Official Xbox Magazine UK's Scores

  • Games
For 1,461 reviews, this publication has graded:
  • 44% higher than the average critic
  • 6% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 6.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 N+
Lowest review score: 10 AMY
Score distribution:
1,461 game reviews
    • 56 Metascore
    • 49 Critic Score
    Overall, though, with its fundamentally flawed handling, glitchy physics and a tendency for the game to just play itself, Sonic Riders is a huge disappointment. [April 2006, p.84]
    • 41 Metascore
    • 48 Critic Score
    A by-the-numbers budget shooter with very little in the way of spark. Not a total stinker, but hardly worth your cash either. [June 2006, p.69]
    • 63 Metascore
    • 45 Critic Score
    Football without rules equals a mess. Add some crap gameplay and annoying animations and it's a complete joke. [April 2006, p.94]
    • 52 Metascore
    • 43 Critic Score
    It's cheap, but so is Jodie Marsh and we wouldn't shuffle her deck with yours. [April 2006, p.93]
    • 55 Metascore
    • 40 Critic Score
    There comes a time when you start to hope that the Circle of Doom in the title is actually the red ring of death so you won't have to play it anymore.
    • 44 Metascore
    • 40 Critic Score
    Fork out 40 quid for Hellboy? Hell no! [Sept 2008, p.90]
    • 66 Metascore
    • 40 Critic Score
    The problem that this and indeed any retro shooter has nowadays is Bizarre Creations 2D tour de force, Geometry Wars. Still one of our Xbox Live download favourites, Galaga by comparison is a poor substitute.
    • 62 Metascore
    • 40 Critic Score
    But Despite the artful simplicity of the game we just can't justify paying money for this. Throwback kudos and nostalgia value aside, the game involves too little skill in comparison to the likes of Joust or the aforementioned "Geometry Wars."
    • 55 Metascore
    • 40 Critic Score
    The gameplay is riddled with bug-induced frustration, uninspiring combat and a sluggish control system that lacks any kind of invention. [Mar 2007, p.88]
    • 48 Metascore
    • 40 Critic Score
    Movie tie-in unable to flourish because of a by-the-books approach. [Jan 2007, p.94]
    • 53 Metascore
    • 40 Critic Score
    The most frustrating thing about Xtreme 2 is thinking about all the time super-developer Team Ninja wasted making it. Every day it pissed away creating this nonsense is an extra day we have to wait for it to release its next proper game like "Ninja Gaiden 2." For that, we curse DoA Xtreme 2 to HELL.
    • 65 Metascore
    • 40 Critic Score
    Painfully lacking in every area, lacking any thrill factor, excitement or variety. [Jan 2007, p.90]
    • 65 Metascore
    • 40 Critic Score
    A miniscule improvement over the original. [Feb 2007, p.100]
    • 53 Metascore
    • 40 Critic Score
    This is something we expect to see available on Xbox Live Marketplace as a pricey download, not a full retail release. Disappointing. [Apr 2007, p.89]
    • 52 Metascore
    • 40 Critic Score
    This hasn't moved on from the last generation of Tetris at all. [July 2007, p.102]
    • 38 Metascore
    • 40 Critic Score
    It looks and plays like a budget title, and doesn't really offer anything new aside from curiosity value. Best left dead and buried.
