NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Metroid Prime
Lowest review score: 10 Eat Lead: The Return of Matt Hazard
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 80 Metascore
    • 50 Critic Score
    Whilst Capcom vs SNK Millenium Fight doesn't set the 2D fighting world alight, it's a fun, slightly flawed, yet visually impressive bundle of joy in an orange case. Can we say fairer than that?
    • 61 Metascore
    • 50 Critic Score
    Essentially, much like a Chuck Norris film, NNN isn’t bad enough to stop you enjoying the red red kroovy on offer and even on occasion manages to add some poignancy and pathos to the various narratives through some well-executed cutscenes; there are just too many niggles and not enough imagination involved to recommend it, even at second-hand pricepoints.
    • 79 Metascore
    • 50 Critic Score
    While the main ingredients are all there, the final product certainly feels less than the sum of its parts, resulting in a distinctly hollow-feeling and average game.
    • 69 Metascore
    • 50 Critic Score
    Wet
    Wet has a great story with some excellent voice acting from the main players – the people behind Pelham, Ackers and Rubi all manage to carry off that dark, menacing vibe without straying into comic book territory. It’s just that the game lacks any real staying power – the scoring mechanic isn’t strong enough and the inconsistent pacing will fail to draw many players back after the initial playthrough.
    • 59 Metascore
    • 50 Critic Score
    While not the best example of the genre, "Silent Hill" and "Haunting Ground" fans would certainly find the story appealing and the gorgeous cut-scenes instil the chilling atmosphere that every horror game needs. It’s just a shame that the gameplay is what ultimately lets Rule of Rose down.
    • 61 Metascore
    • 50 Critic Score
    The graphics are very attractive but there are much better games of this style such as Sega’s own "Shining Soul II." Shining Tears is one for the die-hard fans and 2D enthusiasts only. [JPN Import]
    • 77 Metascore
    • 50 Critic Score
    Ends up feeling distinctly average in terms of design and implementation.
    • 66 Metascore
    • 50 Critic Score
    It does, however, have a certain charm to its style and quirks, and those lightgun fanatics looking for something extra to test their abilities on would be well served by this offering. Anyone else is advised to look to Time Crisis 2 or Vampire Night, as both are much better showcases for the genre.
    • 77 Metascore
    • 50 Critic Score
    Field Commander is the Ford Focus of the genre; it's solid, reliable and enjoyable but nothing new or all that exciting and it will leave you wanting that little bit more.
    • 61 Metascore
    • 50 Critic Score
    High levels of patience and acceptance of the mediocrity that fills so much of the early sections are necessary to find some of the highlights that Future Tactics has to offer.
    • 47 Metascore
    • 50 Critic Score
    A very different experience from all the driving games released recently, which might well be its saving grace.
    • 69 Metascore
    • 50 Critic Score
    And so Mario Party 5 continues the series’ yearly update without breaking the mould. A few extras here, a lick of paint there, a fresh repertoire of minigames and that’s about it.
    • 82 Metascore
    • 50 Critic Score
    Rainbow Six Vegas 2 is a let-down in as much as it caters for its target audience, but does little to refresh or invigorate the series as a whole.
    • 71 Metascore
    • 50 Critic Score
    In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
    • 60 Metascore
    • 50 Critic Score
    It’s difficult to be too hard on Spiderman: Friend or Foe because of its targeted age group. Even with its highly repetitive and simplistic nature, it ultimately wins out over the drivel of Spiderman 3 (the game) with its photography and bomb diffusing missions and boring plot.
    • 75 Metascore
    • 50 Critic Score
    True tennis fans will probably find some mileage in Top Spin, even if only against similarly minded friends, but for most this will go down as a bland and ultimately disappointing game that takes realism a step too far and squashes any concept of fun in the process.
    • 62 Metascore
    • 50 Critic Score
    With the furore objectively moved aside, Manhunt 2 is left a game which has tremendous atmosphere but that unfortunately counts for nothing when hampered by sloppy controls and poor implementation.
    • 74 Metascore
    • 50 Critic Score
    Those who are not immediately drawn to it or enamoured with its subject matter will doubtless find very little to sway their mind towards purchasing or maintain their interest, with Infected's repetitive nature and lack of longevity doing little in the way of making it a standout title.
    • 73 Metascore
    • 50 Critic Score
    Fun, then, in moderate doses and more a tantalising promise of things to come rather than an essential early entry in the 360 canon.
    • 63 Metascore
    • 50 Critic Score
    Deep down, Jericho clearly has the right idea. However, the implementation - which feels half-hearted at times - really lets it down.
    • 76 Metascore
    • 50 Critic Score
    While not necessarily a bad game, Lego Batman scrapes through under the definition of 'fun'.
    • 64 Metascore
    • 50 Critic Score
    Makes a brave effort of emulating the TV series, but is ultimately let down by the poor A.I., and when stealth is the mainstay of the game, we’re left shaken, not stirred.
    • 75 Metascore
    • 50 Critic Score
    With Yakuza, Sega has once again shown the gaming world that, when it comes to establishing new concepts, they aren’t totally out of their element.
    • 71 Metascore
    • 50 Critic Score
    Further hampering the dungeons is sheer repetitiveness. Most contain only a few combinations of enemies to fight and the battles are such that you can use exactly the same strategy, for exactly the same result, every time.
    • 65 Metascore
    • 50 Critic Score
    Easy mode is far too easy (granting you unlimited magic power) and Normal mode far too tough. Treasure really ought to have found a happy compromise, which may have added to the title's replay value. [JPN Import]
    • 51 Metascore
    • 50 Critic Score
    Without that depth though, this is an average attempt at game design that occasionally sparkles. Only occasionally though. [JPN Import]
    • 71 Metascore
    • 50 Critic Score
    Add to that the fact that each level also has a set number of collectables and the overall result would require someone with the talent of being able to reduce their body state to near-hibernation in order not to die from the boredom of it all.
    • 67 Metascore
    • 50 Critic Score
    A massive disappointment to hardcore fans of the series.
    • 72 Metascore
    • 50 Critic Score
    Only a must-play title for those obsessed with alien conspiracies, or those still hungry for more first-person horror after overturning the forces of Hell in Doom 3. For everyone else, the scariest thing about this game will be how quickly the credits roll, making it one title to be bought and thoroughly enjoyed essentially only on budget or rental.
    • 75 Metascore
    • 40 Critic Score
    In terms of its game mechanics Duels of the Planeswalkers is a great conversion of the card game with an excellent interface in place, but unfortunately the heart and soul of the game have been torn out. What’s left is just a shell of the Magic experience; it looks and sounds like Magic, but has little of the depth, challenge and satisfaction that the physical version offers.

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