Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 79 Metascore
    • 86 Critic Score
    The game is a little bit more accessible than the franchise is known for, but that's not a bad thing. Future Soldier offers more variety than any of its predecessors and won't bore you a single second, since every time you get tired of sneaking, the game gives you an excuse to bring out the big guns. [June 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 86 Critic Score
    The AI of your fellow teammates has been ramped up considerably, making them wide open for a pass much more often. Exciting duels, where the ball changes owner multiple times are not just an exception anymore, they are to be expected. [October 2013 p.74]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 86 Critic Score
    On paper it seems like a simple, by the numbers platformer and it is to a certain degree. But Puppeteer is much more than that. It is an interactive stage play that constantly breaks the fourth wall. [October 2013 p. 86]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 86 Critic Score
    The biggest disappointment is the absence of Peace Walker, the only handheld game from the PS3 HD Collection. "Because you can download the original PSP version from the PS Store and the Vita upscales the game pretty well, we could reduce our production costs tremendously", Konami explains. [July 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 86 Metascore
    • 86 Critic Score
    Fans of the series will rejoice, but newcomers who never tuned in unto the Midnight Channel may be overwhelmed by the walls of text developer Arc Systems throws at the player. Luckily for them, there is still an arcade mode to enjoy. [June 2013, p.78]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    Even simple objectives in Far Cry 3, like clearing out a watch post filled with pirates, still offer a plethora of choices, possibilities and tactics. Sure it's tempting to charge in with your AK-47, but scouting out the place first is crucial to surviving.[December 2012, p.52]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 85 Critic Score
    Should things get a bit stale, there are activities during the World Tours which luckily aren't just about racing. There's Pursuit, where you have to chase a tank while dodging the bombs it's dropping or Traffic Attack, where you have to dodge traffic on an increasingly busier road [December 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 85 Critic Score
    After opening thousands of treasure chests in Borderlands 2, you'd think Gearbox would have figured out by now that we are really good at it. But who are we to complain, just look at all that new loot. It's so beautiful. It's so precious. It's ours! [December 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 85 Critic Score
    Make no mistake, the difficulty has been ramped up considerably. Something we, as grown up gamers, can truly appreciate. Even the first worlds aren't all that easy, since the levels vary greatly in difficulty. Don't expect a new Demon's Souls, but be prepared to make that same jump a dozen times. [September p.80]
    • Official PlayStation Magazine Benelux
    • 58 Metascore
    • 85 Critic Score
    When it comes to action, Team Ninja pulls out all the stops. One moment you're jumping out of a C-130, ripping apart Apache helicopters, pile driving K9 bloodhounds into the concrete. The other, you're escaping an exploding lab, being chased by a T-Rex. [April 2012, p.68]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 85 Critic Score
    Split screen multiplayer is an absolute blast with four friends and contains more explosions than a toilet at a Mexican 'All you can eat' restaurant. Once you get used to the frantic gameplay, Twisted Metal offers an incredibly accessible multiplayer. [April 2012, p.82]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 85 Critic Score
    Instead of playing it safe after successfully replacing Crash Bandicoot with Jak and Daxter in The Precursor Legacy (and creating another fun, colorful platformer) Naughty Dog decided to throw everything overboard with Jak II and III. Even today we're still amazed by the radical changes. [April 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 85 Critic Score
    The rush you feel when striking down an opponent with a perfectly timed swing from your mighty sword remains one of the best and unique experiences in the entire beat 'm up-genre. SoulCalibur still can't compete with the likes of Capcom's fighting games, but it's getting close. [February 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 85 Critic Score
    MotorStorm Artic Edge was a decent PSP game, but failed to capture the awe inspiring violence the franchise is known for. So making MotorStorm RC a top-down racer was an incredibly smart move. Especially since everything else still feels like MotorStorm: the music, the menus, ... [April 2012, p.93]
    • Official PlayStation Magazine Benelux
    • 82 Metascore
    • 85 Critic Score
    After what seems ages, PS3 gamers can now finally get their hands on some downloadable content for Skyrim. And even if you missed Bethesda's sweet half priced deal, Dragonborn is still worth the purchase. [March 2013, p.88]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 85 Critic Score
