Official Xbox Magazine UK's Scores

  • Games
For 1,279 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score:
Critic Score 100
Lowest review score:
Score distribution:
1,279 game reviews
    • Metascore: 55
    • Critic Score 50
    Fails to convert its potential. [Oct 2011, p.101]
    • Metascore: 47
    • Critic Score 50
    If you can swallow the pad-mashing mechanics and wince your way through Silicon Knights' ham-fisted attempts at delivering back-story, there's a certain satisfaction to be had replaying to unlock new suits and powers.
    • Metascore: 50
    • Critic Score 50
    The lack of Xbox Live play kills it dead. [Nov 2011, p.107]
    • Metascore: 68
    • Critic Score 50
    As it stands, we've rarely been so bored when travelling at 150 miles per hour, less inspired by a police chase or less interested in the plot of a videogame. In the end, the game's only held together by staples of the series, namely a huge complement of cars and no-nonsense grippy physics. That's just enough to elevate it to the status of competent racer, but definitely not enough to earn a recommendation.
    • Metascore: 77
    • Critic Score 50
    Dull genre-bender with more features than fun. [Christmas 2011, p.110]
    • Metascore: 78
    • Critic Score 50
    Decent game hindered by hidden costs. [Jan 2012, p.98]
    • Metascore: 65
    • Critic Score 50
    We're all for dolled up remakes of arcade classics, and those are some lovely backgrounds, but this one needs to be rescued from the limitations of its own design.
    • Metascore: 52
    • Critic Score 50
    It's abysmal in singleplayer, elevating itself to merely dull and forgettable in co-op and multiplayer. Welcome to a zombie game that's as lifeless and ragged as its primary antagonists.
    • Metascore: 55
    • Critic Score 50
    Speeder Bikes are unresponsive to the point of fury, and the one-on-one duels don't respond to your attacks in anywhere near as satisfying a way as the exploding droids. The assault courses are fine, but easily rehearsed, and there's nothing in this game that convinces me that anyone making it thought it was actually a good idea. There are flashes of inspiration that make it genuinely likeable - but it fails, and hard, as a forty pound game.
    • Metascore: 71
    • Critic Score 50
    Less "more of the same" and more "less good." [May 2012, p.95]
    • Metascore: 57
    • Critic Score 50
    The only thing this is good for is scrap. [May 2012, p.97]
    • Metascore: 54
    • Critic Score 50
    The career mode is a repetitive series of unlocked events and the addition of an extremely rudimentary Trick Battle mode doesn't do much to break the tedium. At the very most, this is no more than an afternoon's entertainment.
    • Metascore: 65
    • Critic Score 50
    The good, the bad, and the abysmal. [June 2012, p.93]
    • Metascore: 61
    • Critic Score 50
    There's nothing super about it. [July 2012, p.107]
    • Metascore: 67
    • Critic Score 50
    Sadly, it runs out of ideas by the halfway point (there's no online play), offering little more than increasingly steep medal targets that put you at the mercy of the game's rather inconsistent physics. Worse still, some levels have very rigid solutions, which sit awkwardly next to the knockabout, anything-goes approach of the early game.
    • Metascore: 58
    • Critic Score 50
    Bang goes the potential. [Sept 2012, p.103]
    • Metascore: 44
    • Critic Score 50
    It's time to stop pedalling this game. [Sept 2012, p.95]
    • Metascore: 49
    • Critic Score 50
    A cheap and cheerful sim at a luxury price. [Oct 2012, p.97]
    • Metascore: 43
    • Critic Score 50
    An average party game regurgitation. Not at this price. [Oct 2012, p.101]
    • Metascore: 47
    • Critic Score 50
    More wet slap than knockout blow. [Oct 2012, p.101]
    • Metascore: 62
    • Critic Score 50
    Without any visible reinvention or revolution, WRC 3 is left looking embarrassingly dated. The WRC license has been recreated with impressive accuracy, and there's a serviceable sim underneath the awkward handling, but the entire package is painfully weak compared to its competition. If this is rally, feel free to count us out
    • Metascore: 53
    • Critic Score 50
    The whole time you're playing Warfighter, just behind the sofa, there's a camouflaged Call of Duty-sized elephant sitting in the room - busying itself by practicing scope kills with its trunk. To go up against that beast Warfighter needed to impress on its own terms, and really deliver something new and exhilarating. Instead we got a cloning experiment that went badly awry.
