Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 63 Metascore
    • 70 Critic Score
    Poker is a lot of fun when played amongst good company, which is definitely the case in Poker Night 2. Claptrap from Borderlands and GlaDOS from Portal steal the show with their goofy remarks. But once you have collected all the goodies, you just want to seat yourself at a real poker table. [June 2013, p.90]
    • Official PlayStation Magazine Benelux
    • 70 Metascore
    • 70 Critic Score
    This three hour long conclusion to the King Washington-DLC does not manage to enthrall us as we would like it to do. But we do have to admit we had a great time transforming into a mighty bear, destroying all who were foolish enough to stand in our way. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 70 Critic Score
    Twenty years after the Amiga classic our fourth favourite super frog (just behind Frog from Chrono Trigger and the Battletoads) returns with fancy new visuals. And, guess what? Besides some control issues, the game is not that bad. [September p.91]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 70 Critic Score
    Not only do the recognizable levels make a return, the evenly recognizable difficulty makes a comeback. This artificially lengthens an already short game, which makes it very difficult to recommend it to a modern audience. [October 2013 p.95]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 70 Critic Score
    A fighting game with subpar graphics and just one attack (the rotating helicopter screwdriver kick... no just kidding, it is the dive kick) should not get more than 10/100, but it actually is pretty fun. When playing multiplayer. [October 2013 p.90]
    • Official PlayStation Magazine Benelux
    • 65 Metascore
    • 69 Critic Score
    When Code Veronica was released on the Dreamcast in 2000, it was an amazing game. Today it feels outdated, especially after the changes Resident Evil 4 brought to the series. [Nov 2011, p.97]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 69 Critic Score
    The exercises offer a lot of variety, but sometimes they are too alike. Jumping away from a ball or catching it for example may seem different, but boils down to the same thing. The exercises are also very intense for people who aren't used to working out regularly. [December 2011, p.87]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Zombies. Twin-stick shooters. Shooting. That's a good description of the gameplay you can expect in this slaughter fest. Not a bad game, but if you want to kill off zombies, you are better off with the comparable, but much better Dead Nation. [December 2011, p.100]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 69 Critic Score
    Two shoulder buttons to tilt the screen left and right are all you need to play Puddle. It looks neat, but Puddle is a little bit too much like a really hard alchemy exam. Too much trial and error for our taste. [March 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 64 Metascore
    • 69 Critic Score
    The more you explore Silent Hill, the more it becomes clear that Vatra, despite its good intentions, simply lacks the necessary talent. The fighting system, for example, sucks monkey balls. In previous games you could opt to run, but Downpour forces you to a confrontation. [April 2012, p.99]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 69 Critic Score
    Anyone who has already played this tower defense game on the iPad will agree that it's one the most addicting downloadable games ever. The setup is simple: protect your home from vast hordes of zombies using all different kinds of veggies, plants and weeds plucked straight from your garden. [April 2012, p.101]
    • Official PlayStation Magazine Benelux
    • 75 Metascore
    • 69 Critic Score
    The meter onscreen tells us that our car is a tiny bump away from the scrapheap, but it still drives like it just rolled out of the factory. A serious handicap in a game where carnage and damage is almost everything. [June 2012, p.88]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 69 Critic Score
    Every time we solved a puzzle we found ourselves in a totally different locale. Behind the wheel of a car, on a barren surface of ice or right in the middle of an ongoing war. Are they memories? Fantasies? Or is the forest a dream world? And who is that guy with the shotgun?. [June 2012, p.104]
    • Official PlayStation Magazine Benelux
    • 59 Metascore
    • 69 Critic Score
    Yet another SNK classic which has found its way to the Minis collection. A typical beat'em up straight from the eighties starring a certain Jackie who looks an awful lot like a certain other famous Jackie. A short game for a small price tag. [September 2012, p.87]
    • Official PlayStation Magazine Benelux
    • 52 Metascore
    • 69 Critic Score
    The downside of this more deliberate pacing is that the lack of variation. Every mission goes as follows: take out a few guys or sneak past them if there are too many, get to a high vantage point, rain death from above. Not the worst design in the world, but pretty predictable. [April 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 69 Critic Score
