Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 67 Metascore
    • 60 Critic Score
    Yet another twin-stick shooter involving brainless, brain-eating monstrosities. All Zombies Must Die tries to change things up a bit by throwing in RPG-elements en co-op, which unfortunately you can only play locally. [February 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 60 Critic Score
    In its many trailers Sumioni: Demon Arts promised to make perfect use of the PlayStation Vita's unique capabilities and it actually does just that. Unfortunately the game is a bit of a one trick pony and turns into a grind pretty quickly. [May 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 54 Metascore
    • 60 Critic Score
    Judging by how bizarre some of the fighters are (like a Polish punk rocker who also happens to be a dentist) we're guessing that the guys over at Novarama are definitely on some kind of drug. Which would also explain why the actual fighting is so crappy. [March 2012, p.55]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 60 Critic Score
    Pretty funny and even entertaining at first. Unfortunately it also gets boring pretty fast. Army Corps of Hell lacks variation by recycling the same environments over and over again and lacks a certain tactical depth you'd come to expect from an RTS. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 60 Critic Score
    After finishing Binary Domain we remember its great setting and atmosphere, but that's only because the overall story is the only thing worth remembering. No matter how exciting the setting may be, the characters populating it have the psychological depth of a goldfish. [March 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    Narco Terror is a not so very special twin stick shooter that gets repetitive real fast and has a boring story to boot. The upside is that you can play the game with a friend, if you want to. But even with multiple wannabe Rambo's there is not much fun to be had. [September p.90]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 59 Critic Score
    Crush zombies under your wheels, customize your vehicles with knives and kill some more of the undead. This game wants to be a tribute to the pc-classic, but forgets a few things. Like humor. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 53 Metascore
    • 59 Critic Score
    There's no active dodging and opponents move like they're from a 90`s PC game. An absolute low point was when we were given control over an archer who slowly fired his arrows at his targets, his animation unhindered by the brutes who were slicing him to pieces with their giant axes. [July 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 56 Metascore
    • 59 Critic Score
    With the Gravlink - an alien, but poorly designed technology that Russ carries around on his back - you can pick up objects and throw them or lift enemies out of cover. Unfortunately the controls are so imprecise it takes ages before you get the right object to levitate. [July 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    After thirty hours you're still discovering new islands in the enormous ocean surrounding Fenith Island. You're still trying to manage your plantations more efficiently or be a better cook. There are no tutorials, which means that you'll spend a lot of time wondering what you're supposed to do. [July 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 59 Critic Score
    After the dozens of cooking shows on television, it seems that even our PS3 won't escape the hype. Order Up serves us a Wii port and yes, it doesn't look very tasty. Just like with the Wii version you have to prepare ingredients and run your kitchen like a true Gordon Ramsey albeit with less cursing. [July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 59 Critic Score
    You can build a house. And put stuff in it. That's about it. [April 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 58 Critic Score
    About the only thing done right in WRC 3 is the staggering amount of properly licensed content, ranging from the tracks and locales to the cars and their drivers. Unfortunately there is no compelling gameplay to accompany all of this. [December 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 60 Metascore
    • 58 Critic Score
    Saying Burning Skies is a bit too linear for its own good would be a little bit unfair since the FPS genre has become synonymous with heavily scripted and action packed events. But that's exactly what is missing in Burning Skies: the action. [June 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 55 Critic Score
    Like in the previous Eyepet-games you never really get the feeling that you are actually petting the animals. Yes, the animal reacts to the Move, but the interaction is very limited. It's fun to toy around with the technology for a while, but after that it gets boring. [December 2011, p.89]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    This PSN game's basic concept can be compared to Bomberman: four crooks are let loose in a small arena, collecting as much cash as they can, while blowing each other up. [May 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 50 Metascore
    • 55 Critic Score
    You know what we like? Combat that isn't half bad and not having to pay for our games. So us and Spartacus Legends should have been a match made in heaven. Want to know what we do not like? Grinding. And there is plenty of it in this otherwise acceptable game. [September p.91]
    • Official PlayStation Magazine Benelux
    • 43 Metascore
    • 55 Critic Score
    Besides the lack of tension or even jump scares, the abominable quality of the game's graphics and animations is another one of Colonial Marines' biggest flaws. The aliens stumble towards you, looking like the local town drunk who just stole an Alien mask. [March 2013, p.78]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 55 Critic Score
    Those who don't want to look like a fool dancing on a beer drenched floor at some random bar, can now look like a fool in their own living room, singing and dancing away. Especially the singing, since the Move doesn't always read your movements. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 55 Critic Score
    As expected, Shinobido 2 is no return to developer Acquire's former glory. A lot of gamers will be bothered by the unfinished look and feel of the game. Sometimes you even wonder if the developers remembered to program the AI. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 54 Critic Score
    After Red Dead Redemption and inFamous it's time for Sleeping Dogs to get "scary". And well, it's not really scary. It's more like a cheap horror flick you'll only ever see once on Halloween. But hey, the price is pretty damn right. [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 54 Metascore
    • 53 Critic Score
    With a game title this weird, you definitely need a crazy story to match it. You're Doc Clock, an inventor who turned his cat into a plant and sent his time machine to the future, instead of the past. A future filled with clumsy platforming. [June 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 53 Critic Score
    It is nearly impossible not to compare Wheels of Destruction with Twisted Metal. Visually it all looks great, but once you get playing, you're immediately confronted with frustrating controls that will make you want to drive your car into a wall. [May 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 41 Metascore
    • 52 Critic Score
    The biggest problem is the god awful graphics. Even the Bond logo on the background of the menu looks like it was imported directly from a PlayStation 1 game. And that's just the menu screen, the actual game doesn't look much better. [December 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 52 Critic Score
    This PSN sequel to the violently bad 2010 Naught Bear game is just as bad as its predecessor. The only improvement made is that it costs less, meaning you won't get screwed over so badly. But still pretty bad. [November 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 52 Critic Score
    Dungeon Hunter: Alliance does nothing similar games didn't already do ten years ago and stubbornly refuses to make use of the unique capabilities of the PlayStation Vita. There are no voice-overs, there is no visual flair whatsoever and there is very little strategy to be found. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 53 Metascore
    • 51 Critic Score
    Jurassic Park: The Game is best described as a low-budget Heavy Rain knock-off filled to the brink with quick time events. But where the buttons you had to press in Heavy Rain made more or less sense, they are completely random in Jurassic Park: The Game. [February 2012, p.104]
    • Official PlayStation Magazine Benelux
    • 44 Metascore
    • 51 Critic Score
    Once in a while you get a break from the shooter action in the form of a sea battle. With a single press on the L2 button you can command the human fleet towards the alien invaders. Unfortunately the strategy is about as shallow as the obligatory weather chat at the baker's. [June 2012, p.97]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 51 Critic Score
    No matter how hard you slam your car into a concrete wall, you will never lose control over it (no matter how fast you are going). You don't even feel any difference between cars. You just have to floor it, boost it and drift it. [March 2012, p.65]
    • Official PlayStation Magazine Benelux
    • 49 Metascore
    • 50 Critic Score
    We love our PS3, but we love virtual board games as well. That is if they are any good at all, which the butt ugly Dungeon Twister unfortunately is not. Tutorials which seem to have no end and a lack of any form of offline multiplayer spoil the fun for everyone. [October 2012, p.78]
    • Official PlayStation Magazine Benelux