Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.1 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SoulCalibur II
Lowest review score: 10 McFarlane's Evil Prophecy
Score distribution:
1,415 game reviews
    • 55 Metascore
    • 45 Critic Score
    As a PS2 game, Days of the Blade might have been good. But this is next-gen country, where the expectations are high. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 45 Critic Score
    Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    When even a game's manual asks, "Wouldn't you rather play something else?" consider taking the hint. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    Somehow, the PSP version makes Frogger's already-confusing mechanics even more frustrating. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    Dino Thunder is obviously trying to mimic the feel of free-roaming gameplay, but it fails to be entertaining about it. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite its lousy gameplay, Drakengard's story is what makes me absolutely hate, hate, hate it...Just <I>try</I> to like any of the characters. Impossible. [Mar 2004, p.98]
    • 59 Metascore
    • 40 Critic Score
    Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 40 Critic Score
    Falls flat on its face on just about every level. [June 2001, p.98]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 40 Critic Score
    It's just too bad that Sega didn't take more time with these games since some of them, in their original form, could still hold up after all of these years. [March 2005, p.97]
    • 41 Metascore
    • 40 Critic Score
    The best ice-racing simulator for the PSP. Too bad there's no option for winter tires. [Apr 2006, p.92]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    Talk about sloppy control and poor level design. [Jan 2002, p.147]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Just pick up "NCAA 2003" and forget this one even exists. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Definitely reinforces the "toy" part of Eyetoy. [Jan 2006, p.90]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Given the heritage, and the burden it carries as a flag-bearer for videogaming, it's appalling... The biggest issue I have with it is that the controls are atrocious. [Sept 2003, p.90]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    It's clunky and frustrating due to its awful controls. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    There's something fundamentally wrong with a game that lets you finish a few stages without even looking at the screen. [May 2004, p.101]
    • 47 Metascore
    • 40 Critic Score
    Music aside, the control is sketchy. [June 2001, p.102]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    The sloppy swordplay and imprecise magic attacks just make the game look like an alcoholic staging of Medieval Times. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]
    • 62 Metascore
    • 40 Critic Score
    I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]
    • 53 Metascore
    • 40 Critic Score
    Mutant Nightmare has improvements over its predecessors here and there, like a better camera and nice graphics, but when the basic game is this boring, that's about as useful as replacing the air freshener in a house build in the sewers. [Dec 2005, p.123]
    • 64 Metascore
    • 40 Critic Score
    A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 40 Critic Score
    While the battle system is solid, the battles themselves are dreadfully boring.
    • 77 Metascore
    • 40 Critic Score
    If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.
    • 60 Metascore
    • 40 Critic Score
    So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine