Official Xbox Magazine UK's Scores
- Games
For 1,279 reviews, this publication has graded:
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43% higher than the average critic
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5% same as the average critic
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52% lower than the average critic
On average, this publication grades 6.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: |
Critic Score
100
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| Lowest review score: |
Critic Score
10
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Score distribution:
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Positive: 495 out of 1279
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Mixed: 603 out of 1279
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Negative: 181 out of 1279
1,279
game reviews
- By critic score
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Posted Sep 18, 2011
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Critic Score 50
If you can swallow the pad-mashing mechanics and wince your way through Silicon Knights' ham-fisted attempts at delivering back-story, there's a certain satisfaction to be had replaying to unlock new suits and powers.- Posted Oct 3, 2011
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Posted Oct 20, 2011
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Critic Score 50
As it stands, we've rarely been so bored when travelling at 150 miles per hour, less inspired by a police chase or less interested in the plot of a videogame. In the end, the game's only held together by staples of the series, namely a huge complement of cars and no-nonsense grippy physics. That's just enough to elevate it to the status of competent racer, but definitely not enough to earn a recommendation.- Posted Nov 15, 2011
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Critic Score 50
Dull genre-bender with more features than fun. [Christmas 2011, p.110]Posted Dec 6, 2011 -
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Critic Score 50
Decent game hindered by hidden costs. [Jan 2012, p.98]Posted Jan 10, 2012 -
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Critic Score 50
We're all for dolled up remakes of arcade classics, and those are some lovely backgrounds, but this one needs to be rescued from the limitations of its own design.- Posted Jan 12, 2012
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Critic Score 50
It's abysmal in singleplayer, elevating itself to merely dull and forgettable in co-op and multiplayer. Welcome to a zombie game that's as lifeless and ragged as its primary antagonists.- Posted Mar 21, 2012
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Critic Score 50
Speeder Bikes are unresponsive to the point of fury, and the one-on-one duels don't respond to your attacks in anywhere near as satisfying a way as the exploding droids. The assault courses are fine, but easily rehearsed, and there's nothing in this game that convinces me that anyone making it thought it was actually a good idea. There are flashes of inspiration that make it genuinely likeable - but it fails, and hard, as a forty pound game.- Posted Apr 3, 2012
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Posted Apr 23, 2012
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Critic Score 50
The only thing this is good for is scrap. [May 2012, p.97]Posted Apr 23, 2012 -
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Critic Score 50
The career mode is a repetitive series of unlocked events and the addition of an extremely rudimentary Trick Battle mode doesn't do much to break the tedium. At the very most, this is no more than an afternoon's entertainment.- Posted May 8, 2012
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Posted May 30, 2012
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Posted Jun 20, 2012
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Critic Score 50
Sadly, it runs out of ideas by the halfway point (there's no online play), offering little more than increasingly steep medal targets that put you at the mercy of the game's rather inconsistent physics. Worse still, some levels have very rigid solutions, which sit awkwardly next to the knockabout, anything-goes approach of the early game.- Posted Jul 23, 2012
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Posted Aug 12, 2012
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Posted Aug 16, 2012
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Critic Score 50
A cheap and cheerful sim at a luxury price. [Oct 2012, p.97]Posted Sep 15, 2012 -
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Critic Score 50
An average party game regurgitation. Not at this price. [Oct 2012, p.101]Posted Sep 15, 2012 -
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Posted Sep 15, 2012
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Critic Score 50
Without any visible reinvention or revolution, WRC 3 is left looking embarrassingly dated. The WRC license has been recreated with impressive accuracy, and there's a serviceable sim underneath the awkward handling, but the entire package is painfully weak compared to its competition. If this is rally, feel free to count us out- Posted Oct 15, 2012
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Critic Score 50
The whole time you're playing Warfighter, just behind the sofa, there's a camouflaged Call of Duty-sized elephant sitting in the room - busying itself by practicing scope kills with its trunk. To go up against that beast Warfighter needed to impress on its own terms, and really deliver something new and exhilarating. Instead we got a cloning experiment that went badly awry.- Posted Oct 27, 2012
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Posted Dec 5, 2012
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Critic Score 50
It isn't entirely awful - even dodgy MOBA games can provide a lot of fun - but the myriad flaws suggests that it's badly misunderstood its audience. It's like being handed a love letter that was written by someone who had Googled 'seduction'. The effort they've put in is clearly endearing, but sorry - we're just not interested.- Posted Dec 18, 2012