    • Metascore: 60
    • Critic Score 50
    Time to reassess everything about 2001. [Christmas 2012, p.99]
    • Metascore: 71
    • Critic Score 50
    It isn't entirely awful - even dodgy MOBA games can provide a lot of fun - but the myriad flaws suggests that it's badly misunderstood its audience. It's like being handed a love letter that was written by someone who had Googled 'seduction'. The effort they've put in is clearly endearing, but sorry - we're just not interested.
    • Metascore: 54
    • Critic Score 50
    Looks like Potter has lost its magic. [Jan 2013, p.97]
    • Metascore: 47
    • Critic Score 50
    Sonic works hard, but looked better in the '90s. [March 2013, p.85]
    • Metascore: 49
    • Critic Score 50
    Far from being a knockout. [March 2013, p.87]
    • Metascore: 50
    • Critic Score 50
    How many more filthy, blood-spattered mess halls, garages and control rooms must we trudge through, in search of loot drops and audio diaries? How many more vents and sinkholes must we wearily inventory on entering an area, in readiness for the moment when the soundtrack jack-knifes and the undead pop into view? Awakened doesn't have answers for these questions.
    • Metascore: 57
    • Critic Score 50
    Not as special as it thinks it is. [Apr 2013, p.89]
    • Metascore: 54
    • Critic Score 50
    The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.
    • Metascore: 55
    • Critic Score 50
    Decent idea, but far too fussy to be fun. [May 2013, p.85]
    • Metascore: 56
    • Critic Score 49
    Overall, though, with its fundamentally flawed handling, glitchy physics and a tendency for the game to just play itself, Sonic Riders is a huge disappointment. [April 2006, p.84]
    • Metascore: 41
    • Critic Score 48
    A by-the-numbers budget shooter with very little in the way of spark. Not a total stinker, but hardly worth your cash either. [June 2006, p.69]
    • Metascore: 63
    • Critic Score 45
    Football without rules equals a mess. Add some crap gameplay and annoying animations and it's a complete joke. [April 2006, p.94]
    • Metascore: 52
    • Critic Score 43
    It's cheap, but so is Jodie Marsh and we wouldn't shuffle her deck with yours. [April 2006, p.93]
    • Metascore: 55
    • Critic Score 40
    There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore.
    • Metascore: 44
    • Critic Score 40
    Fork out 40 quid for Hellboy? Hell no! [Sept 2008, p.90]
    • Metascore: 66
    • Critic Score 40
    The problem that this and indeed any retro shooter has nowadays is Bizarre Creations 2D tour de force, Geometry Wars. Still one of our Xbox Live download favourites, Galaga by comparison is a poor substitute.
    • Metascore: 62
    • Critic Score 40
    But Despite the artful simplicity of the game we just can't justify paying money for this. Throwback kudos and nostalgia value aside, the game involves too little skill in comparison to the likes of Joust or the aforementioned "Geometry Wars."
    • Metascore: 55
    • Critic Score 40
    The gameplay is riddled with bug-induced frustration, uninspiring combat and a sluggish control system that lacks any kind of invention. [Mar 2007, p.88]
    • Metascore: 48
    • Critic Score 40
    Movie tie-in unable to flourish because of a by-the-books approach. [Jan 2007, p.94]
    • Metascore: 53
    • Critic Score 40
    The most frustrating thing about Xtreme 2 is thinking about all the time super-developer Team Ninja wasted making it. Every day it pissed away creating this nonsense is an extra day we have to wait for it to release its next proper game like "Ninja Gaiden 2." For that, we curse DoA Xtreme 2 to HELL.
