Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 97 Metascore
    • 98 Critic Score
    GTA IV was extraordinarily good, but it took itself a little bit too seriously. GTA V outdoes even San Andreas when it comes to changing up standard shootouts with more wacky, explosive and memorable missions. [October 2013 p.56]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 97 Critic Score
    This is a game full of emotions for gamers who are willing to embrace it. A beautiful fantasy land that makes loading times a thing of the past and is full of surprises. Not only do you get a lot of variety in the locations, the gameplay offers a lot of different experiences as well. [December 2011, p.66]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 95 Critic Score
    For adventurers who prefer a stealthy approach, we have good news: the balance between shooting and taking enemies out with your fists is much better balanced this time round. Nearly every confrontation can be handled in various ways. [Nov 2011, p.58]
    • Official PlayStation Magazine Benelux
    • 93 Metascore
    • 95 Critic Score
    The RGP elements have been toned down considerably in favour of more action. For some this will sound like a bad thing, but trust us when we say that Bioware has thought this through. With the Reapers invading, it would be kind off silly to go on a shopping spree on the citadel. [April 2012, p.60]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 95 Critic Score
    It appears there is more to Pandora than just the monotone dried-out scrapyard we saw three years ago. Not only is there more scrapyard to be explored than ever before, it has also become much more varied. From green grassy meadows to rocky mountain villages and cold snowy fields. [October p.56]
    • Official PlayStation Magazine Benelux
    • 93 Metascore
    • 95 Critic Score
    At its core Persona 4: Golden seems little more than an adult version of Pokémon. The Persona you collect, are all based on myths, legends, religion or superstitious beliefs. No cute Squirtle or Piplup by your side, but cool looking creatures like Ares, Phoenix or Saturnus. [February 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 94 Critic Score
    Explaining what makes this great is no easy matter. There simply hasn't been a game like this in our region before. Even though these games are immensely popular in Japan. The genre is called visual novel, or an interactive book if you will. [December 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 93 Critic Score
    The gigantic NBA stadiums are a delight to behold. It's an amazing feeling when you finish a fastbreak with a devastating slam dunk. The crowd goes absolutely wild, even the players on the bench have a little party. [Nov 2011, p.78]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 93 Critic Score
    Naval combat is an exciting cat-and-mouse game in which you constantly have to manage not just the ever changing wind, but your opponents as well. Have a ship in your sights, but the cannons are still being reloaded? Better brace for impact. [November 2012, p.50]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 93 Critic Score
    It still plays like a Japanese fairy tale infused with intelligent Zelda-like gameplay and a riveting plot. It's a history lesson about Japanese culture and mythology. It has a fantastic soundtrack. It's Okami. It's in HD. Buy it. Now. [December 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 93 Critic Score
    Aside from the updated controls, Blizzard has also adapted the inventory to be less like a puzzle and more like a traditional list of items. This might be less “RPG-like”, but it does make everything a whole lot smoother and easier to navigate. [October 2013 p.68]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 92 Critic Score
    This year it isn't just about your basketball skills, it's also about how popular you can become. A Twitter feed will let you know what fans are saying about your last game and you can capture some hearts by showing up at charity events. [November 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 92 Critic Score
    Once the game gets going, the recipe seems to have remained unaltered. There is no one who moves through the shadows and hugs the walls like Sam Fisher. But the levels in Blacklist are more varied than the empty office spaces and busy army bases you have come to expect from the franchise. [September p.54]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 91 Critic Score
    Even though 'saving the world' is like really important and good fun, you probably won't have time to actually save it. Reckoning's plains and villages are filled to the brink with humans, gnomes who all need your help. They are just side quests, but also the most fun we have had in Reckoning. [March 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 91 Critic Score
    Street Fighter X Tekken is much more than just a fun party game. Even better, based on the number of unique mechanics, we would say this is Capcom's best fighter in a long time. Whereas Street Fighter IV and MvC 3 only had one unique feature, SFXT has dozens. [April 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 91 Critic Score
    With losing the United States, we also lost our biggest source of incoming funds. And no funding equals no means to combat the enemy. XCOM is all about long term planning, which we found out the hard way. [November 2012, p.58]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 90 Critic Score
    People who fear that half of the missions will be things like 'pick this guy up', 'deliver that package', needn't worry. Ninety percent of the story consists of missions full of tension and over-the-top action. There is hardly any filler. [December 2011, p.46]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 90 Critic Score
    The nine multiplayer maps seem to be designed specifically to let players come up with their own creative strategies. Compared to COD, this gives the player a real sense of freedom. There is no such thing as a perfect strategy or a trotten path. [December 2011, p.74]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 90 Critic Score
    We were relieved to discover that FFXIII-2 had much more to offer than its sterile CGI-driven predecessor. Not only are there some great mini-games in the form of time paradox puzzles, there are also plenty of side quests. It goes to show that Square Enix truly listens to its fans. [February 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 90 Critic Score
    Prolonged hugging sessions on the tatami, barbaric fist fighting marathons in the octagon: you will experience it all. We even won on points on time. And that was only the second round! Saving your energy for the next round isn't an unnecessary precaution. [March 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 90 Critic Score
    Not Escape Plan, but Tales From Space is the indie hit on the PlayStation Vita we've all been waiting for. A strange concoction of Katamari and Loco Roco that could have used a little bit more time and money for its visuals, but still shines because of its magnificent and pure gameplay. [April 2012, p.101]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 90 Critic Score
    The Bio-Bomb turns your enemy into a ticking time bomb. While your victim explodes into a gory mess of tendrils, tearing his colleagues apart, Heller walks away as if nothing has happened. Because everyone knows: "cool guys don't look at explosions". [May 2012, p.105]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 90 Critic Score
    Rockstar proves it doesn't need bleak snowfalls, neon lights or long raincoats to conjure up a great film noir aesthetic. A darker game doesn't exist. The sinister atmosphere might be even a bit too depressing at times. [June 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 90 Critic Score
    You can combine Corvos weapons and superpowers in an almost infinite of ways, which can result in some pretty satisfying outcomes. Throw a proximity mine, called a spring razor, on a rat. Then take possession of the rat and walk up to the nearest guard. Then watch the limbs fly. [November 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 90 Critic Score
    Maybe the biggest revolution is the Memorizer, a feature that allows you to store and save data in your home made levels. In short it means that you can potentially create your own RPGs, complete with statistics and items. [November 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 90 Critic Score
    Need for Speed: Most Wanted is everything but a simulation racer, but it still feels a lot less arcadey than Ridge Racer or the classic Burnout games. It makes takedowns a bit more risky, since you risk losing control over your car, but also more satisfying. [November 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 90 Critic Score
    There's a ton of dialogue to be heard and choices to made and even though they won't impact the story all that much – it has a fixed ending – The Walking Dead's story shines and delivers one of the best game-endings we've ever seen. And that's all what matters here. [January 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 90 Critic Score
    Switching between different dimensions does more than changing up the visuals. You can be attacked by enemies from both worlds, meaning you will have to constantly (and sometimes frantically) switch between dimensions to survive. [May 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 95 Metascore
    • 90 Critic Score
    Despite the breakneck pace of the prologue, it takes quite a while for The Last of Us to pick up some speed again. However, once the cold harsh winter arrives, the action (and story) ramps up. So much so, it puts most Hollywood productions to shame. [July 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 90 Critic Score
    Grid 2 comes close to perfection, but since nothing or nobody is perfect, we would like to point out a few tiny, little flaws. We miss the cockpit view dearly and the game could have benefited greatly from a dynamic weather system and longer races. [June 2013, p.80]
    • Official PlayStation Magazine Benelux