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Posted Jan 27, 2013
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Critic Score 50
Sonic works hard, but looked better in the '90s. [March 2013, p.85]Posted Feb 27, 2013 -
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Posted Feb 27, 2013
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Critic Score 50
How many more filthy, blood-spattered mess halls, garages and control rooms must we trudge through, in search of loot drops and audio diaries? How many more vents and sinkholes must we wearily inventory on entering an area, in readiness for the moment when the soundtrack jack-knifes and the undead pop into view? Awakened doesn't have answers for these questions.- Posted Mar 13, 2013
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Posted Mar 23, 2013
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Critic Score 50
The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.- Posted Apr 4, 2013
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Posted Apr 23, 2013
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Critic Score 49
Overall, though, with its fundamentally flawed handling, glitchy physics and a tendency for the game to just play itself, Sonic Riders is a huge disappointment. [April 2006, p.84] -
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Critic Score 48
A by-the-numbers budget shooter with very little in the way of spark. Not a total stinker, but hardly worth your cash either. [June 2006, p.69] -
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Critic Score 45
Football without rules equals a mess. Add some crap gameplay and annoying animations and it's a complete joke. [April 2006, p.94] -
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Critic Score 43
It's cheap, but so is Jodie Marsh and we wouldn't shuffle her deck with yours. [April 2006, p.93] -
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Critic Score 40
There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore. -
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Critic Score 40
Fork out 40 quid for Hellboy? Hell no! [Sept 2008, p.90] -
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Critic Score 40
The problem that this and indeed any retro shooter has nowadays is Bizarre Creations 2D tour de force, Geometry Wars. Still one of our Xbox Live download favourites, Galaga by comparison is a poor substitute. -
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Critic Score 40
But Despite the artful simplicity of the game we just can't justify paying money for this. Throwback kudos and nostalgia value aside, the game involves too little skill in comparison to the likes of Joust or the aforementioned "Geometry Wars." -
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Critic Score 40
The gameplay is riddled with bug-induced frustration, uninspiring combat and a sluggish control system that lacks any kind of invention. [Mar 2007, p.88] -
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Critic Score 40
Movie tie-in unable to flourish because of a by-the-books approach. [Jan 2007, p.94] -
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Critic Score 40
The most frustrating thing about Xtreme 2 is thinking about all the time super-developer Team Ninja wasted making it. Every day it pissed away creating this nonsense is an extra day we have to wait for it to release its next proper game like "Ninja Gaiden 2." For that, we curse DoA Xtreme 2 to HELL. -
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Critic Score 40
Painfully lacking in every area, lacking any thrill factor, excitement or variety. [Jan 2007, p.90] -
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Critic Score 40
This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89] -
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Critic Score 40
This hasn't moved on from the last generation of Tetris at all. [July 2007, p.102] -
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Critic Score 40
It looks and plays like a budget title, and doesn't really offer anything new aside from curiosity value. Best left dead and buried. -
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Critic Score 40
If you really must satisfy your bloodlust, then "Conan" is the slightly better option. [Jan 2008, p.91] -
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Critic Score 40
While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84] -
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Critic Score 40
We say the gameplay is 'deceptively simple', because there's effectively two buttons. [Nov 2007, p.106] -
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Critic Score 40
It's the 'fin' end of the wedge for Tetris fans. [Christmas 2007, p.106] -
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Critic Score 40
Compared to the heavyweights on the scene like Puzzle Quest and Zuma, Boogie Bunnies is nothing more a crisp packet fluttering past in the breeze, temporarily catching your attention as it twists past your face with its trumpet blasts of cute noise and Haribo colour before it disappears forever, lost down the back of the Xbox Live Arcade sofa to hang out with Word Puzzle. -
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Critic Score 40
Don't be seduced by the trendy soundtrack or gnarly subtitle; there are already too many fantastic racing games fighting for space on the pre-owned racks. -
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Critic Score 40
For all its promise, this is another entirely superfluous superhero game. [June 2008, p.70] -
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Critic Score 40
What doesn't work this time out is Throttle Monkey mode, Atari's way of separating the casual from hardcore gamer. In other titles speeded-up gameplay can be an endurance test; here, it's just unplayable. -
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Critic Score 40