    • Metascore: 65
    • Critic Score 40
    Painfully lacking in every area, lacking any thrill factor, excitement or variety. [Jan 2007, p.90]
    • Metascore: 65
    • Critic Score 40
    A miniscule improvement over the original. [Feb 2007, p.100]
    • Metascore: 53
    • Critic Score 40
    This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89]
    • Metascore: 52
    • Critic Score 40
    This hasn't moved on from the last generation of Tetris at all. [July 2007, p.102]
    • Metascore: 38
    • Critic Score 40
    It looks and plays like a budget title, and doesn't really offer anything new aside from curiosity value. Best left dead and buried.
    • Metascore: 57
    • Critic Score 40
    Contender for the dullest game ever made. [May 2008, p.93]
    • Metascore: 56
    • Critic Score 40
    A dated and repetitive shooter. [July 2007, p.105]
    • Metascore: 45
    • Critic Score 40
    Thoroughly average. [Aug 2007, p.93]
    • Metascore: 59
    • Critic Score 40
    Plenty of modes, but still overpriced. [Aug 2007, p.100]
    • Metascore: 56
    • Critic Score 40
    One for hardcore collectors only. [Aug 2007, p.101]
    • Metascore: 58
    • Critic Score 40
    Score whores will be entertained for a while. [Aug 2007, p.100]
    • Metascore: 51
    • Critic Score 40
    If you really must satisfy your bloodlust, then "Conan" is the slightly better option. [Jan 2008, p.91]
    • Metascore: 55
    • Critic Score 40
    While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84]
    • Metascore: 68
    • Critic Score 40
    We say the gameplay is 'deceptively simple', because there's effectively two buttons. [Nov 2007, p.106]
    • Metascore: 55
    • Critic Score 40
    Old, tired and uninspired. [Jan 2008, p.99]
    • Metascore: 54
    • Critic Score 40
    More failed conversion than touchdown. [July 2010, p.102]
    • Metascore: 53
    • Critic Score 40
    It's the 'fin' end of the wedge for Tetris fans. [Christmas 2007, p.106]
    • Metascore: 54
    • Critic Score 40
    Compared to the heavyweights on the scene like Puzzle Quest and Zuma, Boogie Bunnies is nothing more a crisp packet fluttering past in the breeze, temporarily catching your attention as it twists past your face with its trumpet blasts of cute noise and Haribo colour before it disappears forever, lost down the back of the Xbox Live Arcade sofa to hang out with Word Puzzle.
    • Metascore: 61
    • Critic Score 40
    One for board game veterans only. [Feb 2010, p.109]
    • Metascore: 65
    • Critic Score 40
    Don't be seduced by the trendy soundtrack or gnarly subtitle; there are already too many fantastic racing games fighting for space on the pre-owned racks.
    • Metascore: 45
    • Critic Score 40
    For all its promise, this is another entirely superfluous superhero game. [June 2008, p.70]
    • Metascore: 60
    • Critic Score 40
    Pretty annoying. [Christmas 2008, p.97]
    • Metascore: 51
    • Critic Score 40
    What doesn't work this time out is Throttle Monkey mode, Atari's way of separating the casual from hardcore gamer. In other titles speeded-up gameplay can be an endurance test; here, it's just unplayable.
    • Metascore: 44
    • Critic Score 40
    With the hilarity of multiplayer locked until you finish the solo missions, and a slightly too-high price, this is one to miss. Shame. [July 2008, p.94]
    • Metascore: 66
    • Critic Score 40
    A game most of today's gaming fraternity can waltz through. Its an overhead shooter for first-timers, yin to Ikaruga's bullet-laden yang.
    • Metascore: 65
    • Critic Score 40
    Quantum of Solace never manages to be a Bond game: at the tiniest of nudges, it panics and starts unleashing gunfire. It's clumsy, it's messy, it's not much fun and most of the time, it's not even the right film.
