Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 72 Metascore
    • 74 Critic Score
    The thing we love most about Golden Eye is the split-screen multiplayer. You don't see this enough in shooters anymore. Luckily Eurocom can be counted on to deliver the goods: four people can fight it out on one screen at the same time in several exciting modes. [December 2011, p.64]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 74 Critic Score
    PixelJunk has become a synonym for great PSN-games, but this time round it's better to check out the demo first. Visually this is a stunner, but when it comes to gameplay this is a lot simpler than we are used from previous PixelJunk-games. Just fly and shoot. [December 2011, p.101]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 74 Critic Score
    Summarized the battle system in Hybrid revolves around tags. Get your second character in the fight at the exact right time to complete a combo and you'll be sure to win most fights. Combinations of certain fighters give access to unique attacks or powerful throws. [January 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 74 Critic Score
    Despite its lengthy intro, it isn't quite clear who the Saints are, what they can do and why there is fighting to be done. Only those who know the original stories will be able to fully grasp what is going on. Luckily you do get a decent tutorial. [April 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 74 Critic Score
    Anarchy Reigns is not a complex fighter like Bayonetta or the Devil May Cry-games. Dodging is pretty basic, the number of combos is limited and the ability to cancel an incoming attack and counter it with one of your own is absent. [January 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 74 Critic Score
    The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem. [March 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    First you are confronted by regular police agents, then SWAT-teams and in the end even the FBI gets involved. To survive the constant stream of enemies teamwork is key. Even more so because you have a long list of objectives to fulfill. [December 2011, p.104]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    Ryder White is enjoyable company, bringing along more explosives than we're used to on Dead Island. There are still a lot of technical mistakes, just like there have always been. But hey, we're sure Techland will fix that with Dead Island 2, right? [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Doesn't matter which persona you choose, enemies are defenseless. Never before in the history of Assassin's Creed were fights this easy. Countering is optional, not a necessity. Still, we had some fun. Aveline's armory is varied and fun to use. [December 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Pid
    In this puzzle/platformer you step into the shoes of Kurt, a small boy stranded on an alien planet with just one desire: getting home. Easier said than done, because Pid can be a very tough nut to crack at times. [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 73 Critic Score
    After Ninja Gaiden came Black, which had better camera controls. After Black came Sigma, in which you had the blonde queen Rachel as company. And now there is Ninja Gaiden Sigma Plus, with just as much blood and giant breasts as its PS3 counterpart, but with touch controls. [April 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 73 Critic Score
    This is war in its most brutal form and as fans on the series know this translates into a merciless game with a complex control scheme, complicated menus and a shitload of different parts for your mechs. [April 2012, p.98]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    For a small price you can get more of the minigames featured in the new Sly Cooper: Thieves in Time. A collection of all-new levels with some all-new challenges. Nothing more, but definitely nothing less too. It's well done content for a small price. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 73 Critic Score
    Dead or Alive's biggest fault is its lack of innovation. If you turn off the Danger Zones (because a stupid (un)lucky hit can cause a hell of a lot of damage) you realize not much has changed since Dead or Alive 2. [November 2012, p.62]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Wei Shen returns once more to once more return order to the streets of Hong Kong, which (you guessed it) have once more been made unsafe by the Triads. This time around The Cult of the Snake, led by Master Chu, have placed deadly bombs throughout the city.[May 2013, p.97]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Fans will never get enough of Mass Effect 3, but the Leviathan DLC leaves us behind with some mixed feelings. Sure it's nice to once again step into the space shoes of commander Shepard, but since we know how it's going end, it all doesn't seem to matter as much. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    Not the best map pack for BLOPS II by a long shot, but still a lot of explosive fun. Out of the four new competitive maps, Detour is our favourite. Buried, the new zombie map this time around, however is a whole lot less interesting than Mob of the Dead from the Uprising DLC. [September p.90]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 72 Critic Score
    In Marvel Super Hero Squad: Comic Combat you control your superhero by drawing lines en symbols unto the uDraw-tablet. It's surprising to see the developer making such great use of the uDraw this early in its lifespan. [February 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    Look past the blurry graphics and what remains is the incredibly solid gameplay that defines the series. Every level, from the first one in Hitman 2: Silent Assassin until the last one in Hitman: Blood Money, is an amusement park filled with possibilities. [March 2013, p.82]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 72 Critic Score
    If you have ever played a Dynasty Warriors game, you know what to expect from Pirate Warriors 2. You start out with Luffy, but as you battle your way through hordes of enemies, you will unlock up to 26 more fighters. [October 2013 p.82]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 72 Critic Score
    Japan Studio succeeded in making the best Augmented Reality game for the PlayStation Vita, even though that is not much of an accomplishment seeing how little most games use this feature. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 72 Critic Score
    Conquer, travel from comet to comet and rule the universe while destroying viruses. Quite original, but not enough depth to keep you entertained for days on end. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 72 Critic Score
    Despite the game's age and thanks to the graphical update, the colorful environments still look beautiful, just don't expect any miracles from a game that's almost ten years old. The only thing that gets in the way of the fun you're having is the sometimes jittery camera. [May 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 72 Critic Score
    The return of Sly Cooper not only signals the return of a classic franchise, but also the return of a classic, almost forgotten genre: the 3D-platformer. Fans can rejoice, because it feels like Sly never truly left the building. [April 2013, p.71]
    • Official PlayStation Magazine Benelux
    • 68 Metascore
    • 72 Critic Score
    A puzzle game whose gameplay is very reminiscent of that of Bust-A-Move, except that instead of shooting small pellets upwards, you have to shoot them downwards, trying to clear the screen of various germs. Pretty fun. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 72 Critic Score
    A fun game which makes great use of the PlayStation Vita's touch screen to slice zombies in half. Logical, since the game made its debut on mobile devices. Less logical is the price of the game. Which is three times of what you would pay for the mobile version. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 72 Critic Score
    Creating your own track has never been easier or faster. Use your index finger on the front touch screen to draw the track. Then add some details and an impressive mountain range using the back touchpad and you are set to race. [March 2012, p.53]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 72 Critic Score
    Everybody's Golf is the premier example of a pick-up-and-play game perfectly suited for a handheld console. Despite its initial appeal we got bored pretty quickly due to a lack of variation and innovation over the previous installments. [March 2012, p.54]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 72 Critic Score
    Part two has miner Dingo Egret (best name ever!) stumbling upon Jehuty, the mobile suit of his predecessor, Leo. Everything is better this time around: better story, better graphics and most of all: better gameplay. [January 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 72 Critic Score
    There are small mistakes everywhere. The occasional glitchy corpse is to be expected (and even entertaining). Less funny are the times when you are stuck trying to solve a simple puzzle because it's impossible to see which objects are interactive. [March 2012, p.80]
    • Official PlayStation Magazine Benelux