NTSC-uk's Scores

  • Games
For 579 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Legend of Zelda: The Wind Waker
Lowest review score: 10 Eat Lead: The Return of Matt Hazard
Score distribution:
  1. Negative: 69 out of 579
579 game reviews
    • 92 Metascore
    • 80 Critic Score
    First time through may well take less than ten hours to complete, with possible repeat playing naturally taking much less. But for that time, there are some of the most enjoyable gaming experiences ever to savour and the sheer scope of the game makes it seem like you've spent far more time on it than you actually have.
    • 75 Metascore
    • 80 Critic Score
    There is an element of luck involved however, likely to generate moments of frustration - but it isn't a flawed system.
    • 75 Metascore
    • 70 Critic Score
    Beautifully created albeit slightly flawed, filled with some truly stunning gameplay moments and set pieces, it is a game shamefully overlooked by many, and is certainly worthy of greater recognition.
    • 89 Metascore
    • 70 Critic Score
    But lost among the vast raft of offerings is a game that has grown, but barely improved, certainly not at the rate gamers really deserve. In so many cases it will be irrelevant, with those that have waited for its arrival so eagerly lapping it up, and being washed away with all its new twinkling extras.
    • 79 Metascore
    • 70 Critic Score
    There will undoubtedly be those who, having cut their teeth on onslaughts such as "GigaWing" and "Mars Matrix," will feel somewhat let down by the sparse, reheated level design on offer here. For those with a passion for the series, however, there is a huge amount to enjoy. [Japan Import]
    • 83 Metascore
    • 70 Critic Score
    The narrative of Xenosaga dwarfs all of its other elements, which are under-developed in comparison.
    • 81 Metascore
    • 70 Critic Score
    There are moments of such genius that it is almost impossible not to become entirely immersed within the game’s haunted world. Yet all its terrifying beauty, with a better-judged difficulty and the problems with the second character ironed out, FF2 could have been the finest game in the horror genre.
    • 59 Metascore
    • 70 Critic Score
    The level of skill that it's possible to gain in this game is by far its greatest strength. The excellent physics model allows a very fine degree of car control and this gives the player an opportunity to hone their techniques almost to perfection. [JPN Import]
    • 75 Metascore
    • 70 Critic Score
    With all the changes and additions made, this is the most balanced game in the series, and undoubtedly the best. With around 70-80 hours worth of gameplay on offer, it won't suck you in the same way as Disgaea's all out design, however it does still prove to be the most engrossingly tactical strategy game for the PS2.
    • 85 Metascore
    • 70 Critic Score
    Capcom have succeeded in taking the series to a natural end without making any significant changes...A crowd pleasing adventure, but not an essential one. [JPN Import]
    • 72 Metascore
    • 70 Critic Score
    It's more satisfying to play than "Devil May Cry," and allows players to pull off awesome chaining attacks much like "Shinobi"...However, the repetitive levels and tiresome enemies may be enough to put some people off what is essentially an incredibly competent title. [JPN Import]
    • 79 Metascore
    • 70 Critic Score
    The hidden worlds and multiple endings provide plenty to do, certainly enough to keep any SRPG fan occupied until the highly anticipated "Phantom Brave" arrives.
    • 77 Metascore
    • 70 Critic Score
    It is a good pool simulation, for extra realism you could add stale beer stains and fag burns to your carpet. It will take you a long time to unlock everything, but it’s not without its flaws. The length of time it takes the AI to make a shot grates, and the lack of solo practice annoys.
    • 88 Metascore
    • 70 Critic Score
    More often than not there is no real feeling of threat from the various visions and flashbacks, the implementation and setting of which are continually reused. This gives the impression that figuratively speaking the player is doing little more than chasing ghosts and the result is them ending up very blasé about what is happening on screen.
    • 85 Metascore
    • 70 Critic Score
    Fahrenheit is a bold step in the right direction, and though not perfect, it has enough charm, polish and excitement to make it one of the most interesting titles of the year.
    • 73 Metascore
    • 70 Critic Score
    Episode 2 is comparatively short not only in terms of Episode 1 but in comparison to RPGs in general. Whilst its length seems well paced in terms of the combat and exploration aspects of the title, its narrative just doesn't quite do enough.
    • 92 Metascore
    • 70 Critic Score
    Whilst the combat system might not suit everyone, it by no means detracts greatly from the overall experience. The strong narrative and cast mix well to the addictive levelling of strengths and powers, leaving the player more than satiated.
    • 57 Metascore
    • 70 Critic Score
    Add in the different characters, the language options and the reliance on magic rather than weaponry; this is a chilling experience in horror gaming.
    • 67 Metascore
    • 70 Critic Score
    The game ultimately feels anchored in a very traditional Capcom style, with its fixed viewpoints and the stalwart, somewhat clunky control system, though admittedly it is one of their better efforts.
    • 70 Metascore
    • 70 Critic Score
    There are no major improvements over any of the previous iterations and very little reason to pick this up for those who already own the superior "Mr Driller G" or "Mr Driller: Drill Land." Having said that, this is easily the best handheld version of the young classic. [JPN Import]
    • 74 Metascore
    • 70 Critic Score
    A fun little game that transfers well to the format of the DS and gives new life and vigour to the genre by way of the touch-screen input.
    • 75 Metascore
    • 70 Critic Score
    In its favour, the battle system is easy to pick up and many happy hours can be lost in strategy; it has an addictive quality that makes you want to keep on playing, levelling up, customizing and battling the hours away.
    • 83 Metascore
    • 70 Critic Score
    This is by no means the definitive Tony Hawk, but if you’re yet to play THUG 2, it’s certainly a solid enough arena to start.
    • 89 Metascore
    • 70 Critic Score
    Perhaps it is time for the series to evolve again rather than looking inward, just as it did nearly a decade ago when SotN was unleashed on an unsuspecting world. [JPN Import]
    • 81 Metascore
    • 70 Critic Score
    Overall, this can be a frustration, especially once gamers realise this fact by seeing just how inaccessible some of the later courses can be. [JPN Import]
    • 77 Metascore
    • 70 Critic Score
    On its own, Makai Kingdom stands out as a solid and decent example of the SRPG genre managing to bring in the new elements of buildings and vehicles, but it is less strategic than "Phantom Brave," and the story isn’t as enthralling or interesting as "Disgaea."
    • 70 Metascore
    • 70 Critic Score
    Entertaining, fun and well worth playing, but is over far too quickly to consider a definite purchase.
    • 71 Metascore
    • 70 Critic Score
    It's a beautiful, magical experience, but at the same time it's one of the shortest console games we've ever seen - if you don't love it enough to play it to destruction, chances are it'll be back in the shop in a week. [JPN Import]
    • 72 Metascore
    • 70 Critic Score
    The tight platform skills and stylus control go hand in hand to create an intuitive, instinctive experience that challenges and entertains in equal measures.
    • 85 Metascore
    • 70 Critic Score
    Fans will be satisfied with the good, even mix of challenging combat and the platforming which made the original game so successful. Yet those select few who enjoyed the darker tone of Warrior Within will find the Prince’s darker side and black humour a welcome addition to the game.