    • Metascore: 53
    • Critic Score 40
    It's too agonising to play through - and while that might be intentional, it's not in any way enjoyable. [May 2009, p.86]
    • Metascore: 63
    • Critic Score 40
    This is a way to acquire the entire set at a lower price, but only hardcore retro collectors need apply. [June 2009, p.93]
    • Metascore: 48
    • Critic Score 40
    Do yourself a favour and pick up a decent shooting game, or a head injury, anything's better than this - because otherwise you'll only encourage the creators to churn out another similarly disappointing movie license in six months time.
    • Metascore: 69
    • Critic Score 40
    New ideas, but the payoff is disappointing. [Nov 2009, p.94]
    • Metascore: 50
    • Critic Score 40
    The game was over faster than this review. [July 2009, p.89]
    • Metascore: 43
    • Critic Score 40
    An amazing new low for platforming games. [Christmas 2009, p.102]
    • Metascore: 62
    • Critic Score 40
    With IL-2 asserting impressive air superiority in the last month or so, there's no reason to pick up this ropier and less satisfying interpretation of the same conflict. Technically unimpressive and snooze-inducing, it's less "chocks away" and more "chock this in the bin".
    • Metascore: 51
    • Critic Score 40
    Entertaining in small doses but that's about it. [Feb 2010, p.111]
    • Metascore: 62
    • Critic Score 40
    The most boring natural disaster you'll ever see. [Apr 2010, p.107]
    • Metascore: 60
    • Critic Score 40
    Feels unfinished. [Dec 2009, p.94]
    • Metascore: 61
    • Critic Score 40
    You'll have more fun watching the cartoon. [Apr 2010, p.106]
    • Metascore: 63
    • Critic Score 40
    Definitely hazardous, but not funny or fun. [Mar 2010, p.114]
    • Metascore: 59
    • Critic Score 40
    Here's a puzzle: tshi egma si orbnig. [Apr 2010, p.111]
    • Metascore: 46
    • Critic Score 40
    Fun in really, really short bursts. [June 2010, p.103]
    • Metascore: 38
    • Critic Score 40
    Strips football down and takes its soul.
    • Metascore: 40
    • Critic Score 40
    Truly "sub"-standard. [Aug 2010, p.105]
    • Metascore: 43
    • Critic Score 40
    Naughty bore more like. Yeah. [Sept 2010, p.88]
    • Metascore: 35
    • Critic Score 40
    The story and comic feels light-hearted where it should be dark and disturbing, and the games lack longevity. [Issue#67, p.105]
    • Metascore: 42
    • Critic Score 40
    "Quotation Forthcoming"
    • Metascore: 61
    • Critic Score 40
    The introduction of the flow system early in the game seems innocuous at first, but it will quickly become the bane of your boarding existence. [Issue#67, p.88]
    • Metascore: 47
    • Critic Score 40
    And it's a testimony to their patience and kind-heartedness that they didn't punch us in the face for wasting an evening of their precious, finite life.
    • Metascore: 53
    • Critic Score 40
    Clunky, frustrating and irrelevant.
    • Metascore: 65
    • Critic Score 40
    A disappointing interim chapter.
    • Metascore: 61
    • Critic Score 40
    Stylistically bland and clearly confused, the game's initially slick descent quickly twists into a belly flop. Floundering in a mush in ill-advised ideas, Moon Diver drowns itself in a paddling pool of tedium.
    • Metascore: 37
    • Critic Score 40
    We genuinely can't help but feel sorry for the art team, who've done a fantastic job of bringing the world and characters to life. These guys have clearly poured a lot of love into Lucha Fury, and it's a great shame to see amateur game design decisions kick this bucket of charm so ruthlessly down the gutter.
