NTSC-uk's Scores

  • Games
For 579 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 5.6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Damnation
Score distribution:
  1. Negative: 69 out of 579
579 game reviews
    • 86 Metascore
    • 70 Critic Score
    It’s already been established that Legends is a ‘Best of’ rather than a fully-fledged sequel. Therein lies its greatest failing – in fundamental terms it offers nothing more than ‘Burnout on the go’.
    • 79 Metascore
    • 70 Critic Score
    Despite what others may have claimed, this is not "Star Fox Adventures" for the new generation, this is something so much more exciting - Rare back on form.
    • 81 Metascore
    • 70 Critic Score
    Its extensive campaign is likely to be played and thoroughly enjoyed at least once, but any replayability has been sabotaged by its own shortcomings: the bugs, the enforced narrative and the lack of rewards.
    • 71 Metascore
    • 70 Critic Score
    It remains a thoroughly enjoyable, good all-round handheld shooter that's accessible to all ages and playing skills, with lots of replay value that demonstrates that, thanks to technology, good portable shooters are now possible once more.
    • 74 Metascore
    • 70 Critic Score
    RR6 is perhaps best thought of as a succulent appetiser, foretelling of the potential of what a full blown next-gen Ridge Racer game could be like if Namco truly set their minds to it. And for now, this is enough. Just.
    • 81 Metascore
    • 70 Critic Score
    Both superb and a mess, a console FPS that feels fun, tactical, exciting all at the same time as feeling frustrating, backwards and in places amateurish.
    • 65 Metascore
    • 70 Critic Score
    So we have a game that’s initially too easy, but compels extended play anyway – probably something to do with the ridiculously infectious music.
    • 69 Metascore
    • 70 Critic Score
    Yes the omake material is lazy but the stuff that was actually made by the programming team themselves, the actual product you're paying for - every inch of it smells of a product where those in control knew exactly what to do with it. [JPN Import]
    • 82 Metascore
    • 70 Critic Score
    With the fast and furious gameplay of old once again rediscovered, it’s only the odd moments of glaring level-design error that cause the kind of dismay that a selection of the 3D titles offered up.
    • 80 Metascore
    • 70 Critic Score
    Being story-driven, the game was also broken up into short chapters, sometimes exceedingly short. With a load required between each one it could mean playing for possibly a few minutes before needing to load the next level.
    • 75 Metascore
    • 70 Critic Score
    The calmer style of platforming in Super Princess Peach will not appeal to everyone, but for those that found Sonic too intense to play all the way through, this has a lot to offer.
    • 61 Metascore
    • 70 Critic Score
    The most interesting feature though, has to be the inclusion of the "Double Play" mode where it's possible to play a 2P game whilst controlling both ships - a technique made famous by a skillful Japanese Ikaruga player, and now here it is entering the mainstream as a proper play mode. [JPN Import]
    • 77 Metascore
    • 70 Critic Score
    The main game, even in it`s short life, will provide enough entertainment for those who love this quirky, unique series for what it is: unabashed fun. [JPN Import]
    • 71 Metascore
    • 70 Critic Score
    If Capcom's aim was to deliver the original Playstation experience with knobs on to the DS, then that aim has been met and exceeded. It looks the same, it sounds the same; not that is a bad thing - far from it, the DS probably isn't capable of improving things by that much.
    • 80 Metascore
    • 70 Critic Score
    Gorgeous throughout and with the inevitably high Kojima production values, Ac!d 2 is a more rounded and competent technical package than the first game, with a brand new story, but which otherwise plays near identically.
    • 69 Metascore
    • 70 Critic Score
    Unless you can afford to have your own backing band or cough up for a proper karaoke machine and CD-G discs, SingStar Rocks represents the best you can do if you like (mainstream) rock music and want to sing along to it, it is that simple.
    • 73 Metascore
    • 70 Critic Score
    With everything ultimately both bigger and better, with more destruction, and much more depth, Bugbear Entertainment are coming ever close to a winner. If the handling is tightened, and the rest of the game makes another healthy step forward, another sequel on the next generation of consoles could be the first certain winner.
    • 76 Metascore
    • 70 Critic Score
    As with the first episode, The Great Cow race is still an immensely difficult title to rate. Though the same engine-based problems remain, the much more intriguing dialogue, and better flow of story and puzzles help culminate in making this second episode an even brighter prospect than the first.
    • 81 Metascore
    • 70 Critic Score
    Lumines II shows that the game has lost none of its appeal since its initial release, and the music videos really do feel like the next-step and part of a natural progression.
    • 74 Metascore
    • 70 Critic Score
    Unshackled from the limitations of ‘vertical-only’ movement, this update is more intuitive than its predecessor and turning the DS ninety degrees is a wonderful touch too.
    • 79 Metascore
    • 70 Critic Score
    Heavenly Sword turns out to be a short experience, and one that isn’t going to challenge even the cerebrally impaired.
    • 76 Metascore
    • 70 Critic Score
    The mix of strategy and shooting works quite well, and although there isn’t enough strategy here for Advance Wars veterans, shooting enthusiasts are well catered for.
    • 72 Metascore
    • 70 Critic Score
    Most importantly, ExciteTruck is massive fun to play, which is still the most vital of aspects in any game.
    • 65 Metascore
    • 70 Critic Score
    There is no doubt that Silicon Knights have failed to live up to their early promises regarding Too Human.
    • 83 Metascore
    • 70 Critic Score
    Despite the repetitive and fiddly combat - which de-harmonises the experience and impacts on the enjoyment factor somewhat - ardent, die-hard fans of the series will have a fulfilling and fun time with the revisited universe.
    • 83 Metascore
    • 70 Critic Score
    It retains the feel of McRae, but not the subtlety or precision. The car doesn’t feel different enough across the various surfaces, while the ability to stop almost instantly in the majority of cars on any track is a sign that they are not interacting with the ground as they should. They feel loose, almost distant.
    • 83 Metascore
    • 70 Critic Score
    While not a complete success, Battlefield: Bad Company has many plus points, and provides a limited but fun single-player campaign that, while not wholly original, does have some memorable moments.
    • 81 Metascore
    • 70 Critic Score
    There is a superbly realised first third of a game there, but the combat and linear mission structure, coupled with the awful storyline help to undermine the quality apparent elsewhere.
    • 82 Metascore
    • 70 Critic Score
    The controls are intuitive and simplistic with those small details, such as the marine looking around or grinning gleefully when you pick up a new weapon, present and correct. Doom is good value at 800 points and well worth the purchase.
    • 72 Metascore
    • 70 Critic Score
    Definitely the type of game to park your brain in neutral, play and enjoy without expecting too much from it.