Official Xbox Magazine UK's Scores

  • Games
For 1,927 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Metal Gear Solid V: The Phantom Pain
Lowest review score: 10 Dragon's Lair
Score distribution:
1927 game reviews
    • 87 Metascore
    • 90 Critic Score
    Diablo 3 isn't an experience for the time-poor, though it's surprisingly possible to nip in for half an hour, just to level yourself up. But treat it like a casino: set yourself a limit, and stick to it. Otherwise, you might find yourself wide-eyed on Nephalem Glory at 5am.
    • 82 Metascore
    • 90 Critic Score
    Ubisoft has taken a huge gamble by not making wholesale changes to Rainbow Six Vegas 2, but it's come up smelling liike roses. It's still one of the very best-value, high-quality FPS packages available on the 360. [Apr 2008, p.72]
    • 84 Metascore
    • 90 Critic Score
    Those worried that World War II has been done to death, fear not. Treyarch's willingness to push the boundaries has uncovered a side to the war few developers even knew existed, and we'll be damned if it doesn't make for one hell of a game to boot.
    • 82 Metascore
    • 90 Critic Score
    As good as we were expecting and hoping, it delivers on its promise to make an 'always on' Xbox Live race world, plus the car handling, sheer size of its island and the way you're left to make your own fun in your own way makes it a breath of pine-scented air in this world full of bland race games. [Oct 2006, p.108]
    • 85 Metascore
    • 90 Critic Score
    It’s the realisation of a vision Rocksteady has been working towards since 2009. Now that gaming tech has finally caught up, we’ve been given the swansong the Dark Knight deserves.
    • 86 Metascore
    • 90 Critic Score
    This is how re-releases should be done – Ninja Theory has put a lot of love into emphasising what was great about DmC, and fixing all the niggles that could realistically be fixed. Thoroughly recommended.
    • 90 Metascore
    • 90 Critic Score
    The car handling is incredibly complex and varied, and the superb modding Garage lets you tweak handling beyond belief - but only if you want. [July 2007, p.88]
    • Official Xbox Magazine UK
    • 74 Metascore
    • 90 Critic Score
    Juggling impossibly huge gaming areas with varied, consistent, imaginative gameplay, it has managed to create a slice of Southern American comic violence that begs to be played. [Oct 2006, p.64]
    • Official Xbox Magazine UK
    • 87 Metascore
    • 90 Critic Score
    Ironically, Fight Night Round 4 may be the best argument for banning boxing yet. After all, when a game can get this close to the fluid, organic technicality of the real thing, why does anyone need to get hit in the face?... Solid, satisfying and totally revolutionary. [July 2009, p.81]
    • 83 Metascore
    • 90 Critic Score
    Narrowing its scope may make purists moan, but we've never played a more enjoyable Deus Ex. [Oct 2016, p.91]
    • Official Xbox Magazine UK
    • 82 Metascore
    • 90 Critic Score
    The game's brilliance is distilled in those heroic moments where you shunt the person in first, whip past and then execute a perfect drift between two mines on the final corner of the final lap. This is the Xbox 360's slick, stylish answer to Mario Kart and we absolutely love it.
    • 89 Metascore
    • 90 Critic Score
    If you missed the cult the first time round, now is the time to jump on board. If you are already part of the cult, we know you'll be playing this right now.
    • 79 Metascore
    • 90 Critic Score
    Relentlessly clever and deviously charming. [May 2012, p.85]
    • Official Xbox Magazine UK
    • 92 Metascore
    • 90 Critic Score
    One of the best indie titles since Limbo. [Sept 2015, p.98]
    • 85 Metascore
    • 90 Critic Score
    This year’s PES has improved its game in all the right areas of the pitch, resulting in a pulsating, best-in-class football sim – although there’s room for improvement presentation-wise.
    • 80 Metascore
    • 90 Critic Score
    It's one of the best shooter-stories we've seen in years - justifying its own ludicrous nature in interesting and unexpected ways. If the ending didn't feel like such a cop-out, The Darkness II could have been on par with BioShock. As it is, the gripping narrative and wonderfully empowering combat mean you'll be talking about it for months after completing it.
    • 79 Metascore
    • 90 Critic Score
    Enormous, intelligent, wily - a true dragon. [Sept 2007, p.98]
    • Official Xbox Magazine UK
    • 87 Metascore
    • 90 Critic Score
    Red Dead's outstanding DLC in a box. Simple as.
    • 79 Metascore
    • 90 Critic Score
    Everything about the world revolves around entertaining you, whether it's the wide scope of murder-options or the amazing dialogue in between. Whatever kind of killer you decide you want to be, Absolution is an unmissable hit. [Dec 2012, p.68]
    • 77 Metascore
    • 90 Critic Score
    The brilliant thing is how carefully stage-managed this madness is... A bizarre but brilliant online brawler. [May 2012, p.98]
    • 82 Metascore
    • 90 Critic Score
    A confident step up from the already impressive first part and a tantalising taste of what's still to come. [Nov 2014, p.90]
    • Official Xbox Magazine UK
    • 86 Metascore
    • 90 Critic Score
    The oddest thing about Oddworld is that nobody's managed to do this kind of game better. An accomplished update of a grotesquely sophisticated platformer that'll turn the stomach of any carnivore.
    • 84 Metascore
    • 90 Critic Score
    Original, beautiful, and one of a kind.
    • 84 Metascore
    • 90 Critic Score
    Fallout: New Vegas does betray the age of its engine every now and then, but it also shows why it has aged so well, powering the same tasty mix of great gameplay, endless side-quests and a world to get lost in.
    • 83 Metascore
    • 90 Critic Score
    A fantastically substantial fighting game. If Marvel vs Capcom 3 was too wacky for your tastes, this sits comfortably between it and Street Fighter IV on the lunacy spectrum. The tag mechanic is brilliantly robust, there are loads of new moves to master and the Tekken characters slot in more comfortably than a bum in a favourite armchair. Welcome to your new favourite fighting game.
    • 88 Metascore
    • 90 Critic Score
    A surprise gem, particularly in co-op. Be prepared to put in a bit of learning time, but it's well worth it so you can appreciate the unusual freedom at your fingertips. Also: you can talk to dogs. [Christmas 2015, p.69]
    • Official Xbox Magazine UK
    • 82 Metascore
    • 90 Critic Score
    While the [single-player] combat is still brilliant and it looks a lot better, the unskippable cutscenes, unvaried locations, irritating characters and mini-games all really grate. However, adding in the much improved multiplayer with a variety of cool vehicles, Treyarch has really rounded off Infinity Ward's vision. [Dec 2006, p.90]
    • 85 Metascore
    • 90 Critic Score
    Rupturing quality and oozing tension, this is stealth gaming of the highest calibre, full of imagination and augmented by an excellent two-way Trust system that leaves you pondering every choice you make and then having to deal with the consequences. [Nov 2006, p.8]
    • 86 Metascore
    • 90 Critic Score
    Street Fighter nuts will already have bought this without a second thought; if you remember the good old days of 2D fighters, this is the pinnacle.
    • 82 Metascore
    • 90 Critic Score
    As a tech demo of Xbox 360's power and a showcase of how fast, skilful and enjoyable simple online battling can be when it's taken back to basics, there's nothing better around right now.

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