    • Metascore: 52
    • Critic Score 40
    Ropey adventure with semi-redemptive co-op. [July 2011, p.96]
    • Metascore: 63
    • Critic Score 40
    Tracks are boring. [Aug 2011, p.96]
    • Metascore: 47
    • Critic Score 40
    The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
    • Metascore: 46
    • Critic Score 40
    Such a painfully dry business - especially with the new lack of multiplayer - that you'd be better off just getting on a bike. [Sept 2011, p.102]
    • Metascore: 44
    • Critic Score 40
    Rubbish. [Oct 2011, p.103]
    • Metascore: 39
    • Critic Score 40
    Developer Kylotonn has crafted the least appealing fantasy brawler imaginable, its stillborn mechanics drenched in over-compensatory cutscene-driven storytelling, its charms limited to the lure of unlockable combos and abilities.
    • Metascore: 63
    • Critic Score 40
    Functional, uninspiring tie-in. [Christmas 2011, p.109]
    • Metascore: 55
    • Critic Score 40
    Teeth-grindingly frustrating platforming. [Christmas 2011, p.111]
    • Metascore: 52
    • Critic Score 40
    This should have been better. Rebellion has done likeable banter in Rogue Trooper, Shinta Nojiri has made better stories, and they've all cracked jokes that don't fall this flat. But NeverDead honestly feels like a game whose creators gave up on it half-way through. It's a tragedy that it fails on so many levels.
    • Metascore: 48
    • Critic Score 40
    More a case of sink than swim. [Feb 2012, p.91]
    • Metascore: 46
    • Critic Score 40
    The Winter of our discontent. [Feb 2012, p.101]
    • Metascore: 35
    • Critic Score 40
    Not really worth investigating. [March 2012, p.91]
    • Metascore: 59
    • Critic Score 40
    The additions are enticing, but they're also insulting. If you're the kind of person who's easily enraged, steer well clear of this cheeky cash-grab.
    • Metascore: 71
    • Critic Score 40
    The problem is that such a brilliant editor just makes you wish it resided in a better racing game.
    • Metascore: 54
    • Critic Score 40
    Linear. [May 2012, p.97]
    • Metascore: 42
    • Critic Score 40
    Your moves are clumsy, and unresponsive. Arenas wear you out, rather than challenge you. Boss battles are overwrought and underwhelming. The God at the climax of the Land of the Dead is defeated by a drawn-out process of ranged health-whittling and dodge-rolling.
    • Metascore: 64
    • Critic Score 40
    Nothing we haven't seen before. [June 2012, p.101]
    • Metascore: 38
    • Critic Score 40
    Stagnant and lacking in substance, Battleship is a bit of a floater. [June 2012, p.105]
    • Metascore: 51
    • Critic Score 40
    Babel Rising has a seed of a good idea, but someone got the wrong element, and instead of watering that seed, they blew it.
    • Metascore: 47
    • Critic Score 40
    It's a waste of some fairly pleasant graphics. [July 2012, p.105]
    • Metascore: 60
    • Critic Score 40
    A tragically neutered experience. [Sept 2012, p.103]
    • Metascore: 53
    • Critic Score 40
    Like the goblins - it swings and misses. [Oct 2012, p.101]
    • Metascore: 45
    • Critic Score 40
    At times, the experience of play manages to feel even more dated than the camp innuendo of the movies...It becomes a begrudging joke, particularly in the stealth sections.
    • Metascore: 56
    • Critic Score 40
    Enough to make Blackbeard retire. [Dec 2012, p.97]
    • Metascore: 64
    • Critic Score 40
    A game so scary, even it doesn't know what it is. [Dec 2012, p.101]
    • Metascore: 48
    • Critic Score 40
    About as basic as a wrestling game can get. [Dec 2012, p.101]
    • Metascore: 51
    • Critic Score 40
    Dull-witted and directionless. [Dec 2012, p.103]
    • Metascore: 47
    • Critic Score 40
    Feels empty and faintly depressing. [Christmas 2012, p.93]
    • Metascore: 63
    • Critic Score 40
    All things considered, Sam's been seriously shafted. [Christmas 2012, p.99]
    • Metascore: 43
    • Critic Score 40
    The paper-thin strategy, piss-weak story, and miserable appearance are compounded by an insulting lack of polish.
