Official Xbox Magazine UK's Scores

  • Games
For 1,521 reviews, this publication has graded:
  • 43% higher than the average critic
  • 6% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 6.5 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Joe Danger: Special Edition
Lowest review score: 10 The Expendables 2 Videogame
Score distribution:
1,521 game reviews
    • 55 Metascore
    • 40 Critic Score
    The gameplay is riddled with bug-induced frustration, uninspiring combat and a sluggish control system that lacks any kind of invention. [Mar 2007, p.88]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 30 Critic Score
    A tired bit of space trash. [Jan 2008, p.98]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 30 Critic Score
    Don't mourn this roadkill. [Oct 2012, p.99]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 80 Critic Score
    What takes all of this simple arcade fun and elevates it, of course, is Lionhead's flair for detailing, whether the design team's throwing in nods to the rest of the Fable series via the locations - which range from the sunflower meadows of Millfields to the sandy wastes of Aurora - or tossing in classic enemies, including bobble-headed reinventions of hollow men and balverines.
    • 55 Metascore
    • 50 Critic Score
    Decent idea, but far too fussy to be fun. [May 2013, p.85]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 70 Critic Score
    A treat for fans and better than "NBA Street." [June 2008, p.66]
    • 55 Metascore
    • 40 Critic Score
    Teeth-grindingly frustrating platforming. [Christmas 2011, p.111]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 60 Critic Score
    A strategy romp that's as much hit as it is miss. [Nov 2008, p.84]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Fails to convert its potential. [Oct 2011, p.101]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 40 Critic Score
    While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Way of the Samurai's freedom is also its biggest problem.
    • 55 Metascore
    • 50 Critic Score
    Unfortunately, there are two key aspects of the Lego games that The Infinity Gauntlet fails to emulate: their sense of humour and their lifespan.
    • 55 Metascore
    • 50 Critic Score
    Seriously, there's nothing incredible about this. [Aug 2008, p.79]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 40 Critic Score
    There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore.
    • 55 Metascore
    • 50 Critic Score
    It's all very limited and mind-numbingly repetitive - but the game's also challenging. [July 2007, p.105]
    • Official Xbox Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Nicely filling, but could do with some relish. [Dec 2011, p.103]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    The career mode is a repetitive series of unlocked events and the addition of an extremely rudimentary Trick Battle mode doesn't do much to break the tedium. At the very most, this is no more than an afternoon's entertainment.
    • 54 Metascore
    • 40 Critic Score
    More failed conversion than touchdown. [July 2010, p.102]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    Easy to play, but not a whole lot of fun. [June 2008, p.79]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Optional extras for your home include a garden, livestock, and even a live-in bard if you're suitably masochistic, and if you manage to build in all three available holds you get an Achievement. However, despite being a very nicely made, commendably affordable bit of DLC, Hearthfire is little more than a quirky cosmetic bolt-on that doesn't add anything exciting to the game. It does give a pretty good approximation of the frustration actual homeowners feel during the building process, though.
    • 54 Metascore
    • 80 Critic Score
    A refreshing change of pace and damn good fun. [Feb 2009, p.82]
    • 54 Metascore
    • 30 Critic Score
    A sweet idea, hobbled by the hardware. [Jan 2012, p.99]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    Looks like Potter has lost its magic. [Jan 2013, p.97]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 30 Critic Score
    Makes us feel deathly cold inside. [Apr 2010, p.109]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 50 Critic Score
    The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.
    • 54 Metascore
    • 30 Critic Score
    Dull, frustrating and deeply dated cash-in. [Jan 2010, p.113]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 40 Critic Score
    Linear. [May 2012, p.97]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 40 Critic Score
    Compared to the heavyweights on the scene like Puzzle Quest and Zuma, Boogie Bunnies is nothing more a crisp packet fluttering past in the breeze, temporarily catching your attention as it twists past your face with its trumpet blasts of cute noise and Haribo colour before it disappears forever, lost down the back of the Xbox Live Arcade sofa to hang out with Word Puzzle.
    • 54 Metascore
    • 30 Critic Score
    Advanced video chat...and same old games. [Oct 2007, p.96]
    • Official Xbox Magazine UK
    • 54 Metascore
    • 70 Critic Score
    Unexpectedly gratifying. [Christmas 2013, p.107]
    • Official Xbox Magazine UK