Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Madden NFL 2004
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 77 Metascore
    • 80 Critic Score
    Grandia III is a game filled with polish, slick visuals, and a fantastic battle system. It just happens to be bogged down by a fairly mediocre story.
    • 81 Metascore
    • 80 Critic Score
    Even though the improvements are minimal, no other hoops title gives such gravity to every possession. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    A surprisingly stirring, entertaining experience. [Feb 2005, p.82]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    Includes almost everything we loved in the first game and takes it all to the next level. [Sept 2002, p.113]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    That constant activity is one of the series' greatest strengths since it allows objectives and plans to change as battlefield conditions shift. More than most strategy games, the Growlanser games make you feel that what goes on in the skirmishes is the plot, rather than something that happens between the story sections.
    • 69 Metascore
    • 80 Critic Score
    Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    The game's story, written by the show's writers, is also top-notch, with the requisite last-second plot twists. [Apr 2006, p.81]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    A robust fighting experience. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    You've never before experienced speed like this in a game. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    But most of all, Suikoden II is a game easily enjoyed by both RPG newbies and veterans alike. [Nov 2001, p.52]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    We don't have to worry about the Hitman franchise feeling like a sports-game series with incremental updates, as Hitman: Blood Money adds three features that make it feel like a real sequel: money, notoriety, and publicity. [June 2006, p.90]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    Charming, deep, and astonishingly addictive. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game looks so freaking pretty, it blows away past version. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    Battlecry also looks friggin' amazing - here's yet another game where cel-shading does wonders. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 80 Critic Score
    Though absurd, the story is one of Blood Will Tell's best features. [Dec 2004, p.114]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 80 Critic Score
    A deep, long (70 hours!), story-driven RPG that tackles some of the weightier issues out there... Yet another winner from Squaresoft. [Nov 2001, p.54]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    A nice simulation of horse racing and alll the decisions and action associated with it. [Oct 2004, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    I can't think of a more enjoyable puzzle-based adventure since "Ico." Though not without faults, Primal does so much right, you never really want to put it down. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 80 Metascore
    • 80 Critic Score
    If I bought one golf game this year, this would be it, hands down. [Nov 2005, p.123]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 80 Critic Score
    Saves itself from mediocrity through sheer force of its oddity. I honestly don't know what to expect next from Nautilus. [Nov 2004, p.138]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bit unfortunate, though, that after a few missions the game starts to feel monotonous.
    • 87 Metascore
    • 80 Critic Score
    Mechanically, a solid game. But somehow, it lacks the one intangible element "High Heat" has managed to capture: urgency. There's no tension here. [Apr 2003, p.97]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 80 Critic Score
    Remix is a damn fine port of a very solid gameā€”it's better than anyone had any right to expect on a handheld and a pretty impressive showcase of what the PSP is capable of.
    • 81 Metascore
    • 80 Critic Score
    It's cotton candy: full of fluffy, sugary goodness but utterly devoid of nutritional value. [Dec 2005, p.110]
    • 79 Metascore
    • 80 Critic Score
    Your key characters do much more duing battle than just attack the enemy. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    I'm no prude, but the thing that spoiled Road Kill for me was the fact that it tries too hard with the adult content. I'm fine with swearing in games, but here, it seems gratuitous. [Nov 2003, p.138]
    • 73 Metascore
    • 80 Critic Score
    Most Guilty Gear fans will enjoy thse new features, but the incessant manual turning will undoubtedly prove irksome to some, as will the chaos of four-player battles. [Nov 2004, p.142]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    You've seen all of this stuff in at least a dozen other games, but the whole package is well put together and surprisingly enjoyable.
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine