NTSC-uk's Scores

  • Games
For 578 reviews, this publication has graded:
  • 25% higher than the average critic
  • 2% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 6 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Land of the Dead: Road to Fiddler's Green
Score distribution:
  1. Negative: 69 out of 578
578 game reviews
    • 94 Metascore
    • 70 Critic Score
    On the technical side of things, Ninja Gaiden Black has a problem that wasn't present in the original release. The game is prone to bouts of slowdown at impromptu moments and these aren't particularly hectic instances either.
    • 92 Metascore
    • 70 Critic Score
    Whilst the combat system might not suit everyone, it by no means detracts greatly from the overall experience. The strong narrative and cast mix well to the addictive levelling of strengths and powers, leaving the player more than satiated.
    • 91 Metascore
    • 70 Critic Score
    If not for the bland level construction and an oddly low-slung camera this would be truly outstanding.
    • 90 Metascore
    • 70 Critic Score
    A great exploration-based real time strategy and puzzle game, but a fractured one.
    • 90 Metascore
    • 60 Critic Score
    The controls are heavenly but the game isn’t.
    • 89 Metascore
    • 70 Critic Score
    Perhaps it is time for the series to evolve again rather than looking inward, just as it did nearly a decade ago when SotN was unleashed on an unsuspecting world. [JPN Import]
    • 89 Metascore
    • 70 Critic Score
    As immediately effective the game may be, look beyond the surface and the game becomes surprisingly shallow.
    • 89 Metascore
    • 70 Critic Score
    But lost among the vast raft of offerings is a game that has grown, but barely improved, certainly not at the rate gamers really deserve. In so many cases it will be irrelevant, with those that have waited for its arrival so eagerly lapping it up, and being washed away with all its new twinkling extras.
    • 88 Metascore
    • 60 Critic Score
    It's disappointing that a bad engine and rushed execution detract from the overall experience, leaving it with nothing really remarkable.
    • 88 Metascore
    • 70 Critic Score
    More often than not there is no real feeling of threat from the various visions and flashbacks, the implementation and setting of which are continually reused. This gives the impression that figuratively speaking the player is doing little more than chasing ghosts and the result is them ending up very blasé about what is happening on screen.
    • 87 Metascore
    • 70 Critic Score
    The shortcomings of the RPG exploration is made up for by the endearing characterisation, and splendid battle system. It is curious, then, that Mario himself is the least charismatic character in the game; his black, empty, beady little eyes betray his empty in-game personality. [JPN Import]
    • 87 Metascore
    • 70 Critic Score
    Some of the puzzles in BG&E will have you tearing your hair out, though their solutions are tangible and never obscure.
    • 87 Metascore
    • 50 Critic Score
    Sadly, Dark Cloud 2’s shining moments are outweighed by the mediocre inclusion of the random dungeon, and the tragic design decisions the developers chose to implement.
    • 86 Metascore
    • 70 Critic Score
    It’s already been established that Legends is a ‘Best of’ rather than a fully-fledged sequel. Therein lies its greatest failing – in fundamental terms it offers nothing more than ‘Burnout on the go’.
    • 86 Metascore
    • 70 Critic Score
    Patapon is one of the PSP's more original and interesting titles of late.
    • 86 Metascore
    • 60 Critic Score
    Other than the graphics, Fight Night Round 3 does very little to progress the boxing game series over its predecessors. It isn’t a total K.O. but does show that the series will have to work a little bit harder on newer features and glitches the next time around if it’s to avoid becoming stale.
    • 85 Metascore
    • 60 Critic Score
    The core mechanics have barely changed since the days of Symphony of the Night and as we pointed out in no uncertain terms when we reviewed Dawn of Sorrow , the format is growing stale now.
    • 85 Metascore
    • 70 Critic Score
    Fans will be satisfied with the good, even mix of challenging combat and the platforming which made the original game so successful. Yet those select few who enjoyed the darker tone of Warrior Within will find the Prince’s darker side and black humour a welcome addition to the game.
    • 85 Metascore
    • 60 Critic Score
    Daxter’s failing, despite it being a solid and entertaining platformer, is that it does feel a bit short and a bit lacking.
    • 85 Metascore
    • 60 Critic Score
    While single player offers enough to keep things new, the same cannot be said for multiplayer.
    • 85 Metascore
    • 70 Critic Score
    Putting aside its technical prowess, on the surface everything seems fine but, as with the featured island, delving into the thicket uncovers the game's glaring problems, some of which may be inexcusable to players expecting a bit more meat on their gaming bone.
    • 85 Metascore
    • 70 Critic Score
    Capcom have succeeded in taking the series to a natural end without making any significant changes...A crowd pleasing adventure, but not an essential one. [JPN Import]
    • 85 Metascore
    • 70 Critic Score
    A fun, exciting and action-packed game. Beneath its cute exterior beats a heart of granite and any negative aspects are outweighed by points of excellence that allow it to move self-assuredly through the mountain of faceless Gameboy titles. [JPN Import]
    • 85 Metascore
    • 70 Critic Score
    The interaction of your character with the world of Albion and its inhabitants is its most enduring and enjoyable quality; it's important this aspect of the game is understood and explored.
    • 85 Metascore
    • 70 Critic Score
    Fahrenheit is a bold step in the right direction, and though not perfect, it has enough charm, polish and excitement to make it one of the most interesting titles of the year.
    • 85 Metascore
    • 70 Critic Score
    It has taken the classic MGS structure known and loved by PS1 players plus it throws in most of the good bits from MGS2 for free. All the stealth, excitement and action so revered has been kept, and some new toys have been thrown into the arena to play with. [JPN Import]
    • 85 Metascore
    • 70 Critic Score
    A new revolution in the boxing genre. EA have taken the brave step of totally disbanding twenty years of evolution and creating a control system that breathes fresh air into a genre which has stagnated for some time.
    • 85 Metascore
    • 70 Critic Score
    Red Faction: Guerrilla knows it is a game about making buildings fall over and it doesn’t purport to be anything else.
    • 84 Metascore
    • 70 Critic Score
    Advance Tour offers much more in terms of longevity and variety than "Toadstool Tour" did, but on the other hand, doesn't do it quite as slickly.
    • 84 Metascore
    • 70 Critic Score
    Either way it is played, the victory over a huge monster after a forty-minute battle, and then discovering a new series of armour, etc. that can be made from its parts is the sugar that keeps the player coming back. [JPN Import]