    • 57 Metascore
    • 40 Critic Score
    Contender for the dullest game ever made. [May 2008, p.93]
    • 56 Metascore
    • 40 Critic Score
    A dated and repetitive shooter. [July 2007, p.105]
    • 45 Metascore
    • 40 Critic Score
    Thoroughly average. [Aug 2007, p.93]
    • 59 Metascore
    • 40 Critic Score
    Plenty of modes, but still overpriced. [Aug 2007, p.100]
    • 56 Metascore
    • 40 Critic Score
    One for hardcore collectors only. [Aug 2007, p.101]
    • 58 Metascore
    • 40 Critic Score
    Score whores will be entertained for a while. [Aug 2007, p.100]
    • 51 Metascore
    • 40 Critic Score
    If you really must satisfy your bloodlust, then "Conan" is the slightly better option. [Jan 2008, p.91]
    • 55 Metascore
    • 40 Critic Score
    While Lost tries to encapsulate the spirit of the series, it ends up smothered by it, restricted from being anything more than a shiny tourist guide to the set and characters. [Apr 2008, p.84]
    • 68 Metascore
    • 40 Critic Score
    We say the gameplay is 'deceptively simple', because there's effectively two buttons. [Nov 2007, p.106]
    • 55 Metascore
    • 40 Critic Score
    Old, tired and uninspired. [Jan 2008, p.99]
    • 54 Metascore
    • 40 Critic Score
    More failed conversion than touchdown. [July 2010, p.102]
    • 53 Metascore
    • 40 Critic Score
    It's the 'fin' end of the wedge for Tetris fans. [Christmas 2007, p.106]
    • 54 Metascore
    • 40 Critic Score
    Compared to the heavyweights on the scene like Puzzle Quest and Zuma, Boogie Bunnies is nothing more a crisp packet fluttering past in the breeze, temporarily catching your attention as it twists past your face with its trumpet blasts of cute noise and Haribo colour before it disappears forever, lost down the back of the Xbox Live Arcade sofa to hang out with Word Puzzle.
    • 61 Metascore
    • 40 Critic Score
    One for board game veterans only. [Feb 2010, p.109]
    • 65 Metascore
    • 40 Critic Score
    Don't be seduced by the trendy soundtrack or gnarly subtitle; there are already too many fantastic racing games fighting for space on the pre-owned racks.
    • 45 Metascore
    • 40 Critic Score
    For all its promise, this is another entirely superfluous superhero game. [June 2008, p.70]
    • 60 Metascore
    • 40 Critic Score
    Pretty annoying. [Christmas 2008, p.97]
    • 51 Metascore
    • 40 Critic Score
    What doesn't work this time out is Throttle Monkey mode, Atari's way of separating the casual from hardcore gamer. In other titles speeded-up gameplay can be an endurance test; here, it's just unplayable.
    • 44 Metascore
    • 40 Critic Score
    With the hilarity of multiplayer locked until you finish the solo missions, and a slightly too-high price, this is one to miss. Shame. [July 2008, p.94]
    • 66 Metascore
    • 40 Critic Score
    A game most of today's gaming fraternity can waltz through. Its an overhead shooter for first-timers, yin to Ikaruga's bullet-laden yang.
    • 65 Metascore
    • 40 Critic Score
    Quantum of Solace never manages to be a Bond game: at the tiniest of nudges, it panics and starts unleashing gunfire. It's clumsy, it's messy, it's not much fun and most of the time, it's not even the right film.
    • 53 Metascore
    • 40 Critic Score
    It's too agonising to play through - and while that might be intentional, it's not in any way enjoyable. [May 2009, p.86]
    • 63 Metascore
    • 40 Critic Score
    This is a way to acquire the entire set at a lower price, but only hardcore retro collectors need apply. [June 2009, p.93]
    • 48 Metascore
    • 40 Critic Score
    Do yourself a favour and pick up a decent shooting game, or a head injury, anything's better than this - because otherwise you'll only encourage the creators to churn out another similarly disappointing movie license in six months time.
    • 69 Metascore
    • 40 Critic Score
    New ideas, but the payoff is disappointing. [Nov 2009, p.94]
    • 50 Metascore
    • 40 Critic Score
    The game was over faster than this review. [July 2009, p.89]
    • 43 Metascore
    • 40 Critic Score
    An amazing new low for platforming games. [Christmas 2009, p.102]
    • 62 Metascore
    • 40 Critic Score
    With IL-2 asserting impressive air superiority in the last month or so, there's no reason to pick up this ropier and less satisfying interpretation of the same conflict. Technically unimpressive and snooze-inducing, it's less "chocks away" and more "chock this in the bin".