    The characters support a little less detail, but when the body parts start flying you'll hardly have time to notice. The game runs smoothly at sixty frames per second and everyone who has already spilled gallons of blood on the PS3 will feel right at home. [June 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 85 Critic Score
    In this top-down twin-stick shooter everything, from tanks to trains, has to be destroyed. And you know what? As simple as that may sound, it is a lot of fun. [Nov 2011, p.96]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 85 Critic Score
    The Dreamcast classic returns. In HD! The soundtrack is still brilliant. Depending on who you ask, the gameplay might not have aged as well. But for any true nostalgic fan, Jet Set Radio is still the best rollerblading game around. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    The latest and greatest DLC for Mass Effect 3. BioWare clearly put a lot of love and care into this small bit of fan service. It takes itself less serious than the main game and that is what makes it so special. BioWare couldn't have said goodbye in a better way. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 85 Critic Score
    Deploying a series of a deadly mines and hearing that soft, distant bang behind you when your opponents run into them is still as satisfying as ever. The same goes for taking the top spot in the final seconds of a race thanks to a conveniently placed speed pad. [March 2012, p.48]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 85 Critic Score
    In this DLC, a certain Mr. Torgue hosts an explosive tournament, trying to find Pandora's biggest bad-ass. Sounds like an excuse for a boring chain of arena battles, but thanks some cool quests and a terrific sense of humour, this is not the case. [January 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 80 Metascore
    • 84 Critic Score
    The old Ezio has a few new tricks up his sleeves: he plays around with a wide array of explosives and makes use of a brand new gadget, the Hookblade, to travel around town much more quickly. The only downside to all of this is that it doesn't add much to the gameplay. [December 2011, p.58]
    • Official PlayStation Magazine Benelux
    • 81 Metascore
    • 84 Critic Score
    F1 2012 is a beast. The feeling you get when you're racing neck to neck against twenty other great drivers, in what you could describe as a rocket on wheels, is simply amazing. Every take over, every crash sends the adrenaline flying through your veins. [October 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 84 Critic Score
    We had the most fun playing the game with just one other player. Four players on screen is too hectic, two is just right and a lot more fun than taking on the enemies on your own. The only thing we miss is online co-op for when you don't have a friend handy. [December 2011, p.94]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 84 Critic Score
    When the AI fails, the world loses its credibility and that's a shame. Because this is a world so beautiful you'll want to believe in it. Thanks to the Glacier 2 engine, you'll be drooling all over your controller when you're standing in the middle of a gorgeous desert plain. [December 2012, p.48]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 84 Critic Score
    After the DLC debacle of the console versions, Capcom had to make things right. And they did with the Vita version of Street Fighter X Tekken. The twelve DLC character are included for free, just like the first batch of alternative costumes. [December 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 79 Metascore
    • 84 Critic Score
    Quad wielding is The Darkness II biggest selling point. Nothing is more fun than shooting two enemies off a balcony with your Uzi's, while one of your tentacles grabs another of their buddies by the leg and the second one tears him apart. [March 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 50 Metascore
    • 84 Critic Score
    Neverdead is a strange, but fascinating creature. Originality is hard to find nowadays, but Neverdead has plenty of it. Many of the game's puzzles require you to deliberately grab hold of an electric conductor until your body explodes into a flaming spark. [February 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 85 Metascore
    • 84 Critic Score
    The game's appearance remains unaltered, which sounds good, but unfortunately it isn't. The game doesn't look bad, but it certainly looks dated. From a cinematic standpoint everything's fine, but the numerous lip-sync errors bothered us immensely. [February 2013, p.80]
    • Official PlayStation Magazine Benelux
    • 83 Metascore
    • 84 Critic Score
    The D-pad on the Vita is ideal to play this kind of game. And that's a good thing too, because we're not too fond of the touch controls. You can program certain button combinations on the rear touchpad, but it's so sensitive that you'll constantly be executing the wrong moves during a match. [April 2012, p.95]
    • Official PlayStation Magazine Benelux