Official PlayStation Magazine Benelux's Scores

  • Games
For 424 reviews, this publication has graded:
  • 66% higher than the average critic
  • 10% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Grand Theft Auto V
Lowest review score: 14 Unearthed: Trail of Ibn Battuta
Score distribution:
  1. Negative: 26 out of 424
424 game reviews
    • 97 Metascore
    • 98 Critic Score
    GTA IV was extraordinarily good, but it took itself a little bit too seriously. GTA V outdoes even San Andreas when it comes to changing up standard shootouts with more wacky, explosive and memorable missions. [October 2013 p.56]
    • Official PlayStation Magazine Benelux
    • 96 Metascore
    • 89 Critic Score
    Arkham City is the best reflection of the Batman-comic books ever. Not because of the sheer amount of famous enemies that challenge our hero, but thanks to the amazing atmosphere that oozes from every pore of this remarkable action game. [Nov 2011, p.70]
    • Official PlayStation Magazine Benelux
    • 95 Metascore
    • 90 Critic Score
    Despite the breakneck pace of the prologue, it takes quite a while for The Last of Us to pick up some speed again. However, once the cold harsh winter arrives, the action (and story) ramps up. So much so, it puts most Hollywood productions to shame. [July 2013, p.76]
    • Official PlayStation Magazine Benelux
    • 94 Metascore
    • 87 Critic Score
    Multiple dimensions and a clever scenario with a surprise around every corner make it difficult for us to explain our enthusiasm without spoiling the story. Only the extended ghost chase (literally) halfway through the game drags on a bit too long. [April 2013, p.74]
    • Official PlayStation Magazine Benelux
    • 93 Metascore
    • 95 Critic Score
    At its core Persona 4: Golden seems little more than an adult version of Pokémon. The Persona you collect, are all based on myths, legends, religion or superstitious beliefs. No cute Squirtle or Piplup by your side, but cool looking creatures like Ares, Phoenix or Saturnus. [February 2013, p.84]
    • Official PlayStation Magazine Benelux
    • 93 Metascore
    • 95 Critic Score
    The RGP elements have been toned down considerably in favour of more action. For some this will sound like a bad thing, but trust us when we say that Bioware has thought this through. With the Reapers invading, it would be kind off silly to go on a shopping spree on the citadel. [April 2012, p.60]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 97 Critic Score
    This is a game full of emotions for gamers who are willing to embrace it. A beautiful fantasy land that makes loading times a thing of the past and is full of surprises. Not only do you get a lot of variety in the locations, the gameplay offers a lot of different experiences as well. [December 2011, p.66]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 95 Critic Score
    For adventurers who prefer a stealthy approach, we have good news: the balance between shooting and taking enemies out with your fists is much better balanced this time round. Nearly every confrontation can be handled in various ways. [Nov 2011, p.58]
    • Official PlayStation Magazine Benelux
    • 92 Metascore
    • 86 Critic Score
    Journey isn't a game, it's an experience. An awe inspiring experience that will give goose bumps at every other turn. You will notice soon enough when you flying through the bright blue sky accompanied by creatures that look like the love child of an octopus and a flying carpet. [April 2012, p.98]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 95 Critic Score
    It appears there is more to Pandora than just the monotone dried-out scrapyard we saw three years ago. Not only is there more scrapyard to be explored than ever before, it has also become much more varied. From green grassy meadows to rocky mountain villages and cold snowy fields. [October p.56]
    • Official PlayStation Magazine Benelux
    • 91 Metascore
    • 85 Critic Score
    Make no mistake, the difficulty has been ramped up considerably. Something we, as grown up gamers, can truly appreciate. Even the first worlds aren't all that easy, since the levels vary greatly in difficulty. Don't expect a new Demon's Souls, but be prepared to make that same jump a dozen times. [September p.80]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 93 Critic Score
    The gigantic NBA stadiums are a delight to behold. It's an amazing feeling when you finish a fastbreak with a devastating slam dunk. The crowd goes absolutely wild, even the players on the bench have a little party. [Nov 2011, p.78]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    Even simple objectives in Far Cry 3, like clearing out a watch post filled with pirates, still offer a plethora of choices, possibilities and tactics. Sure it's tempting to charge in with your AK-47, but scouting out the place first is crucial to surviving.[December 2012, p.52]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 85 Critic Score
    The latest and greatest DLC for Mass Effect 3. BioWare clearly put a lot of love and care into this small bit of fan service. It takes itself less serious than the main game and that is what makes it so special. BioWare couldn't have said goodbye in a better way. [April 2013, p.89]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 93 Critic Score
