Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 The Italian Job
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1415 game reviews
    • 59 Metascore
    • 40 Critic Score
    Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]
    • 64 Metascore
    • 40 Critic Score
    Soon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    Fun for kids, but you're better off playing "Klonoa." [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    It's like a feeble attempt at a mission-based driving game (think "Midnight Club" or "Driver" or something, I guess - it's hard to tell since it's hard to tell since it's so half-hearted) with Mini Coopers thrown in for really obvious movie "flava." [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    Load times between rounds are slow, and the wireless play is ad hoc only, so it's hard to imagine the adult who would prefer this to the PSP's other(great)racers. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 40 Critic Score
    You just have to really, really like your trivia - and not care about simplicity. [July 2002, p.103]
    • Official U.S. Playstation Magazine
    • 49 Metascore
    • 40 Critic Score
    The puzzles are so ploddingly bleak that you might find yourself craving more awful action just to keep you awake. The biggest problem? The utterly lackwit level design. [Aug 2003, p.103]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    It's mercifully short but painfully boring. [May 2004, p.97]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    Suffers from one of the most useless cameras since the advent of 3D gaming. [March 2005, p.101]
    • 56 Metascore
    • 40 Critic Score
    Scoring opportunities are too easy and mean too little, and the "wow" moments - scoring a goal, beating a defender - serve up more yawns than adrenaline. [Apr 2005, p.109]
    • Official U.S. Playstation Magazine
    • 55 Metascore
    • 40 Critic Score
    You never really feel like you're controlling the racers, but rather just making suggestions that they follow or ignore at their leisure. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 46 Metascore
    • 40 Critic Score
    That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 52 Metascore
    • 40 Critic Score
    Apart from the cheese factor, Gangs simply fails at the basics. [Nov. 2006, p.120]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    There's no excuse for such an absurdly awkward control scheme. [Apr 2003, p.92]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    I'll stick to paper and pencil versions of sudoku until a cleaned-up sequel appears. [July 2006, p.82]
    • Official U.S. Playstation Magazine
    • 42 Metascore
    • 40 Critic Score
    In short, Shattered Universe just doesn't deliver. The onscreen action never heats up enough to be considered exciting, and even if it did, the shoddy control scheme would keep it from being any fun anyway. [Dec 2003, p.176]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]
    • Official U.S. Playstation Magazine
    • 47 Metascore
    • 40 Critic Score
    Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 40 Critic Score
    A functional but boring game that attempts to cash in on the violent-game buzz. [July 2005, p.76]
    • Official U.S. Playstation Magazine
    • 44 Metascore
    • 40 Critic Score
    The Tetris we all know and love never got boring. This does. [June 2002, p.100]
    • Official U.S. Playstation Magazine
    • 48 Metascore
    • 40 Critic Score
    I really tried to understand the appeal of Digimon, but the bland little scamps just rub me the wrong way. Digimon World 4 won't convert anyone who doesn't already get it.
    • 63 Metascore
    • 40 Critic Score
    If it weren't for all the basketball in Sony's new NBA 07, I'd give the go-ahead on trying this one out. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 40 Critic Score
    The pace has been slowed to attract a broader audience, but the end result is combat that's sluggish and boring. Even the quickest and most agile virtuaroid drags its feed in comparison to its arcade counterparts. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    Full unadulterated boredom. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 54 Metascore
    • 40 Critic Score
    There's a respectable fighting engine at the game's core, but nothing was done to really make it worth your while. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 40 Critic Score
    If tweaking out on robo-parts is your thing, proceed. If serious robo-combat is your thing, abort. [Nov 2005, p.90]
    • Official U.S. Playstation Magazine

Top Trailers