    • Critic Score 80
    Above all, it's a game that oozes Star Wars, allowing you to role-play as an evil Sith Lord, or a righteous Jedi Knight; and it makes doing so a lot of fun. The character development is enduring and interesting.
    • Metascore: 81
    • Critic Score 80
    As fantastic a game as it ever was. It's one of those rare games which are so good they feel genuinely ageless; pure, uninhibited pick up and play genius with not one button to press.
    • Metascore: 84
    • Critic Score 80
    Radical Entertainment have produced a game which is every Hulk fan's wet dream and even those with little more than a passing interest in this game will be unable to deny that it is fun to play.
    • Metascore: 69
    • Critic Score 80
    Worms 4 Mayhem is the game that "Worms 3D" should have been. It is a much more polished product and even addresses some of the issues that have plagued Worms since its very first incarnation.
    • Metascore: 87
    • Critic Score 80
    If there is one thing Nintendo can be relied upon for delivering, it is the quality of track design and there is no disappointment within Mario Kart DD. Right from the start on Luigi Circuit, there is an air of simplicity and yet a multitude of hidden complexity, choice, racing line and shortcuts to choose from on the fly becomes evident over time.
    • Metascore: 86
    • Critic Score 80
    Tales will take over your life from the moment you start until the credits roll. The end sequence will take between forty and seventy hours to reach and, although it'll satisfy, it will also sadden. The game does, unfortunately, end.
    • Metascore: 63
    • Critic Score 80
    Striking perhaps for all the wrong reasons. It surprises due to the simplicity and appears original because it bucks the current trend of excess. Yet this originality is indeed false, because it has been so heavily based upon the games of old. [JPN Import]
    • Metascore: 75
    • Critic Score 80
    It is one of this year's stand-out titles without any question. The game play, interaction, and at times fairly dark storyline, really do add up to a superb little game.
    • Metascore: 72
    • Critic Score 80
    With such a rich source for inspiration, the characters are fantastically realised.
    • Metascore: 78
    • Critic Score 80
    It is also a lot more accessible than other multiplayer titles such "Crystal Chronicles" and "Four Swords" because only one GBA is required.
    • Metascore: 80
    • Critic Score 80
    An enchanting tapestry of stylistic design, a deep and unconventional battle system, and fifty hours-plus of rewarding game play.
    • Metascore: 76
    • Critic Score 80
    It is one of the most perfect social gaming experiences that anyone can and probably could play. There is no significance to how good you are, or how much the game has been played in the past - these are mere irrelevances. [JPN Import]
    • Metascore: 81
    • Critic Score 80
    It stands proud as an example of how all retro collections should be compiled in terms of content, even if it does serve to highlight minor presentational niggles such as the lack of a button config option that are often common to these packs.
    • Metascore: 74
    • Critic Score 80
    Naruto 2 is a far more complete package than the original...If you watch the Naruto anime, this game is a must-buy.
    • Metascore: 90
    • Critic Score 80
    The realism that the game provides is shockingly accurate, and whether you just wish to play it for the competitive aspect with mates, or go down the whole route of running your own team, it provides reward throughout.
    • Metascore: 86
    • Critic Score 80
    The overwhelming similarity to the first will leave some with a "seen it all before" feeling and it does nothing to entice back those who have been alienated first time around. On the other hand, the game is still one of the most unique and entertaining experiences around.
    • Metascore: 75
    • Critic Score 80
    Just 6 very similar games and an unlockable racer.
    • Metascore: 92
    • Critic Score 80
    First time through may well take less than ten hours to complete, with possible repeat playing naturally taking much less. But for that time, there are some of the most enjoyable gaming experiences ever to savour and the sheer scope of the game makes it seem like you've spent far more time on it than you actually have.
    • Metascore: 75
    • Critic Score 80
    There is an element of luck involved however, likely to generate moments of frustration - but it isn't a flawed system.
    • Metascore: 75
    • Critic Score 70
    Beautifully created albeit slightly flawed, filled with some truly stunning gameplay moments and set pieces, it is a game shamefully overlooked by many, and is certainly worthy of greater recognition.
    • Metascore: 89
    • Critic Score 70
    But lost among the vast raft of offerings is a game that has grown, but barely improved, certainly not at the rate gamers really deserve. In so many cases it will be irrelevant, with those that have waited for its arrival so eagerly lapping it up, and being washed away with all its new twinkling extras.
    • Metascore: 79
    • Critic Score 70
    There will undoubtedly be those who, having cut their teeth on onslaughts such as "GigaWing" and "Mars Matrix," will feel somewhat let down by the sparse, reheated level design on offer here. For those with a passion for the series, however, there is a huge amount to enjoy. [Japan Import]
    • Metascore: 83
    • Critic Score 70
    The narrative of Xenosaga dwarfs all of its other elements, which are under-developed in comparison.
    • Metascore: 81
    • Critic Score 70
    There are moments of such genius that it is almost impossible not to become entirely immersed within the game’s haunted world. Yet all its terrifying beauty, with a better-judged difficulty and the problems with the second character ironed out, FF2 could have been the finest game in the horror genre.