With the hilarity of multiplayer locked until you finish the solo missions, and a slightly too-high price, this is one to miss. Shame. [July 2008, p.94] -
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Critic Score 40
A game most of today's gaming fraternity can waltz through. Its an overhead shooter for first-timers, yin to Ikaruga's bullet-laden yang. -
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Critic Score 40
Quantum of Solace never manages to be a Bond game: at the tiniest of nudges, it panics and starts unleashing gunfire. It's clumsy, it's messy, it's not much fun and most of the time, it's not even the right film. -
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Critic Score 40
It's too agonising to play through - and while that might be intentional, it's not in any way enjoyable. [May 2009, p.86] -
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Critic Score 40
This is a way to acquire the entire set at a lower price, but only hardcore retro collectors need apply. [June 2009, p.93] -
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Critic Score 40
Do yourself a favour and pick up a decent shooting game, or a head injury, anything's better than this - because otherwise you'll only encourage the creators to churn out another similarly disappointing movie license in six months time. -
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Critic Score 40
The game was over faster than this review. [July 2009, p.89] -
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Critic Score 40
An amazing new low for platforming games. [Christmas 2009, p.102] -
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Critic Score 40
With IL-2 asserting impressive air superiority in the last month or so, there's no reason to pick up this ropier and less satisfying interpretation of the same conflict. Technically unimpressive and snooze-inducing, it's less "chocks away" and more "chock this in the bin". -
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Critic Score 40
Entertaining in small doses but that's about it. [Feb 2010, p.111] -
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Critic Score 40
The most boring natural disaster you'll ever see. [Apr 2010, p.107] -
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Critic Score 40
You'll have more fun watching the cartoon. [Apr 2010, p.106] -
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Critic Score 40
Definitely hazardous, but not funny or fun. [Mar 2010, p.114] -
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Critic Score 40
The story and comic feels light-hearted where it should be dark and disturbing, and the games lack longevity. [Issue#67, p.105]Posted Dec 13, 2010 -
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Posted Dec 20, 2010
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Critic Score 40
The introduction of the flow system early in the game seems innocuous at first, but it will quickly become the bane of your boarding existence. [Issue#67, p.88]- Posted Dec 20, 2010
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Critic Score 40
And it's a testimony to their patience and kind-heartedness that they didn't punch us in the face for wasting an evening of their precious, finite life.- Posted Dec 21, 2010
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- Posted Jan 9, 2011
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- Posted Apr 5, 2011
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Critic Score 40
Stylistically bland and clearly confused, the game's initially slick descent quickly twists into a belly flop. Floundering in a mush in ill-advised ideas, Moon Diver drowns itself in a paddling pool of tedium.- Posted Jun 2, 2011
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Critic Score 40
We genuinely can't help but feel sorry for the art team, who've done a fantastic job of bringing the world and characters to life. These guys have clearly poured a lot of love into Lucha Fury, and it's a great shame to see amateur game design decisions kick this bucket of charm so ruthlessly down the gutter.- Posted Jun 23, 2011
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Posted Jun 25, 2011
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Posted Jul 13, 2011
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Critic Score 40
The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.- Posted Jul 22, 2011
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Critic Score 40
Such a painfully dry business - especially with the new lack of multiplayer - that you'd be better off just getting on a bike. [Sept 2011, p.102]Posted Aug 23, 2011 -
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Posted Sep 18, 2011
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Critic Score 40
Developer Kylotonn has crafted the least appealing fantasy brawler imaginable, its stillborn mechanics drenched in over-compensatory cutscene-driven storytelling, its charms limited to the lure of unlockable combos and abilities.- Posted Oct 7, 2011
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Critic Score 40
Functional, uninspiring tie-in. [Christmas 2011, p.109]Posted Dec 6, 2011 -
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Critic Score 40
Teeth-grindingly frustrating platforming. [Christmas 2011, p.111]Posted Dec 6, 2011 -
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Critic Score 40
This should have been better. Rebellion has done likeable banter in Rogue Trooper, Shinta Nojiri has made better stories, and they've all cracked jokes that don't fall this flat. But NeverDead honestly feels like a game whose creators gave up on it half-way through. It's a tragedy that it fails on so many levels.- Posted Jan 31, 2012
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Posted Feb 15, 2012
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Posted Feb 15, 2012
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Posted Mar 4, 2012
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Critic Score 40
The additions are enticing, but they're also insulting. If you're the kind of person who's easily enraged, steer well clear of this cheeky cash-grab.- Posted Mar 11, 2012