    • Metascore: 55
    • Critic Score 40
    A monotonous one-note brawler. [Apr 2013, p.87]
    • Metascore: 57
    • Critic Score 40
    It's so much easier to forgive glitches, outdated visuals and flick-book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them. Should Riptide wash up on your shore, you'd best throw in back in.
    • Metascore: 49
    • Critic Score 40
    Let's hope this failed attempt doesn't deter other people from trying. [May 2013, p.85]
    • Metascore: 42
    • Critic Score 40
    Way of the Dogg is a squandered opportunity to fill a genre gap in the Arcade. It's a quick hour's job to mop up 300G, though. So there's always that.
    • Metascore: 36
    • Critic Score 38
    The done-to-death concept and boring missions don't do the game any favours. [July 2006, p.67]
    • Metascore: 34
    • Critic Score 30
    An amazingly limited game - so basic that you can't quite believe it's not free on Xbox Live Arcade. [Nov 2006, p.102]
    • Metascore: 63
    • Critic Score 30
    Aged, dated, decrepit and repetitive! [Nov 2006, p.107]
    • Metascore: 52
    • Critic Score 30
    Dull and predictable gameplay. Avoid. [Oct 2006, p.90]
    • Metascore: 38
    • Critic Score 30
    It looks like it's been lazily ported from the PlayStation 2 because, frankly, it has. [July 2007, p.103]
    • Metascore: 55
    • Critic Score 30
    A tired bit of space trash. [Jan 2008, p.98]
    • Metascore: 52
    • Critic Score 30
    Transforms children's dreams into tears. [Sept 2007, p.107]
    • Metascore: 51
    • Critic Score 30
    A wasted opportunity. [Sept 2007, p.109]
    • Metascore: 41
    • Critic Score 30
    Its shear randomness and awfulness is a remarkable sight. Take it from us that its not a spectacle you need to witness first hand, nor have staining your Gamertag forever more.
    • Metascore: 59
    • Critic Score 30
    For fans only. Fans of masochism, that is. [Oct 2007, p.95]
    • Metascore: 56
    • Critic Score 30
    Shrek the turd, more like. [Sept 2007, p.106]
    • Metascore: 54
    • Critic Score 30
    Advanced video chat...and same old games. [Oct 2007, p.96]
    • Metascore: 60
    • Critic Score 30
    The overriding problem is that the central character doesn't fit the environment.
    • Metascore: 34
    • Critic Score 30
    One to avoid like Crypto's anal probe. [Mar 2009, p.93]
    • Metascore: 48
    • Critic Score 30
    CSI: Hard Evidence isn't a game that can be summed up by a single numbers. Instead, it's best summed up by two words and two numbers - five hours, 1,000 gamerpoints. If you buy this, the only thing that needs investigating is your head.
    • Metascore: 43
    • Critic Score 30
    The gaming equivalent of a massage, so unchallenging that your mind can rest up, recharge, and be in good mental health. [June 2008, p.73]
    • Metascore: 51
    • Critic Score 30
    It's not 'Big' and it's certainly not clever. [June 2008, p.76]
    • Metascore: 37
    • Critic Score 30
    Zany, but this price is just ridiculous. [June 2008, p.79]
    • Metascore: 52
    • Critic Score 30
    Confusing, annoying and frustrating. [Nov 2008, p.97]
    • Metascore: 37
    • Critic Score 30
    Definitely not worth the ridiculous 800 MP asking price. [Aug 2008, p.94]
    • Metascore: 38
    • Critic Score 30
    You'd be a Raven lunatic to buy it. [Oct 2009, p.90]
    • Metascore: 57
    • Critic Score 30
    We'd rather be hit by lightning than play Bolt. [May 2009, p.95]
    • Metascore: 43
    • Critic Score 30
    It's tempting to praise Oxygen for tackling the tricky job of turning this pub sport into an enjoyable videogame but instead, all Oxygen proves is why darts is better off as a novelty mini-game rather than the main attraction.
