Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 SOCOM: U.S. Navy SEALs Fireteam Bravo 2
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 77 Metascore
    • 70 Critic Score
    Although it boasts a host of innovations that are supposed to set it a breed apart from its predecessor, Monster Rancher 4 never captured me in the way MR3 did.
    • 64 Metascore
    • 70 Critic Score
    It's not the deepest game ever made, but it is one of those things that you can use to get a quick fix of gaming. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 70 Critic Score
    Maybe "VF4" spoiled things for us all, but there's no arguing that the bar was raised back in March, and Tekken 4 has failed to jump over it. [Oct 2002, p.144]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Vicarious Visions fails to match the overall magic captured so well by Neversoft's original. [Nov 2001, p.168]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The controls and enemy A.I. don't seem to be as spot-on as you'd normally expect from a Capcom fighter. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Fans of the show will dig the humor and graphics. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]
    • 76 Metascore
    • 70 Critic Score
    More laid-back surf tunes would've been nice. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    It's just too bad that there isn't much to it beyond the standard gameplay. [Oct 2004, p.92]
    • 68 Metascore
    • 70 Critic Score
    Really rolls back the clock, but it also makes an excellent time waster, and its up-to-date visuals help take the edge off. A solid adventure. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Rise of the Kasai proves that a game can still be compelling without being impossible to play. The real fun is in seeing the story unfold—and once in a while, that's OK.
    • 65 Metascore
    • 70 Critic Score
    Control is also a bit gimpy, particularly with some of the special movies, which only adds to the frustration. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If you think "kick their asses" is an acceptable game objective, then drop the 15 bucks. If you desire more, save your $15. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Steel-eyed competence, but not a whole lot of flash. [Nov 2005, p.110]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Fighting battles, debating policy, dueling, and expanding an empire with an endless series of menus does have its charms. [July 2005, p.75]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    I don't care what it is, you watch it 30 times in 33 minutes and it starts to get old. [Nov 2004, p.136]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    As a game to pick up here and there just to jam through, Gitaroo couldn't rock any harder. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The players look great, but there's too much hitting, too much speed, and too little hockey. [Oct 2004, p.99]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The repetitive environments drag it down a bit, but that’s far from a fatal blow. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    When the strongest feeling I get from a game is the desire to play its predecessors, something's not quite right. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 70 Critic Score
    Still, it has enough charm to keep some people coming back for more even after completing it, but most will probably put Gitaroo man down after that, wishing for more. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    All in all, this is about what we've come to expect from a competent World War II FPS: frequent moments of drama and tension and cinema interspersed with some fairly run-of-the-mill shooting.
    • 75 Metascore
    • 70 Critic Score
    The basic formula hasn't changed, and for some of you (including me), it's probably getting old. [Dec 2005, p.124]
    • 73 Metascore
    • 70 Critic Score
    There is no substitute for the real golf experience, but if you are looking for a winter activity, need practice before the next round, or are craving golf on a rainy day, strap on the gloves and play Real World Golf. [July 2006, p.78]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When I took a break from playing, sat back and really thought about it, I realized that I really couldn’t care less if I never played this game again. And that’s just not right. [Mar 2002, p.104]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    The surprisingly solid two-player mode allows you to wage war on a friend in sea-battle form, which proves highly addictive and competitive. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    A feast for the eyes. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Slaps you in the face with a fairly steep learning curve. [Nov 2002, p.194]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The key to a game like this is to make combat feel really good, which is something Shining Force Neo does a lot better than those middling Champions of Norrath games. When you swing your sword, it feels like it has impact, even if you're only hitting a barrel.

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