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Critic Score 40
The problem is that such a brilliant editor just makes you wish it resided in a better racing game.- Posted Mar 30, 2012
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Posted Apr 23, 2012
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Critic Score 40
Your moves are clumsy, and unresponsive. Arenas wear you out, rather than challenge you. Boss battles are overwrought and underwhelming. The God at the climax of the Land of the Dead is defeated by a drawn-out process of ranged health-whittling and dodge-rolling.- Posted Apr 27, 2012
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Posted May 30, 2012
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Critic Score 40
Stagnant and lacking in substance, Battleship is a bit of a floater. [June 2012, p.105]Posted May 30, 2012 -
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Critic Score 40
Babel Rising has a seed of a good idea, but someone got the wrong element, and instead of watering that seed, they blew it.- Posted Jun 13, 2012
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Critic Score 40
It's a waste of some fairly pleasant graphics. [July 2012, p.105]Posted Jun 20, 2012 -
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Posted Aug 12, 2012
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Critic Score 40
Like the goblins - it swings and misses. [Oct 2012, p.101]Posted Sep 15, 2012 -
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Critic Score 40
At times, the experience of play manages to feel even more dated than the camp innuendo of the movies...It becomes a begrudging joke, particularly in the stealth sections.- Posted Oct 23, 2012
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Critic Score 40
Enough to make Blackbeard retire. [Dec 2012, p.97]Posted Nov 16, 2012 -
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Critic Score 40
A game so scary, even it doesn't know what it is. [Dec 2012, p.101]Posted Nov 16, 2012 -
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Posted Nov 16, 2012
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Critic Score 40
Dull-witted and directionless. [Dec 2012, p.103]Posted Nov 16, 2012 -
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Critic Score 40
Feels empty and faintly depressing. [Christmas 2012, p.93]Posted Dec 5, 2012 -
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Critic Score 40
All things considered, Sam's been seriously shafted. [Christmas 2012, p.99]Posted Dec 5, 2012 -
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Critic Score 40
The paper-thin strategy, piss-weak story, and miserable appearance are compounded by an insulting lack of polish.- Posted Feb 1, 2013
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Critic Score 40
A monotonous one-note brawler. [Apr 2013, p.87]Posted Mar 23, 2013 -
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Critic Score 40
It's so much easier to forgive glitches, outdated visuals and flick-book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them. Should Riptide wash up on your shore, you'd best throw in back in.- Posted Apr 22, 2013
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Critic Score 40
Let's hope this failed attempt doesn't deter other people from trying. [May 2013, p.85]Posted Apr 23, 2013 -
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Critic Score 40
Way of the Dogg is a squandered opportunity to fill a genre gap in the Arcade. It's a quick hour's job to mop up 300G, though. So there's always that.- Posted May 14, 2013
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Critic Score 38
The done-to-death concept and boring missions don't do the game any favours. [July 2006, p.67] -
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Critic Score 30
An amazingly limited game - so basic that you can't quite believe it's not free on Xbox Live Arcade. [Nov 2006, p.102] -
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Critic Score 30
It looks like it's been lazily ported from the PlayStation 2 because, frankly, it has. [July 2007, p.103] -
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Critic Score 30
Its shear randomness and awfulness is a remarkable sight. Take it from us that its not a spectacle you need to witness first hand, nor have staining your Gamertag forever more. -
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Critic Score 30
The overriding problem is that the central character doesn't fit the environment. -
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Critic Score 30
One to avoid like Crypto's anal probe. [Mar 2009, p.93] -
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Critic Score 30
CSI: Hard Evidence isn't a game that can be summed up by a single numbers. Instead, it's best summed up by two words and two numbers - five hours, 1,000 gamerpoints. If you buy this, the only thing that needs investigating is your head. -
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Critic Score 30
The gaming equivalent of a massage, so unchallenging that your mind can rest up, recharge, and be in good mental health. [June 2008, p.73] -
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Critic Score 30
It's not 'Big' and it's certainly not clever. [June 2008, p.76] -
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Critic Score 30
You'd be a Raven lunatic to buy it. [Oct 2009, p.90] -
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Critic Score 30
It's tempting to praise Oxygen for tackling the tricky job of turning this pub sport into an enjoyable videogame but instead, all Oxygen proves is why darts is better off as a novelty mini-game rather than the main attraction. -
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Critic Score 30
Quirky but not worth the asking price. [Apr 2009, p.90] -
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Critic Score 30
This game originally came out on PC back in 2007, and it really has no place on Xbox 360 in 2009. -
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Critic Score 30