    • Metascore: 41
    • Critic Score 30
    Nowhere near clever enough to bother with. [Dec 2008, p.100]
    • Metascore: 38
    • Critic Score 30
    More revolting than it is a revolution. [May 2009, p.87]
    • Metascore: 39
    • Critic Score 30
    Quirky but not worth the asking price. [Apr 2009, p.90]
    • Metascore: 54
    • Critic Score 30
    Dull, frustrating and deeply dated cash-in. [Jan 2010, p.113]
    • Metascore: 35
    • Critic Score 30
    This game originally came out on PC back in 2007, and it really has no place on Xbox 360 in 2009.
    • Metascore: 44
    • Critic Score 30
    Our brains just shut down after a while. [Nov 2009, p.99]
    • Metascore: 54
    • Critic Score 30
    Makes us feel deathly cold inside. [Apr 2010, p.109]
    • Metascore: 62
    • Critic Score 30
    This one's probably best left undetected. [Feb 2010, p.108]
    • Metascore: 41
    • Critic Score 30
    One of the worst examples of this genre. [Mar 2010, p.115]
    • Metascore: 59
    • Critic Score 30
    The worst DW game of this generation. [Mar 2010, p.109]
    • Metascore: 40
    • Critic Score 30
    If you're a fan of Prison Break, why not consider assaulting some strangers and being sent to a real prison? You'll end up feeling marginally less violated than if you played this dog turd tie-in.
    • Metascore: tbd
    • Critic Score 30
    That ambition is hamstrung by a development budget that would struggle to cover a six-pack of crisps and an engine that is best at simulating the mid-point of cataract formulation. [Apr 2010, p.109]
    • Metascore: 37
    • Critic Score 30
    Awful - a crushing disappointment. [Oct 2010, p.102]
    • Metascore: 40
    • Critic Score 30
    A total snooze cruise of a car combat game.
    • Metascore: 43
    • Critic Score 30
    Nobody in their right mind should buy this.
    • Metascore: 48
    • Critic Score 30
    Playing Zathura is like being force-fed Saddam Hussein's skid-marked underpants. And we find that kind of thing really upsetting.
    • Metascore: 56
    • Critic Score 30
    Like being trapped in a barrel of monkeys. [June 2011, p.103]
    • Metascore: 38
    • Critic Score 30
    A well deserved hammering. [July 2011, p.103]
    • Metascore: 35
    • Critic Score 30
    Five hours of playing this game will kill the entire genre for you, too. [Aug 2011, p.99]
    • Metascore: 54
    • Critic Score 30
    The lobotomised, slash-block combat is the final straw. Rise of Nightmares offers nothing in the way of action, puzzles, intelligence, or maturity. It's a heartbreakingly lame way to kickstart the adult Kinect genre.
    • Metascore: 45
    • Critic Score 30
    It's Trials HD, but it's also rubbish. [Dec 2011, p.105]
    • Metascore: 55
    • Critic Score 30
    "it's for fans" isn't a good enough excuse. [Christmas 2011, p.105]
    • Metascore: 62
    • Critic Score 30
    A laugh-free and miserable undead slog. [Christmas 2011, p.111]
    • Metascore: 54
    • Critic Score 30
    A sweet idea, hobbled by the hardware. [Jan 2012, p.99]
    • Metascore: 26
    • Critic Score 30
    Passable idea with no charisma or presentation. [Feb 2012, p.99]
    • Metascore: 52
    • Critic Score 30
    Some of the ideas at the core of it are brilliant, but the same thing could be said of the atomic bomb. Blades of Time is slightly more pleasant than a nuclear explosion, but that doesn't make it worthy of your money or your time.