    • Metascore: 59
    • Critic Score 70
    The level of skill that it's possible to gain in this game is by far its greatest strength. The excellent physics model allows a very fine degree of car control and this gives the player an opportunity to hone their techniques almost to perfection. [JPN Import]
    • Metascore: 75
    • Critic Score 70
    With all the changes and additions made, this is the most balanced game in the series, and undoubtedly the best. With around 70-80 hours worth of gameplay on offer, it won't suck you in the same way as Disgaea's all out design, however it does still prove to be the most engrossingly tactical strategy game for the PS2.
    • Metascore: 85
    • Critic Score 70
    Capcom have succeeded in taking the series to a natural end without making any significant changes...A crowd pleasing adventure, but not an essential one. [JPN Import]
    • Metascore: 72
    • Critic Score 70
    It's more satisfying to play than "Devil May Cry," and allows players to pull off awesome chaining attacks much like "Shinobi"...However, the repetitive levels and tiresome enemies may be enough to put some people off what is essentially an incredibly competent title. [JPN Import]
    • Metascore: 79
    • Critic Score 70
    The hidden worlds and multiple endings provide plenty to do, certainly enough to keep any SRPG fan occupied until the highly anticipated "Phantom Brave" arrives.
    • Metascore: 77
    • Critic Score 70
    It is a good pool simulation, for extra realism you could add stale beer stains and fag burns to your carpet. It will take you a long time to unlock everything, but it’s not without its flaws. The length of time it takes the AI to make a shot grates, and the lack of solo practice annoys.
    • Metascore: 88
    • Critic Score 70
    More often than not there is no real feeling of threat from the various visions and flashbacks, the implementation and setting of which are continually reused. This gives the impression that figuratively speaking the player is doing little more than chasing ghosts and the result is them ending up very blasé about what is happening on screen.
    • Metascore: 85
    • Critic Score 70
    Fahrenheit is a bold step in the right direction, and though not perfect, it has enough charm, polish and excitement to make it one of the most interesting titles of the year.
    • Metascore: 73
    • Critic Score 70
    Episode 2 is comparatively short not only in terms of Episode 1 but in comparison to RPGs in general. Whilst its length seems well paced in terms of the combat and exploration aspects of the title, its narrative just doesn't quite do enough.
    • Metascore: 92
    • Critic Score 70
    Whilst the combat system might not suit everyone, it by no means detracts greatly from the overall experience. The strong narrative and cast mix well to the addictive levelling of strengths and powers, leaving the player more than satiated.
    • Metascore: 57
    • Critic Score 70
    Add in the different characters, the language options and the reliance on magic rather than weaponry; this is a chilling experience in horror gaming.
    • Metascore: 67
    • Critic Score 70
    The game ultimately feels anchored in a very traditional Capcom style, with its fixed viewpoints and the stalwart, somewhat clunky control system, though admittedly it is one of their better efforts.
    • Metascore: 70
    • Critic Score 70
    There are no major improvements over any of the previous iterations and very little reason to pick this up for those who already own the superior "Mr Driller G" or "Mr Driller: Drill Land." Having said that, this is easily the best handheld version of the young classic. [JPN Import]
    • Metascore: 74
    • Critic Score 70
    A fun little game that transfers well to the format of the DS and gives new life and vigour to the genre by way of the touch-screen input.
    • Metascore: 75
    • Critic Score 70
    In its favour, the battle system is easy to pick up and many happy hours can be lost in strategy; it has an addictive quality that makes you want to keep on playing, levelling up, customizing and battling the hours away.
    • Metascore: 83
    • Critic Score 70
    This is by no means the definitive Tony Hawk, but if you’re yet to play THUG 2, it’s certainly a solid enough arena to start.
    • Metascore: 89
    • Critic Score 70
    Perhaps it is time for the series to evolve again rather than looking inward, just as it did nearly a decade ago when SotN was unleashed on an unsuspecting world. [JPN Import]
    • Metascore: 81
    • Critic Score 70
    Overall, this can be a frustration, especially once gamers realise this fact by seeing just how inaccessible some of the later courses can be. [JPN Import]
    • Metascore: 77
    • Critic Score 70
    On its own, Makai Kingdom stands out as a solid and decent example of the SRPG genre managing to bring in the new elements of buildings and vehicles, but it is less strategic than "Phantom Brave," and the story isn’t as enthralling or interesting as "Disgaea."
    • Metascore: 70
    • Critic Score 70
    Entertaining, fun and well worth playing, but is over far too quickly to consider a definite purchase.
    • Metascore: 71
    • Critic Score 70
    It's a beautiful, magical experience, but at the same time it's one of the shortest console games we've ever seen - if you don't love it enough to play it to destruction, chances are it'll be back in the shop in a week. [JPN Import]
    • Metascore: 72
    • Critic Score 70
    The tight platform skills and stylus control go hand in hand to create an intuitive, instinctive experience that challenges and entertains in equal measures.
    • Metascore: 85
    • Critic Score 70
    Fans will be satisfied with the good, even mix of challenging combat and the platforming which made the original game so successful. Yet those select few who enjoyed the darker tone of Warrior Within will find the Prince’s darker side and black humour a welcome addition to the game.
    • Metascore: 86
    • Critic Score 70
    It’s already been established that Legends is a ‘Best of’ rather than a fully-fledged sequel. Therein lies its greatest failing – in fundamental terms it offers nothing more than ‘Burnout on the go’.
