Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 70 Metascore
    • 75 Critic Score
    This is a pretty good platformer, but we are appalled about how shamelessly Disney rips of LittleBigPlanet. The characters you play with look exactly like Sackboys. A nice touch: you can dress them up with all kinds of costumes from the Disney-universe. [December 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 75 Critic Score
    In this adventure game you control Rana, a pirate that battles insects on floating platforms in the sky. The game looks a bit like classic Zelda-games, but is more about action than adventure or puzzles. Nevertheless this Mini offers a lot of gameplay for its size. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    Our favourite from the first game, table tennis, has been replaced by good old regular tennis and while it plays well (the game accurately represents your wrist turning and twisting), the avatars all move like they've got a stick up their asses. [December 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 75 Critic Score
    The former Xbox 360-exclusive finally comes to PS3 and the good news is that the game is a lot better than it used to be. The game received numerous patches on the Xbox 360, which are all integrated in the PS3-version. The biggest attraction are the water effects. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    Fortunately we can't say we have any experience whatsoever with having an alcoholic as a father, but we can imagine its burden you'll carry on shoulders for the rest of your life. Just ask director Vander Caballero who based this game on his childhood traumas. [October 2012, p.79]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 75 Critic Score
    When Vikings Attack! takes place in England in the groovy seventies (actually anything from the sixties until the nineties could be considered "groovy") where peaceful life is brutally interrupted by wild cartoon vikings. As if there is any other kind. [December 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    The Bureau is a though game to get into, not because of the difficulty but because of the unreliable Battle Focus, which you use to issue commands to your two companions. Another problem are the seemingly unending waves of enemies bearing down on you. [September p.50]
    • Official PlayStation Magazine Benelux
    • 78 Metascore
    • 75 Critic Score
    You could see 400 Days as a great dessert after an exquisite meal. Or maybe as an appetizer for a second course, because we were left wanting much more, even though this DLC does not quite reach the same heights as the original series. [September p.90]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 75 Critic Score
    It's the biggest project ever coming from indie-guru Nicklas Nygren (Nifflas) and it's a well-designed, riveting platformer with a ton of things to do, but unfortunately also with a not so riveting story. Which is kind of a bummer. [February 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 75 Critic Score
    Luckily the gentlemen over at VooFoo Studios did their jobs quite well and provided this PS3 port with impeccable touch controls. Aiming, thrusting and adjusting the camera can be done perfectly with just one finger. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    You will have to finish the game three times if you want to see all seven themed levels. Which is not a problem on its own, except that you have to play through the same common levels and puzzles each time you start a new game. [March 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 84 Metascore
    • 75 Critic Score
    During the very well written conversation we're often subtly reminded of the choices we made in the past. During the action scenes, the gameplay is simple, but effective. No half circles need to be made with the analog stick, it's all about mashing the X-button. [June 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 75 Critic Score
    All of this you control, unfortunately, with the classic Vita controls. The touch screen can be used to navigate the games menus, but is not used during actual gameplay. Neither are any of the other unique capabilities of the Vita. [November 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    Aside from a new environment and some fresh weapons, this is mainly the same game. The developers added some cool details for fans of the original version, but those are not sufficient to buy the game a second time, even at a budget price. [Nov 2011, p.88]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 75 Critic Score
    WWE '13 has its moments. No other fighting game manages to set the tone so well, before even a single punch has been delivered. The ridiculously drawn-out intros, the fanatic crowd, the light show, the ear deafening music and of course the bloated egos. [November 2012, p.84]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 75 Critic Score
    Payday 2 plays differently each time you boot it up. Nothing ever goes the way you planned, but that does not mean it does not feel the same each and every time. Despite its repetitive ways, this second payday feels more streamlined and fun than the first one. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 75 Critic Score
    During the more than 60 levels, you'll often be drawing the same things, but the game is so cute and lighthearted that you don't really expect more depth. [Nov 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 75 Critic Score
    With Marvel vs. Capcom: Origins you get two games for the price of one: Marvel Super Heroes and Marvel vs. Capcom: Clash of the Super Heroes. Both great arcade classics with a great cast and now with some great online features. [November 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 75 Critic Score
    A bit repetitive, but very challenging, cheap and absolutely worth it. Road to Devastation is a trip you'll like to take if you are fond of zombie shooters. [Nov 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 75 Critic Score
    There are only two maps in total: one consisting of one road and one consisting of three. In order to destroy the opposition different classes will have to work together, which gives Guardians of Middle-Earth a surprising amount of depth. [January 2013, p.94]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 74 Critic Score
    The thing we love most about Golden Eye is the split-screen multiplayer. You don't see this enough in shooters anymore. Luckily Eurocom can be counted on to deliver the goods: four people can fight it out on one screen at the same time in several exciting modes. [December 2011, p.64]
    • Official PlayStation Magazine Benelux
    • 76 Metascore
    • 74 Critic Score
    PixelJunk has become a synonym for great PSN-games, but this time round it's better to check out the demo first. Visually this is a stunner, but when it comes to gameplay this is a lot simpler than we are used from previous PixelJunk-games. Just fly and shoot. [December 2011, p.101]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 74 Critic Score
    Summarized the battle system in Hybrid revolves around tags. Get your second character in the fight at the exact right time to complete a combo and you'll be sure to win most fights. Combinations of certain fighters give access to unique attacks or powerful throws. [January 2012, p.76]
    • Official PlayStation Magazine Benelux
    • 62 Metascore
    • 74 Critic Score
    Despite its lengthy intro, it isn't quite clear who the Saints are, what they can do and why there is fighting to be done. Only those who know the original stories will be able to fully grasp what is going on. Luckily you do get a decent tutorial. [April 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 74 Critic Score
    Anarchy Reigns is not a complex fighter like Bayonetta or the Devil May Cry-games. Dodging is pretty basic, the number of combos is limited and the ability to cancel an incoming attack and counter it with one of your own is absent. [January 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 69 Metascore
    • 74 Critic Score
    The game feels right at home on the PlayStation Vita, with its short levels that only last a few minutes and intuitive combination of the classic controls and the touchpad which you use to expand or shrink your rolling ball of mayhem. [March 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    First you are confronted by regular police agents, then SWAT-teams and in the end even the FBI gets involved. To survive the constant stream of enemies teamwork is key. Even more so because you have a long list of objectives to fulfill. [December 2011, p.104]
    • Official PlayStation Magazine Benelux
    • tbd Metascore
    • 73 Critic Score
    Ryder White is enjoyable company, bringing along more explosives than we're used to on Dead Island. There are still a lot of technical mistakes, just like there have always been. But hey, we're sure Techland will fix that with Dead Island 2, right? [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Doesn't matter which persona you choose, enemies are defenseless. Never before in the history of Assassin's Creed were fights this easy. Countering is optional, not a necessity. Still, we had some fun. Aveline's armory is varied and fun to use. [December 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 73 Critic Score
    Pid
    In this puzzle/platformer you step into the shoes of Kurt, a small boy stranded on an alien planet with just one desire: getting home. Easier said than done, because Pid can be a very tough nut to crack at times. [December 2012, p.93]
    • Official PlayStation Magazine Benelux