    • Metascore: 55
    • Critic Score 30
    Don't mourn this roadkill. [Oct 2012, p.99]
    • Metascore: 63
    • Critic Score 30
    Angry Birds Trilogy just feels like simple cash-raking from a franchise that's displayed little-to-no creativity since the first bird was fired.
    • Metascore: 54
    • Critic Score 30
    As a box set it's just over-packaged and over-priced nostalgia. [Dec 2012, p.97]
    • Metascore: 46
    • Critic Score 30
    Frustrating and counter intuitive. [Dec 2012, p.101]
    • Metascore: 45
    • Critic Score 30
    Fun for none of the family, sadly. [Christmas 2012, p.93]
    • Metascore: 43
    • Critic Score 30
    Sails beneath already low expectations. [Jan 2013, p.91]
    • Metascore: 32
    • Critic Score 30
    Once you've stabbed one, run past one, and been killed by one, you've played enough. And that two minute process is not worth any amount of money.
    • Metascore: 43
    • Critic Score 30
    The unkindest cut of all is that you only rarely get to actually command the Enterprise, and when you do, the implementation would disgrace the average Call of Duty turret sequence.
    • Metascore: 49
    • Critic Score 20
    Deals a very poor hand. [Aug 2007, p.84]
    • Metascore: 47
    • Critic Score 20
    Pointless - for the two minutes you'll bother. [Nov 2006, p.107]
    • Metascore: 49
    • Critic Score 20
    Everything about this game smacks of a half-arsed Xbox Live Arcade title that's blundered into the full retail schedule by accident. [Apr 2007, p.93]
    • Metascore: 43
    • Critic Score 20
    Like a train wreck - can't help but look. [Aug 2007, p.103]
    • Metascore: 44
    • Critic Score 20
    Without even a two-player mode, this won't last you ten minutes. [Aug 2007, p.103]
    • Metascore: 29
    • Critic Score 20
    Makes you want to jump off a cliff.
    • Metascore: 35
    • Critic Score 20
    A black mark for the History Channel. [June 2008, p.72]
    • Metascore: 43
    • Critic Score 20
    Neither monstrous nor jammy, just tedious. [July 2008, p.84]
    • Metascore: 50
    • Critic Score 20
    X-tremely poor in every respect. [May 2009, p.95]
    • Metascore: 30
    • Critic Score 20
    This really is absolutely shocking.
    • Metascore: 28
    • Critic Score 20
    Dismal in just about every possible way. [Feb 2010, p.110]
    • Metascore: 25
    • Critic Score 20
    It's not very good. Who'd have thunk it? [Aug 2009, p.93]
    • Metascore: 42
    • Critic Score 20
    A boring, brain-dead waste of time. [Oct 2009, p.82]
    • Metascore: 41
    • Critic Score 20
    Nothing but a cynical movie cash-grab. [July 2010, p.99]
    • Metascore: 28
    • Critic Score 20
    Sure to drag your party in a depressingly non-sexy direction. You'd have an edgier evening playing Monopoly.
    • Metascore: 39
    • Critic Score 20
    A mercifully brief battle. [June 2011, p.103]
    • Metascore: 25
    • Critic Score 10
    The worst game on Xbox 360 to date. [June 2009, p.93]
    • Metascore: 25
    • Critic Score 10
    AMY
    Amy is a travesty from start to finish, a game that plainly admires but fatally misunderstands its peers. Save yourself an infinity of soul-crushing distress, and forget you ever heard about it.
    • Metascore: 41
    • Critic Score 10
    Why punish yourself? [Sept 2012, p.105]
    • Metascore: 32
    • Critic Score 10
    A disaster even by movie-game standards. [Nov 2012, p.107]
    • Metascore: 17
    • Critic Score 10
    Between getting stuck on invisible walls, being forced to watch awkward cut-scene transitions, and having to repeatedly restart at a checkpoint due to a horribly executed platform sequence I can honestly say I didn't enjoy a second of it. Everything about it feels cheap and hastily thrown together.