    • Metascore: 79
    • Critic Score 70
    Despite what others may have claimed, this is not "Star Fox Adventures" for the new generation, this is something so much more exciting - Rare back on form.
    • Metascore: 81
    • Critic Score 70
    Its extensive campaign is likely to be played and thoroughly enjoyed at least once, but any replayability has been sabotaged by its own shortcomings: the bugs, the enforced narrative and the lack of rewards.
    • Metascore: 71
    • Critic Score 70
    It remains a thoroughly enjoyable, good all-round handheld shooter that's accessible to all ages and playing skills, with lots of replay value that demonstrates that, thanks to technology, good portable shooters are now possible once more.
    • Metascore: 74
    • Critic Score 70
    RR6 is perhaps best thought of as a succulent appetiser, foretelling of the potential of what a full blown next-gen Ridge Racer game could be like if Namco truly set their minds to it. And for now, this is enough. Just.
    • Metascore: 81
    • Critic Score 70
    Both superb and a mess, a console FPS that feels fun, tactical, exciting all at the same time as feeling frustrating, backwards and in places amateurish.
    • Metascore: 65
    • Critic Score 70
    So we have a game that’s initially too easy, but compels extended play anyway – probably something to do with the ridiculously infectious music.
    • Metascore: 69
    • Critic Score 70
    Yes the omake material is lazy but the stuff that was actually made by the programming team themselves, the actual product you're paying for - every inch of it smells of a product where those in control knew exactly what to do with it. [JPN Import]
    • Metascore: 82
    • Critic Score 70
    With the fast and furious gameplay of old once again rediscovered, it’s only the odd moments of glaring level-design error that cause the kind of dismay that a selection of the 3D titles offered up.
    • Metascore: 80
    • Critic Score 70
    Being story-driven, the game was also broken up into short chapters, sometimes exceedingly short. With a load required between each one it could mean playing for possibly a few minutes before needing to load the next level.
    • Metascore: 75
    • Critic Score 70
    The calmer style of platforming in Super Princess Peach will not appeal to everyone, but for those that found Sonic too intense to play all the way through, this has a lot to offer.
    • Metascore: 61
    • Critic Score 70
    The most interesting feature though, has to be the inclusion of the "Double Play" mode where it's possible to play a 2P game whilst controlling both ships - a technique made famous by a skillful Japanese Ikaruga player, and now here it is entering the mainstream as a proper play mode. [JPN Import]
    • Metascore: 77
    • Critic Score 70
    The main game, even in it`s short life, will provide enough entertainment for those who love this quirky, unique series for what it is: unabashed fun. [JPN Import]
    • Metascore: 71
    • Critic Score 70
    If Capcom's aim was to deliver the original Playstation experience with knobs on to the DS, then that aim has been met and exceeded. It looks the same, it sounds the same; not that is a bad thing - far from it, the DS probably isn't capable of improving things by that much.
    • Metascore: 80
    • Critic Score 70
    Gorgeous throughout and with the inevitably high Kojima production values, Ac!d 2 is a more rounded and competent technical package than the first game, with a brand new story, but which otherwise plays near identically.
    • Metascore: 69
    • Critic Score 70
    Unless you can afford to have your own backing band or cough up for a proper karaoke machine and CD-G discs, SingStar Rocks represents the best you can do if you like (mainstream) rock music and want to sing along to it, it is that simple.
    • Metascore: 73
    • Critic Score 70
    With everything ultimately both bigger and better, with more destruction, and much more depth, Bugbear Entertainment are coming ever close to a winner. If the handling is tightened, and the rest of the game makes another healthy step forward, another sequel on the next generation of consoles could be the first certain winner.
    • Metascore: 76
    • Critic Score 70
    As with the first episode, The Great Cow race is still an immensely difficult title to rate. Though the same engine-based problems remain, the much more intriguing dialogue, and better flow of story and puzzles help culminate in making this second episode an even brighter prospect than the first.
    • Metascore: 81
    • Critic Score 70
    Lumines II shows that the game has lost none of its appeal since its initial release, and the music videos really do feel like the next-step and part of a natural progression.
    • Metascore: 74
    • Critic Score 70
    Unshackled from the limitations of ‘vertical-only’ movement, this update is more intuitive than its predecessor and turning the DS ninety degrees is a wonderful touch too.
    • Metascore: 79
    • Critic Score 70
    Heavenly Sword turns out to be a short experience, and one that isn’t going to challenge even the cerebrally impaired.
    • Metascore: 76
    • Critic Score 70
    The mix of strategy and shooting works quite well, and although there isn’t enough strategy here for Advance Wars veterans, shooting enthusiasts are well catered for.
    • Metascore: 72
    • Critic Score 70
    Most importantly, ExciteTruck is massive fun to play, which is still the most vital of aspects in any game.
    • Metascore: 65
    • Critic Score 70
    There is no doubt that Silicon Knights have failed to live up to their early promises regarding Too Human.
    • Metascore: 83
    • Critic Score 70
    Despite the repetitive and fiddly combat - which de-harmonises the experience and impacts on the enjoyment factor somewhat - ardent, die-hard fans of the series will have a fulfilling and fun time with the revisited universe.