    It still plays like a Japanese fairy tale infused with intelligent Zelda-like gameplay and a riveting plot. It's a history lesson about Japanese culture and mythology. It has a fantastic soundtrack. It's Okami. It's in HD. Buy it. Now. [December 2012, p.94]
    • Official PlayStation Magazine Benelux
    • 90 Metascore
    • 92 Critic Score
    This year it isn't just about your basketball skills, it's also about how popular you can become. A Twitter feed will let you know what fans are saying about your last game and you can capture some hearts by showing up at charity events. [November 2012, p.74]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 91 Critic Score
    With losing the United States, we also lost our biggest source of incoming funds. And no funding equals no means to combat the enemy. XCOM is all about long term planning, which we found out the hard way. [November 2012, p.58]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 90 Critic Score
    You can combine Corvos weapons and superpowers in an almost infinite of ways, which can result in some pretty satisfying outcomes. Throw a proximity mine, called a spring razor, on a rat. Then take possession of the rat and walk up to the nearest guard. Then watch the limbs fly. [November 2012, p.66]
    • Official PlayStation Magazine Benelux
    • 89 Metascore
    • 89 Critic Score
    Kojima-san spent most of his childhood in front of the television and always wanted to be a movie director. Even though he might not have made it to Hollywood, his genius and cinematic talent are what made this series and its characters so iconic. [March 2012, p.90]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 80 Critic Score
    Michel Ancel and his team members have delivered a near perfect port. The only thing bothering us about this Vita version is the lack of any form of co-op, undoubtedly the most entertaining feature of the PS3 game. [March 2012, p.64]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 87 Critic Score
    The biggest positive about COD has nothing to do with gameplay or graphics. It's the all-inclusive social service Elite. Activision has learned a lot from the likes of Facebook and Twitter. You get loads of ways to connect to and interact with friends who are playing the game. [December 2011, p.54]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 90 Critic Score
    Maybe the biggest revolution is the Memorizer, a feature that allows you to store and save data in your home made levels. In short it means that you can potentially create your own RPGs, complete with statistics and items. [November 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 87 Critic Score
    Online play will be the biggest difference maker for FIFA 13 and will directly affect even a simple game between two friends. Want to play a game of Man U against Man C, but both Van Persie and Balotelli were injured recently? Then the game will automatically limit your player selection. [October 2012, p.62]
    • Official PlayStation Magazine Benelux
    • 88 Metascore
    • 90 Critic Score
    There's a ton of dialogue to be heard and choices to made and even though they won't impact the story all that much – it has a fixed ending – The Walking Dead's story shines and delivers one of the best game-endings we've ever seen. And that's all what matters here. [January 2013, p.96]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 90 Critic Score
    Rockstar proves it doesn't need bleak snowfalls, neon lights or long raincoats to conjure up a great film noir aesthetic. A darker game doesn't exist. The sinister atmosphere might be even a bit too depressing at times. [June 2012, p.72]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 89 Critic Score
    If you never cared about the character Lara Croft, this game will change that. The way Camilla Luddington portrays her is very believable and you'd need to have a hart of stone not to flinch every time Lara gets a beating. [March 2013, p.62]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 80 Critic Score
    When we say "we", we mean "we" and not "you", because every player up until now has built up different relationships with different characters through the many choices they have had to make. This time your companionship will leave the motel by train. [October 2012, p.78]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 87 Critic Score
    The game only really opens up for those who are true fans of the sport: those who rejoice in delving through a mountain of statistics and tactics. Baseball can be spectacular, but not every game is. And MLB captures that feeling perfectly. [April 2013, p.92]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 88 Critic Score
    The ultra-violent indie hit Hotline Miami has found its way unto our PlayStation 3 an Vita and it is a drug infused combination between GTA, Metal Gear, neon lights and animal masks. Yes, you should play this. [September p.91]
    • Official PlayStation Magazine Benelux
    • 87 Metascore
    • 84 Critic Score
    We had the most fun playing the game with just one other player. Four players on screen is too hectic, two is just right and a lot more fun than taking on the enemies on your own. The only thing we miss is online co-op for when you don't have a friend handy. [December 2011, p.94]
    • Official PlayStation Magazine Benelux