    • 51 Metascore
    • 40 Critic Score
    Entertaining in small doses but that's about it. [Feb 2010, p.111]
    • 62 Metascore
    • 40 Critic Score
    The most boring natural disaster you'll ever see. [Apr 2010, p.107]
    • 60 Metascore
    • 40 Critic Score
    Feels unfinished. [Dec 2009, p.94]
    • 61 Metascore
    • 40 Critic Score
    You'll have more fun watching the cartoon. [Apr 2010, p.106]
    • 63 Metascore
    • 40 Critic Score
    Definitely hazardous, but not funny or fun. [Mar 2010, p.114]
    • 59 Metascore
    • 40 Critic Score
    Here's a puzzle: tshi egma si orbnig. [Apr 2010, p.111]
    • 46 Metascore
    • 40 Critic Score
    Fun in really, really short bursts. [June 2010, p.103]
    • 38 Metascore
    • 40 Critic Score
    Strips football down and takes its soul.
    • 40 Metascore
    • 40 Critic Score
    Truly "sub"-standard. [Aug 2010, p.105]
    • 43 Metascore
    • 40 Critic Score
    Naughty bore more like. Yeah. [Sept 2010, p.88]
    • 35 Metascore
    • 40 Critic Score
    The story and comic feels light-hearted where it should be dark and disturbing, and the games lack longevity. [Issue#67, p.105]
    • 42 Metascore
    • 40 Critic Score
    "Quotation Forthcoming"
    • 61 Metascore
    • 40 Critic Score
    The introduction of the flow system early in the game seems innocuous at first, but it will quickly become the bane of your boarding existence. [Issue#67, p.88]
    • 47 Metascore
    • 40 Critic Score
    And it's a testimony to their patience and kind-heartedness that they didn't punch us in the face for wasting an evening of their precious, finite life.
    • 53 Metascore
    • 40 Critic Score
    Clunky, frustrating and irrelevant.
    • 65 Metascore
    • 40 Critic Score
    A disappointing interim chapter.
    • 61 Metascore
    • 40 Critic Score
    Stylistically bland and clearly confused, the game's initially slick descent quickly twists into a belly flop. Floundering in a mush in ill-advised ideas, Moon Diver drowns itself in a paddling pool of tedium.
    • 37 Metascore
    • 40 Critic Score
    We genuinely can't help but feel sorry for the art team, who've done a fantastic job of bringing the world and characters to life. These guys have clearly poured a lot of love into Lucha Fury, and it's a great shame to see amateur game design decisions kick this bucket of charm so ruthlessly down the gutter.
    • 52 Metascore
    • 40 Critic Score
    Ropey adventure with semi-redemptive co-op. [July 2011, p.96]
    • 63 Metascore
    • 40 Critic Score
    Tracks are boring. [Aug 2011, p.96]
    • 47 Metascore
    • 40 Critic Score
    The wobbly plot and hateful characterisation could be forgiven were The Cartel's shooting superlative. It's not. Guns feel flimsy, and enemies stick fastidiously to cover, hopping up and down and waiting to die.
    • 46 Metascore
    • 40 Critic Score
    Such a painfully dry business - especially with the new lack of multiplayer - that you'd be better off just getting on a bike. [Sept 2011, p.102]
    • 44 Metascore
    • 40 Critic Score
    Rubbish. [Oct 2011, p.103]
    • 39 Metascore
    • 40 Critic Score
    Developer Kylotonn has crafted the least appealing fantasy brawler imaginable, its stillborn mechanics drenched in over-compensatory cutscene-driven storytelling, its charms limited to the lure of unlockable combos and abilities.
    • 63 Metascore
    • 40 Critic Score
    Functional, uninspiring tie-in. [Christmas 2011, p.109]
    • 55 Metascore
    • 40 Critic Score
    Teeth-grindingly frustrating platforming. [Christmas 2011, p.111]
    • 52 Metascore
    • 40 Critic Score
    This should have been better. Rebellion has done likeable banter in Rogue Trooper, Shinta Nojiri has made better stories, and they've all cracked jokes that don't fall this flat. But NeverDead honestly feels like a game whose creators gave up on it half-way through. It's a tragedy that it fails on so many levels.