    • Metascore: 83
    • Critic Score 70
    It retains the feel of McRae, but not the subtlety or precision. The car doesn’t feel different enough across the various surfaces, while the ability to stop almost instantly in the majority of cars on any track is a sign that they are not interacting with the ground as they should. They feel loose, almost distant.
    • Metascore: 83
    • Critic Score 70
    While not a complete success, Battlefield: Bad Company has many plus points, and provides a limited but fun single-player campaign that, while not wholly original, does have some memorable moments.
    • Metascore: 81
    • Critic Score 70
    There is a superbly realised first third of a game there, but the combat and linear mission structure, coupled with the awful storyline help to undermine the quality apparent elsewhere.
    • Metascore: 82
    • Critic Score 70
    The controls are intuitive and simplistic with those small details, such as the marine looking around or grinning gleefully when you pick up a new weapon, present and correct. Doom is good value at 800 points and well worth the purchase.
    • Metascore: 72
    • Critic Score 70
    Definitely the type of game to park your brain in neutral, play and enjoy without expecting too much from it.
    • Metascore: 79
    • Critic Score 70
    They need to elevate PES to the next stage of its life that it so deserves, and the only way they can do that is to give players more of what they want rather than take from them.
    • Metascore: 55
    • Critic Score 70
    Trioncube’s mesmerisingly spartan yet compulsive gameplay, married to the charming presentation, indelible soundtrack and reward trail, often confect to make this feel like a honeyed breath of fresh air. [JPN Import]
    • Metascore: 70
    • Critic Score 70
    However, the game ultimately stands or falls on its ability to remain fun and dynamic. For a two year old game, that to all intents and purposes feels like a poor man’s God Of war in places, it does still hold-up pretty well.
    • Metascore: 63
    • Critic Score 70
    Diddy Kong Racing DS is still a compulsive challenge and for sheer content and variety, it wins outright. But it’s not a fully convincing reinvention, and equally it’s changed too much to feel like a reassuring old friend.
    • Metascore: 69
    • Critic Score 70
    Another excellent and approachable leaderboard-chasing romp through colourfully lit cityscapes with an upbeat tempo soundtrack. Though it's perhaps a little short-lived due to the limited tracks currently available, it's a lot of fun while it lasts.
    • Metascore: 69
    • Critic Score 70
    Kororinpa isn't a massively deep game - we're talking more like swimming pool than Marianas Trench - and as such it certainly won't take most people very long to plough through to the credits, but when compared games of this ilk there's still plenty to come back for.
    • Metascore: 80
    • Critic Score 70
    It may not be the definition of next gen, but it is solidly old school in its delivery. It’s not often that a title comes along so devoid of hype and once again many gamers may pass this by, but if you have yet to sample the delights of the series, you could benefit from effectively three games worth of development that has honed a rough diamond into something getting closer to perfection.
    • Metascore: 75
    • Critic Score 70
    On the face of it Chocobo Tales appears to be aimed at a younger audience; however the game has a delightful charm that will appeal to anyone who’s a fan of the Final Fantasy series.
    • Metascore: 75
    • Critic Score 70
    As a monster-collecting game, Dragon Quest Monsters: Joker isn’t in the same league as Pokémon. As an RPG however, it’s a big success.
    • Metascore: 71
    • Critic Score 70
    The final half of Wild Arms 5 is incredible. The story, dungeons and battles all come together to create a game that is as good as traditional RPGs will ever get. If only the same could be said about the initial slog, it’d be a classic.
    • Metascore: 67
    • Critic Score 70
    A great game with a group of friends, and one which could help shift a pound or two, but the necessity to unlock events for multiplayer and the near-vertical difficulty curve for later circuits are hard to overlook.
    • Metascore: 79
    • Critic Score 70
    A very good game, terrific fun, ideal for the purpose, and just a big winner in multiplayer online or off. It is not going to set the world alight in single player, but we hope that Nintendo can see how favourably it has gone down with the online crowd and plan for the future accordingly.
    • Metascore: 79
    • Critic Score 70
    Shooters are quite thin on the ground for the DS, so fans of the genre will find enough here to keep them going for a good while, particularly in the quest to attain gold medals for each and every planet in every galaxy.
    • Metascore: 75
    • Critic Score 70
    While it won't take long to finish the game, and bar one or two extras there isn't much in the way of replay value, while it lasts, Folklore is a bedazzling, enchanting title.
    • Metascore: 61
    • Critic Score 70
    Despite its quality it won't set the world on fire like it did back in the Eighties, but it's a poignant and subtle reminder of how games used to be written and how wonderfully brilliant games back then could be.
    • Metascore: 81
    • Critic Score 70
    Trashy, vulgar and complete with a set of morals that are thin at best, Saints Row 2 is a fantastically stupid game that infuriates as much as it entertains.
    • Metascore: 74
    • Critic Score 70
    They need to elevate PES to the next stage of its life that it so deserves, and the only way they can do that is to give players more of what they want rather than take from them.
    • Metascore: 75
    • Critic Score 70
    Battalion Wars 2 is a good game with some minor issues that do not detract from its overall quality or enjoyment.
    • Metascore: 78
    • Critic Score 70
    Despite these small problems, however, this is still essential playing for long-time fans, and for new entrants: buy this game, play it, and then get the others.
    • Metascore: 86
    • Critic Score 70
    Patapon is one of the PSP's more original and interesting titles of late.
