Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Hooters Road Trip
Score distribution:
1415 game reviews
    • 72 Metascore
    • 60 Critic Score
    What's basically an upgraded "Rivals" doesn't stand up to recent racers like "Burnout Legends." [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Aside from a few minor changes--some added minigames, an excised level--this is the same game as its PS2 counterpart. [mar 2006, p.97]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.
    • 68 Metascore
    • 70 Critic Score
    Really rolls back the clock, but it also makes an excellent time waster, and its up-to-date visuals help take the edge off. A solid adventure. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    This is an attractive, fun game, and if it had a better story and slightly more polish, it would be one of the best for the system. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 53 Metascore
    • 40 Critic Score
    Definitely reinforces the "toy" part of Eyetoy. [Jan 2006, p.90]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The only thing that really sets Flow apart is its music. While "DDR" occasionally throws a hip-hop-flavored track in with the J-pop, Flow is 100 percent Brooklyn block party, circa 1981.
    • 68 Metascore
    • 50 Critic Score
    The melee combat is competent, but when many enemies are onscreen, things turn into a bit of a button-mashing clusterf***.
    • 84 Metascore
    • 60 Critic Score
    Matches are still way too slow most of the time. Aiming issues make your wrestlers look clownish when they attempt to start a throw and instead just swing at air. And worst of all, tag-team partners--the bane of any wrestling game--are still dumb as dirt and simply don't do what they're told.
    • 68 Metascore
    • 70 Critic Score
    A cut above its peers. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    The most challenging poker game yet - so newbies beware! [Jan 2006, p.95]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 90 Critic Score
    With only a few exceptions, it exceeds every expectation. Bravo, indeed. [Jan 2006, p.102]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 60 Critic Score
    Gun
    You can scalp baddies, but there is no in-game benefit or reward for doing so. [Jan 2006, p.94]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Gameplay works when it's not broken, but awful story scenes and graphics make for boring stretches. [Dec 2005, p.118]
    • 78 Metascore
    • 70 Critic Score
    As you might expect, it's great for parties, but the solo modes leave a bit to be desired. [Dec 2005, p.126]
    • 78 Metascore
    • 90 Critic Score
    A supremely worthy successor to the most-frightening throne.
    • 64 Metascore
    • 60 Critic Score
    A by-the-book tactical RPG that takes no chances, but can be engaging. It's also short (campaigns under 15 hours) and whoever heard of a short RPG?
    • 69 Metascore
    • 60 Critic Score
    It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.
    • 91 Metascore
    • 90 Critic Score
    When it really comes down to it, what this game's about is no-frills rocking. And no-frills rocking is what it does very well. [Nov 2005, p.98]
    • 70 Metascore
    • 70 Critic Score
    Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]
    • 45 Metascore
    • 50 Critic Score
    With a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.
    • 84 Metascore
    • 90 Critic Score
    The signature piece of Battlefront II is the ship-to-ship combat... This element makes Battlefront II feel much more like the complete Star Wars experience. [Dec 2005, p.108]
    • 63 Metascore
    • 60 Critic Score
    To put it simply, there are so many small fundamental problems--the passing feels stiff and has some weird bugs that cause the ball to fly off in random directions (not to mention the fact that the AI, while mostly consistent, does have a tendency to cheat a little bit when intercepting passes, at least more than any human opponent would).
    • 53 Metascore
    • 40 Critic Score
    Mutant Nightmare has improvements over its predecessors here and there, like a better camera and nice graphics, but when the basic game is this boring, that's about as useful as replacing the air freshener in a house build in the sewers. [Dec 2005, p.123]
    • 77 Metascore
    • 70 Critic Score
    All in all, this is about what we've come to expect from a competent World War II FPS: frequent moments of drama and tension and cinema interspersed with some fairly run-of-the-mill shooting.
    • 60 Metascore
    • 60 Critic Score
    A feast for creative quirk-seekers; a famine for lazy mainstreamers. [Dec 2005, p.130]
    • 60 Metascore
    • 50 Critic Score
    The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Terrible framerate during multiplayer. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 80 Critic Score
    The whole package has a polished look. I even watched a few cut-scenes long enough to figure out that the title Earned in Blood makes reference to how Red tries to gain his fellow soldiers' trust. And Brothers in Arms is beginning to earn our trust, too--as not just "another war game."

Top Trailers