    • 48 Metascore
    • 40 Critic Score
    More a case of sink than swim. [Feb 2012, p.91]
    • 46 Metascore
    • 40 Critic Score
    The Winter of our discontent. [Feb 2012, p.101]
    • 35 Metascore
    • 40 Critic Score
    Not really worth investigating. [March 2012, p.91]
    • 59 Metascore
    • 40 Critic Score
    The additions are enticing, but they're also insulting. If you're the kind of person who's easily enraged, steer well clear of this cheeky cash-grab.
    • 71 Metascore
    • 40 Critic Score
    The problem is that such a brilliant editor just makes you wish it resided in a better racing game.
    • 54 Metascore
    • 40 Critic Score
    Linear. [May 2012, p.97]
    • 42 Metascore
    • 40 Critic Score
    Your moves are clumsy, and unresponsive. Arenas wear you out, rather than challenge you. Boss battles are overwrought and underwhelming. The God at the climax of the Land of the Dead is defeated by a drawn-out process of ranged health-whittling and dodge-rolling.
    • 64 Metascore
    • 40 Critic Score
    Nothing we haven't seen before. [June 2012, p.101]
    • 38 Metascore
    • 40 Critic Score
    Stagnant and lacking in substance, Battleship is a bit of a floater. [June 2012, p.105]
    • 51 Metascore
    • 40 Critic Score
    Babel Rising has a seed of a good idea, but someone got the wrong element, and instead of watering that seed, they blew it.
    • 47 Metascore
    • 40 Critic Score
    It's a waste of some fairly pleasant graphics. [July 2012, p.105]
    • 60 Metascore
    • 40 Critic Score
    A tragically neutered experience. [Sept 2012, p.103]
    • 53 Metascore
    • 40 Critic Score
    Like the goblins - it swings and misses. [Oct 2012, p.101]
    • 45 Metascore
    • 40 Critic Score
    At times, the experience of play manages to feel even more dated than the camp innuendo of the movies...It becomes a begrudging joke, particularly in the stealth sections.
    • 56 Metascore
    • 40 Critic Score
    Enough to make Blackbeard retire. [Dec 2012, p.97]
    • 64 Metascore
    • 40 Critic Score
    A game so scary, even it doesn't know what it is. [Dec 2012, p.101]
    • 48 Metascore
    • 40 Critic Score
    About as basic as a wrestling game can get. [Dec 2012, p.101]
    • 51 Metascore
    • 40 Critic Score
    Dull-witted and directionless. [Dec 2012, p.103]
    • 47 Metascore
    • 40 Critic Score
    Feels empty and faintly depressing. [Christmas 2012, p.93]
    • 63 Metascore
    • 40 Critic Score
    All things considered, Sam's been seriously shafted. [Christmas 2012, p.99]
    • 43 Metascore
    • 40 Critic Score
    The paper-thin strategy, piss-weak story, and miserable appearance are compounded by an insulting lack of polish.
    • 55 Metascore
    • 40 Critic Score
    A monotonous one-note brawler. [Apr 2013, p.87]
    • 57 Metascore
    • 40 Critic Score
    It's so much easier to forgive glitches, outdated visuals and flick-book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them. Should Riptide wash up on your shore, you'd best throw in back in.
    • 49 Metascore
    • 40 Critic Score
    Let's hope this failed attempt doesn't deter other people from trying. [May 2013, p.85]
    • 41 Metascore
    • 40 Critic Score
    Way of the Dogg is a squandered opportunity to fill a genre gap in the Arcade. It's a quick hour's job to mop up 300G, though. So there's always that.
    • 40 Metascore
    • 40 Critic Score
    All that said, Scourge is cheap, and if you're looking for a no-frills co-op shooter to keep you and three friends mildly entertained, you could do worse.
    • 51 Metascore
    • 40 Critic Score
    Lock it to a railing and leave it there. [Sept 2013, p.91]
    • 39 Metascore
    • 40 Critic Score
    And there's no sign of GLaDOS either. Boo! [Sept 2013, p.93]
    • 64 Metascore
    • 40 Critic Score
    I've not felt wronged by a game to this degree in a long time. Hatred just about captures the emotion. Killer is Dead has the kernel of an acceptable game, swathed in unlikable characters, a Benny Hill attitude to women, alienating self-regard and some obnoxious gameplay decisions. It's impossible to recommend.