    • Metascore: 85
    • Critic Score 70
    Red Faction: Guerrilla knows it is a game about making buildings fall over and it doesn’t purport to be anything else.
    • Metascore: 67
    • Critic Score 70
    The reality is that longevity is limited to how much the player enjoys swooshing down the snow in the solo game and for some this isn't going to be enough. A beautiful experience, while it lasts.
    • Metascore: 78
    • Critic Score 70
    Sadly, it will not take you long to make your way through the stages on offer. Collecting the Calabash presents something of a challenge, and you are given a ranking after each stage which gives a touch of replay value to proceedings.
    • Metascore: 73
    • Critic Score 70
    HAWX does what it does admirably in most cases. It provides an enjoyable and entertaining diversion in a rarely explored genre with just enough content to keep gamers with friends busy.
    • Metascore: 44
    • Critic Score 70
    Warriors Orochi 2 is a divisive game and one that many will over-look due to the largely negative reviews circulating for it.
    • Metascore: 65
    • Critic Score 70
    Quantum of Solace is definitely of interest to more than just Bond fans – anyone looking for a varied, somewhat light-hearted shooter will derive a good degree of enjoyment from it.
    • Metascore: 70
    • Critic Score 70
    Bionic Commando is a flawed game that suffers at the hands of engine limitations and tacked-on multiplayer. The game is immensely enjoyable for players who put the effort in to master the swinging and combat, but sometimes the frustrating sections threaten to overwhelm the rest of the experience.
    • Metascore: 63
    • Critic Score 70
    Hakuna Matata is a unique title and as such will no doubt attract a cult following. There is a lot to offer those who can find the required time and patience required to gain the best from it.
    • Metascore: 45
    • Critic Score 70
    Interpol was never a game that was going to set the world on fire, but it does offer the kind of experience that is becoming quite rare these days. It is a genuinely calming and relaxing title and when you consider how many levels you are getting here, is good value for money.
    • Metascore: 84
    • Critic Score 70
    Either way it is played, the victory over a huge monster after a forty-minute battle, and then discovering a new series of armour, etc. that can be made from its parts is the sugar that keeps the player coming back. [JPN Import]
    • Metascore: 79
    • Critic Score 70
    Squeezing so many items into the game and having each one act how (and beyond how) the player expects is amazing.
    • Metascore: 72
    • Critic Score 70
    Like "Wario World" before it, Banjo Kazooie on the GBA burns ever so brightly during the entire game because it has the class and quality about it in design, gameplay and aesthetics. It is just a pity that it burns ever so shortly as a result.
    • Metascore: 75
    • Critic Score 70
    The game can be finished in a handful of hours if beating the lairs is all that is attempted, but there are a huge amount of subsidiary side tasks and gold treasure acquisition to complete otherwise. All in all, a polished game that deserves a delve to see if it appeals to you or not.
    • Metascore: 79
    • Critic Score 70
    A devilishly addictive and polished little pinball game that delivers in (grave diggers') spades.
    • Metascore: 59
    • Critic Score 70
    It's an entertaining little racer that, despite one or two flaws and glitches, isn't far off the best racing action you can have on the bus on your way to work.
    • Metascore: 79
    • Critic Score 70
    A fantastically fun title, and is a credit to SNKP, who have managed (with considerable skill) to bring the distinctive tang of Slug to the masses. Although easier by far than its arcade brethren, at least this means the game has a chance of finding a (mass?) market ' a shrewd move by the IP's new masters.
    • Metascore: 84
    • Critic Score 70
    Advance Tour offers much more in terms of longevity and variety than "Toadstool Tour" did, but on the other hand, doesn't do it quite as slickly.
    • Metascore: 83
    • Critic Score 70
    Gimmick? Perhaps, but Boktai does enough, and achieves enough, to argue the point otherwise. Besides, sometimes it can just be enjoyable to give into that inner child, or imbecile, and embrace the novelty.
    • Metascore: 81
    • Critic Score 70
    The mixture of splendidly chunky and vibrant visuals with coy hum-along tunes draws you deep within the game’s deceptively complex system, refusing to allow you out to even take a bathroom break.
    • Metascore: 75
    • Critic Score 70
    Replay value is immense due to all the factors in play, and all the hidden aspects will take a long time to discover. A must-buy for old NES fans and a definite consideration to those new to the series.
    • Metascore: 77
    • Critic Score 70
    Shining Force is only worth buying for those who like their RPG meals to be served in small helpings and without any fat. Those who are growing tired of the endless pages of stats and infinite battles that are currently in vogue will find a lot to enjoy here.
    • Metascore: 85
    • Critic Score 70
    A fun, exciting and action-packed game. Beneath its cute exterior beats a heart of granite and any negative aspects are outweighed by points of excellence that allow it to move self-assuredly through the mountain of faceless Gameboy titles. [JPN Import]
    • Metascore: 81
    • Critic Score 70
    With around 18 levels, Screwbreaker won't present the greatest of challenges to platform junkies, but it is thoroughly entertaining while it lasts. [JPN Import]
    • Metascore: tbd
    • Critic Score 70
    After a few hours' play, the game infects your consciousness, as solutions to previously impossible levels suddenly present themselves on the toilet, or ideas for stage designs pop into your head walking down the street.