Makes us feel deathly cold inside. [Apr 2010, p.109] -
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Critic Score 30
This one's probably best left undetected. [Feb 2010, p.108] -
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Critic Score 30
The worst DW game of this generation. [Mar 2010, p.109] -
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Critic Score 30
If you're a fan of Prison Break, why not consider assaulting some strangers and being sent to a real prison? You'll end up feeling marginally less violated than if you played this dog turd tie-in. -
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Critic Score 30
That ambition is hamstrung by a development budget that would struggle to cover a six-pack of crisps and an engine that is best at simulating the mid-point of cataract formulation. [Apr 2010, p.109] -
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- Posted Jan 13, 2011
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- Posted Feb 8, 2011
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Critic Score 30
Playing Zathura is like being force-fed Saddam Hussein's skid-marked underpants. And we find that kind of thing really upsetting. -
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Critic Score 30
Like being trapped in a barrel of monkeys. [June 2011, p.103]Posted May 22, 2011 -
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Posted Jun 25, 2011
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Critic Score 30
Five hours of playing this game will kill the entire genre for you, too. [Aug 2011, p.99]Posted Jul 13, 2011 -
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Critic Score 30
The lobotomised, slash-block combat is the final straw. Rise of Nightmares offers nothing in the way of action, puzzles, intelligence, or maturity. It's a heartbreakingly lame way to kickstart the adult Kinect genre.- Posted Sep 9, 2011
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Posted Nov 15, 2011
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Critic Score 30
"it's for fans" isn't a good enough excuse. [Christmas 2011, p.105]Posted Dec 6, 2011 -
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Critic Score 30
A laugh-free and miserable undead slog. [Christmas 2011, p.111]Posted Dec 6, 2011 -
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Critic Score 30
A sweet idea, hobbled by the hardware. [Jan 2012, p.99]Posted Jan 10, 2012 -
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Critic Score 30
Passable idea with no charisma or presentation. [Feb 2012, p.99]Posted Feb 15, 2012 -
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Critic Score 30
Some of the ideas at the core of it are brilliant, but the same thing could be said of the atomic bomb. Blades of Time is slightly more pleasant than a nuclear explosion, but that doesn't make it worthy of your money or your time.- Posted Mar 23, 2012
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Posted Sep 15, 2012
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Critic Score 30
Angry Birds Trilogy just feels like simple cash-raking from a franchise that's displayed little-to-no creativity since the first bird was fired.- Posted Nov 8, 2012
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Critic Score 30
As a box set it's just over-packaged and over-priced nostalgia. [Dec 2012, p.97]Posted Nov 16, 2012 -
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Posted Nov 16, 2012
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Critic Score 30
Fun for none of the family, sadly. [Christmas 2012, p.93]Posted Dec 5, 2012 -
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Posted Jan 27, 2013
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Critic Score 30
Once you've stabbed one, run past one, and been killed by one, you've played enough. And that two minute process is not worth any amount of money.- Posted Mar 27, 2013
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Critic Score 30
The unkindest cut of all is that you only rarely get to actually command the Enterprise, and when you do, the implementation would disgrace the average Call of Duty turret sequence.- Posted Apr 26, 2013
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Critic Score 20
Deals a very poor hand. [Aug 2007, p.84] -
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Critic Score 20
Everything about this game smacks of a half-arsed Xbox Live Arcade title that's blundered into the full retail schedule by accident. [Apr 2007, p.93] -
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Critic Score 20
Without even a two-player mode, this won't last you ten minutes. [Aug 2007, p.103] -
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Critic Score 20
A black mark for the History Channel. [June 2008, p.72] -
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Critic Score 20
Sure to drag your party in a depressingly non-sexy direction. You'd have an edgier evening playing Monopoly.- Posted Dec 27, 2010
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Posted May 22, 2011
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Critic Score 10
The worst game on Xbox 360 to date. [June 2009, p.93] -
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Critic Score 10
Amy is a travesty from start to finish, a game that plainly admires but fatally misunderstands its peers. Save yourself an infinity of soul-crushing distress, and forget you ever heard about it.- Posted Jan 13, 2012
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Posted Aug 12, 2012
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Critic Score 10
A disaster even by movie-game standards. [Nov 2012, p.107]Posted Oct 2, 2012 -
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Critic Score 10
Between getting stuck on invisible walls, being forced to watch awkward cut-scene transitions, and having to repeatedly restart at a checkpoint due to a horribly executed platform sequence I can honestly say I didn't enjoy a second of it. Everything about it feels cheap and hastily thrown together.- Posted Apr 12, 2013
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