Official U.S. Playstation Magazine's Scores

  • Games
For 1,415 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 8.2 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Field Commander
Lowest review score: 10 IHRA Drag Racing
Score distribution:
1415 game reviews
    • 87 Metascore
    • 70 Critic Score
    It isn't proper to expect us to be perfect in order to make up for your game's many imbalances... Life might not be fair, but I certainly expect my games to be. [Nov 2003, p.128]
    • 86 Metascore
    • 60 Critic Score
    The story is like a bag of bricks I had to heave along as I slogged my way forward...What a disappointment. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 86 Metascore
    • 70 Critic Score
    For the online play, it basically comes down to this - College Hoops 2K5 has all the features that "March Madness 2005" has and more. [Jan 2005, p.100]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    Falling short to a tighter, more polished "Madden." [Jan 2002, p.132]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 70 Critic Score
    The first game in the series that tries to accommodate both sides by combining quick action with the technical elements of wrestling, and it works -- almost. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When I took a break from playing, sat back and really thought about it, I realized that I really couldn’t care less if I never played this game again. And that’s just not right. [Mar 2002, p.104]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    When it comes down to it, all four car types feel floaty - you never really feel attached to the ground. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 70 Critic Score
    It's just too bad that such an intricate--albeit slightly flawed--game is covered in a beautiful wrapper that you can't explore beyond a 2D plane. [Oct. 2006, p.84]
    • Official U.S. Playstation Magazine
    • 84 Metascore
    • 60 Critic Score
    Matches are still way too slow most of the time. Aiming issues make your wrestlers look clownish when they attempt to start a throw and instead just swing at air. And worst of all, tag-team partners--the bane of any wrestling game--are still dumb as dirt and simply don't do what they're told.
    • 83 Metascore
    • 70 Critic Score
    Like Scott Spezio, this game is worth having on your roster until a better one comes around. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 60 Critic Score
    Solid, yet unspectacular. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    While I have to give the developers credit for trying out a whole bunch of new ideas, I'd much rather play last year's version. But if you like your golf painfully realistic, maybe you'll prefer it this way. [Nov 2005, p.114]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    It may be a bit too challenging for its own good. [Jan 2002, p.128]
    • Official U.S. Playstation Magazine
    • 83 Metascore
    • 70 Critic Score
    But it all starts to falter with the gameplay, which generically mimics the sport and ultimately falls short of feeling like an actual college basketball game.
    • 82 Metascore
    • 60 Critic Score
    It's strictly for armchair racers that crave variety over substance. [Mar 2006, p.90]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    As a game to pick up here and there just to jam through, Gitaroo couldn't rock any harder. [Feb 2002, p.107]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 50 Critic Score
    The controls bug me, too. Where's the innovation? [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    It's just too bad that there isn't much to it beyond the standard gameplay. [Oct 2004, p.92]
    • 82 Metascore
    • 70 Critic Score
    Still, for the most part, the better games in this collection outweigh the terrible ones and some still hold up quite well. [Jan. 2007, p.78]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 70 Critic Score
    A fantastic presentation and good extras anchor a highly enjoyable game - only its baserunning and fielding are a step behind its competitors. [Apr 2005, p.110]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    When the strategic squad combat works, it's neat... The strategic squad combat rarely works. [May 2005, p.106]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 60 Critic Score
    The hardcore arcade-style gameplay may be a huge turn-off for some, but if you've always like the Outrun games--even back in the day--then, surely, you won't be disappointed with the face-lift. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    A really solid racer that feels a tad dated and features way too much load time. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 60 Critic Score
    The basic gameplay and multiplayer are exactly the same as they were before. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    Seeing [the Force] used within the cockpit of a spaceship just doesn't give the desired effect. [May 2002, p.103]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    Veterans will have to take a little time to adjust, while newcomers will be able to jump right in without even noticing such problems.
    • 81 Metascore
    • 70 Critic Score
    It’s actually better than its pretty PS2 twin. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    With this game a 100-mph fastball feels like its coming in at 380...The ball comes in too fast. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 70 Critic Score
    It'll take some getting used to, but but for the first time, a game has made pitching as much fun as hitting. [Apr 2003, p.96]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 50 Critic Score
    Outrun 2006 is not a bad game, but in a world where arcade racers have evolved to the quality of the Burnout series, it just feels kind of antiquated. [Jun 2006, p.97]
    • Official U.S. Playstation Magazine