    • Metascore: 85
    • Critic Score 70
    The interaction of your character with the world of Albion and its inhabitants is its most enduring and enjoyable quality; it's important this aspect of the game is understood and explored.
    • Metascore: 84
    • Critic Score 70
    Evolution or minimisation? One thing is for sure, if you remain uncertain as to which side of the fence you’re sitting on, you may just be able to allow yourself an immersive and unique period in which to decide.
    • Metascore: 91
    • Critic Score 70
    If not for the bland level construction and an oddly low-slung camera this would be truly outstanding.
    • Metascore: 84
    • Critic Score 70
    There is so much fun to be had from torturing the enemy that at times you have to worry about your own mental state. Yet, for all the satisfaction on offer for the majority of the experience, it ultimately ends on a disappointing low.
    • Metascore: 82
    • Critic Score 70
    This is a very easy game to get into, and one which intuitively finds its complexity in difficult situations rather than bombarding the player with gimmicks and gadgets. The very essence of the stealth genre was created with Thief: The Dark Project back in 1998. Six years later, Thief: Deadly Shadows captures the same spirit beautifully.
    • Metascore: 69
    • Critic Score 70
    Its initially brutal learning curve might deter a lot of people, but those who invest time to master it will find it to be a very satisfying and rewarding game. An entertaining title that could have been a classic.
    • Metascore: 78
    • Critic Score 70
    Lamentably, it takes too long to reach said moments of getting going fully for it to supersede the more accomplished likes of the Halo series.
    • Metascore: 85
    • Critic Score 70
    Putting aside its technical prowess, on the surface everything seems fine but, as with the featured island, delving into the thicket uncovers the game's glaring problems, some of which may be inexcusable to players expecting a bit more meat on their gaming bone.
    • Metascore: 72
    • Critic Score 70
    While the graphics may not stand up to today's best on Xbox, and the level design may suffer from quite a few flaws, the sheer thrill of seeing the end-of-level kill total push its way into the hundreds after a hectic half-an-hour's blast can't be beat.
    • Metascore: 85
    • Critic Score 70
    A new revolution in the boxing genre. EA have taken the brave step of totally disbanding twenty years of evolution and creating a control system that breathes fresh air into a genre which has stagnated for some time.
    • Metascore: 74
    • Critic Score 70
    It celebrates the perverse catharsis to be found in bringing quick justice to bad people, and the pride found in doing it well.
    • Metascore: 89
    • Critic Score 70
    As immediately effective the game may be, look beyond the surface and the game becomes surprisingly shallow.
    • Metascore: 61
    • Critic Score 70
    The ultimate Jedi action experience? It just might be.
    • Metascore: 94
    • Critic Score 70
    On the technical side of things, Ninja Gaiden Black has a problem that wasn't present in the original release. The game is prone to bouts of slowdown at impromptu moments and these aren't particularly hectic instances either.
    • Metascore: 87
    • Critic Score 70
    Some of the puzzles in BG&E will have you tearing your hair out, though their solutions are tangible and never obscure.
    • Metascore: 83
    • Critic Score 70
    It's a very minor masterpiece; a perfect execution that's inherently shallow rather than profound. Give credit, though, to a hype-free summer blockbuster that will doubtlessly leave the senses tingling.
    • Metascore: 83
    • Critic Score 70
    Looks as if Tony has survived to skate another day, but that shark is still snapping at his heels.
    • Metascore: 73
    • Critic Score 70
    If you get your head round the fact that Avalanche is trying to do its own thing whilst still keeping to the spirit of N64 1080, it gives constant thrills and a slightly new slant on the snowboarding genre that will be returned to time and again until each course is rinsed.
    • Metascore: 81
    • Critic Score 70
    There is nothing quite like having a group of friends around, all buzzing about the screen trying to avoid whacking the ball into the bunker and using the ingame speech modes to annoy merry hell out of each other.
    • Metascore: 90
    • Critic Score 70
    A great exploration-based real time strategy and puzzle game, but a fractured one.
    • Metascore: 85
    • Critic Score 70
    It has taken the classic MGS structure known and loved by PS1 players plus it throws in most of the good bits from MGS2 for free. All the stealth, excitement and action so revered has been kept, and some new toys have been thrown into the arena to play with. [JPN Import]
    • Metascore: 80
    • Critic Score 70
    An excellent multi-player romp, but in single player, it’s merely a diluted example of the other games in the series. [JPN Import]
    • Metascore: 76
    • Critic Score 70
    It is ideal fun for both the serious and casual games player, and entertaining for those not taking part to watch the participants flinging their hands over the place.
    • Metascore: 69
    • Critic Score 70
    With a much smoother front end and far more relaxing, sedentary backdrops in-game, visually, the game seems crisper and more vibrant with the overall quality of presentation a step up from the original. [JPN Import]
    • Metascore: 87
    • Critic Score 70
    The shortcomings of the RPG exploration is made up for by the endearing characterisation, and splendid battle system. It is curious, then, that Mario himself is the least charismatic character in the game; his black, empty, beady little eyes betray his empty in-game personality. [JPN Import]
    • Metascore: 78
    • Critic Score 70
    A great package. A little quirky and rough around the edges, it survives on originality, genuinely funny content and an enormous challenge.