    Switching to a different character named Ayane from time to time does not mend the game's repetitive nature. Ninja Gaiden3: Razor's Edge is about slaughtering hordes of different coloured ninja and very, very little else. [May 2013, p.86]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 69 Critic Score
    A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. [June 2013, p.91]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 68 Critic Score
    Anyone remember Marc Ecko's Getting Up or the ridiculous dance game B-Boy? Sideway: New York shares the same urban lifestyle-roots, and combines it with fairly original platforming action. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 74 Metascore
    • 68 Critic Score
    Although you kill loads of evil penguins along the way, the gameplay is mainly centered around rather basic environment puzzles that get boring quite quickly. [Nov 2011, p.98]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 68 Critic Score
    The basics of Choplifter haven't changed one bit since its debut in 1982. You still control a helicopter on a 2D plane, rescuing people. Unfortunately you don't always feel in control of the chopper you're flying, which can lead to some unnecessary deaths. [February 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 57 Metascore
    • 68 Critic Score
    Sometimes the touch controls work magnificently, like in a game of Wac-A-Mole. At other times, though, they drive you crazy because the creators tried to cram every single feature the Vita has to offer into their collection of minigames. [March 2012, p.52]
    • Official PlayStation Magazine Benelux
    • 73 Metascore
    • 68 Critic Score
    Birds of Steel might be a little dull, but developer Gaijin Entertainment does deliver on the technical side of the game. Not that we are experienced pilots, but the rumbling engines sound believable and the cockpit view is incredibly immersive. [April 2012, p.80]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Even though Tecmo Koei didn't make any technical sacrifices compared to previous outings in the series, they shun any form of innovation. The result is a very traditional hack & slash game in which the touch controls are only used in annoying mini games. [April 2012, p.100]
    • Official PlayStation Magazine Benelux
    • 63 Metascore
    • 68 Critic Score
    Episode II is certainly not a bad game, just a little bit uninspired. It also doesn't help that Team Sonic consistently breaks up the (fast) pacing of the game, resulting in quite some frustration. Less frustrating and even fun are the bonus levels who look like they've been hauled over from Sonic 2.[July 2012, p.92]
    • Official PlayStation Magazine Benelux
    • 71 Metascore
    • 68 Critic Score
    As much as the developer values Spider-Man as a superhero, they seem to be an even bigger fan of a certain billionaire by day/vigilante at night called the Batman. It would certainly explain why this game is an almost exact copy of Arkham Asylum and Arkham City. [September 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 67 Metascore
    • 68 Critic Score
    Believe it or not, but Tony Hawk used to be hip. Recent failures in the franchise have forced the king of skating to step down, so Tony Hawk's Pro Skater HD takes you down memory lane to seven stages from a better time. [September 2012, p.86]
    • Official PlayStation Magazine Benelux
    • 72 Metascore
    • 67 Critic Score
    The weapon selection is varied, but only has a few standouts, like an explosive catapult or an tranquilizing boomerang. Most of the rifles seem to have been lifted straight from some generic shooter and feel a bit soulless. [March 2012, p.102]
    • Official PlayStation Magazine Benelux
    • 55 Metascore
    • 67 Critic Score
    Every once in a while Danger Close breaks the endless mould of duck & cover gameplay by letting you mark a building for an air strike, chase down an informant or provide sniper support. But even these sequences repeat themselves multiple times throughout the game. [December 2012, p.68]
    • Official PlayStation Magazine Benelux
    • 77 Metascore
    • 67 Critic Score
    Anyone who has watched more than one episode of Naruto, Bleach or any of the Dragon Balls, knows that the pre-fight exposition/tea party can drag on for quite a while. So prepare to sit through some pretty lengthy and non-interactive cutscenes. [April 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 61 Metascore
    • 67 Critic Score
    Technical errors and slow inputs drag the game's best moments down with them. The slow controls really become a problem when you are fighting more nimble enemies in a small, confined space. Sci-fi fans will get a kick out of Lost Planet. Everybody else will pick it up from the bargain bin. [September p.60]
    • Official PlayStation Magazine Benelux