    • Metascore: 76
    • Critic Score 70
    Super Mario Strikers is an evolutionary step beyond Soccer Slam, and gives the small-team football game a new breath of life, trumping its predecessor and stamping other similar games such as FIFA Street into the ground.
    • Metascore: 78
    • Critic Score 70
    It won't be heralded a classic but it is certainly a welcome return to form for a franchise that was beginning to appear languid and certainly promises a lot for Crystal Dynamics' next game which is a reinvention of the original Tomb Raider.
    • Metascore: 67
    • Critic Score 70
    Exudes a quiet confidence in it's own driving engine, racing, rally and drag are all delivered seamlessly.
    • Metascore: 84
    • Critic Score 70
    Rush offers a comprehensive package and, whilst it is not uncommon to find games which offer such variety, it is rare to find a gem of a game like San Francisco Rush 2049 where it not only has the width, but the depth too.
    • Metascore: 67
    • Critic Score 60
    Derivative and flawed mechanically, it is nonetheless a superlative tie-in. By integrating into its source material rather than paying homage, it enriches the franchise as a whole – something a great many similar efforts have failed to even attempt.
    • Metascore: 78
    • Critic Score 60
    Those thus far unacquainted with Koei’s output, but well versed in the likes of "Advance Wars" and "Final Fantasy Tactics," will find much to enjoy here.
    • Metascore: 82
    • Critic Score 60
    Colourful, charming, frequently funny and most importantly, fun to play. It’s not the biggest or hardest game, but the good controls, pleasing visuals and wonderful monkeys make it worth any platform fans time.
    • Metascore: 69
    • Critic Score 60
    Players expecting a cerebral horror that gets under the skin and with plenty of frights (a la Silent Hill) will be sorely disappointed. Ghosthunter's roots are firmly action-based, with its graphics, plot and overall presentation providing an enjoyable one-off gaming experience with little replay value.
    • Metascore: 76
    • Critic Score 60
    Ultimately, The Room comes across as a game afraid of its own potential; not only afraid, in fact, but petrified. For what it achieves the game pays a heavy cost in bad calls, misjudgements and, above all, an uncharacteristically blunt edge.
    • Metascore: 75
    • Critic Score 60
    An undoubtedly flawed, but fun experience - Agrippa’s combat is enjoyable, engaging, and exhilarating, whereas Octavianus’ stealth sections offer nothing new and are fairly limited.
    • Metascore: 64
    • Critic Score 60
    Whilst not suited to tournament play in the slightest, there’s plenty of scope for having fun juggling opponents and letting rip with massive combos. Let's hope The King of Fighters: Neowave will take up the tournament reins sometime soon.
    • Metascore: 70
    • Critic Score 60
    Though the many tracks on offer (which amusingly take inspiration both from reality as well as other racing games), varying weather conditions and racing styles (including rallying, desert-crossing and touge racing) offer a lot of variety, the Enthusia Life format itself proves to be a little too simple and short, as reaching higher ranks does not involve as long a road as possibly it ought to. [JPN Import]
    • Metascore: 78
    • Critic Score 60
    Whilst the idea behind Eyetoy Kinetic is brilliant, the execution is flawed, with the technology requiring detailed setup that many people may not be able to achieve.
    • Metascore: 73
    • Critic Score 60
    There is a limit placed on the skills you can develop, where speed and multi-tasking are the only real requirements, after which there isn't much else to explore.
    • Metascore: 75
    • Critic Score 60
    Two things ruin it though; the first is that the seeming blank refusal of the designers to refit the game's format so that it works as a card game. The second is that it's simply dogged by so many wincingly schoolboyish mistakes that it would be unconscionable to score it higher than that "Buy by all means but be forewarned" number six. [JPN Import]
    • Metascore: 73
    • Critic Score 60
    The pickup-and-play nature of the Checkmate mode lends itself perfectly to the portable medium, but it's no more than a simple puzzle experience that can be found on millions of Desktop PCs. [JPN Import]
    • Metascore: 74
    • Critic Score 60
    It is a shame that what is a very solid launch title was marred by a few technical niggles. The control method and loading times must have deterred a number of gamers at the time, and thankfully Capcom and other developers such as Namco and Sammy are now able to work wonders with the hardware, even providing their own sticky D-pad thingies with releases.
    • Metascore: 83
    • Critic Score 60
    Monotonous it can be, but it’s rarely frustrating or difficult to play. That said, if it was released in 1998 it could have been genre-defining, in 2006 it is merely genre-filling.
    • Metascore: 70
    • Critic Score 60
    Approach GripShift with realistic expectations, and a pleasant, if not revelatory, experience will be forthcoming.
    • Metascore: 66
    • Critic Score 60
    This title falls into the trap of merely satisfying fans, and refusing to even attempt to encourage the less hardcore to play. [JPN Import]
    • Metascore: 68
    • Critic Score 60
    Cases of repetitious dialogue occur far too frequently, as does the odd graphical glitch. Plus the somewhat childlike visuals and script may turn off those who fell in love with the more mature humour of the early LucasArts titles.
    • Metascore: 73
    • Critic Score 60
    Double Trouble, like previous games in the series, is a good 12-15 hours long on the first play through. However, this time repetition sets in far quicker than before with quite a few of the later levels becoming quite laborious for all but the most determined of gamers.
    • Metascore: 85
    • Critic Score 60
    While single player offers enough to keep things new, the same cannot be said for multiplayer.
    • Metascore: 86
    • Critic Score 60
    Other than the graphics, Fight Night Round 3 does very little to progress the boxing game series over its predecessors. It isn’t a total K.O. but does show that the series will have to work a little bit harder on newer features and glitches the next time around if it’s to avoid becoming stale.
    • Metascore: 80
    • Critic Score 60
    Even putting the d-pad issues aside, the console’s button layout does not lend itself to Capcom’s ever-present ‘six button’ system. Fighting games are all about split-second timing and fluid control, and any sacrifice in these areas is going to impact on the player’s enjoyment of the game.
    • Metascore: 85
    • Critic Score 60
    Daxter’s failing, despite it being a solid and entertaining platformer, is that it does feel a bit short and a bit lacking.
    • Metascore: 74
    • Critic Score 60
    Big Brain Academy is a lot of fun, but its ability to improve brain power is probably a little more contrived than with Brain Training.
    • Metascore: 68
    • Critic Score 60
    A competent, enjoyable game with lots of depth and strategy options, sadly spoiled by the aforementioned niggles.
    • Metascore: 74
    • Critic Score 60
    Tourist Trophy is far from the real riding simulator it claims to be; it misses out on one of the most fundamental things of riding bikes: fun. There may be some hardcore racing fans out there that will get some satisfaction from this game, but for the majority it will be a very frustrating experience.
    • Metascore: 74
    • Critic Score 60
    It is just a crying shame that the online capabilities of the console were not properly harnessed, and that there is a shocking lack of any real extras for those who already own the original versions.
    • Metascore: 73
    • Critic Score 60
    Those looking for an RPG-lite experience to ease them into or even help them return the world of RPGs, or looking for a chunk of throwaway fun, will no doubt enjoy Contact as an easygoing romp.
    • Metascore: 49
    • Critic Score 60
    There is a steep learning curve. Initially it might appear that avoiding a locked-on missile is an impossibility, but these are realistic representations of modern arms so it was never going to be easy. The solution is to learn what real pilots do.
    • Metascore: 54
    • Critic Score 60
    Fans of the original will no doubt like it more simply because it's based on Rainbow Islands and shares many of its virtues, but newcomers may find it somewhat lacking. [JPN Import]
    • Metascore: 67
    • Critic Score 60
    Although PBP sports no new additives or flavourings, it rehashes the old ingredients successfully enough, for the most part. [JPN Import]
    • Metascore: 83
    • Critic Score 60
    Rocket Slime is a game which was largely overlooked on release, a shame given that, despite its younger target audience and the departure from the typical Dragon Quest RPG stylings, it’s shamelessly entertaining.
    • Metascore: 76
    • Critic Score 60
    There will obviously be another in the series, by which time Gearbox Software will have hopefully managed to tame both their engine and the irksome controls, and ultimately provide the game experience that this title should have been.
    • Metascore: 90
    • Critic Score 60
    The controls are heavenly but the game isn’t.
    • Metascore: 81
    • Critic Score 60
    LSW2 is a quality title, but it suffers the same problem as the films it parodies.
    • Metascore: 85
    • Critic Score 60
    The core mechanics have barely changed since the days of Symphony of the Night and as we pointed out in no uncertain terms when we reviewed Dawn of Sorrow , the format is growing stale now.
    • Metascore: 76
    • Critic Score 60
    Sheer enthusiasm is what carries this product though and, when played in the right environment, it’s absolutely hilarious.
    • Metascore: 80
    • Critic Score 60
    Underneath there is a decent racer trying to get out, however, the missed opportunities to tweak the game, the awful screen tearing and framerate problems and the crash bug mar the experience to some degree.
    • Metascore: 84
    • Critic Score 60
    DEFCON’s main issue is the lack of depth.
    • Metascore: 79
    • Critic Score 60
    In the end, Eternal Sonata is let down by its failure to take advantage of the story it sets up for itself.
    • Metascore: 54
    • Critic Score 60
    Despite the limited number of tracks, the combination of different game modes and difficulty ratings make PocketBike Racer entertaining when it's taken for what it is - an unashamed Mario Kart clone intended to advertise Burger King.
    • Metascore: 54
    • Critic Score 60
    Sneak King is undeniably fun for a while and certainly a guilty pleasure, but its main failing is that it quickly becomes repetitive.
    • Metascore: 79
    • Critic Score 60
    With games like "Final Fantasy XII" pushing the genre forward, it’s disappointing to see a game with so much talent behind it not attempt to try anything new. [JPN Import]
    • Metascore: 62
    • Critic Score 60
    Combining last-generation visuals with next-generation control is never going to result in a satisfactory outcome.
    • Metascore: 75
    • Critic Score 60
    As lacklustre as Vice City Stories is, there’s no denying that it effectively replicates the core genius of the GTA series in a way no other sandbox action title can. Presumably the last GTA on the PS2, you’ll leave it thinking that it was a missed opportunity rather than a poor experience.
    • Metascore: 69
    • Critic Score 60
    Obvious flaws and blatant plagiarism aside Conan isn’t a bad game by any stretch, offering a lot of throwaway entertainment and a real challenge on anything above the normal difficulty setting.